1:52 make sure that you have set Cycles as your renderer, otherwise there won't be any baking options.
@MilaPronto4 жыл бұрын
also use cpu or cuda. i had it on optix and it didnt show up and i asked myself why ;P
@insertanynameyouwant53114 жыл бұрын
@@MilaPronto can`t Eevee do baking at all? I`ve never done baking
@WeaselOnaStick4 жыл бұрын
sometimes default BSDF shader doesn't work for me so I had to switch it to diffuse shader. odd
@AXLplosion4 жыл бұрын
@@insertanynameyouwant5311 Eevee does not have any baking options, the only way you could technically bake with Eevee is by rendering an image and then using it as a texture, but it's rarely practical at all.
@seedee3d4 жыл бұрын
real men use luxcore
@BFTAC0 Жыл бұрын
Speaking of clean, you have the cleanest tutorial for this on KZbin! Short and to the point. Easy to understand. Easy to follow solution. No notepad. No personal drama. Perfection.
@ArturoJReal4 жыл бұрын
Spent a good hour or so trying to figure out why it wasn't working the same for me, turns out Peter is using feet instead of meters. If using meters, around 0.06 m should do the trick!
@bluethumbbuttoneek94654 жыл бұрын
He only has hands no feet
@ArturoJReal4 жыл бұрын
@@bluethumbbuttoneek9465 this cracked me up
@professionalprocrastinator81032 жыл бұрын
Aaaaaargh these retarded imperial units be damned!
@modernmanueee_ Жыл бұрын
@@ArturoJReal you got _defeeted_
@sethwilson9124 Жыл бұрын
USA USA USA
@BilalAzeem4 жыл бұрын
holy shit i thought this was gonna be a 20 min long tutorial, this is a godsend
@sigmaalphadelta70944 жыл бұрын
He explained more in 2 minutes than CGMatter could explain in 3
@Simon113543 жыл бұрын
The video is 2:58 whars ur point?
@pops72493 жыл бұрын
@@Simon11354 lol 2 second less
@gummygeek11072 жыл бұрын
Guys, I think thats the joke
@plon4742 Жыл бұрын
1:52 For anyone missing the Bake option in Render tab, change the Render Engine in Render tab to Cycles. You're welcome.
@rapcorestar Жыл бұрын
Saved me a day! Thanks!
@JonathanMacher4 жыл бұрын
Select "Pure Quad mesh" in the export options to ensure that there will be only quads and no n-gons!
@arianullah62574 жыл бұрын
Quads and traingles, Instant Meshes doesn’t genereate any ngons
@JonathanMacher4 жыл бұрын
@@arianullah6257 Even if you just look closely in his video, you can spot some.
@JonathanMacher4 жыл бұрын
exactly
@tris09134 жыл бұрын
ach du warst auch hier joni
@JonathanMacher4 жыл бұрын
@@tris0913 tjaja
@jakeys6484 жыл бұрын
I think you’ve perfectly nailed the format of your tutorials. A few too many are going for the quick slightly vague tutorials to jump on the Ian style. But yours give that extra bit of detail while not being too long. Nothing worse that skipping through a tut. Also, miss you on corridor so keep pumping these out :)
@joethorpe1094 жыл бұрын
Sorry but the Ian style is the best style
@jakeys6484 жыл бұрын
@@joethorpe109 We all have a soft spot for Ian.
@EyeMCreative2 жыл бұрын
I think Ian's intention is not to make beginner tutorials, but to make videos showing off ideas & techniques people might not normally think of using tools they already know how to use. If you have learned Blender already to a point where you're familiar with most of the common tools and concepts, you should be able to follow his tutorials. You might have to watch it a few times, or pause, or even look up how to do something he mentions, but I don't see that as a problem for quick videos like that are just intended to get across one specific idea/technique that might not really deserve it's own full tutorial.
@Chillestchicken Жыл бұрын
How do you fill a polycam model??? I'm trying to fill a model, as it is empty inside, so that I can make a rig for it... but no tutorial shows how to!! Someone please help. I'm commenting on this so there's a higher chance imma get my answer
@LordZandaurgh Жыл бұрын
@@Chillestchicken All 3d models are empty inside
@JohnSatan4 жыл бұрын
If you want more clear result, you can use multiresolution and wrap modifiers. Subdivide low poly model with multiresolution, after that apply wrap modifier with high poly model in it selected, now bake texture, after it you can bake normals from multiresolution, don't forget to set 0 on preview in multiresolution modifier before baking.
