THANK YOU THANK YOU THANK YOU idk how my object was water tight but i did the weld thinking "how would that even happen there arn't any holes" AND IT WORKED!!! you have earned my respect instantly
@airena14497 ай бұрын
THE WELD SAVED ME YEARS OF TORTURE BLESS YOU MAN!
@SasquatchSmuggler5 ай бұрын
Exactly the same, a must have for 3D prinitng. You're my hero
@whynotanyting Жыл бұрын
Booleans were always frustrating for me, glad to see the issues are fixable!
@NightOwlTime11 ай бұрын
I have used booleans a lot after a few months foraying into hard surface stuff because theyre just so darn practical. But my word are they also frustrating, learning how to diagnose their issues has been a pain.I think this is one of, if not the best video to assist with any issues you will run into (in most all cases) seeing as I thought I had gotten porked by every possible issue already. But lo and behold, face orientation on the active boolean got me today and this video saved me an unknown amount of time as I had already tried most of what I knew. And not having enough experience to know what to look for I just looked for bolean issues videos again. So thanks for continuing to make helpful videos.
@Compig442 ай бұрын
Thanks man! Saved me hours of pain and fixed all the boolean problems in my project
@homborgor Жыл бұрын
Just a small tip for anyone, applying all transformations will reset your pivot point on your object, to avoid that just apply your rotation and scale
@cgboost Жыл бұрын
Thanks for the tip! :)
@MogShade Жыл бұрын
Very helpful. You're an excellent tutor. Love your Robotic Planet Class!
@dwidgit332 Жыл бұрын
This was a great debugging video! Thanks for putting this together!
@hellCAT696 ай бұрын
Danke!
@greenyyin56626 күн бұрын
The orientation check saved my day
@Reglaized5 ай бұрын
I have been trying to solve one problem all day and all I had to do was switch the solver from Exact to Fast. Thank You!
@systematicpsychologic7321 Жыл бұрын
Great video. Informative and concise, and a common trip-up with booleans too.
@StijnBoschloo10 ай бұрын
thanks, I wouldn't have come up with the idea to put it on fast instead of exact, and now it works! I was starting to think the boolean just didn't work with a small/complicated mesh, but thankfully it does
@ray1mc10 ай бұрын
THANK YOU !! I've been knocking myself out trying to learn how to "fix" holes in my models. Everything looks great until I slice - then I get the warning regarding holes, or my model not being watertight. No clue how to fix or repair. I've searched KZbin for the answer and although there are so many people donating their time making helpful presentations with tips, tricks and troubleshooting procedures, none of them worked for me. Until now. Thanks for taking the time to help me with such a well done and easy to follow tutorial. Much appreciated.
@cgboost9 ай бұрын
thanks for your nice comment! :) Great to know our video helped ^^
@brappineau41616 ай бұрын
This is by far the single most helpful video for 3D printing. you just saved my entire 6 months of work.
@cgboost6 ай бұрын
Glad it was helpful! 😊
@christophersootoo91684 ай бұрын
Thank for thinking about common issues that newbies can run into, and helping us fix them! Also, thank you for creating these scenarios, they helped so much!
@totoru4ever6 ай бұрын
Duuuuuuuude, weld is awesome, I suffered so much not knowing about it! I manually deleted vertices and rewired the edges just the last night! Thank you!
@SirTotallyAverage Жыл бұрын
Switching from 'Exact' to 'Fast' worked for me. Thanks a bunch!
@Hopeinformer Жыл бұрын
I love these videos. Thank you. What about when using text as the boolean? I can't seem to get that one to solve smoothly.
@Ikxi Жыл бұрын
SVGs converted to mesh are.... a mess
@deltawing9 Жыл бұрын
Thank you so much! Suffered a bit for these kinds of issues, now I know where to look for the solutions.
@apexnoobgeneral6877 Жыл бұрын
never seen such a quality video of tutorial on youtube !
@half_chub5 ай бұрын
i didnt even need to finish your video. just using the bool tool solved my issue with a union boolean that i couldnt figure out for the past 4 hours. thank you for showing me that existed
@GlimisTechProducts7 ай бұрын
Weld was the issue for me too where the hole I cut with bool was still filed in but I could see the cut where it should be hollow.
@eddiethyette Жыл бұрын
Thank you for the video!
@alexist68472 ай бұрын
You're a hero ! Thanks a lot
@richstubbsanimation Жыл бұрын
Definitely going to enrol now!
@enishinft3 ай бұрын
Thankyou for very easy to understand video. However I'm looking for but never discovered one is that is "How can I bebel edges AFTER boolean?(Only Edges created by boolean)" If you might know...
