been challenging myself with a satisfying render month challenge, haven't missed a day and your videos have helped me meet the deadlines 100% always helpful. i am atm creating a rolling disk anim and have figured out a node setup for doing automatic rotation without any slippage. only works on 1 axis though but still kinda useful
@eznosnopes52764 жыл бұрын
Anytime someone has apologized for audio, I have never noticed what they are talking about. The apology is more annoying than what they think we can hear. Awesome vid!
@GeloRuse4 жыл бұрын
In case if you want a little more flexibility with parenting objects, you can use Child Of constraint. It allows you to control when the "child" object should follow the "parent". Also you can select the parameters that it should copy from parent (scale, rotation, position and on which axises). It's a really handy!
@PIXXO3D4 жыл бұрын
I used that technique with my magnetic wheel tutorial.
@uzaircgi4 жыл бұрын
Thanks man, this really helped me improve my workflow I always start so much excited and not knowing how to do things properly makes me waste a lot of unnecessary time.
@JGIChannel4 жыл бұрын
awsome i hope theres more animation tehnique
@karraryahya84963 жыл бұрын
Amazing as always ❤️
@leonaraya21494 жыл бұрын
Great as allways! Thank you!
@aminuteofhappiness68524 жыл бұрын
Thank you. Subscribed :). You got a lot of awesome tutorials man! Thanks youtube hahahah
@paraclete7703 жыл бұрын
thanks for the tips!
@abedz74384 жыл бұрын
Can you include the materials settings
@manolomaru4 жыл бұрын
+1 here too ....super animation Bro. 👌😎👍
@cryscameron90164 жыл бұрын
Very cool 😎👍 thanks
@consumidormaldito Жыл бұрын
AMAZING
@tutmotion3 жыл бұрын
💯💯💯💯👍👍
@akash48493 жыл бұрын
Great
@replyweb30614 жыл бұрын
Thank you very, very much Have a nice day.~~
@zia72084 жыл бұрын
why does my cylinder not rotate back?
@tecno95724 жыл бұрын
this one is great
@viveshingle4 жыл бұрын
Please add meterials also it's really helpful for new uaer
@ton618432 жыл бұрын
nice
@AngelAgudoGuerrero4 жыл бұрын
Pretty cool!
@ondrej2974 жыл бұрын
awesome (:
@_evildoer4 жыл бұрын
What IS the math? What I come up with is 343.77 degrees, but that seems like too much?
@jacob.h4 жыл бұрын
The distance travelled is 6m. The circumference of the circle is π * diameter. The diameter is 2m, so the circumference is 2π. Using this, we can work out the fraction of a full rotation needed, which will be 6/(2π) which is roughly 0.955. The reason you do this is because you can imagine flattening out the circumference of the circle into a straight line (by cutting it at a point and stretching it out) and that is the distance that it will travel with one full rotation (assuming no slipping). To convert this into an angle, we multiply the fraction (6/2π) by 360 (as 360 degrees is a full rotation). Doing this, we get 343.7746771 degrees, which rounded to 2dp is what you came up with. Hope this helps
@voyageruk20024 жыл бұрын
@@jacob.h I came here just to see if any math was used for the rotation. Thanks for explaining it : )
@openmoviererenders36784 жыл бұрын
this can work in 2.79? yes i like 2.79 still...
@it.s_manish4 жыл бұрын
Animation is interesting but it doesn't agree with laws of physics😅