@TarekAlShawwa4 жыл бұрын
I don't even need this tutorial right now, but you were so concise and straight to the point that i had to leave a like, superb video, wish every single tutorial was like this
@ShawnDelaney4 жыл бұрын
My man that is the most concise short tutorial that I've seen on using blender.
@JordanDubuDoyorn4 жыл бұрын
Why do you present this with this calm while this is a revolutionnary soft ?
@СергейБильмандо4 жыл бұрын
This software is quite old.
@arianullah62574 жыл бұрын
It is quite old and the results are nit the best
@fjodorf73413 жыл бұрын
Can you recommend alternatives that are more advanced?
@Ila_ArasАй бұрын
speak English
@alexaulson48024 жыл бұрын
Would love to see your soft body sim workflow
@BrownHuman4 жыл бұрын
Yeah right. I still remember when he did that amazing head explosion with soft bodies for that tiny guns corridor digital video. Would love to see him do that now with better Simulation and mantaflow workflows.
@DerDirkBelana3 жыл бұрын
A few months into my master's thesis, I was having trouble with 3D scans and rigid body simulations due to the rough surface ... You are a real help and time saver in this situation!!!
@PortalFPV4 жыл бұрын
Easily clean meshes o.O!?! FINALLY! Scanning items has been the bain of my existence at my job. This will greatly speed up work flow. Thank you so much
@GameDev14 жыл бұрын
Great tutorial. I think it's worth mentioning that there's a free Instant Meshes add-on for Blender which works as a bridge and with which you don't have to do the manual export step.
@KinqAddy Жыл бұрын
WHERE PLS
@juhdan54754 жыл бұрын
Life saver you will always be my favourite short tutorial creator. One thing I would really want to see is mantaflow simulation tutorials for water and explosions/smoke
@xMrDog2 жыл бұрын
I followed every step, even converted feet to meters, but I got holes in my finals textures, like transparent holes, do you have any suggestion? I think it's a great tutorial and I don't know what I did wrong, because I followed the same steps. EDIT: RESOLVED the problem was that I put the value for "Ray Distance" in "Max Ray Distance". In Blender 3.0 and beyond the same values don't go there, they go in the "Extrusion" tab, right above.
@SeyhanK172 жыл бұрын
thanks so much for the comment. I had set both to like 0.5 but making the max ray distance 0 solved it.
@Isaakson165 ай бұрын
omg THANK YOU
@xMrDog5 ай бұрын
@@Isaakson16 no problem man! Glad to help the ones who found my same problems the along the way! ;)
@jeanius88312 ай бұрын
late reply but THANK UUUU
@swashbucklingmonkey4 жыл бұрын
I've been looking for a video like this for over a year. I was stuck with photoscanning on the baking steps for a long time. This is so helpful. Thank you!
@FRIDEI4 жыл бұрын
This software is gonna make my life easier.
@snehashisdas16234 жыл бұрын
Same here
@dalvandi4 жыл бұрын
I really wish you'd make this video sooner and I'd known about this software sooner before I had to manually tidy up, awesome video!
@jackbirch16554 жыл бұрын
I love your tutorials, would love to see a more in-depth tut on how you did the tiny guns head explosion for corridor!
@imunpro4 жыл бұрын
Where you've been when i'm was making retopology on my last model? Huge thanks for tutorial
@milanwulf3 жыл бұрын
If you have light blue lines on the edges of your mesh and cannot set your imported object to "shade smooth": This means those edges have been marked as "Sharp". For clearing sharp edges select the mesh in edit mode and press "CMD/CTRL + E" and click on "Clear Sharp".
@OZmicer4 жыл бұрын
According to your previous videos, I may say you really can get an information across, make it easy and accessible. Please, don't stop doing tutorials. That's really your jam 🍯😻
@FutureAI_News Жыл бұрын
You’re the most direct blender KZbinr. Thank you 👍
@KellyCocc Жыл бұрын
This is gold! And no time wasting! Instant meshes would not let me Save as a new obj though. I just saved over the original obj that I exported for remeshing.
@Ren.Leader2 жыл бұрын
Saving this cuz it covers SO many useful tips in a short, concise video.
@notnA514 жыл бұрын
You can shrink wrap a subdivided cube on top of your scans, but this works too.
@Sylfa4 жыл бұрын
You forgot to bake the normal map, no need to leave all that detail out of the end product!
@pep-o-butt6724 жыл бұрын
wait wait wait, you can do a low poly version of the high poly one and then even return the detail back???
@artifyr4 жыл бұрын
@@pep-o-butt672 same question. Can we actually do that?
