Blender Beginner Tutorial Part 1 - Effective Mesh Clean Up (LeoCAD imports)

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AnyBrick

AnyBrick

Күн бұрын

Пікірлер: 21
@boerbol9422
@boerbol9422 2 жыл бұрын
Excellent tutorial!
@AnyBrick
@AnyBrick 2 жыл бұрын
Glad you liked it!
@nirico-nirico
@nirico-nirico 2 жыл бұрын
Sooooo cool. Tolle Tutorials. Ich schaue sie mir grad alle nacheinander an 😁👍
@AnyBrick
@AnyBrick 2 жыл бұрын
Freut mich, dass sie dir gefallen und hoffentlich auch weiter helfen. Falls Fragen aufkommen stell sie ruhig.
@nirico-nirico
@nirico-nirico 2 жыл бұрын
@@AnyBrick danke dir. Werde ich machen😁
@evandixondesigns6751
@evandixondesigns6751 4 жыл бұрын
Thank yooooooou! This video helped with a big problem I was having!
@ZachFBStudios
@ZachFBStudios 4 жыл бұрын
This is going to be a nice series 👍
@AnyBrick
@AnyBrick 4 жыл бұрын
Hopefully helpful, too ;) .
@Petrarch1603
@Petrarch1603 2 жыл бұрын
how do I export the object at the end so that it's ready for video 2?
@AnyBrick
@AnyBrick 2 жыл бұрын
You dont need to export it to use it again. You may do tutorial 2 just in same blend file as you created the brick. Or if you would like to import an object from another blend file you open the new blend and do file --> append and select blend file and object you would like to import. Via append you can get everything from an other blend file. Collections, objects or just materials.
@radimguichen5919
@radimguichen5919 4 жыл бұрын
Great video
@AnyBrick
@AnyBrick 4 жыл бұрын
Glad you enjoyed it
@trellyproductions7685
@trellyproductions7685 4 жыл бұрын
whats mesh
@AnyBrick
@AnyBrick 4 жыл бұрын
The sum of nodes, faces and edges building a 3D model.
@trellyproductions7685
@trellyproductions7685 4 жыл бұрын
@@AnyBrick is it the ones that are not connected
@AnyBrick
@AnyBrick 4 жыл бұрын
The not connected elements are part of the mesh, but all connected, too. That is the reason why it is recommended to remove the not connected and double ones from the mesh to reduce the total amount of information to the necessary one.
@MuradBeybalaev
@MuradBeybalaev 4 жыл бұрын
Mention that this is for prefab lego stuff in the goddamn video title. People are looking for instructions on cleaning up custom mesh topology errors that accumulate over a period of manual modeling: n-gons, non-planar polygons, flipped normals, intersections, loose bits, non-manifolds, doubles, etc. …
@AnyBrick
@AnyBrick 4 жыл бұрын
I'm sorry you didn't found, what you have expected. I thought the explanation at the videos beginning would be sufficient. By the way: normals, doubles and loos verticies are discussed in this video. Nevertheless I followed your advice and updated the titel.
@MuradBeybalaev
@MuradBeybalaev 4 жыл бұрын
@@AnyBrick Thank you very much! The explanation requires one to start watching and it's not the most concise. My point is to be able to distinguish from the search page. And manual mesh construction brings in its own flavor of topology errors, not as clear-cut as working off a cookie-cutter "template".
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