Don't forget about the Slide Relax brush in Sculpt Mode. If used with shift, it relaxes the topology without losing its volume!
@filippoye6092 жыл бұрын
Wow this tip saved me from so many headaches!
@andrejtolotschin6132 жыл бұрын
Аналогично
@marcapouli7805 Жыл бұрын
I'm always impressed by people using brushes. I can use smooth and the regular tool (the first at the top) and I'm happy when they work, which is rare. But there are people who can use the other tools as well, fascinating
@sudipto30 Жыл бұрын
very useful tips, thanks for sharing
@MagicPlants Жыл бұрын
great tip
@timetobewowed11472 жыл бұрын
i started to retopo my first character yesterday!! talk about timing!!! thank you
@aymanfatani2 жыл бұрын
The most important Retopo Guide of all time, Easy and Smooth 🙏🏻, Thanks
@thefrezergames2 жыл бұрын
самий найкращий навчальний урок який я бачив👍👍
@lananhphamo38932 жыл бұрын
You changed my life, sir. I spent a lot of time to fix them, edge by edge, vertex and vertex. Cry a river. Thankssssssss
@gabrielpettersson206910 ай бұрын
One of the coolest tips vids around.
@Bruno3101772 жыл бұрын
the e-book is a must have!!
@BlenderSecrets2 жыл бұрын
Thank you Manfred!
@alperhawk2 жыл бұрын
Thank you for this 🙏 I've always had problems with topology
@petebateman1433 ай бұрын
When scaling to 0 to flatten set Transform Pivot Point to Active, then the scale will happen around the active vertex letting you pick where to flatten to.
@Erkille7 Жыл бұрын
this channel is gold
@protovu2 ай бұрын
Really great stuff! Extremely useful.
@ecstasy69132 жыл бұрын
Best topology tutorial thank you !
@Clases3d2 жыл бұрын
its amazing! so many cool tips! thank you!
@julioperonerocholl93642 жыл бұрын
I can't believe it, just what I needed for retopology, super fast and practical. Thanks a lot! 😁👍. this is gold!
@peakzrl99952 жыл бұрын
clean tips :)
@iulian_9811 ай бұрын
You are a hero ! Thank You.
@nomore31152 жыл бұрын
This was a really useful video for me as a newbye
@davidjacobs855811 ай бұрын
when making circles, make them with sides of mutiples of 4. such as 8, 12, 16, 20, 24, 28, 32 etc. and preferably not multiples of 5, 7, 11, 13 etc. such as 20, 28, 44, 52, etc, if can be avoided. unless those numbers are prefered, as in 5 spoked wheels, or similar.
@sergiimakhalov85262 жыл бұрын
SUPER! Very meticulous labor. Thx. You are the best!
@synthbendati2 жыл бұрын
So helpful. Thank you for the great so helpful and life saving turtorials
@9b8ll2 жыл бұрын
These tips are super useful. One of your best vid yet👌
@ikramullah-vt5hd Жыл бұрын
Excellent ideas sir
@AClarke2007 Жыл бұрын
Key explanations when working with models from Photogrammetry.
@bbkorp8 ай бұрын
It will be extremely useful!
@kadabra82 жыл бұрын
Як круто) дякую за вашу роботу!
@BlaBla-sf8pj2 жыл бұрын
genial ! thx !
@ThadeousM2 жыл бұрын
So satisfying
@marcapouli7805 Жыл бұрын
Topology is one of the reason why I have never been able to finish an object.
@SapiensVirtus Жыл бұрын
then you are on the right path watching this kind of tutorials of the principles of topology (basically the grounds of any project), keep up! maybe one day we all will see the light at the end of this tunnel 😅
@marcapouli7805 Жыл бұрын
@@SapiensVirtus I'm studying it for 10 years...
@deeznutsz42011 ай бұрын
awesome video, this answered so many questions I had! thank you!
@leekolb20272 жыл бұрын
Very useful info, thanks!
@rofgar Жыл бұрын
This is amazing, thank you very much!
@lossapote2 жыл бұрын
very useful, thank you!
@abhishek-farswan2 жыл бұрын
Ulitmate topology guide ❤❤
@trwaaqqo8782 жыл бұрын
you could press s, x, 0 to flatten the side surface 3:50
@damagebrain10 ай бұрын
my top Blender channel i will unsubscribe from the rest
@TheLoveMiku Жыл бұрын
This was so useful. Thank you so much for this. I also bought your E-book. Love your content!
@MagicPlants Жыл бұрын
tyvm
@user-em9su3dd9y2 жыл бұрын
Gold gold gold!
@PinkSamuraiSL2 жыл бұрын
Thank you very much. This is very useful and works even on my 2.79. :)
@abdelkarimkeraressi14182 жыл бұрын
first one thnx i was searching for it in lightwave3d its name spinquad.
@alhdlakhfdqw Жыл бұрын
love all your unique fantastic videos thank you so much! :)
@shubhendrapatel2 жыл бұрын
Very helpful, Thanks for sharing 😀 I'm curious which keystrokes tool used in video ?
