Mannn! I'm so happy!!!!! I've wanted volume conservation in blender for so long!!!!!!!!! Someone will still make some pretty awesome muscle systems using that!
@trelligan425 жыл бұрын
Great job, I can think of lots of uses for this. In _Meet the Robinsons_ they have inflatable buildings. In _The Diamond Age_ advanced 3d-printing creates objects that are inflated for use.
@Officialjadenwilliams2 жыл бұрын
Super helpful
@JephAraujo Жыл бұрын
Great teacher
@1337Frederick4 жыл бұрын
Yet another great video/tutorial! Thanks
@DigiMuaCreator4 жыл бұрын
Nice work
@3Dschool-David4 жыл бұрын
Thank you!
@1979nige3 жыл бұрын
Awesome tutorial many thanks for showing this
@mrfeathers39384 жыл бұрын
Are you able to show quickly how you added the duck head? That would be incredible
@mr_magictwofive4 жыл бұрын
Just find a model online and import it
@Wa_Animation2 жыл бұрын
thank you for your amzing tutorial
@noospherical3 жыл бұрын
Great tutorial, very helpful!
@ariamaghsoody37742 жыл бұрын
Hey thanks I just needed to see that pressure can be set to -N , its solved.
@carloscalvogarcia55203 жыл бұрын
Thanks a lot for your contribution. Nice video.
@3dcube3484 жыл бұрын
What is the best way to deform it when a character sits on it or applies pressure?
@francoisleveugle55045 жыл бұрын
Thanks. Very interesting and well explained.
@leg0redd02 жыл бұрын
Thank you
@naivy20975 жыл бұрын
i dont have pressure under physical properties... is it an add on?
@Skinkie225 жыл бұрын
Blender 2.82 experimental build you can download it from blenders website
@tiagotiagot5 жыл бұрын
For the wrinkles, wouldn't it make more sense to make the model deflated from the start, close to flat, and then inflate it and let the wrinkles form naturally? edit: Ah, you're not gonna use the full resolution
@eatsleepmusic3 ай бұрын
For the record, I spent 3-4 hours trying this with cloth simulation and could not get the inflated object to resembled a seamed inflated inner tube or pool toy. I'm not sure why, but most of the wrinkles formed on the inside of the ring, or when there were enough wrinkles, the top and bottom of the ring were deformed in a way that did not look realistic (in real life the wrinkles would be localized somewhat to the seamed edge). I tried moving different seams and pins around but I kept thinking it looked more like a cloth donut. I'm sure this is possible, but in the end I found that drawing a few wrinkles in like this was the best approach because I intended to bake details to a low poly object anyway.
@何任-l3x5 жыл бұрын
Wow!Thank your Tutorial!
@mrfeathers39384 жыл бұрын
After I baked nothing showed up in my UV editor... what do I do?
@lizhenfan36843 жыл бұрын
How to do the inflatable animation effect? I haven't been able to find out how to try, can you answer me? thanks
@55woo882 жыл бұрын
hi there. im making a coffin shaped inflated pool float. i was gonna make a long cylinder with cloth modifier to pump it up and then array it up to duplicate. yet it keeps go sideways or fly away. what values should i pay attention to? thx!!
@457Deniz4575 жыл бұрын
So awesome thanks ! :)
@joyster755 жыл бұрын
did you delete your multiresolution modifier after baking, cause you left "render" at 5 you just changed preview to 1 in the modifier..that way it still renders with multiresolution at 5 divisions?
@3Dschool-David5 жыл бұрын
I don't think I deleted it. but this will not slow down your cloth simulation.
@joyster755 жыл бұрын
@@3Dschool-David no true, just the rendertime :)
@3Dschool-David5 жыл бұрын
@@joyster75 yes exactly. not the cloth simulation just the rendertime.
@locusruizlopez59974 жыл бұрын
Thanks!
@valentinzunec99604 жыл бұрын
SIMPLY GREAT !!! TY TY TY
@basspig4 жыл бұрын
Looks impressive but every time I try to follow a tutorial I find i don't have the menu or option available and I'm stuck.
@rededwards34795 жыл бұрын
Perfect video instruction....
@teabagNBG Жыл бұрын
whats the difference between cloth and soft body?
@chrisidema84772 жыл бұрын
nice tutorial, wish you would have explained how to fix the movement in the end instead of ''ill just render it till here'' ;)
@MADAMOTION5 жыл бұрын
Great, thx mate👊
@kengan2 жыл бұрын
The inflate tool won’t work for me! It keeps deflating instead of inflating! Even tho I have inflate selected
@shapirogensichwa3 жыл бұрын
how to create something that inflates only one way like an airplane escape slide ?
@3Dschool-David3 жыл бұрын
Ohhh that would be very interesting. The way I would probably go about it is creating the slide fully inflated. Then deflate the slide with the cloth modifier (make sure you apply this as a shape key) Roll the escape slide up in edit mode (with another shape key). Use these shape keys to animate the inflation. I am not 100 percent sure this gives the desired effect, but this would be my first try.
@shapirogensichwa3 жыл бұрын
@@3Dschool-David thanks for the answer, so the combination of your video and kzbin.info/www/bejne/nZCtnn9vfppjf9E should be good ! :)
@shapirogensichwa3 жыл бұрын
@@3Dschool-David i tried to unroll and inflate a slide looking plan, i get the definition of chaos :(
@ziyingtan76684 жыл бұрын
Perfect tutorial! But how do I actually reverse the animation? I know it will be easy to do that in a video, but I have to output the reversed animation into Unity. Trying to animate the process of inflating a hot air balloon. So it should float on the ground instead of dropping on the ground. Thank you!
@cinemasfx44364 жыл бұрын
I can't find "pressure" :/
@Tesla422 жыл бұрын
This can be done better: scale down the torus in z axis, the seam and wrinkles will be created automatically
@louisfievet93414 жыл бұрын
I can't bake : no objects found to bake from :( but still a great tutorial thanks
@IyuriIGD3 жыл бұрын
You just sponsored a thousands of inflatable toys lovers. Do you understand how many people earned money for making 3D inflatable models? xDD P.S. Thanks for the tutorial
@3Dschool-David3 жыл бұрын
Yeah, but I got 10 dollars with this youtube video soooooo. No problem btw ;)
@spreadItWide Жыл бұрын
@@3Dschool-David I was thinking of subbing because this the first video I'm watching of yours and it's good so far... I'm definitely subbing now because I like your sense of humor.
@skaermf2 жыл бұрын
trying to do this with a complicated model kills my computer
@personaluse1640 Жыл бұрын
dont meet me outside
@zackmercurys5 жыл бұрын
first
@3Dschool-David5 жыл бұрын
I feel privileged to get this kind of comment. (L)
@zackmercurys5 жыл бұрын
@@3Dschool-David I would never find this feature if you didn't make this tutorial. the way I was making things implode was adding force fields inside meshes and it worked not quite well
@3Dschool-David5 жыл бұрын
@@zackmercurys I did exactly the same and now I am happy they added another option:P