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FALLOUT CORRIDOR
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The modeling is pretty much finished. I completed it off camera to save us some time. Some of the texturing is also done but I am going to show you some of the more interesting texturing methods I'm using in Substance Painter.
In this video, we focus on the upper floor panels that will be arrayed down the corridor. I UV unwrap one panel after assigning two materials to it. One material will be for the main body of the floor panel and the hazard strips and the other will be for the grate pattern. Once the floor panel is textured in Substance Painter, I export the textures and set them up in Blender for a quick look at how the scene is coming together.
I will continue like this, texturing some of the scene on my own and doing videos of some texturing as well.
Thanks for coming by the channel and checking out this video and the other videos in the series.
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Watch all videos in the FALLOUT CORRIDOR series
Part 1: • BLENDER: FALLOUT CORRI... (Modeling)
Part 2: • BLENDER: FALLOUT CORRI... (Modeling)
Part 3: • BLENDER: FALLOUT CORRI... (Modeling)
Part 4: • BLENDER: FALLOUT CORRI... (Modeling)
Part 5: • BLENDER/SUBSTANCE PAIN... (Texturing)
Part 6: • BLENDER/SUBSTANCE PAIN... (Final Renders)
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