Compiling some of the suggestions by others (thanks!): - When creating the plane at first, you can simply merge the vertices into one instead with M - For symmetry, you can alternatively use a mirror modifier of course. I used symmetrize because I thought it would be good to show as not everyone is aware of it and it can be pretty useful, and it doesn't necessarily mirror the entire model -Instead of booleans you can simply have the meshes joined together and then use Remesh (Shift+R + Ctrl+R) over at the Sculpting workspace. Note this could take some time to process and the results might vary. You can then apply dyntopo.
@Heavenly-Drakian Жыл бұрын
OH! I didn't know M merged points! I've had the utter irritation of not knowing how to merge vertices into the structure making modifying really annoying after breaking a face or something
@Valldoesdnd2 жыл бұрын
This was a ridiculously easy-to-follow process. As a newbie into the digital sculpting scene, thank you very much. This has just saved me hours of headaches.
@Chasejwill Жыл бұрын
Never have I watched a more audibly captivating and useful tutorial in my life. Now I have after watching this. Thank you dude! This tutorial is superb!
@sidar872 жыл бұрын
Instead of doing booleans simply join the meshes with ctrl+j, go into sculpt mode hit shift+r to set the remesh resolution and then hit ctrl+r to apply the voxel remesh.
@ModC.4 ай бұрын
Ohhh… I did CTRL+J (I couldn’t find the Booleans so I looked it up) but didn’t know why it didn’t work after… this makes more sense LOL
@jcalambert102 жыл бұрын
A small note but removes a few steps. When adding that plane at the beginning, go into edit mode, make sure its four vertices are selected, hit "M" for the merge menu. From the drop-down hit "By distance." This will merge the four starting vertices at the center into one. Save a few extra clicks.
@gwentarinokripperinolkjdsf6832 жыл бұрын
Saves even more steps. Replace the cube with a vertex then save as startup file
@brianbuckman69082 жыл бұрын
You actually need to merge at center and not by distance, but good tip
@jcalambert102 жыл бұрын
@@brianbuckman6908 Good point though in the case of a default plane both actions lead to the same result.
@jcalambert102 жыл бұрын
@@gwentarinokripperinolkjdsf683 That is a next level move. +1
@valabius2 жыл бұрын
Guys, why do you turn a plane or a cube into a vertex at all? You can also add a single vertex right away. Just enable the built-in addon Add Mesh: Extra Objects.
@lem35792 жыл бұрын
Bro I can't escape this video, it's been suggested to me like 10 times in the past week
@AdaLollA2 жыл бұрын
this must be the single best blender tutorial on youtube
@Tlrs0093 ай бұрын
I love spending hours doing something one way only to find a video where somebody throws it together in seconds. Thanks for this video this is awesome.
@shiftyjesusfish2 жыл бұрын
Nothing I have watched till now had made blender less intimidating, this makes me want to start learning tonight!
@BlendGoldAnimate2 ай бұрын
Wow !!! I see why I had this under my Playlists ... After a few online Course s in the meantime ... Thats an impressive Technique ...
@williamwang74392 жыл бұрын
I hope this information could be useful to someone. To align vertices to a specific axis (x, y ,z) with 3 key presses: 1. In edit mode, selected the target vertices. 2. press 's' to scale then press either 'x', 'y', 'z' and finally press '0' *press esc to cancel To slide the vertices along the line, press g double time
@panoruryu2 жыл бұрын
Oh my god. I wish I had found this sooner. I did an entire model and now I have a way to actually remake it without the headache.
@JShiddy5 ай бұрын
this is the best blender trick ive learned yet. i tip my hat to you sir. thank you
@downrodeo3 жыл бұрын
Thank you, this was a very easy to understand tutorial. Appreciate it much. Happy new year to you.
@killrs46182 жыл бұрын
This was really helpful, I always have trouble creating a base shape, this solves everything. I highly recommend this and might even show this video in class if I ever get permission to teach my peers.
@Pale_75677 ай бұрын
I'm finding this now because someone posted it to twitter and my god, this is so cool for a beginner like myself
@Gl-rn8fp Жыл бұрын
Man.. Thank you KZbin gods for showing me this in my recommendation feed, and thank you! For the awesome simple video. Consider making more, I subscribed simply to show you my gratitude for this intuitive approach. If you are interested, I'll happily show you the model I was able to finish based on this technique!
@Bernandez41392 жыл бұрын
An amazingly good tutorial. I never would have thought to separate the legs. That fixes my main problem with the skin modifier!
