As a former tank mechanic I knew exactly how many track segments you would need! haha! This brings back some memories!
@mikek92973 жыл бұрын
So... how many are there ? Asking for a friend ;)
@Devinci2973 жыл бұрын
@@mikek9297 exactly the number he got in the video.
@mikek92973 жыл бұрын
@@Devinci297 Neat !
@jsmadesimple92163 жыл бұрын
That must have been a really interesting job. As a mechanical engineer undergrad I too would love to work with tanks. :)
@Devinci2973 жыл бұрын
@@jsmadesimple9216 Cool. I'm now going to school for Aerospace engineering as my 2nd Bachelors!
@anuph28262 жыл бұрын
Mann i was so feared of modelling a tank and animating it . You made it sound so simple 👏. Keep it up to the good work
@ArijanRace2 жыл бұрын
It seems like rocket science but it really isn't. Thank you for the comment
@juskaran Жыл бұрын
You, my friend are a life saver. I have improved so much in the past few month after watching your tutorials, I did not progress much for the past 1 year after watching and buying those costly courses from those fancy ads on IG and other websites. God bless you brother thank you so much
@ArijanRace Жыл бұрын
I learned everything I know from the internet for free. Courses can be great to assist you but they are definitely not necessary
@berkutl0ve2 жыл бұрын
at 9:00 you need to set map from rotation -> Y max 1 map to location -> x source axis = Y max -11 or whatever number u like as it will define the speed of movement & Y source axis Y , and you need to apply rotation
@Rhen56563 жыл бұрын
for rotating + copying you can press alt+D (or shift+d if you dont want link them linked) -> R -> X,Y or Z -> 15 (or whatever angle you want) -> enter -> shift+R to duplicate previous actions. This makes it so you don't have to manually repeat the same action multiple times. note that in edit mode it only works with shift+D.
@martinlehtla5055 Жыл бұрын
Thank you this is really helpful
@TheRealZanyBroz11 ай бұрын
When ever I try this it just rotates the duplicate in place. How do I stop that and rotate the verticies around the center
@Smooth_Shading3 жыл бұрын
Dang dude! This was amazing. This has been a challenge I was unable to solve until I saw this video. You covered some complicated issues and made them simple to solve with math and logic. You broke the modeling down in a way that I think will really help people see that modeling can be a lot simpler than it might seem at first. And you did this all efficiently! The editing and narration was clean and to-the-point. All around, just really well-put-together material man. Glad I found your channel. Keep up the great work!
@ArijanRace3 жыл бұрын
Thank you, your comment & feedback mean a lot!
@domenicocozzolino18313 жыл бұрын
Good tutorial! You can use the FIT CURVE option in the array modifier so that it automatically uses the right amount of objects
@ArijanRace3 жыл бұрын
Didn't know that, thank you!
@josipcuric87673 жыл бұрын
@@ArijanRace for some reason fit curve doesn't take offset into account so it's basically useless
@weightednormal3682 Жыл бұрын
@@josipcuric8767 You can use fit curve with offsets.
@DonTouch2 жыл бұрын
Edit: Before you write a comment angrily saying the tutorial is bad you should learn a bit of the basics first! ♨️This is not a tutorial for beginners!♨️ Thank you Arijan for the effort you put in! ❤
@ArijanRace2 жыл бұрын
It is not a beginner tutorial.
@DonTouch2 жыл бұрын
I Apologize for my previous comment, Your tutorial is good! you just need to already know a bit to follow along. Will be improving my skills until I am able to succeed. Thanks for putting in effort.
@ArijanRace2 жыл бұрын
@@DonTouch thank you, let me know if there's something I can help with.
@randleman34493 жыл бұрын
Bro thanks so much! I made the hull of a Tiger II and had no idea how I should even begin with the tracks.
@ArijanRace3 жыл бұрын
Thats awesome. I have an old video where I made a Tiger II. It's not really a tutorial but maybe you can get some ideas
@Valet_Kresti Жыл бұрын
Amazing work you made, man. As a junior programmer I advice you don't forget lubricate the truck pins every 50 SMR.