@abhishekdey96894 жыл бұрын
@@artifyr yes, by baking the normal map from the high poly mesh to the low poly mesh
@iceseic4 жыл бұрын
Also when baking, as long its not direct or indirect light. You can set the render sample to 1 because pure color doesn't need light sampling
@kreynusr42424 жыл бұрын
@@pep-o-butt672 Jayanam has an awesome tutorial for that and evem has a addon which simplifies the proccess.
@ΑλέξηςΜιχαήλ-ι5π Жыл бұрын
This must be the best video regarding this subject that I have watched. Thank you
@CaptainFutureman4 жыл бұрын
You did an excellent job of keeping the explanation both very clear and very short. Kudos!
@johanneszwilling3 жыл бұрын
I would never have been able to come up with such a workflow! Thank you!
@EkhyOk3 жыл бұрын
I spent months and months trying to do that. You are the boss
@SugarTouch4 жыл бұрын
The most useful and clean tutorial I EVER seen on KZbin (15+ years of experience :))) THANK YOU !!!!! Please more ! We need more of it !!!!
@neoqueto4 жыл бұрын
Finally a good explanation of how instant meshes work
@IndieMarkus4 жыл бұрын
Blender now also has an inbuilt feature for retopologizing a mesh. E.g. in object mode under Properties > Object Data > Remesh . The exact details can be found in the blender manual.
@CGPacifica4 жыл бұрын
Wow thanks for the tip - never knew that was there! That said, it doesn't allow you to influence the edge flow like this program does, which makes it nice but also kinda useless for a lot of cases. Still cool tho.
@IndieMarkus4 жыл бұрын
@@CGPacifica you're right - it's not great for retexturing later on or animation, but if you simply want to reduce the number of point, it's a start. I believe blender guru (who is more knowledgeable than me) also made a video about retopo and edge flow and stuff like that.
@drgily Жыл бұрын
Great! I just had a problem baking. Basically the bake wouldn't look good because there were black spots. I saw the high poly and low poly models had to be in exactly the same spot which I couldn't do either. I wonder if there is a way to bake with no overlapping models.
@RiorXD4 жыл бұрын
D: soooo i can finaly start using my kinect again for those glorious scans.
@EdLrandom4 жыл бұрын
Had no idea this program was free and open-source. Grate to have it in my arsenal now!
@CosyStudios2 жыл бұрын
Nice one Peter. Good, straight to the point format and I see others agree.
@indiangta5mods2 жыл бұрын
Hence proved "KZbin has perfect solution for everything." Thank you for this.
@vertexcrusher3 жыл бұрын
The usefulness by duration ratio of this video is a billion
@aaronboothproduction4 жыл бұрын
This is brilliant! I didn't know this existed, and I LOVE short and sweet tutorials . Thank you a trillion!
@Leonsimages4 жыл бұрын
Damn that was an easy, straight-forwars tutorial! Amazing work!
@rohanimations4 жыл бұрын
Really appreciate all the free tutorials dude. Thanks a bunch and can’t wait to see your Scooty movie : )
@toapyandfriends2 жыл бұрын
I have a bunch of photogrammetry scans of rooms that are almost perfect but there's a bunch of little stuff in there that's not...i was wondering if you can make a video on how to approach cleaning a whole room
@fjodorf73413 жыл бұрын
This is so cool. This software basically doubled my lifetime. Thank you!!!
@taekatanahu6353 жыл бұрын
If your end result is black or really glitchy, try out the cage. Basically you just make a duplicate of the low poly model, scale it along normals and then select the object with the picker tool.
@mildeuph0r1a Жыл бұрын
I tried this, but the end result has even more black areas. I assumed its a cage so I need to Alt+S scale up the duplicate mesh? Am I doing something wrong?
@johanandresacostaortiz4444 жыл бұрын
All this good, clean explanation in less than 3 minutes? Man, I love you and I subscribe! I hope to see more tutorials direct to the point as this one 😎👌❗
@LadyLionStudios Жыл бұрын
Wow! now a can put the entire world into my video game hehe...thanks Peter France for teaching me this incredible super power :D
@commodore73314 жыл бұрын
I'm more impressed how the photoscan software managed to model the individual wrinkles in the fabric. I'd feel bad removing all that geometry.
@littlesnowflakepunk8554 жыл бұрын
Bake it into a normal map.
@keiannesancho87174 жыл бұрын
Wow Man! That was pretty Straightforwad ! And Direct To your point! No more Baloney explanations and You did it smoothly ! You are an awesome Teacher!! I love it!
@frowndere6597 Жыл бұрын
Thank you soo much man, now I can finally use these in my games.
@ArturoJReal4 жыл бұрын
Thanks for the wonderful walkthrough, Peter!
