yeah you could try to make this in a non-destructive way, but holy damn the speed mate
@kurostyx91245 ай бұрын
whats the advantage/disadvantage of doing destructive and non destructive way
@bluematter4355 ай бұрын
@@kurostyx9124 its speed vs flexibility non-destrucive ways (also known as procedural) can easily be changed at any point, but take a bit longer to setup (say we wanted one more row of holes for the grate, that could be done in just one click if working non-destrucively) (usually done through modifiers or geometry nodes) working destrucively its fast but harder to change later, requiring the person to do everything again from the start, or try and modify what's already there, (if you need an extra row of gaps, before it was one click, now to do the same thing you need to select the last row, copy and paste, translate the right distance, break up the mesh, stitch it back up with the extra row.) there's a bit more nuance to this (sometimes using modifiers will be faster than doing the destructive thing, in such a case it makes no sense to do the destructive thing) but that's the gist of it, both of these ways can save time and effort, one is not better than the other, but rather they complement each other.
@kurostyx91245 ай бұрын
@@bluematter435 thanks so much for the answer, so basically plan out if something needs procedural or doing it one by one
@bluematter4355 ай бұрын
@@kurostyx9124 you're welcome! also don't worry about doing it super efficiently / cleanly. There is no right or wrong way of doing it, and you should just have fun making things
@theycallmethesoandso9 ай бұрын
control shit smooth extrude 👍 got it
@BlenderArt9 ай бұрын
😂
@junebug93209 ай бұрын
holy shit. I modeled a milk crate a while back and this would have saved me like two hours.
@ecliiipsssse10 ай бұрын
wow its a cheese grater
@magnus60038 ай бұрын
Nope - It's a Power Mac G5.
@Garred689 ай бұрын
ohh... this good for make room with ventilation...
@ShinyLairon10 ай бұрын
Can you make a tutorial on a lizard pls
@futurzpixndesign9 ай бұрын
it is needed by me also
@markflakezCG9 ай бұрын
I really need one too
@Artifacs8 ай бұрын
followed every step and success! love this!
@AlmondChocolateMilk6 ай бұрын
That’s pretty nice. You could use the X’s as a chain link fence
@tapikoBlends9 ай бұрын
wow,ty
@deadspirit68 ай бұрын
Really cool
@mariasusla15039 ай бұрын
thank you so much! i was looking for that for such a long time
@hitlex56399 ай бұрын
Verygud
@sebasfink9 ай бұрын
I have some question if i pay in patre..oom
@jaysan13936 ай бұрын
And how to do that in circle as well? Thanks!
@barax94628 ай бұрын
How do people know about this, its like a puzzle😂,,, is this what they call topology?
@ArmagedonYT19 ай бұрын
I thought it was a outside table
@TornFromHell8 ай бұрын
Yeah when I hit (I) it does nothing for me I don’t get it.
@justachilldude43568 ай бұрын
Is that a spatula?
@2021DumpsterFireToons9 ай бұрын
Oh my god. It’s the reason why they had to saw off my index finger!
@FactoidFiesta9 ай бұрын
I am begainner, while bavling ctrl + b . you hit v for what?
@SilasMckeeIII10 ай бұрын
This should beally be done with an alpha map unless you will be up close to the object... like really eeally close
@BlenderArt10 ай бұрын
bro !!!
@pakaku65579 ай бұрын
It really depends on what you’re trying to do. Small detail on a larger scale model? Yeah, it could just be a plane with an alpha map. Otherwise, it’s usually better to have geometry to go along with it
@SilasMckeeIII9 ай бұрын
I mean i def agree, but it really only depends on if you need to see thickness, for instance I would not use an alpha map to make cracks in a fence since the 2x4 has a decent amount of thickness, however let's say you make a spatula, or rips in clothing (which in game engines you can actually use texture painting to paint rips on clothing to make it interactive with the game), or again really just anything that you don't need the thickness to I would use an alpha map (well actually I'd use an alpha texture but I'd use it with dither instead of an alpha channel because of reprojection being more expensive on the GPU and maybe even more than the geometrywould of been in the first place but you can cheat using dither, atleast if youre importing to UE5). So again, I agree, it depends on the situation, which is kinda the difference between a pro and non pro which is knowing what tools you have at your disposal and when to use which one
@HarqoGames9 ай бұрын
How would I offset the perforations so that they are not uniform?
@jawadoumar8 ай бұрын
I'm dead
@TastyGravi9 ай бұрын
People with Trypophobia: 💀
@spray_cheese9 ай бұрын
Apple design team😂
@marcfuchs69389 ай бұрын
Everybody knows, the objectively best way is to generate a cylinder with like a million vertices, copy it a hundred times and use booleans. What?