Looks like an amazing product. Thanks for making tutorials for it! Auto-adjusting the corners to fit is a great addition BTW.
@MetArchViz_Studio2 жыл бұрын
it would be really helpful, if there is a details tutorial of geometry nodes of hira generator. like how can we import mesh from quixel or other 3rd party and use it in Hira generator geometry. thanks for basics of building exterior and interior. geometry node basic of hira generator and different usecases tutorial would be more helpful
@ediblewheel Жыл бұрын
thanks for comment!(And sorry I've been late for replying....) I'm thinking about that...more detailed tut, or geometry node basis...🤔
@GGeneBrush Жыл бұрын
amazing!!!
@ediblewheel Жыл бұрын
Thanks!
@mike8289 Жыл бұрын
Hi Hiranoji I'm a big fan of your work, I purchased this addon since the first version, I think I was your second purchase, I really love this add-on but I try to use it with my asset library, so it's pretty complicated to figure out how to incorporate it into my asset library with each version that comes out, is there a way you can work on incorporating each style of building with the interior, street and stair generator for easy access within the asset library? ありがとうございます!!!
@ediblewheel Жыл бұрын
Thank you for your comment! And sorry for the delay in replying.🥲 Yes, I call the setting of buildings with interior spaces "advanced", but it is actually complicated, so I apologize for the lack of clarity....😭 The structure of the interior space really depends on the use of the model, so it is impossible to create a generic format that can be used for all. But,I will think about it in the next update, such as the internal space settings in the current sample assets....
@時任薫-u4n2 жыл бұрын
あまりにも有能なアセットすぎて発狂しそう
@ediblewheel Жыл бұрын
ありがとうございます!(返信うっかり忘れてて遅くなりました…😭🙏)
@willy.situmorang5 ай бұрын
このテクニックは Unity または他の 3D ゲーム エンジンにエクスポートしたときに機能しますか?
@ediblewheel5 ай бұрын
ご質問ありがとうございます!ご返信遅くなり申し訳ありません。 基本的に、Unity等のゲームエンジンに導入する際、FBX等に変換するのであれば、屋内のあり・なしに関係なく問題なく実行できることを 確認しています。 ただし、UnrealEngineにおけるaltermesh等、blender Geometrynodesを外部からハックするような使用法については、 ちょっと未知数…という感じではあります。。 ひとまずそんな感じのご回答でよろしいでしょうか? なにか問題などあればご遠慮なくご質問いただければと思います。 Thank you for your question! Sorry for the delay in replying. Basically, I have confirmed that the software can be used in Unity and other game engines without any problem, regardless of whether it contains interior or not, as long as it is converted to FBX or other formats. However, the use of blender geometrynodes such as altermesh in UnrealEngine, which can be hacked from the outside, is a bit unknown... Is that a good enough answer for now? If you have any problems, please do not hesitate to contact me.