@iliyashafiei78597 ай бұрын
thats professional tips from a professional. Thank you
@igorsiwanowicz512 Жыл бұрын
That was super helpful, thank you! The Weld modifier fixed my problem :)
@RicoGG6 ай бұрын
Just a note for anyone flustered and confused by the boolean tool. remember to check ALL Y points that have z axis edges. I had 2 y points off by 0.000001 mm and it completely screwed the boolean tool. only took me 8 hours to find the fix. hope this saves someone some time!
@gokulakrishnanm30833 ай бұрын
weld saved me best video on this topic
@RicoGG6 ай бұрын
oh and thank you for the video. really appreciated it even though it didn't fix my personal issue
@shoot2kill-k8f Жыл бұрын
Very helpful.Thanks buddy.
@AM-yk5yd2 ай бұрын
I've found that these problems are problems not only issues with bool but overall: I do have a habit of running "merge by distance" when moving vertices here and there. Last time I encountered non manifold geometry, it froze blender so much, I couldn't move mouse cursor during edge split. (It was regression in 4.2 and devs fixed it in couple of hours after me reporting it). I also tend to keep normals lines display for faces, though it mostly for scripting. In python scripting normal of mesh depends on order of its vertices. Ie. quad [A,B,C,D] has the opposite normal of quad [D,C,B,A]. I don't remember why I dislike face orientation for it.
@abanobblackbox6 ай бұрын
thank you very much for this awesome tutorial
@WiiWalker Жыл бұрын
Thank you! I was editing some STL files for 3d printing and couldn't figure out why the boolean operator didn't work
@justinsaunders11472 ай бұрын
question which one applies to if you have two objects joined (ctrl-j) then using that joined object as a boolean against a cube
@chenkayge94746 ай бұрын
Thank you so much for the really useful video! 👏
@kalimelenios3 күн бұрын
Thank you so much!!!
@MathewMaths13 күн бұрын
Hey, anyone knows how i get that grid cursor that appears in the introduction for modeling?
@My2Cents1Ай бұрын
My problem is the exact one that is mentioned here, but not covered. After using boolean union, I end up with interior faces from both objects. What I do? Select interior faces doesn't always work.
@YouLeagoflegends8 ай бұрын
You are life saver my guy thank you!
@BryanKyzar9 ай бұрын
You are a life saver!!!! Thank you for this very valuable information! You just earned my sub!
@peabrainz Жыл бұрын
I am almost done on robot 2!
@elisewarren964711 ай бұрын
omg thank you so much for this!! So Helpful :))
@mrmagmacube30655 ай бұрын
when i try to use boolean my entire creation turns into a shoelace
@jakediditagain6 ай бұрын
1:16 Holy crap this WORKED
@Winter_Rei6 ай бұрын
I have a question, why when i use bolean once it works just fine but when i move the object try to do it again it wont cut anymore? its not just because im using the same object because even if i try to create another shape and do it with a seperate thing it just doesnt work how do I fix it?
@SuoniflyАй бұрын
Thanks a lot, tip with weld save me!!!
@PegasusCZ Жыл бұрын
Much thanks to you!!!!
@vicchaban2 ай бұрын
bro my issue is that my part is not showin up into the modifier but it shows in the collection
@sgasolacewolf49307 ай бұрын
Ok I have a different problem Im making two armatures disappear and reappear right after each other. One boolean cube goes down second one follows at the same time. Problem with the second is for some reason when it gets to a curtain point, the armature is not moving... But the cube turns the same colour as the armature and seems to ignore the fact that I turned show in render off! Not only does it take the armature's colour but it when I go to my objects in my scene's list the cube doesn't have its name anymore it becomes the armature and then blender crashes! How can I fix this?
@derivepi6930 Жыл бұрын
I've run into all of those problems - TAB 1 A M - by distance is up there with CTRL Z
@cgboost Жыл бұрын
I hope our video was helpful. ~ Masha
@Wohodix11 ай бұрын
great tuto
@黄帝一3 ай бұрын
After I union three object, and I am trying to perform difference using a 4th mesh, it just does not work... How can I solve this issue? I have to saperate the joined meshes? Itried but it sapetrated in to 9 parts, I have no idea what is going on...
@cgboost3 ай бұрын
Hi, hard to say why it's not working without seeing the file. Could you please post it in the community?community.cgboost.com/ ~ Masha
@luizfelipemello23605 ай бұрын
Great!!
@SkeleGorilla11 ай бұрын
I am quite new to Blender. When I used boolean difference to make a hole, it shows the hole in layout, but not in modeling. Is that on purpose?
@cgboost11 ай бұрын
hi yes, that's because right now the Boolean operation isn't applied. To see it in edit mode, you must apply the modifier. ~ Masha
@elifbahadr11989 ай бұрын
Thanks a lot.
@Ikxi Жыл бұрын
Awesome!