@M1K3Y.007 ай бұрын
This video proves that i REALLY need to explore modifiers more! I had no idea about the "Skin" Modifier! and have been manually adding bones for years :(
@kamius12 жыл бұрын
Thanks for great tutorial. I learned a lot through this video which is easy to understand.
@JimmyGunawanX2 жыл бұрын
In edit mode, Merge Vertices to Center can merge all vertices into a single vertex
@d.k.1545 Жыл бұрын
u sir instantly cured me of my headache
@Mamika_AFK Жыл бұрын
Great explanation and good tips 👍 I already knew about the skin modifier, but didn't know about the bool tool and the sculpting fix for the mesh. Thank u very much! New sub 😅
@tetramera Жыл бұрын
This is so handy! Good stuff.
@IrocZIV Жыл бұрын
Lots of good info, and well put together.
@frogonaut55862 жыл бұрын
Exactly what I was looking for, much appreciated!
@tycho252 жыл бұрын
Do you think you could do a speed-sculpt showing us how you might transform this into a final piece?
@nolanxart2 жыл бұрын
Great tutorial! How did you select the leg by itself at 4:55?
@tylerdavis49702 жыл бұрын
In edit mode you can push L to select all connected verts in a mesh.
@nolanxart2 жыл бұрын
@@tylerdavis4970 Thanks! That’s gonna gonna save a lot of time.
@rumsto12 жыл бұрын
Holy shit that was great. Literal magic. Awesome thanks for sharing your workflow.
@Reiikz3 жыл бұрын
this is very cool and useful!
@motherofmisfits9175 Жыл бұрын
All the time I would not have(or feels like I wouldn't have) wasted on bones if I had only learned the create armature before now. T.T And the part where you can extrude multiple times from one vertex and still get more than one mesh might help me on my hydra (maybe??) but i can't wait to try it!
@wojakov7 ай бұрын
Wow, this method looks cool :D
@LudvikKoutnyArt2 жыл бұрын
Just throw a Remesh modifier on top of that whole stack to have much more sculpt-friendly mesh to start with :)
@dragoshiuk2 жыл бұрын
Hi There! Found this from your Twitter. You should definitely create some more blender tutorials, you're very easy to follow, and I've never thought to start creating a base mesh like this! You've convinced me to jump back into blender ^^
@Gadalac2 жыл бұрын
This is a seriously great tutorial!
@Thomas-fk3xl2 жыл бұрын
Finally a tutorial I understand ty so much
@talkingSkunk2 жыл бұрын
Brillliant! Thank you for the tutorial.
@drumboarder12 жыл бұрын
I had no idea about mark root, legend
@aranganr2 жыл бұрын
Nice and simple tut. Thanks.
@cheyenne_the_gamer27182 жыл бұрын
this was super helpful! I just got blender and I’m super new to 3d modeling and animation, I have done 2d and it was ok-ish but this tutorial was so helpful to help me with a base!
@yanakolyadych47352 жыл бұрын
It is a really good video for newbies like me, so thank you, it's really nice and awesome how you explain it, but when I'm turning on the Dyntopo, all the modifiers disappear and I only have the Vertex' left. I tried to handle it somehow, but I still don't know how. Can someone please say me how can I fix it?
@cubetoolkanaal1654 Жыл бұрын
i have the same problem
@SparkytheLazyPurpleDragon2 жыл бұрын
This is exactly what I needed! Thanks for making this
@airtoumfake2 жыл бұрын
Wow, thanks! This is really helpful; my models will look way better with this method
@grobterm2 жыл бұрын
Sick tutorial!
@alekrex59059 ай бұрын
I have a model that I want to add details like scales to it, but my PC is very weak, does anyone have any suggestions on how to do this on my model without my computer crashing?
@-Belshazzar-2 жыл бұрын
Amazing tutorial! Subed. Thank you
@buttermilkun99922 жыл бұрын
Thank you sooo much I've been looking for a specific tutorial like this for ages 😭 and then your video just popped up on my recommendation. Thanks a lot, you deserve my sub 🙂👍
@pragangold4684 Жыл бұрын
Just like the good old days of playing Spore ahah
@BmadCreative2072 жыл бұрын
i watch this stuff over and over and still dont get the extrude bs.
@samdavepollard2 жыл бұрын
nicely done; subbed
@michaelmanning61502 жыл бұрын
Like what your doing and keep up the great work on the channel I’m in the same boat, idk what I’m going to do exactly with my channel
@mbahadirb2 жыл бұрын
Thanks for the nice video!
@morngrim22 жыл бұрын
useful and short. nice!
@Blender-HowTosАй бұрын
Hi, I am new to blender. Why did you add two subdivision modifiers? also how does layering them differently work?
