Blender Face area instance scaling

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NormalSteve

NormalSteve

8 ай бұрын

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#blender #3d #3.6 #blendertutorial #tutorial #new #geometrynodes #update #viral #facearea #scale

Пікірлер: 8
@debrafleshman6138
@debrafleshman6138 8 ай бұрын
Very helpful. Thanks.
@apatsa_basiteni
@apatsa_basiteni 8 ай бұрын
Amazing, great trick for organic objects like seeds on a maize cob or a pod.
@Mr_Steve3D
@Mr_Steve3D 8 ай бұрын
Hey thx, great idea for the use case you have. Corn/miaz would be perfect
@rodolflum3444
@rodolflum3444 8 ай бұрын
i got an addon this one on script its quite tricky to align it to face and not rotated by having y as zero make it straight and not rotated.
@taoism-zx
@taoism-zx 6 ай бұрын
Awesome video, it really nailed what I was looking for. But I've got another question: How do I align these cubes in the same direction? The video just shows how to align them to the face normals, but the other axes are all over the place. Got any tips, guru?
@Mr_Steve3D
@Mr_Steve3D 6 ай бұрын
Hey, here is another tutorial I did that should help you out kzbin.info/www/bejne/gWHLo2OufMplaqc
@chrismuscat3022
@chrismuscat3022 21 күн бұрын
is there a way to do this and hide the reference object
@Mr_Steve3D
@Mr_Steve3D 12 күн бұрын
Sure, just don't connect the original mesh noodle in the join mesh node, if that's what you mean, but the cube does not show anywhere but on the faces so there is nothing to hid there.
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