Blender たのしい建物ジェネレータで内部空間つき建物をつくろう create Building interior with building Generator

  Рет қаралды 14,402

ediblewheel

ediblewheel

Күн бұрын

Пікірлер: 19
@railwayreader
@railwayreader 5 сағат бұрын
Blender Fes 2024の配信見ました。ジオラマのジェネレーター面白かったです。話に出ていた、解説書籍の販売、楽しみです。
@joelwalden5504
@joelwalden5504 4 ай бұрын
Looks like an amazing product. Thanks for making tutorials for it! Auto-adjusting the corners to fit is a great addition BTW.
@mike8289
@mike8289 Жыл бұрын
Hi Hiranoji I'm a big fan of your work, I purchased this addon since the first version, I think I was your second purchase, I really love this add-on but I try to use it with my asset library, so it's pretty complicated to figure out how to incorporate it into my asset library with each version that comes out, is there a way you can work on incorporating each style of building with the interior, street and stair generator for easy access within the asset library? ありがとうございます!!!
@ediblewheel
@ediblewheel Жыл бұрын
Thank you for your comment! And sorry for the delay in replying.🥲 Yes, I call the setting of buildings with interior spaces "advanced", but it is actually complicated, so I apologize for the lack of clarity....😭 The structure of the interior space really depends on the use of the model, so it is impossible to create a generic format that can be used for all. But,I will think about it in the next update, such as the internal space settings in the current sample assets....
@MetArchViz_Studio
@MetArchViz_Studio Жыл бұрын
it would be really helpful, if there is a details tutorial of geometry nodes of hira generator. like how can we import mesh from quixel or other 3rd party and use it in Hira generator geometry. thanks for basics of building exterior and interior. geometry node basic of hira generator and different usecases tutorial would be more helpful
@ediblewheel
@ediblewheel Жыл бұрын
thanks for comment!(And sorry I've been late for replying....) I'm thinking about that...more detailed tut, or geometry node basis...🤔
@GGeneBrush
@GGeneBrush Жыл бұрын
amazing!!!
@ediblewheel
@ediblewheel Жыл бұрын
Thanks!
@miso_bacon6536
@miso_bacon6536 Жыл бұрын
ゲーム開発に使用させていただきます! 1点質問なのですが、 配信しながら開発をしている者なのですが、こちらのジェネレーターの使用風景が配信に載ることは問題がありますか? ジオメトリノードの中身は一切映さない形を想定していますが、問題があれば控えます。
@ediblewheel
@ediblewheel Жыл бұрын
全然かまいません!使っていただければ嬉しいです! あと、近日中に4.0向けのリリースを予定しております。 だいぶ内部空間ツールが使いやすくなる予定なので、少々お待ちください…。
@miso_bacon6536
@miso_bacon6536 11 ай бұрын
回答ありがとうございます! 特に内部空間ツールに惹かれて購入したので、4.0も楽しみにしておきます! @@ediblewheel
@時任薫-u4n
@時任薫-u4n Жыл бұрын
あまりにも有能なアセットすぎて発狂しそう
@ediblewheel
@ediblewheel Жыл бұрын
ありがとうございます!(返信うっかり忘れてて遅くなりました…😭🙏)
@willy.situmorang
@willy.situmorang 3 ай бұрын
このテクニックは Unity または他の 3D ゲーム エンジンにエクスポートしたときに機能しますか?
@ediblewheel
@ediblewheel 3 ай бұрын
ご質問ありがとうございます!ご返信遅くなり申し訳ありません。 基本的に、Unity等のゲームエンジンに導入する際、FBX等に変換するのであれば、屋内のあり・なしに関係なく問題なく実行できることを 確認しています。 ただし、UnrealEngineにおけるaltermesh等、blender Geometrynodesを外部からハックするような使用法については、 ちょっと未知数…という感じではあります。。 ひとまずそんな感じのご回答でよろしいでしょうか? なにか問題などあればご遠慮なくご質問いただければと思います。 Thank you for your question! Sorry for the delay in replying. Basically, I have confirmed that the software can be used in Unity and other game engines without any problem, regardless of whether it contains interior or not, as long as it is converted to FBX or other formats. However, the use of blender geometrynodes such as altermesh in UnrealEngine, which can be hacked from the outside, is a bit unknown... Is that a good enough answer for now? If you have any problems, please do not hesitate to contact me.
@user-mg3xv7br6w
@user-mg3xv7br6w Жыл бұрын
G+X or Y→ctrlってバージョンによって出来ないとかアドオンだったりとかしますか?鳥瞰で目視で合わせれば問題ないんですがモヤってしまって…
@ediblewheel
@ediblewheel Жыл бұрын
お返事遅くなって申し訳ありません。 そうですね、そんなことはないと思います。スナップ機能は標準装備なので… drive.google.com/file/d/1zTmNcAey6LvYeR3vpuFhlw-CVJhxU76F/view?usp=sharing 👆画像 おそらくですが、スナップ先の変更ができていないのではないかと思います。 標準では「増分」ですが、「頂点」に変更しないと頂点スナップがきいてくれませんので、上画像のように変更してください。
@user-mg3xv7br6w
@user-mg3xv7br6w Жыл бұрын
@@ediblewheel ご丁寧にどうもありがとうございます!出来ました。
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