Blender - Texture Channel Packing

  Рет қаралды 2,314

PzThree

PzThree

Күн бұрын

Пікірлер: 11
@pzthree
@pzthree 8 ай бұрын
Note* Images will usually be 3 channels, Red, Green, and Blue. Alpha is the 4th channel. If I wasn't super clear about that.
@0w784g
@0w784g 29 күн бұрын
I'm curious how much memory this might save. I mean, if you're plugging 4 images into a shader, 1 full colour image and 3 greyscale images, then isn't that ultimately the same memory size as 1 full colour image and 1 image with 3 greyscale channels?
@isobelshasha2095
@isobelshasha2095 4 ай бұрын
thank you for the actual, practical, game-art focused blender tutorials 🙏🙏🙏
@darkobakula5190
@darkobakula5190 8 ай бұрын
Camera-based planar baking is also fast and good combination with Compositor. This is why I love GrabDoc. It goes hand-in-hand with compositor.
@ambamsrathegiant7795
@ambamsrathegiant7795 4 күн бұрын
best video ever! great explanation!
@mahkhardy8588
@mahkhardy8588 8 ай бұрын
Very useful texture packing method, and it's a free method, the best kind.
@sobreaver
@sobreaver 5 ай бұрын
tks, quite interesting the use of channels this way o0
@sercero
@sercero 8 ай бұрын
Could this be scripted to automate the process?
@pzthree
@pzthree 8 ай бұрын
More then likely.
@NNgon
@NNgon 8 ай бұрын
finally man finally
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