@juju_wattel5 ай бұрын
thanks
@darrennew8211 Жыл бұрын
TIL there are a bunch of great selection options in the menu for fixing problems.
@Katelyn-t8g Жыл бұрын
does someone know what i could do if my boolean seems to be merging my two objects? i've tried basically everything. my normals are fine, i have no double vertices and theyre watertight too.
@cgboost11 ай бұрын
Hi, you can try to post your file in our community community.cgboost.com/home so we can check the file and try to help you :)
@moonchild69528 ай бұрын
Same problem. Instead of subtracting it's adding my object. One object has subdivision modifier and other object is normal cube. 😢
@cgboost8 ай бұрын
@@moonchild6952 Hi, can you post the issue description with some screenshots and possibly the file in our community so we have some more information to being able to help you: community.cgboost.com/home ~ Masha
@moonchild69528 ай бұрын
@@cgboost oh well. I booleaned everything individually all over again. Thkfully i got it after many hrs 😜
@romulocastilho650611 ай бұрын
Addon boxcutter hard ops
@Reisen_Inaba Жыл бұрын
Very nice
@Quantum_portal10 күн бұрын
if i do subtract thingy, when i try to render it still shows the cutter, how i fix because my 2 braincells cant
@funnyfactsfallout Жыл бұрын
00:33 how to bring up this panel
@cgboost Жыл бұрын
It's done with the Shift+Ctrl+B shortcut. The panel is identical as the one on the right side panel that's enabled by pressing N. There in the Edit section you should have Bool Tool panel (if you have the addon enabled)
@EengWalker4 ай бұрын
thanks bro you saved me :(
@real2late Жыл бұрын
How did you mess some of these up to show the issues? I wouldn't know how to fake the scale to like 200 without atfecting the shape
@vadimm1658 Жыл бұрын
I guess he did the reverse first and applied it. For example, he reduced cube by 50 percent, applied it, and then increased it to 200 percent. Same thing with the rotation.
@cgboost Жыл бұрын
Long hours spent in Blender let you experience all kinds of weird stuff and possible issues :)
@iena_2003 Жыл бұрын
I have the walls of a building that i used boolean to cut the windows, but when i export in glb (i need this type of file) the walls are null objects and it corrupts the original mesh... Can someone help? It's an emergency
@cgboost Жыл бұрын
Did you apply the booleans before exporting the object?
@OP4122Күн бұрын
Elite thanks
@jasongooden9176 ай бұрын
My difference and union are doing the same thing both act as union now
@elessal6 ай бұрын
it was the dam face orientation. everything was inverted for me. there should be a red warning notification telling you have inverted faces.
@chillchamber30565 ай бұрын
Fuck me, the recalculating worked perfectly, you're the best teacher on the app🔥🔥🔥🔥🔥
@ekoeschannel140Ай бұрын
Solved in less than one minute! Thanks..🤏
@MATTHEWBARNETT-u5fАй бұрын
THATS GREAT WHERE IS NTHE BLOODY MENYUBN HUH? HOW DO I EVEMN BRING THEM UPO? WELL DONE GOOT TUTORIAL HELPS NOT ONE BIT IF CANT GET THE BOOLEANS UP
@KnowArt9 ай бұрын
hero
@chillchamber30565 ай бұрын
I feel like I shouldn't be watching this stuff for free
@valentinahenaopatino99954 ай бұрын
....tu fuiste el unico que logró ayudarme con este modificador.
@hellomoderator114 ай бұрын
thank you god
@tooncobbaut27704 ай бұрын
i think i can give you a lot more issues with boolian. i have some idk how i even got those but none of the things work :-:
@vienlacrose Жыл бұрын
what do you mean by "impossibly flat plane?" unless you're talking about a face or plane that isn't flat (ie: a plane of four vertices with one corner on a different elevation than the others), i don't see what's wrong with the example given here...
@cgboost Жыл бұрын
A flat plane is an example of something "non manifold" since in real world we don't have objects that are completely flat. Even a piece of paper actually have a minimal amount of volum. So a simple plane can be considered as non-manifold object, since it couldn't exist in the real world as it is inside the program. ~ Masha
@johnbrown71723 ай бұрын
God bless you
@sharpking128 ай бұрын
thank you very much i am making morpher from Power Rangers Mighty Morphin and i have issues with boolean
@cgboost8 ай бұрын
Hi, What kind of issues do you have? You can describe them and post in our community to get proper help community.cgboost.com/home ~ Masha
@daz7960 Жыл бұрын
Спасибо за видео )
@gonzogorf7019 Жыл бұрын
No i git!
@squirrelingaround Жыл бұрын
spot on
@tiagopesceАй бұрын
bool should be retired.. useless in all situations