このテクニックは Unity または他の 3D ゲーム エンジンにエクスポートしたときに機能しますか?
@ediblewheelАй бұрын
ご質問ありがとうございます!ご返信遅くなり申し訳ありません。 基本的に、Unity等のゲームエンジンに導入する際、FBX等に変換するのであれば、屋内のあり・なしに関係なく問題なく実行できることを 確認しています。 ただし、UnrealEngineにおけるaltermesh等、blender Geometrynodesを外部からハックするような使用法については、 ちょっと未知数…という感じではあります。。 ひとまずそんな感じのご回答でよろしいでしょうか? なにか問題などあればご遠慮なくご質問いただければと思います。 Thank you for your question! Sorry for the delay in replying. Basically, I have confirmed that the software can be used in Unity and other game engines without any problem, regardless of whether it contains interior or not, as long as it is converted to FBX or other formats. However, the use of blender geometrynodes such as altermesh in UnrealEngine, which can be hacked from the outside, is a bit unknown... Is that a good enough answer for now? If you have any problems, please do not hesitate to contact me.
I've bought your product by just now but i can't find this asset that is shown in the demo drive.google.com/file/d/1gJRvEtRsjIjGFxPUCkquh9cFjosQzw6U/view?usp=sharing
Hi Hiranoji-san, your addons are great! I've purchased some myself, I have a request, is there any way you can adapt the Hira Building Generator to work with the blender assets library? I'm referring for it to work just like in PBG 2, where you can simply drag and drop the node tree to the mesh and start from there and tweak stuff, I also loved the street and the inner construction of the buildings and the parallax implementations, is there a way we can get that in there too? Thank you so much!
@ediblewheel10 ай бұрын
thanks for buying & comment!Also, sorry for the delay in responding to you. 🥺🙏 Well, I'm not too familiar with the usage of blender, but I would certainly like to think of a version of the usage routine in conjunction with the blender assets library as a way to make it more convenient and easier for people to use. I've been a bit overloaded with work lately, so updates tend to be slow, and I'll have to rethink usage if I use that method, so it may be a bit late, but I hope you'll be patient...😔