Blender Low Poly Game Assets for Unity

  Рет қаралды 14,250

Jayanam

Jayanam

Күн бұрын

Пікірлер: 27
@457Deniz457
@457Deniz457 4 жыл бұрын
Yes its great do be a game developer 😊
@JayAnAm
@JayAnAm 4 жыл бұрын
:-)
@hiddenvoid
@hiddenvoid 4 жыл бұрын
Thanks for the tutorial. Finally in Unity 2020.1 we have an option "Bake Axis Conversion" (Model Tab) to transform the model axis to Unitys left handed z-forward, y-up coordinate system. Yay. :)
@JayAnAm
@JayAnAm 4 жыл бұрын
Yap, read this a few days ago, that's great!
@yugiohyugiohzebuyugi
@yugiohyugiohzebuyugi 4 жыл бұрын
Oh, this is really useful now for me:D Thank you!:)
@JayAnAm
@JayAnAm 4 жыл бұрын
You're welcome
@mohamedhazeem411
@mohamedhazeem411 3 жыл бұрын
I don't understand how you apply material to showel?
@julianarnold7992
@julianarnold7992 4 жыл бұрын
I do create colliders in Blender as a child of the gameobject. I then create a meshcollider for the collider which I created in Blender and delete the meshrenderer. As I want to have a collider which is not as complex as my low poly gameobjects but more complex than a simple BoxCollider. Is there any downside apart from the time required making a collider?
@JayAnAm
@JayAnAm 4 жыл бұрын
No it's a good thing, it isnt visible so there is no drawcall and it is more performant than the default MeshCollider, especially when it is not convex - just be careful to not assign a material to this object in Blender, but I guess you know this.
@457Deniz457
@457Deniz457 4 жыл бұрын
Nice and thanks :) Is this model then also optimized ?
@JayAnAm
@JayAnAm 4 жыл бұрын
Yes, it is very low poly and uses the same material and texture as all the others.
@457Deniz457
@457Deniz457 4 жыл бұрын
@@JayAnAm Ok thanks 😊
@mohamedhazeem411
@mohamedhazeem411 3 жыл бұрын
@@JayAnAm but how it's automatically apply ?
@JayAnAm
@JayAnAm 3 жыл бұрын
@@mohamedhazeem411 What do you mean?
@mohamedhazeem411
@mohamedhazeem411 3 жыл бұрын
@@JayAnAm i mean how you apply another material instead of blender material
@_arthurking
@_arthurking 4 жыл бұрын
Hi, i have been trying to import fbx from blender into unity for the whole day and its not working as simply as you have shown ,please help me out
@mohamedhazeem411
@mohamedhazeem411 3 жыл бұрын
Create material in unity and add texture to this material will automatically assign the color to the showel when I imported form blender? How is it possible? Or you get material from blender?
@JayAnAm
@JayAnAm 3 жыл бұрын
It is possible because of the UV unwrapping we made in Blender. The model knows how to map polys to the texture then.
@OGD1mple
@OGD1mple 4 жыл бұрын
not bad
@JayAnAm
@JayAnAm 4 жыл бұрын
:-) Alright
@andrewalexander5436
@andrewalexander5436 3 жыл бұрын
Where can I get the material file? Or how do I create it?
@JayAnAm
@JayAnAm 3 жыл бұрын
For example with Paint or Photoshop.
@rayrain7055
@rayrain7055 3 жыл бұрын
Model color darkens when exporting to FBX file
@AB-yq6fw
@AB-yq6fw 2 жыл бұрын
I have problems with materials
@magicstunts4498
@magicstunts4498 4 жыл бұрын
May I ask from where you are? Your voice sound so german 🤣
@JayAnAm
@JayAnAm 4 жыл бұрын
Yes, Germany
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