@Zerbasst2 жыл бұрын
Nice, sweet and short, nearly Ian Style, but with a bit more detail, so everyone can tag along. Keep it up like this!
@retroeshop16814 жыл бұрын
I knew that I recognize your voice, you're Peter from Corridor Crew, this is awesome, I knew that you use Blender, but never knew that you have this channel, it's really cool to see that you are making some Blender tutorials, it was a really useful video, you sir have a new subscriber :D
@ithinklikeawesome4 жыл бұрын
Excuse me but why are 3d artist so freaking nice!? They are giving out life changing software for free left and right!
@Vanderer114 жыл бұрын
because that's what heroes do
@ithinklikeawesome4 жыл бұрын
@@Vanderer11 I wish I could heart your comment good sir
@Fleischkopf4 жыл бұрын
and you can the finer geometry as bump map if you want. very handy
@zander87134 жыл бұрын
PLEASE can you do a tutorial on how to render a separate shadow pass in blender for VFX? I've tried many ways, and I can never get it to work :(
@ithinkicanwrite4 жыл бұрын
You enable 'Shadow Catcher' on the objects you want to catch the shadows only, disable everything else, and render the animation. This will create a render that only consists of the shadows that you can then composite onto your footage.
@blenderify45084 жыл бұрын
Great 3D Scanning tutorial Peter! Love It❤️
@DJRussellBrian Жыл бұрын
dude you are awesome. People should tell you that more
@trogenanesu4 жыл бұрын
Dude didn't know you're Peter from corridor ,😂😂your tutorials are good man ,I finished that Spiderman tutorial.
@Noiseheads4 жыл бұрын
DUDE... this is awesome.
@Skovidesign4 жыл бұрын
Great job, Peter. Nice little tut!
@ianbarddal729419 күн бұрын
Excelent and lovely tutorial, thank you! But you forgot about how to open the Instant Meshes software.
@drmarcioonida Жыл бұрын
Awesome! Please make a tutorial! From an 3d scan, how to measure a sections volume. How to set the slice and check for the volume of the slice like a limb or a breast. Please! You are awesome
@vegalatt9774 Жыл бұрын
I hope blender would have that feature in the future instead of using a separate software
@the_kvadronikus Жыл бұрын
man, uve done it so fast and accurate, thank you so much!
@Furhappens4 жыл бұрын
wow I have never heard of instant mesh before but that's actually amazing lol
@isthis_henry4 жыл бұрын
I thought to myself, wow this is a quick concise tutorial I wonder what channel this is... of course its Peter France
@Potatosayno4 жыл бұрын
I don't even use blender, yet I still watch this.
@snehashisdas16234 жыл бұрын
Same here 😀
@BrianBakerCA4 жыл бұрын
You’re a true gem of the 3D world!
@tyleradams34904 жыл бұрын
Forgot about that wonderful free tool! Thanks for sharing
@jesseyules2 жыл бұрын
Any new versions of this tutorial for Blander 3.3? All the menu options for Baking have changed. :)
@alphawright1965 Жыл бұрын
Well that was time well spent, I have looked at Dynaesh and Zbrush, but this software has them beat in easier usability for sure! Not sure about bigger models since I just whipped up a simple couch and followed your tutorial but looking forward to challenging the software with something a little bigger.
@pyrotechnick4202 жыл бұрын
I still feel that this workflow is the most accessible way for 3D artists and everyone else to get into photogrammetry. Using Meshroom to create the model, Instant Mesh to clean it up, and Blender to bake to bake the high poly normals. But now that Unreal Engine 5 has Nanite, we might not need to worry about poly counts anymore.
@baldwin1802 жыл бұрын
Still needs clean up of noisy flat surfaces though
@Nicomedia12 жыл бұрын
I will try UE5 :) Blender is lagging hard 3-4 million triangles after. Sometimes i can't even see lightning, texture, etc. I know my pc isn't good (Gtx1650 and r5 3600x) but we are talking about 3-4 million triangles and 2k textures :( That's why unreal makes me wonder.
@Jbink5244 жыл бұрын
Do you ever think that your whole life has been one big lie up to this point? That little software is amazing and it's like 5 years old. Thank you for showing this. Most of the time I just need quads quick, this is so easy and does a great job. scribed
@MichaelO20004 жыл бұрын
How is this compared to the built in blender remesher? Obviously instant meshes has the comb tool to manually guide the lines, but is using blender remesher still acceptable?
@sobgray4 жыл бұрын
Different results, different tools. I like using quad remesher
@DavidJonSpem4 жыл бұрын
I don't use blender but I can already say it depends on the usecase and what looks best to you
@AArmstrongC4 жыл бұрын
With instant meshes, as the tutorial shows, you can guide the edge flow, that's the only reason why it's far superior
@FtShareID10 ай бұрын
Thankkk A looooot duuuuudeeee!!!!!!!! you solve my problem.
