Blender Character Creation: UV Unwrapping

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Riccardo Bancone

6 жыл бұрын

Part Sevene of the timelapse recorded during the creation of a character in Blender. I Unwrapped the whole body for practice, but eventually I decided to remove all the hidden geometry and just leave the hands, the head and the ankles.
Previous videos:
Eyes Texturing: kzbin.info/www/bejne/g5eYYWWFrcuDn9U
Grooming: kzbin.info/www/bejne/oqW3iJ9qnLWcbdU
Body Retopology: kzbin.info/www/bejne/Y6nUp4l_aM6Vb6s
Sculpting the Clothes: kzbin.info/www/bejne/i3Krf6GDd8qhf6c
Modeling the Cloths: kzbin.info/www/bejne/paCwZpuKmcqHftk
Sculpting the Maquette: kzbin.info/www/bejne/mV6wfWVjpt6qnpY
W.I.P. Thread on Blender Artists: blenderartists.org/forum/show...
Final Render on Artstation: www.artstation.com/artwork/AxgDm
--- ABOUT ME ---
● Artstation ➜ www.artstation.com/rbancone
● Behance ➜ www.behance.net/RiccardoBancone
● Instagram ➜ riccardobancone?hl=it
● Twitter ➜ riccardobancone

Пікірлер: 1
@moh.irfanrivaldi4326
@moh.irfanrivaldi4326 6 жыл бұрын
keep work