@Gr3nMasterАй бұрын
I see now! Array modifier and curve! It's so simple! Thanks, Aryan!
@SabotAndHeat75Ай бұрын
The little links are made up of cooling tubes, end connecters and center guides. 2:56 Excellent job, BTW.
@ArijanRace3 жыл бұрын
! IMPORTANT UPDATE ! At 9:00, the track constraint is wrong. Do this, if your track is aligned with the Y Axis: Map From -> Rotation X Max 1 Map To -> Location Set Y Source Axis to X Max to -11 Download this model on ArtStation: shorturl.at/efzDF
@mikek92973 жыл бұрын
Before watching : Oh, cool... let's see how complicated this really is After watching : Fuck it, let's make a TANK !
@bushbushchickhon3 жыл бұрын
I tried, but the track deforms when I rotate it than
@SuperRunescapemad3 жыл бұрын
can you help me im trying to get my sprocket to rotate with the sphere but when i do it just disaprears from view till i go back then it pops back in orinal space
@bushbushchickhon3 жыл бұрын
@@SuperRunescapemad I had the same, but I fucked around for so long I dont remember how I fixed it it was something with the rotation to location value tho instead of changing (For example) X to Y, I changed Y to X if you follow, but just try to fuck around with the settings, you'll figure it out eventually
@SuperRunescapemad3 жыл бұрын
i need help i cant seem to get the curve to parent to the tank hull. when i do it doesnt move with it do u know whats needs fixing ?
@anonymussy1233 жыл бұрын
This is easily one of the best done tutorials I've ever seen. Insanely good quality.
@gabytheanim43393 жыл бұрын
And this is what i need thank you! This is incredibly useful.
@WaterZer0 Жыл бұрын
If you are following this with a more recent version; and your tracks leave the path, select the path and object data parameters (green curve icon) then expand active spline and check the "cyclic" box. I'm guessing on older versions this was checked by default.
@Dea_d_island Жыл бұрын
if anyone hast the problem, that if you spin the empty speher at 9:00 the track is exploding instead of spining set the the constraint as following: Target Worldspace Owner Worldspace (later if you set the Parents you can switch it back to local) Xmax 1 Y source x Max -11 and before that, close the Pathloop with selecting the first and last point and press F or shift F, i dont know anymore But yeah if it fixed it for you, upvote my comment so others can also see it (working on Blender 3.4.1) NOTE: This works only if the tank itself faces in the Y direction, if it faces in the x direction: i don t know how to set it XD , it seems so simple that you use the y rotation then and set the x transform to y but it doenst work somehow... good luck my guys XD (or just spin your tank 90 Degrees so its facing Y)
@ThePaddyfro10 ай бұрын
Yeah ran into same issue, weird no pinned comment advsing of potiential issues and fixes. threads flying off everywhere and sliding along x axis similar settings Constraint: transformation Target:Sphere Extrapolite: ticked Target: Wolrd Space Owner: World space Map from: ->Rotation X Mac: 1 Map To: ->Location X source Axis: Y Max -11 Y source Axis: X Max -11
@zenarch86188 ай бұрын
what do you mean close the pathloop
@DeadZoneCustoms2 жыл бұрын
BRUH TY! ive been teaching myself blender for the last couple of months and my end goal was to build a tank - this helps me further into achieving that goal!
@hanitouati3 жыл бұрын
what an amazing tutorial am not a rigger or neither this is some work i do but i stayed till the end cuz its basically amazing the way you explain and the work thanks i will be waiting for more
@ArijanRace3 жыл бұрын
Thank you, I'm glad you liked it. Definitely more coming
@rudypieplenbosch67522 жыл бұрын
This is the best track tutorial I have seen, explaining the transformations was very useful, it seems to be some kind of inverse kinematics for tracks ! I definitely want to create a track, just for the fun of it, thanks man.
@skykid10753 жыл бұрын
The best for all years video ! Thanks
@NUCLEARxREDACTED3 жыл бұрын
Wow, Best tank track tutorial on youtube. By far.
@mwparker19696 ай бұрын
You are an INCREDIBLE modeler in blender. Amazing!
