Thanks, great video. I want to use DecalMachine in Blender to add decals then export maps using Grabdoc to use in Substance Painter, but cant seem to get it to work, Any advice? Workflow = Creating Game Assets in Blender using DecalMachine, texture in SP, then use in UE5.
@pzthreeАй бұрын
Decal machine uses its own shader setup. You can try to recreate the shader in ue5. Use decal machine to make decals for it. It has a baker/atlas tool last I checked. Textures are packed so make use of the rgb channels in unreal. Use grabdoc if you go with other decal shader setups.
@GvRDesignsАй бұрын
@@pzthree Thanks for the feedback and help, much appreciated.