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In this tutorial I go over my workflow for texturing a typical realistic skin texture for a 3D character in Blender. I also use Photoshop to correct some stuff, but you can use Gimp or Krita etc. as well.
See below for all the resources I used during this tutorial. I hope you learn something, enjoy! :-)
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- Blend file: www.dropbox.com/s/wjlwo1fye2z...
- Raw skin textures and Brush-Alphas: www.dropbox.com/s/6p6dx1996ak...
- More advanced Cycles skin shader (free): www.blendswap.com/blends/view/...
- Digital Emily textures: gl.ict.usc.edu/Research/Digita... (Downloads are at the bottom of the page)
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Other useful texturing resources:
- Photoshop Nvidia Normal-Map (free PS plugin): developer.nvidia.com/nvidia-t...
- xNormal (free): www.xnormal.net/Downloads.aspx