blender - inflate or deflate any model

  Рет қаралды 79,942

3Dschool

3Dschool

Күн бұрын

Пікірлер: 58
@pstuddy
@pstuddy 5 жыл бұрын
Welp, time to make a blow up doll
@pedrokenzo4670
@pedrokenzo4670 5 жыл бұрын
Mannn! I'm so happy!!!!! I've wanted volume conservation in blender for so long!!!!!!!!! Someone will still make some pretty awesome muscle systems using that!
@trelligan42
@trelligan42 5 жыл бұрын
Great job, I can think of lots of uses for this. In _Meet the Robinsons_ they have inflatable buildings. In _The Diamond Age_ advanced 3d-printing creates objects that are inflated for use.
@Officialjadenwilliams
@Officialjadenwilliams 2 жыл бұрын
Super helpful
@JephAraujo
@JephAraujo Жыл бұрын
Great teacher
@1337Frederick
@1337Frederick 4 жыл бұрын
Yet another great video/tutorial! Thanks
@DigiMuaCreator
@DigiMuaCreator 4 жыл бұрын
Nice work
@3Dschool-David
@3Dschool-David 4 жыл бұрын
Thank you!
@1979nige
@1979nige 3 жыл бұрын
Awesome tutorial many thanks for showing this
@mrfeathers3938
@mrfeathers3938 4 жыл бұрын
Are you able to show quickly how you added the duck head? That would be incredible
@mr_magictwofive
@mr_magictwofive 4 жыл бұрын
Just find a model online and import it
@Wa_Animation
@Wa_Animation 2 жыл бұрын
thank you for your amzing tutorial
@noospherical
@noospherical 3 жыл бұрын
Great tutorial, very helpful!
@ariamaghsoody3774
@ariamaghsoody3774 2 жыл бұрын
Hey thanks I just needed to see that pressure can be set to -N , its solved.
@carloscalvogarcia5520
@carloscalvogarcia5520 3 жыл бұрын
Thanks a lot for your contribution. Nice video.
@3dcube348
@3dcube348 4 жыл бұрын
What is the best way to deform it when a character sits on it or applies pressure?
@francoisleveugle5504
@francoisleveugle5504 5 жыл бұрын
Thanks. Very interesting and well explained.
@leg0redd0
@leg0redd0 2 жыл бұрын
Thank you
@naivy2097
@naivy2097 5 жыл бұрын
i dont have pressure under physical properties... is it an add on?
@Skinkie22
@Skinkie22 5 жыл бұрын
Blender 2.82 experimental build you can download it from blenders website
@tiagotiagot
@tiagotiagot 5 жыл бұрын
For the wrinkles, wouldn't it make more sense to make the model deflated from the start, close to flat, and then inflate it and let the wrinkles form naturally? edit: Ah, you're not gonna use the full resolution
@eatsleepmusic
@eatsleepmusic 3 ай бұрын
For the record, I spent 3-4 hours trying this with cloth simulation and could not get the inflated object to resembled a seamed inflated inner tube or pool toy. I'm not sure why, but most of the wrinkles formed on the inside of the ring, or when there were enough wrinkles, the top and bottom of the ring were deformed in a way that did not look realistic (in real life the wrinkles would be localized somewhat to the seamed edge). I tried moving different seams and pins around but I kept thinking it looked more like a cloth donut. I'm sure this is possible, but in the end I found that drawing a few wrinkles in like this was the best approach because I intended to bake details to a low poly object anyway.
@何任-l3x
@何任-l3x 5 жыл бұрын
Wow!Thank your Tutorial!
@mrfeathers3938
@mrfeathers3938 4 жыл бұрын
After I baked nothing showed up in my UV editor... what do I do?
@lizhenfan3684
@lizhenfan3684 3 жыл бұрын
How to do the inflatable animation effect? I haven't been able to find out how to try, can you answer me? thanks
@55woo88
@55woo88 2 жыл бұрын
hi there. im making a coffin shaped inflated pool float. i was gonna make a long cylinder with cloth modifier to pump it up and then array it up to duplicate. yet it keeps go sideways or fly away. what values should i pay attention to? thx!!
@457Deniz457
@457Deniz457 5 жыл бұрын
So awesome thanks ! :)
@joyster75
@joyster75 5 жыл бұрын
did you delete your multiresolution modifier after baking, cause you left "render" at 5 you just changed preview to 1 in the modifier..that way it still renders with multiresolution at 5 divisions?
@3Dschool-David