@SianaGearz4 жыл бұрын
When i looked up Instant Meshes, it sent me on an exploration of scientific research into remeshing, and that the latest and greatest in this particular lineage of remeshing tools research is Quadriflow. And that is even integrated in Blender directly! Starting with 2.81 release. But not quite where you might expect it. You might expect it in sculpting tool, but it's not there - the remesher integrated there only does voxel remesh. You might expect it as a mode in decimate modifier, but it's not there. Instead you must go into Object Data Properties of the mesh and it's hiding THERE. The integration also leaves a lot to be desired. Quadriflow fundamentally supports preservation line inputs, and in Blender, if you have a crease edge, it will pass through as one, but you can't just draw in Grease Pencil or provide an extra object to generate such edges. I'd like to see a comparison between Instant Meshes and Quadriflow on this sofa of yours.
@arianullah62574 жыл бұрын
There’s also Autoremesher being develoed by Jeremy HU, free and open source based on the MIQ and LibQEx parameterization algorithms.
@SianaGearz4 жыл бұрын
@Skepz Nah, it doesn't need more advertisement, it's basically the first thing google and everyone throws at you. It might just about be the best thing out there but it's commercial software and fairly expensive too.
@MENIAC4043 жыл бұрын
somebody please help me I am not a very advanced user of blender and when I bake the diffuse nothing came up I followed exact steps as him but still it doesn't work please help me.....
@TheSmeagol6304 жыл бұрын
Is this how the Peter Clones were made? 3D scan+cleanup.
@DemolitionRepublic4 жыл бұрын
Nice! ZBrush and xNormal can do the same thing but your method is 10 times faster. However, using ZBrush, you can do some manual fixing and painting at the same time. But still you have to pay about 700 dollars. Thanks for the video.
@sethuraj57174 жыл бұрын
Pretty neat workflow. Subscribed!
@TheRiverStudio4 жыл бұрын
I was expecting normal maps. I usually do the baking in Xnormals so I was curious.
@PeterFrance4 жыл бұрын
The same technique can be used for normal maps, just select 'Normal' instead of 'Diffuse' in the baking settings ;)
@ApexArtistX3 жыл бұрын
Tutorial Request: Human scanning tutorial or modelling a rough model for rag doll fun
@BigDaddyJack99915 күн бұрын
please help me. my end product keeps showing my model as transparent its very strange. everything will look done and great in blender so i try and export my lower poly model with its new textures, then i reimport and everything is transparent/clear/invisible idk how to explain i can see through certain parts and if i move the camera its like glistening transparent its very odd.
@SpicyMelonYT4 жыл бұрын
i watch the whole video and then i look at the name and i'm like oh shit its Peter, noice, no wonder this was a dope tutorial
@mulanmiller50002 жыл бұрын
Thanks Peter, I will definately give this a try!
@AngelsModz11 ай бұрын
This is amazing and looks like its about to give me a wonderful result, but when i click extract mesh it tears my model to thousands of red squares or triangles and its missing so much like many missing pieces. No matter what I do.
@secondaccount47914 жыл бұрын
You could also use a multi-resolution and shrinkwrap if you wanted all the detail on the couch. Except the render time will be longer
@gtaocinematics3 жыл бұрын
Any reason why my lowpolly mesh has areas that dont seem to transfer? it always ends up with bits missing
@viggoasgarden70504 жыл бұрын
Oh shit I didn't even realise it was peter until the outro lol
@sergioflores13524 жыл бұрын
You are a wizard Peter
@flowei60603 жыл бұрын
Will swap from maya to blender, thanks to you peter!
@eblgraphics3 жыл бұрын
Dude, This is the best tutorial ever... Thankssss...
@Clrjohn Жыл бұрын
Can you help me ? When i try to export the file, after i click solve twice like you did and extract mesh is ok, then when i press save it give me this error: Unknown file extension ! what i am missing ? a plug in for the Instant Meshes or what ? Please help
@Printedperformance6 ай бұрын
Same, no idea what the issue is
@sgtgentle96333 жыл бұрын
I may finally understand baking! Thanks!
@hillfortherstudios2757 Жыл бұрын
Dude! What house were you in at Hogwartz? Cuz this is magic! Thanks for this man, this really helps! Also, i liked the format/length.
@24k_MNS4 жыл бұрын
Soft body sim! Loved the tiny guns sim. Would be cool to see soft body sim recreation of the Scanners head explosion or something like it