Blender File Export Preparation & Guidelines (In 2 Minutes!)

  Рет қаралды 17,524

Royal Skies

Royal Skies

Күн бұрын

Пікірлер: 52
@TheRoyalSkies
@TheRoyalSkies 4 жыл бұрын
ALSO, another glitch with the 'error message' button- The few times it does work, it never catches all the errors. My file had nearly 100 errors, and it only showed me 10 of them. So, it's just broken. Don't trust it until they fix that, and go through all of them manually if you wanna make sure you get them all :)
@darrennew8211
@darrennew8211 4 жыл бұрын
Make sure you report it and provide them your blend file. They're very responsive IME.
@LOK_Dev
@LOK_Dev 4 жыл бұрын
2:14 Look mom, I'm on TV!
@RisuNiku
@RisuNiku 4 жыл бұрын
Oh boy, is my whole knowledge of exporting blender files is changing? yes. Am I mad that I never learned that in any tutorials 3 years ago? also yes. Thank you for making a change in my life today o/
@MrDyzi0
@MrDyzi0 4 жыл бұрын
Life would be so sad without you buddy
@TaHaKaT
@TaHaKaT 4 жыл бұрын
HAAHHAHAHAHAAHAH I've actually got 1 new subscriber sent by you! this was so fun keep rockin
@origamishadow2655
@origamishadow2655 4 жыл бұрын
I began making the animation. Thanks to your tutorials, this is way easier
@tariqtoufiq7076
@tariqtoufiq7076 4 жыл бұрын
Your channel is the best and quickest. You are a time saver and a great help. 💚
@Framehacker
@Framehacker 4 жыл бұрын
So the mystery about the not exporting animation got solved, please the problem with the random rotatation after export next.
@alishersadullaev8533
@alishersadullaev8533 4 жыл бұрын
you should do this more often
@adenintriphosphat520
@adenintriphosphat520 4 жыл бұрын
It's 5:25am am I still awake after doing blender all night or did I just wake up to do blender all day, a mystery to which the answer you might won't ever know
@damoji5332
@damoji5332 4 жыл бұрын
It's 100% the first one
@Evitrea
@Evitrea 4 жыл бұрын
Blender has a dedicated animation studio, but I guess they don't export their work :/
@ColdOneK
@ColdOneK 4 жыл бұрын
You're like a car salesman angel or something... Unity finally started seeing my anims thanks to you!
@devongrant7577
@devongrant7577 4 жыл бұрын
Blender sure been working on lots of the pros instead of the cons
@Aryazaky
@Aryazaky 4 жыл бұрын
Finally, FINALLY
@williamna5800
@williamna5800 4 жыл бұрын
See... This shit right here is why we're subbed to you!
@MasterCharizard
@MasterCharizard 4 жыл бұрын
Are you planning to do something similiar, like a side mini series about exporting content but specifically to UE4? I'm more interested in jiggle / general physics and how it can be transposed faithfully and without much hassle in the UE4, I can't seem to find easy explanation/videos in how to export it. Anyway, thank for the content, KZbin is very boring these days from me, you are one of the rarest content creator that can ignite in me the desire of pressing Blender icon after all the fails lol
@Franklinsbrother
@Franklinsbrother 5 ай бұрын
After you've exported a model to unity, is there anyway to change the default pose in the scene viewer? I had my crouch animation as the first one as it's stuck in that pose in the scene view, making it hard to determine how high I should make the capsule collider. Will I have to reorder the animations just to fix that or is there something in Unity that can do that?
@raitoart5591
@raitoart5591 4 жыл бұрын
Can i ask? I make some water simulation with dynamic paint in blender But when i export it to fbx, the animation data are not read by unity Any solution for that?
@jamesalexander5559
@jamesalexander5559 4 жыл бұрын
I'm going to assume you have the dynamic paint canvas set to wave mode since you said water simulation? If that's the case you should be able to bake the simulation of the canvas to an animation. At least, I know you can do that for rigid bodies and that's also under the physics tab. I'll go check and come back.
@raitoart5591
@raitoart5591 4 жыл бұрын
@@jamesalexander5559 thank you, so i need to bake it firts ✌️
@jamesalexander5559
@jamesalexander5559 4 жыл бұрын
@@raitoart5591 Yeah, I'm not an expert when it comes to exporting (I didn't try that so you'll have to figure that part out yourself) but I just tried baking it and you *can* in fact bake the dynamic paint canvas as an animation. You don't even need the brush anymore after you do it which is pretty cool. You can find the bake button under the "cache" drop down menu of the canvas. After that (with the canvas still selected) go to "Object" in the top lefthand corner next to where you switch between mode and edit mode and go to "Animation" which will be under "shade flat" and select "Bake Action" Tell Blender how many frames of the object you want baked into an animation and voila, you've successfully made you're simulation into an animation that I'm pretty sure you can export.
@raitoart5591
@raitoart5591 4 жыл бұрын
@@jamesalexander5559 thank you.. you really help me bro 😍
@kaiser9321