@djmnx012 жыл бұрын
Insanely good tutorial. I'm going to go lie down now to let it settle in . . . .
@claudedebussy22083 жыл бұрын
another awesome Blender technician
@samarmitage99932 жыл бұрын
Wow great stuff initially when I started blender it was a bit hard for me to follow along but came back to this after a year and I made it now I have a tank that is all rigged up. Great tutorial, thanks!!
@ArijanRace2 жыл бұрын
It's nice to hear you came back and that this helped. Thank you and keep it up.
@cubixmovie2 жыл бұрын
That's amazing, many thanks for that tutorial! Only one thing, with the SPHERE which controls the movement of the chain, and the rotation of the wheels: I would prefer to use a rotation range in the Transformation Constraint of -180° to 180°, instead of 0° to 1°. That makes the control with a rotation more natural. I made the sphere the same size as the ground wheels, so that I could take the rotation angle 1:1 for these wheels. For smaller or larger wheels, there is some calculation required to set the correct "Map To" rotation.
@CG_MIGHTY3 жыл бұрын
One of the most realistic tank machanic on youtube. If you show how to simulate it on the mountain road => You will be the best tanker :))
@kritiranjan52053 жыл бұрын
This was so helpful man ...thanks a lot ...I was able to apply similar techniques to rig tracks using an armature. It works perfectly. Thanks a lot man
@teddyhansen36583 жыл бұрын
you might say its not rocket science. alot of stuff to remember, and you have a lot of numbers you throw out that i bet varie depending on size. but having said that, its a real nice tutorial taking it step by step. Defenetly worth checking out :)
@ArijanRace3 жыл бұрын
Thanks for the sjpport. I completely understand that perspective. In fact, constraints are rather new to me as well. Regardless, after practicing this once or twice you can get the hang of it and it becomes a piece of cake, as most other things.
@teddyhansen36583 жыл бұрын
@@ArijanRace well thanks for taking your time to make this tutorial . good stuff to have when in need. cant keep track of everything in my head. so nice with a library to go to when in doubt
@ArijanRace3 жыл бұрын
Awesome, I hope to see u around!
@ShockwaveStu2 жыл бұрын
I`m sure he said its not Sprocket science?
@DerCribben3 жыл бұрын
It's crazy how many people in the comments look at this tutorial and think "Ok, I just downloaded Blender for the first time...THIS is the tutorial I'm going to start my Blender journey on..." and then proceed to troll you for not explaining things like how to set transform orientations and pivot points. Great tutorial, any possibility you could share links to your references? I've got a couple decent blueprints but your refs are way better than the ones I've found so far.
@salvadormarley5 ай бұрын
This is not a tutorial for beginners. I'd say it's for pretty advanced users. The amount of experience you'd need to know to be able to even try and follow along is huge.
@darkscorpion6534 Жыл бұрын
Jesus this is one Incredible Tutorial!!!!
@HieuNguyen-yb8gq3 жыл бұрын
WOW this is the channel i need, thank you
@InfraredVisuals2 жыл бұрын
I recently discovered your channel while searching for reference blueprints. I was always interested in learning more about these complex modeling & rigging techniques but finding the contents for these sorts of things ain't that common. I was digging into your channel more to see the stuff you've worked on. Thanks for sharing the insights mate. :)
@ArijanRace2 жыл бұрын
Thank you for your comment, let me know if there's something specific you'd like to see.
@gamerslobyt66802 жыл бұрын
@@ArijanRace how can i create Helicopter dust when it Lands or car dust when they drift
@KorbinBaldridge-b2x Жыл бұрын
You might already know this, but u can type math expressions into value bars. So instead of 32.727272 which is still technically slightly offset, u can put 360/11. Hope this helps!
@tomar6663 жыл бұрын
I've made M1A2 10y ago, and tracks was my nightmare, "TANK" you ;)
@ArijanRace3 жыл бұрын
All tank tracks are more or less the same. Once you get the hang of it, they're the easiest part to make. Glad to help!