@budgetmelodies5459Ай бұрын
The first one smoothes out the curve you created, the second one after skin smoothes out the mesh created by skin. However, for the former, if you're in Edit mode it will display without the smoothing, unless that triangle icon is enabled on the modifier.
@mosharrafrafi46092 жыл бұрын
that was great, man! I appreciate it.😇
@amandamaac2 жыл бұрын
very nice
@CreaturellaCOS9 ай бұрын
TYSM!!
@rigglethedrake90402 жыл бұрын
Thanks you so much is useful !
@MeteOguc2 жыл бұрын
In engineering, having a structured mesh is a pain in the ass. I wonder if there’d be any good to learn this software to mesh complex structures. Looks fairly easy to do it in here. That would be cool if it lets you export a mesh.
@drumboarder12 жыл бұрын
Of course you can export? As for learning it there are thousands of tutorials or there
@eias6227 Жыл бұрын
thank you so much you are the best
@kikikato6980 Жыл бұрын
Bro made me felt like a pro in an hour 💀
@curtisnewton8952 жыл бұрын
wow, dude thanks
@srgtKrud Жыл бұрын
Hey thanks for the tutorial. I have a question however. Whenever I join the limbs to the body, either the body or the limbs disappear. Why? I have tried deleting the connections from the body, and making whole new limbs, out of a new vertex. Same problem, what am I doing wrong
@luisalbertoramirezcastillo66152 жыл бұрын
ty
@6tvghananflschedulerelease8112 жыл бұрын
Wonderful bro 👍 God bless you. Am following you kindly continue to animate it thanks
@dragonfire8102 жыл бұрын
Can you please create a Knucker Dragon Lowploy model in Blender so aspiring animators could use it on July 5, 2022 ?
@ememeable Жыл бұрын
Thankyou ❤️
@the_silverking2 жыл бұрын
Great Tutorial, but for newer blender users such as myself, its quite hard to comprehend just what your clicking to do what your doing right now. even the most trivial of things such as your top down view I simply dont know how to do.
@tycho252 жыл бұрын
Blender can be super overwhelming at first, I suggest watching a separate tutorial meant for beginners and taking more time to familiarize yourself with the layout. I've been using it for years and I'm still discovering things.
@PeterFrederick-l3q Жыл бұрын
Why do I get a huge block when I add the skin modifier instead of the sort of small manageable pipe you get when you add yours?
@chrismarlin8360 Жыл бұрын
nice!
@getfanmedia2 жыл бұрын
"I really like this."
@lukdra2 жыл бұрын
Manera fácil de esculpir gracias lo vio intentar
@naymyokhant82132 жыл бұрын
cute character 😘
@gabiineva Жыл бұрын
wow thank you
@NICK....2 жыл бұрын
Why not use a mirror modifier for the symmetry? you can use an empty for the mirror plane
@the_silverking2 жыл бұрын
most likely because if your going to use it for any form of animation one legs movement would change the other leg aswell.
@NICK....2 жыл бұрын
@@the_silverking You can apply the modifier at any time, if you mirror it first and add the skin second you should get no issues
@marcopirrotta27912 жыл бұрын
A problem I have is that this method, when going into the body, creates a bunch of squares???? I'm not sure why it's happening but it's just messy and buggy and unfortunately I don't see it happen here. Any ideas of what could be happening???
@legendofella7 ай бұрын
When I use the symmetrize, the body disappears while the legs are duplicated. Anyone else have this problem? (and yes, it's on the +X to -X) Even attempting the mirror modifier I can't just mirror the legs, can anyone help?
@Velereonics2 жыл бұрын
"no I can't go to your mother's birthday I have things to trace"
@oxiliairek2 жыл бұрын
to activate x-ray is alt + z
@dragonlife2836Ай бұрын
I've tried for over...a few hours...stuck on the step of only deleting three vertices. Nothing else. No progress whatsoever.
@cullenjavers75452 жыл бұрын
How do you turn on X-ray mode
@EnderElohim2 жыл бұрын
i wish you was used display keystroke think to display which keys you were pressed 9/10
@andrewilsnach6 ай бұрын
Im struggeling do you personal pojects
@visheshl8 ай бұрын
Blender 4 still doesn't have zspheres, it's really sad.
@ThatOneEclipeGuy Жыл бұрын
Im confused on the vertices part
@x3Chibi2 ай бұрын
After Blender 4.0 its R and Ctrl + R
@ant_g61772 жыл бұрын
Dem, dat EZ
@toxicassassin13032 жыл бұрын
W
@andrewilsnach6 ай бұрын
Hey can i pay you to make a dragon for me please its for a video ?