Blender 2.8 Homer Speed Modeling
9:38
The Mask! Blender 2.8 Eevee Version
4:07
Blender Character Creation: Grooming
15:28
Torso Sculpting Timelapse in Blender
10:18
Пікірлер
@terrablader
@terrablader 16 күн бұрын
can this be purchased making a mod to my boot
@BuggyTheOne
@BuggyTheOne 6 ай бұрын
soy homero, pero chino
@w1ck3d01pr
@w1ck3d01pr 7 ай бұрын
By your accent ain't you Kaizen? Why even call yourself another name. Weird.
@gabrielmoro3d
@gabrielmoro3d 9 ай бұрын
This is amazing! How would you go about making it project with the Nearest Surface Point method? Thank you!!
@uesleimenezes9489
@uesleimenezes9489 Жыл бұрын
hello, my brush is deformed or flattened when I use it on some parts of the foot, and I can't use it on some parts of the foot, do you know what it could be?
@user-tg4cz6ch5k
@user-tg4cz6ch5k Жыл бұрын
Who is the author of the music? The composition catches up well with suspense)
@cellmaximumcorporation4991
@cellmaximumcorporation4991 Жыл бұрын
🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻🖕🏻
@user-rm2lv6wm4x
@user-rm2lv6wm4x Жыл бұрын
If I have a lot of decals, can I shrink them with auto-increasing offset for each to avoid z-fight?
@jennylee7483
@jennylee7483 Жыл бұрын
Very useful! Thank so much :D
@SanOcelotl
@SanOcelotl Жыл бұрын
how would you make it affect just your vertex group?
@MilliGaming86
@MilliGaming86 Жыл бұрын
This is brilliant, I'm starting my blender journey next month, hopefully one day a few years from now ill be able to make a living from it freelancing :)
@calebfederico-dyer8837
@calebfederico-dyer8837 Жыл бұрын
INCREDIBLE❤
@user-tg4cz6ch5k
@user-tg4cz6ch5k Жыл бұрын
her tongue is longer!) kzbin.infoiqCRpm95wbE?feature=share
@DjAbhiphop
@DjAbhiphop Жыл бұрын
Any change we can get the node setup
@mmcc2852
@mmcc2852 Жыл бұрын
very interesting and easy to follow along, but i think you miss understood, the offset should be base on the normal after projection(hit normal?)
@ersatzandartifice
@ersatzandartifice Жыл бұрын
beautiful topology! great stuff
@the_3d_cookie
@the_3d_cookie Жыл бұрын
i can't like this enough good one mate
@dragonmanover9000
@dragonmanover9000 Жыл бұрын
13:12 I thought my computer froze for a second 😯
@12388753
@12388753 Жыл бұрын
Looks like he is in the 3rd dimension 😊
@jasonking9573
@jasonking9573 Жыл бұрын
This is the best blender tutorial of all time! Thanks man!
@maayaa77
@maayaa77 2 жыл бұрын
Delete the over shot raycast edges ?
@TalhaRiaz197
@TalhaRiaz197 2 жыл бұрын
Please make a Tutorial of Texturing
@xanderb812
@xanderb812 2 жыл бұрын
Do you do tutorials omg
@MikuDanceAnima
@MikuDanceAnima 2 жыл бұрын
Excellent tutorial, super well explained, I have a question. The edges are very hard, how can I make them softer? I wanted to use geometry nodes as an effect of a finger pressing a pillow.
@AArmstrongC
@AArmstrongC 7 ай бұрын
you could add a smooth modifiera, use shade smooth, or a subsurface modifier
@f4ust85
@f4ust85 2 жыл бұрын
I think clamping at 0,5 is extremely low. It helped in this case of course but I reckon it is just very bad practice: in most scenes it will literally kill your light and will alter your results.
@GLGraffixx
@GLGraffixx 2 жыл бұрын
Big Thanks :) for it was important to use it with multiple objects. (I have now 2 Suzanne in this scene ;) ) it will be time for modifier nodes :D
@GLGraffixx
@GLGraffixx 2 жыл бұрын
Is there a way to shrinkwap on it self? Like a closed hand beteew the fingers and the hand inner side.
@VerticalVertex
@VerticalVertex 2 жыл бұрын
Big thanks for the tutorial. Hoping for more in the future.
@grimanlabs2345
@grimanlabs2345 2 жыл бұрын
3D Modeling and Rendering a Girl Bust in 1,5 h in Blender full video upload pls(
@gg.s1gma
@gg.s1gma Жыл бұрын
girl bust in 15 h and bust on this in 2 mins 😂
@milgo467
@milgo467 2 жыл бұрын
u have tutorials for this?
@riccardobancone3761
@riccardobancone3761 2 жыл бұрын
Not at the moment, sorry
@merttremable
@merttremable 2 жыл бұрын
wth amazing
@yaboii415
@yaboii415 2 жыл бұрын
homer nft
@videofountain
@videofountain 2 жыл бұрын
Interesting.
@videofountain
@videofountain 2 жыл бұрын
Can be used with Geometry Node modifier.
@deanster1980
@deanster1980 2 жыл бұрын
Incredible and inspiring. This is how they should teach anatomy!