@gustavadolfsson74992 жыл бұрын
Great work. This will come in handy when i remake my old WallE model. I never figured out how to make the tracks right.
@sleeverhawk60702 жыл бұрын
Thanks buddy for this video. It is so useful. Rigging a tank becomes so easier after watching your videos. Thanks once again!!!
@Jetpower4853 жыл бұрын
Wow that was concise! You've earned my sub!
@davestomper34282 жыл бұрын
Great and quick to the point I dont need to make a tank but very well done as far as tutorials goes and the tracks look amazing man.
@danielrugu3 жыл бұрын
Saved my life! thank you Arijan
@VladMihailescu2 жыл бұрын
Best video out there on this topic, great job !
@3depthz8682 жыл бұрын
12:31 for someone who can't make it, check the "extarapolate" on sphere constraint. Mine doesn't work at first, and i try to figure it out why for almost 10 minutes maybe.. and it's very frustrating
@Artem-rg3dk2 ай бұрын
didn't help(
@DesignInsightofficial Жыл бұрын
Love ur work bro ❤
@ArijanRace Жыл бұрын
Thank you my friend
@lln61232 жыл бұрын
SOLUTIONS TO SOME PROBLEMS 1. If you have a problem with the Tracks when turning then driving again: Change following Constrains (Empty Sphere) Set the Target from Hull to a new individual all-in-one empty (e.g. Plain Axis which you parent to the Hull) + Change Target also to Local Space 2. If you have problems with lagging Tracks + Wheels (both change constantly rotating direction while moving the Tank) Change following Constrains (Wheels + Tracks) Set the Target to Local Space
@ArijanRace2 жыл бұрын
Thank you for this!
@lln61232 жыл бұрын
@@ArijanRace I have to, great Tutorial, thats exactly what I needed
@budderball29 Жыл бұрын
that's giving me some issues when turning
@abelgomezny3 жыл бұрын
Awesome tutorial! Thanks for sharing!
@HarryAli3 жыл бұрын
Dude, you just saved my life!
@ugurbaturgames3 жыл бұрын
i was looking for the turning animation, thanks!
@Muhammadrizwan6677-v9g4 күн бұрын
You are doing good brother
@marcelomolina50052 жыл бұрын
Perfect Tutorial! Thanks!!
@Takolato2 жыл бұрын
thanks men all 50 try and 5 days i finally resolvet it
@prasadsawant41533 жыл бұрын
Thank you so much❤️❤️❤️❤️
@Calling_a_closure2 жыл бұрын
Excellent guide, thanks a lot. You are the best.
@michaelsmusicinstruments99803 жыл бұрын
great example, i will try this for another object. thank you sir
@popchen35982 жыл бұрын
after 12:31 when i parent with the tank when i move forward in y axis the tracks is not rotating
@xovolovov24833 жыл бұрын
Great video man really usefull.
@popchen35982 жыл бұрын
I've also created a constrains for the empty sphere Loc to Rot
@신동규-p6s3 жыл бұрын
Soooooo talented👍🏻👍🏻👍🏻
@tcheadriano3 жыл бұрын
Really great tut!!!
@bennettwallter85932 жыл бұрын
Awsome Tutorial! Only one question left, how can i pitch the tank without moving the tracks, for example on an hill?
@ArijanRace2 жыл бұрын
The solution seems to be to have the tank rotate without rotating the sphere. Perhaps it would make more sense to unparent the rig from the tank, since the location of the rig doesn't really matter. To avoid any side effects, here's an idea: A constraint which correlates the movement of the sphere with the movement of the tank, but does not correlate pitch movement. This way when the tank pitches, the sphere does not. I'm responding to this from the driver seat of my student job, I can try to make another constraint video sometime if you're interested.
@mexyrexy57963 жыл бұрын
great tutorial!
@HAMODEMUSICdj3 жыл бұрын
Thanks man this really helpful
@sideeffectsstudios3 жыл бұрын
Great job! Amazing!
@charles3dart6833 жыл бұрын
So mutch talent:)
@houkiboshiii2 жыл бұрын
12:28, the track and wheels didn't move at all when I move the hull. how to fix it?
