Thanks!! Found out that in Principled Baker there is an option to generate a new material from the baked textures and it adds it to your mesh automatically, all you need to do is to delete the unbaked material/materials from the mesh's material list. It's a little bit faster than manually creating it with node wrangler.
@dariomac Жыл бұрын
Great tip, thanks for sharing this 👍
@littlemanul Жыл бұрын
You just helped me with an issue i was facing for like 2 weeks trying to solve it. Nobody had a solution cuz it became a thing while i was fixing a different issue. And btw yes you can bake multiple texures in one map. HUGE thanks bro keep it up
@robhelkey43592 жыл бұрын
This is great, glad I found this video! Simple, easy, and direct to the point. 10/10
@opiumbermerzic89817 ай бұрын
Perfect. Thankss for sharing. People like you make the internet awesome
@dariomac4 ай бұрын
Just glad it helped 👍
@marinamaximchuk48592 ай бұрын
Thank you! you save my project!!!!😮😊❤
@dariomac2 ай бұрын
Happy it helped, good luck with your work
@lukasallenbaugh4728 Жыл бұрын
This just made my day, thanks! Super easy.
@JonathanGilmer2 жыл бұрын
I was surprised to find you only have 40 subs! You deserve more my friend! Awesome video! 👌
@JM-nw2pb Жыл бұрын
tis is the video I was looking for ! thanks
@xsoniqchannel Жыл бұрын
Thank you, it works!! Principled baker is very good solution
@dariomac Жыл бұрын
No worries glad it helped 👍
@ChippWalters2 жыл бұрын
Great tutorial! Thanks for sharing 👍
@2K_FILMS5 ай бұрын
Thank you my guy!
@David_Fernandez9 ай бұрын
Soo good! Thanks a lot
@le0na1das092 жыл бұрын
Thanks man! Lifesaver!!
@rakeshrasapalli35542 жыл бұрын
thanks a lot....u saved my day....
@mels7978 Жыл бұрын
Thank you
@hil3d Жыл бұрын
thanks bro before this i have tried lots of thing but still didn't got the perfect result.
@gliglimp Жыл бұрын
THANK YOU
@mesarena5408 Жыл бұрын
Thanks alot man!!
@juliangjulien Жыл бұрын
Hey awesome tutorial but how would you go about exporting the textures of several objects that will be one object in the game engine? For example a sword with its blade and hilt that doesnt have the same textures. If I join them in blender how about the textures baking?
@dariomac22 күн бұрын
Ok so you need to bake each object separately and make sure the textures are inside the material for the object Once you have made the textures for each object, select them all and do the file export process This will pack all the objects into one fbx file This is the file to import into the game engine which will then unpack them
@Samanier2 жыл бұрын
amazing!
@lucutes2936 Жыл бұрын
thx
@sycho_zer0edits451 Жыл бұрын
Can you make more detailed version? I don't understand where should i make the smart UV etc. Please make a video that you make it. Not just tell. I appreciate
@drmarcioonida8 ай бұрын
BEFORE BAKING, MAKE SURE YOUR MESH IS UV UNWRAPPED... LETS FIND ANOTHER VIDEO TO LEARN HOW TO DO IT..
@loam_media2 жыл бұрын
Great tut. Does principled Baker work with Blender 3.0? Thank you
@dariomac2 жыл бұрын
Yes it does, seems to be well supported by the team developing it
@ysr19102 жыл бұрын
thanks pro :)
@DrPinkieDie4 ай бұрын
The Principled baker addon isnt appearing please help
@dariomac24 күн бұрын
If it appears in an older version of blender then it might mean it’s not updated for the newer one, open the zip of the plugin and in the __init__ file at the top it will say which blender version it starts at. Try update it for the blender version you are on e.g 4.2.0 save, re-zip it and see if it opens Also if inside blender you go to Window>ToggleSystemConsole you can see when you try import the add on if there are any error messages (this is on windows though Mac has another way to open blender with the console running) Hope this helps
@Cr4y7-AegisInquisitor2 жыл бұрын
Would this help with exporting Star Citizen assets (ships) into an FBX file for import in Unreal Engine? Currently, all textures are lost and only base material colors get ported over. Basically, all materials of a complex asset collection need to be converted.
@lavatr8322 Жыл бұрын
The thing is i already have PBR mat on my model but exporting the fbx and importing it another blender file ....the textures don't come with the mesh
@dariomac Жыл бұрын
Make sure to pack the textures into the fbx, towards the end of the video I show you how to copy them on export 👍
@frame.565 ай бұрын
can it work if i export in gltf? thank you so much
@dariomac4 ай бұрын
Yes it can in fact this model I made was exported to gltf to be used in Microsoft Flight sim and it works well 👍
@jonahnorcross80722 жыл бұрын
How would you do this for an object with multiple textures on different faces?
@dariomac2 жыл бұрын
It should be able to bake all the materials on a single object you just need to uv unwrap them all together so they don’t overlap