@kaiser9321 4 жыл бұрын
Sometimes animations just bug out when exported to fbx and imported into Unity, but that might only be because I put all my actions into one action, guess that’s my fault!
@lordinferno5071
@lordinferno5071 4 жыл бұрын
Thanks man.
@RenierBoshoff
@RenierBoshoff 4 жыл бұрын
Hi! Is it possible to resize a rigged character that includes a "preserve volume" constraint?
@paraquietusghosty6407
@paraquietusghosty6407 3 жыл бұрын
Do shape keys that are meant to correct the shapes when the model moves into certain poses transfer over into Unity and do their drivers still work, or do we need to manually remap them to our animations in Unity?
@tellmewhenitsover
@tellmewhenitsover 4 жыл бұрын
Can you do a video for exporting to Godot as well?
@Mopsspoof
@Mopsspoof 4 жыл бұрын
I'm your 500th like
@jackmallet5601
@jackmallet5601 4 жыл бұрын
Is it compulsory to uv unwrap your model in blender
@TheRoyalSkies
@TheRoyalSkies 4 жыл бұрын
No, you don't have to unless your textures require it -
@habeang304
@habeang304 4 жыл бұрын
Thank thats so helpful
@Nana__Marfo
@Nana__Marfo 4 жыл бұрын
ALTERNATE METHOD: Just drop the .blend file in there. That does tend to work with no issues for me personally, but you do you. Also, Blender is open source and uses python(and for my best bet is more worth it than Maya because for $1100 a year, MAYA IS F**KING FRUSTRATING!!!!)so a fix from someone random may be in the StackExchange forums or elsewhere.
@raitoart5591
@raitoart5591 4 жыл бұрын
But if i drag n drop my blend file to unity its just became a crash file, i have no solution for that, that why export it to fbx is the way
@TheRoyalSkies
@TheRoyalSkies 4 жыл бұрын
I keep seeing people saying you can drag the blend file in, but I've never found a video of someone dragging in the blend file and seeing them separate the actions, how do you get the animation actions to separate in Unity?
@raitoart5591
@raitoart5591 4 жыл бұрын
@@TheRoyalSkies you can, but it use blender 2.7 version, new blender version 2.8 abovr cannot do that or they can but i can't 🤔🤔🤔
@KuraiNoOni
@KuraiNoOni 4 жыл бұрын
@@raitoart5591 If you have more than one parallel installations of blender, you'll want to make sure, that the blend file opens in the most recent blender version. Unity will always use the version of blender for import, that the blend files are associated with. Let's assume, that you installed blender 2.7x first and installed a beta of 2.8x seperately, the installer won't update the file association to the 2.8.x beta itself.( especially true, if you install and update blender through steam) So unity will fail to load any blend file created or edited in 2.8, that was not saved in compatibility mode. I had this problem with 2.49 and 2.7 files. I had to manually change the associated installation from 2.49 to 2.7. After that, any blend file could be imported regardless of the version.
@bev.tarzan
@bev.tarzan 4 жыл бұрын
Dude he wanted you to edit in a clip of Walter White before you say his name. AKA Walter White from Breaking Bad... XD
@GameDragon2k
@GameDragon2k 4 жыл бұрын
In Royal's defense. I didn't know who Walter White was either. The guy probably should have mentioned it was a fictional character from TV and not an actual real name! xD
@TheRoyalSkies
@TheRoyalSkies 4 жыл бұрын
Oh god... r/woosh - I really need to watch that now lol
@bev.tarzan
@bev.tarzan 4 жыл бұрын
@@TheRoyalSkies I didn't know who it was either 😂, I just Google the name. 😂
@absolutemonarchy8657
@absolutemonarchy8657 4 жыл бұрын
Dude how did you design that hot character?!
@sayuriartsy5108
@sayuriartsy5108 4 жыл бұрын
Show Errors? Shows nothing. It's a metaphor for how the blender devs see blender~
@bunnyvoid
@bunnyvoid 4 жыл бұрын
wow this comment is a bit harsh, esp for a product you're using for free
@hrishikondhalkar2018
@hrishikondhalkar2018 3 жыл бұрын
You sound like Ian Hubert a little
@ILIZIUM
@ILIZIUM 4 жыл бұрын
hello from russia bro! i like you playgame steam. i lake you video you MAESTRO BRAVO_))))
@tachikoma-gg
@tachikoma-gg 4 жыл бұрын
gg. Clearly you didn't watch Breaking Bad - Season 5. Just google "Say my name Heisenberg"
@mongobongo1147
@mongobongo1147 4 жыл бұрын
One can safely assume he was trolling us in order to avoid potential copyright strike.
@iangraham6730
@iangraham6730 4 жыл бұрын
3rd
FBX Export From Blender to Unity (In 60 Seconds!!!)
1:03
Royal Skies
Рет қаралды 58 М.
Try this prank with your friends 😂 @karina-kola
00:18
Andrey Grechka
Рет қаралды 9 МЛН
Мен атып көрмегенмін ! | Qalam | 5 серия
25:41
Become a Better Artist in 2025: 5 Lessons to Start Applying Today
7:11
Indie-Dev Tries - IMAGE to 3D!
6:48
Royal Skies
Рет қаралды 12 М.
6 Dinge, die sich 2025 ändern
14:41
MrWissen2go
Рет қаралды 700 М.
Klimajahr 2024: Die angeheizte Katastrophe - MONITOR
5:07
Monitor
Рет қаралды 13 М.
Blender 2.82 Gameplay Animation Project Planning (In 4 Minutes!)
3:30
Blender 2.83 : Unity 3D Installation (& FBX Export Challenge!)
4:20