@H1zoneTv Жыл бұрын
amazing
@ElenaBG32 жыл бұрын
You are so good
@sebbosebbo9794 Жыл бұрын
this Shortfor topo flows nailed it... I want to know more..Topology flow change on b3d standard 3d primitivs (organic , sub D., non sub D., mirrored sym, & retopo) and how this change influence to the model would be interesting shorts..
@vathys002 жыл бұрын
Can I ask a simple question. What's the difference between pressing Shift-V and G-G? They're both edge slide, but seem to work differently?
@PowerBiWithVivek2 жыл бұрын
You can use G-G for edge also,but shift v for Vertex only
@sureztv5836 Жыл бұрын
Awesome
@MarioDuarteMD192 жыл бұрын
Love the content! Do you know if there is a way to turn triangles into squares?
@Hashimo2 жыл бұрын
Not in general I believe, because it's missing one vertex. Regarding several trinangles next to each other (clean up) = Ctrl+F --> "Tris To Quads (Alt+J)" Regarding triangles from beveling, the addon "MeshMachine" is doing a pretty good job.
@bigbalticbox2 жыл бұрын
I think the keybind Alt-J does what you're after. If that's the wrong keybind then I'm not sure what it is as I haven't used it often, but there definitely are quad-to-tris and tris-to-quads functions. Should be found in Edit Mode. For the nicest look you'll want to try "Beauty" out in the tool settings or whatever the little sub-menu is called that pops up in the vuewport when performing an action. If Beauty doesn't look good then you'll have to either play with the tool settings or manually attempt retopo which is easier than it looks
@MihirMahindrakar2 жыл бұрын
you can turn triangles to quads with Alt+J, Or just follow better edgeflow while modeling
@allenl92142 жыл бұрын
Great tips.. thank you. Do you sell a dvd or online course where all your short useful tips are in videos?
@BlenderSecrets2 жыл бұрын
The link is at the end of the video. And here: blendersecrets.gumroad.com/l/IxofeY/
@barret-xiii2 жыл бұрын
Good tips, but instead of saying to extrude multiple edges separately and then merge some of the vertices, you could've just extruded the entire set of edges, then move the "merged" edges back a bit. I.e. going from 3-to-1, just extrude the 3 together, then move the middle one back a bit, then fill.
@vitaliisivak4075 Жыл бұрын
I can't agree with you more. I was thinking about it too< why should i merge vertecies, if i can just move edge
@JacobKinsley Жыл бұрын
Suzanne is actually a really good model to just add and play around with fixing topology lmao
@Drew_pew_pew_pew2 жыл бұрын
Uw boek een paar weken geleden gekocht en nog geen minuut spijt van gehad. 'k 3d print soms lego figuurtjes maar de stl's die ik uit LEOCad haal zijn niet printbaar. Blender en uw tutorials hebben mij al veel geholpen om deze printbaar te maken.
@BlenderSecrets2 жыл бұрын
Wat leuk, bedankt voor de feedback!
@riddif2 жыл бұрын
Wait werent there sides that being overlap/stacks by other sides if you extract each side seperately?
@adamali874811 ай бұрын
Sir what is deference between geometry and topology and mesh
@filizbicer1306 Жыл бұрын
👍
@pvdl112 жыл бұрын
Is a text engraving on a curved surface (like a cylinder), where the engraving goes around 3/4 of the circumference of the cylinder, possible with subdivision surface modifier and light geometry? Seems like its impossible in Blender without distortion of the surface. I.e. a subd model (subd not applied).
@sudd3660 Жыл бұрын
you can leave the cylinder subdivided as you want it, then boolean the text into it. maybe that is what you are looking for. the text is sharp edges now, you can add a bevel node in the material shading to make edges rounded. this is a really quick way and works in most cases for me.
@RaffoVFX2 жыл бұрын
what! a long tutorial? you joined tue dark side of the algorhytm I see
@MuffinMachine2 жыл бұрын
Huge fan of the default Cisco hold music vibe.
@KidaleSmith2 жыл бұрын
Why is his profile picture the Coin Hunt World Green Vault 🤣
@ZipSnipe Жыл бұрын
this is the part of Blender that I wish it would just automatically fix itself
@jeffreyspinner9720 Жыл бұрын
Whoa, topology gold! From my perspective, I think you may be going about your monetization backwards, i.e., you should make the videos the saleable item and the book the teaser. As a boomer, a 20th Century man in the 21st Century, this is all confusing to me, because the world is upside down for the most part, BUT I think reading is avoided as much as possible, and so 20th Century. If I had a choice between watching a video or reading a book about it, I'd watch a video. This is only not reasonable in technical fields like STEM subjects that require lots of formulas or memorization of things which is not the case here. Then again I come from a time when the chrome was thick and the women were straight.
@Barbarion_12 күн бұрын
g/g/e, my blender crashed...
@TheKevphil Жыл бұрын
Surprisingly difficult to grasp, for me anyway. Perhaps it is my innate stupidity.