@БогданаКалашник-ъ7у2 жыл бұрын
I have the same. Did you manage to fix this problem?
@GBusso3 жыл бұрын
This is great, thank you.
@PanzerWulf3 жыл бұрын
Yes is good and everything BUT if i rotate the tank 90° and pushing forward then tank track moving reverse.
@abultimatetanksimulator66052 жыл бұрын
So basically after you rig this tank, you will export it in the game engine(for example Unreal Engine) and there you will control the constraints, then the tank will follow the instructions like in Blender.
@ArijanRace2 жыл бұрын
Constraints do not work in unreal engine, as far as I know. Instead, one must animate the tank in blender and export the animations onto another program.
@alexjones2141 Жыл бұрын
Awesome video! What PC specs are you running?
@michalsvandrlik9689 Жыл бұрын
Hello, great tutorial. Just one question: do you know how to prevent individual track links bending around the idler/sprocket wheels? I would like to have the links straight and bends just in the joins. Regards. Michal
@VoidGecko9 ай бұрын
This worked for me: kzbin.info/www/bejne/opfRl6qoorKZgMU
@MrKiraBR Жыл бұрын
THANK YOU SO MUCH!!!!
@fouadgfx15743 жыл бұрын
this is so cool
@marthjel Жыл бұрын
Genius!
@blenderbreath71196 ай бұрын
Question, when you modelled your tyres, did you join all those bolts, and parts to the main tyre? or parent them?
@DestroyIT018 ай бұрын
nice one , interesting
@BossBabyBestAnime3 жыл бұрын
I have a question regarding exporting this into a game engine. What needs to be done to have this rig/or animation working in, let's say, unreal?
@ArijanRace3 жыл бұрын
I never used unreal and google says constraints don't work in unreal. I exported animations to unity and this is how it works: 1) you make an animation in blender, with the constraints if u want 2) you export the model and you export the animation as a separate file 3) you import both to unity and unity plays it when u tell it to I will make a video on how to animate, export to unity and script so you can use keyboard keys to play animations (such as R for reload animation)
@suburban-mech21073 жыл бұрын
@@ArijanRace How would you go about exporting the animation separately? And also Constraints don't tend to pass from blender to unity well. IS there a trick around this?
@vasili12073 жыл бұрын
cool , the animation part looks great. i am more interested in 3d printing with blender got any tricks? for accuracy
@ArijanRace3 жыл бұрын
I only did 3d printing once so unfortunately I can't tell you much, but as far as I recall the models can't be very detailed when 3d printing.
@vasili12073 жыл бұрын
@@ArijanRace nah bro you can print them i done panther and tiger tracks @ 1/35th scale. with full detailed mesh . resin printers are a must but yeah its a thing
@marcelovargasmansilla13693 жыл бұрын
soo good bro thansk
@rainoffire9193 жыл бұрын
Arijan:What when tank actually tank tracks don't go across some flat surface.So did we need some kind of rigidbody.I was try to use object constraint shrinkwrap but don't works very well or i just don't know to use it very well?Can you make video about this?
@ArijanRace3 жыл бұрын
Physics rig coming soon, in fact I'm editing the video right now
@rainoffire9193 жыл бұрын
@@ArijanRace Great tnx for that
@ponemyintmyat63623 жыл бұрын
Are you going to upload the tutorial about top parts. eg. turret, main gun etc.
@ArijanRace3 жыл бұрын
Just uploaded how I make the turret and the gun, check that out if you're still interested. Hope it helps
@ponemyintmyat63623 жыл бұрын
@@ArijanRace Thanks
@zaidsayyed59273 жыл бұрын
Genius!
@MikelRChannel3 жыл бұрын
Great Tutz!!!
@sofm68912 жыл бұрын
thank you!
@taunado Жыл бұрын
Nice. Shortcut key to fill in the blanks?
@lb2571 Жыл бұрын
Can i bring the tank rigging in blender to unreal engine for animation? Thank for you awesome tutorials!
@Dina_tankar_mina_ord3 жыл бұрын
very alaborate tutorial. well done and thanks.