@cartoonout7560
@cartoonout7560 2 жыл бұрын
Ciao. Figata! 😉
@larkspur.lazuli
@larkspur.lazuli 2 жыл бұрын
There is a music set from an electronic music artist that uses this video. It was released in 2020 and I can't find it for the life of me. Anyone have links to it?
@mdbsonic5772
@mdbsonic5772 2 жыл бұрын
Which version of blender 2.79 is this?
@riccardobancone3761
@riccardobancone3761 2 жыл бұрын
I can't remember, but you can find the same shader node in the 3.0 version!
@mdbsonic5772
@mdbsonic5772 2 жыл бұрын
@@riccardobancone3761 Thanks
@arturertel
@arturertel 2 жыл бұрын
Thanks for this great tutotrial, this is really smart approach!
@dontmvme8796
@dontmvme8796 2 жыл бұрын
Thanks for the video! Seeing this shrinkwrap made with geometry nodes, I can't help but hope someone would come up with a way to combine this with face maps to wrap quickly and simply a mesh with clean topology on a messy high resolution mesh (so as to avoid having to retopologize manually every single time), the idea being to hit face maps with the same name so that the eyes, cheeks, eyebrows, etc. from one mesh would wrap themselves directly around their conterparts from the other mesh, if that makes sense ^_^
@Slomi_DMC
@Slomi_DMC 2 жыл бұрын
lol a NFT of homer
@TalhaRiaz197
@TalhaRiaz197 2 жыл бұрын
This is so Amazing Please make a Tutorial make about it I will be wait for it Thank you
@ClaudioFontachannel
@ClaudioFontachannel 2 жыл бұрын
stupendo
@ClaudioFontachannel
@ClaudioFontachannel 2 жыл бұрын
La mano è bellissima
@digitalpotter
@digitalpotter 2 жыл бұрын
wow cool!! Great modeling and good retopology
@tistalagosta3449
@tistalagosta3449 2 жыл бұрын
guys i'm new to blender and i was wondering didn't they just release 3.0 and after two weeks they release a new version is this normal
@riccardobancone3761
@riccardobancone3761 2 жыл бұрын
This is the alpha version, not official stable release.
@9words40
@9words40 2 жыл бұрын
still trying to sculpt a proper mesh atm
@riccardobancone3761
@riccardobancone3761 2 жыл бұрын
Then check the link in the video description for a sculpting timelapse!
@michaelwsheeler
@michaelwsheeler 2 жыл бұрын
Why do you use a solidify modifier?
@riccardobancone3761
@riccardobancone3761 2 жыл бұрын
To help me see what I'm doing, otherwise the retopo surface intersects with the base sculpture. Blender lacks proper visualization mode for Retopo!
@dontmvme8796
@dontmvme8796 2 жыл бұрын
@@riccardobancone3761 Why not just check the "In Front" option for the retopo mesh (in Object Properties / Viewport Display) combined with the "Backface Culling" option in the Viewport Shading (so that you won't see the front geometry from the retopo mesh when looking at it from the back and vice-versa)? These plus putting viewport shading on Random Color and turning on Face Snapping are my usual set-up when doing retopo. Thanks for your videos, by the way ^_^
@riccardobancone3761
@riccardobancone3761 2 жыл бұрын
@@dontmvme8796 that works as long as your model doesn't wrap around the base sculpt. With "in front " on, the back faces of the retopo occlude the sculpt unnderneath the front facing polygons, and you don't see the sculpt anymore.
@dontmvme8796
@dontmvme8796 2 жыл бұрын
@@riccardobancone3761 That's why I said I also had to check the "Backface culling" option in the Viewport Shading (in the Solid mode panel). That way the retopo doesn't occlude the sculpt underneath when looking from the backface side: you only see the retopo wireframe when seen from the backface, so the sculpt stays visible as long as you look at it from an uncovered side. I'm not sure if I explained this correctly, but anyway, thanks again for the video! ^_^
@riccardobancone3761
@riccardobancone3761 2 жыл бұрын
@@dontmvme8796 Glad that you found the video useful! Yeah, I'm aware of that, but the backfaces wireframe overlayied on top of the sculpt still annoys me. If there was an option to have full backface culling that hides the backfacing wireframe as well It would definitely do the job, and I would avoid using the solidify.
@michaelwsheeler
@michaelwsheeler 2 жыл бұрын
Do you ever do tutorials? I would love to be able to follow along. I have some of the basics of Blender under my belt.
@riccardobancone3761
@riccardobancone3761 2 жыл бұрын
There are some tutorials on my channel, but not about this topic yet.
@michaelwsheeler
@michaelwsheeler 2 жыл бұрын
@@riccardobancone3761 Thanks for the reply Riccardo. Love this hand sample, the sculpt and they topology.
@SloppyPastrami
@SloppyPastrami 2 жыл бұрын
is there any way to make this setup work with geometry that is not a plane ( ex a cube ) such that only the faces that touch the target would actually connect and the rest would stay above and deform to match ?
@riccardobancone3761
@riccardobancone3761 2 жыл бұрын
The setup as is should work as you describe with any mesh.
@cekuhnen
@cekuhnen 2 жыл бұрын
This is going to be very interesting to see if and how geometry nodes can replace the linear modifier stack and generate a much more generative design workflow
@trafficface
@trafficface 2 жыл бұрын
I knew it! It is possible!