@3Dschool-David 5 жыл бұрын
I don't think I deleted it. but this will not slow down your cloth simulation.
@joyster75
@joyster75 5 жыл бұрын
@@3Dschool-David no true, just the rendertime :)
@3Dschool-David
@3Dschool-David 5 жыл бұрын
@@joyster75 yes exactly. not the cloth simulation just the rendertime.
@locusruizlopez5997
@locusruizlopez5997 4 жыл бұрын
Thanks!
@valentinzunec9960
@valentinzunec9960 4 жыл бұрын
SIMPLY GREAT !!! TY TY TY
@basspig
@basspig 4 жыл бұрын
Looks impressive but every time I try to follow a tutorial I find i don't have the menu or option available and I'm stuck.
@rededwards3479
@rededwards3479 5 жыл бұрын
Perfect video instruction....
@teabagNBG
@teabagNBG Жыл бұрын
whats the difference between cloth and soft body?
@chrisidema8477
@chrisidema8477 2 жыл бұрын
nice tutorial, wish you would have explained how to fix the movement in the end instead of ''ill just render it till here'' ;)
@MADAMOTION
@MADAMOTION 5 жыл бұрын
Great, thx mate👊
@kengan
@kengan 2 жыл бұрын
The inflate tool won’t work for me! It keeps deflating instead of inflating! Even tho I have inflate selected
@shapirogensichwa
@shapirogensichwa 3 жыл бұрын
how to create something that inflates only one way like an airplane escape slide ?
@3Dschool-David
@3Dschool-David 3 жыл бұрын
Ohhh that would be very interesting. The way I would probably go about it is creating the slide fully inflated. Then deflate the slide with the cloth modifier (make sure you apply this as a shape key) Roll the escape slide up in edit mode (with another shape key). Use these shape keys to animate the inflation. I am not 100 percent sure this gives the desired effect, but this would be my first try.
@shapirogensichwa
@shapirogensichwa 3 жыл бұрын
@@3Dschool-David thanks for the answer, so the combination of your video and kzbin.info/www/bejne/nZCtnn9vfppjf9E should be good ! :)
@shapirogensichwa
@shapirogensichwa 3 жыл бұрын
@@3Dschool-David i tried to unroll and inflate a slide looking plan, i get the definition of chaos :(
@ziyingtan7668
@ziyingtan7668 4 жыл бұрын
Perfect tutorial! But how do I actually reverse the animation? I know it will be easy to do that in a video, but I have to output the reversed animation into Unity. Trying to animate the process of inflating a hot air balloon. So it should float on the ground instead of dropping on the ground. Thank you!
@cinemasfx4436
@cinemasfx4436 4 жыл бұрын
I can't find "pressure" :/
@Tesla42
@Tesla42 2 жыл бұрын
This can be done better: scale down the torus in z axis, the seam and wrinkles will be created automatically
@louisfievet9341
@louisfievet9341 4 жыл бұрын
I can't bake : no objects found to bake from :( but still a great tutorial thanks
@IyuriIGD
@IyuriIGD 3 жыл бұрын
You just sponsored a thousands of inflatable toys lovers. Do you understand how many people earned money for making 3D inflatable models? xDD P.S. Thanks for the tutorial
@3Dschool-David
@3Dschool-David 3 жыл бұрын
Yeah, but I got 10 dollars with this youtube video soooooo. No problem btw ;)
@spreadItWide
@spreadItWide Жыл бұрын
@@3Dschool-David I was thinking of subbing because this the first video I'm watching of yours and it's good so far... I'm definitely subbing now because I like your sense of humor.
@skaermf
@skaermf 2 жыл бұрын
trying to do this with a complicated model kills my computer
@personaluse1640
@personaluse1640 Жыл бұрын
dont meet me outside
@zackmercurys
@zackmercurys 5 жыл бұрын
first
@3Dschool-David
@3Dschool-David 5 жыл бұрын
I feel privileged to get this kind of comment. (L)
@zackmercurys
@zackmercurys 5 жыл бұрын
@@3Dschool-David I would never find this feature if you didn't make this tutorial. the way I was making things implode was adding force fields inside meshes and it worked not quite well
@3Dschool-David
@3Dschool-David 5 жыл бұрын
@@zackmercurys I did exactly the same and now I am happy they added another option:P
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