@fv4202x2 жыл бұрын
I think that is a rocket science
@rayotoxi1509 Жыл бұрын
Question is there a way to like keep the roadwheels on the same position as the tank rotates I dont want to keyframe all the supension individual For example tank is moving fast and does a full break the tank natureally leans forward and there for the roadwheels with the tracks arent touching the ground Is there a way to automate this
@CreediusMaximus2 жыл бұрын
So I'm lost in a billion ways but loving the tutorial none the less. Main issue I'm having is when trying to use the sphere to rotate the tracks. The tracks rotate till the end of the curve then they straighten out and go straight down that axis. Any help would be appreciated. Sorry for being a noob lmao !! Figured it out, you have to toggle cyclic in edit mode with the curve.
@emucan95 Жыл бұрын
This video is amazing. Now my question is how to get this effect in Unity?
@greatsol2444 Жыл бұрын
What’s the step just after you draw the curve and before you add the Array modifier and then the Curve modifier? You just inexplicably add some sort of modifier, I can’t see it because it’s blurry.
@sleepyjester59763 жыл бұрын
Thanks now i can finally make the chainsaw blades move like they should .
@adamsharp75753 жыл бұрын
Can you do a tutoriel to control the wheels vertical position and the track go to follow. That wway we could animate it over rought torrain. It would be a good part 2 ????
@ArijanRace3 жыл бұрын
This is a much more advanced rig setup that requires physics. I am very interested in learning it myself but it will take me some time
@WoodysFx3 жыл бұрын
you can use the default constraints and some parenting to create the behavior of tank treads deforming over uneven ground. in production we don't use physics because they are not easy to control, and not reliable. when rigging, it is important to give the user as much control as possible. dynamic simulations are used to mimic dynamic and chaotic behaviors like explosions, destruction, etc...
@RainbowSheep1923 жыл бұрын
Stumbled upon this tutorial/guide while seeing if there’s any modders working on functional treads for SnowRunner, seems like this should work, but would need to figure out how to prevent them derailing which is the main issue existing mods have.
@egors87302 жыл бұрын
Thanks for the greats tutorial but it’s a lot easier to do the curve for the traks by a circle and a shrink wrap modifier and then converte to curve
@re57k3 жыл бұрын
Just yesterday I experimented with tank tracks, and look what appeared on my recommendation today! Nice video btw Edit: also, why didn't you use "copy rotation" constraints for the road wheels?
@ArijanRace3 жыл бұрын
Glad to hrlp. I wasn't even aware of the existence of this constraint, thanks for sharing!
@LuftWaffles9966 Жыл бұрын
Can you make a updated version since everytime i try to do anything with the tracks it just ends up deforming or the sprocket goes somewhere unseen.
@Timelessvisuals-c9n Жыл бұрын
To anyone who is struggling to connect 2 end of the curve …select both ends and press F
@fodimania3 жыл бұрын
for some reason transformation constraint doesn't work at all for me. I followed closely every step but the empty sphere is just not working. I tried playing with different axis but still nothing. who knows what the hell is wrong, probably I messed something at early stages.
@ilia13503 жыл бұрын
ok, got it. His axis are 90 out. His tracks are moving along Y, so if your track lies along X - change axis in the 'transformation from/to' fields.
@ArijanRace3 жыл бұрын
There is a mistake in the video, check my pinned comment. Hope that helps but let me know if there's still trouble!
@ShockwaveStu2 жыл бұрын
Same here, followed along, tried the new `fix` but getting all kinds of weird things happening :(
@Promethean_NZ2 жыл бұрын
@@ArijanRace I've followed through with both video and so far 3 different types of "fixes" I have seen in the comment section but have failed to find a true fix thus far. When going through each axis it will either expand the tracks outwards or move them sideways away from where they should be.
@dylanmercergo785311 ай бұрын
So, the steering of this tank is meant for tanks with a special config of neutral steering. Could you do the same concept but with the Tiger? Like when it steers to the direction you want to, the second track will stop then vice versa. Cause my Sherman Firefly ain't gonna look right with modern-looking neutral steering. Thanks.