Create Trim Sheets in Substance 3D Painter - Part 1 | Adobe Substance 3D

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Adobe Substance 3D

Adobe Substance 3D

Жыл бұрын

Trim sheets are a way to texture many assets with just a single set of textures, allowing for very efficient use of texture memory. In this video you learn the planning and initial setup of your trimsheet in painter.
You can download all sample files here:
substance3d.adobe.com/tutoria...
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Create Trim Sheets in Substance 3D Painter - Part 1 | Adobe Substance 3D
• Create Trim Sheets in ...

Пікірлер: 42
@SteveTalkowski
@SteveTalkowski Жыл бұрын
Extremely informative tutorial!
@sam_pyrtuh
@sam_pyrtuh 5 ай бұрын
Thank you so much for this tutorial, it really help me while working on a commercial projects
@LFA_GM
@LFA_GM Жыл бұрын
Fantastic tutorial. Very well explained. Looking forward to seeing the next chapters. Thank you for this series.
@mihaidavidroberto7924
@mihaidavidroberto7924 Жыл бұрын
Jjjwewqw
@dudebastian
@dudebastian Жыл бұрын
Love this, you saving my time, money and future job.
@baps4053
@baps4053 Жыл бұрын
Best tutor out there 👌
@kadirsugar7894
@kadirsugar7894 Жыл бұрын
Very nice series🔥
@TheSatzy6699
@TheSatzy6699 Жыл бұрын
Wonderful 👌🏻
@andreemontenegro-art
@andreemontenegro-art Жыл бұрын
Emiel Sleegers, always the best!
@shellsnt
@shellsnt Жыл бұрын
awesome!
@nickholl
@nickholl Жыл бұрын
god I love the way you say trim sheets 😍
@blendrtx3050ti
@blendrtx3050ti 9 ай бұрын
How could this comment not get atleast a single like !!!! ❤
@monkeystealhead
@monkeystealhead Жыл бұрын
You could do a Video aboud the Pixelprocessor node. I didn´t knew it existed a few weeks ago.
@malindurashmika8386
@malindurashmika8386 Жыл бұрын
Interesting
@abcdeeeeff
@abcdeeeeff Жыл бұрын
What is the size/dimension of the plane you used please tell.
@gablemckrawll2841
@gablemckrawll2841 4 ай бұрын
Why should we use Anchor Points instead of folders with a black mask?
@vitaliiandronov8629
@vitaliiandronov8629 Жыл бұрын
That's what I was looking for. One question: what about lightmap behaviour with trimmed UV sheets? Or we need to make another unwrapping in another UV channel?
@marymcdevitt6524
@marymcdevitt6524 Жыл бұрын
Yes, you will need another UV channel for your lightmap. I always put my nonoverlapping UVs on the second channel.
@howl13
@howl13 Жыл бұрын
tonights gonna be a major raged then!! thanks for the tutorial.
@adamplechaty
@adamplechaty Жыл бұрын
Hmmm, doesn't eyeballing the trims negatively impact the texel density? How do we know the (for ex.) red stripe won't be too wide or too narrow for our unwrapped mesh?
@00walid
@00walid Жыл бұрын
You set the texel density of your uv shell to the resolution you desire and place it where u want, scale it down to get bigger stripes and vice versa...just play around it in the uv space
@erykkowal8911
@erykkowal8911 Жыл бұрын
where do you get more normal brushes?
@naokoteru
@naokoteru Жыл бұрын
@supasuoasuoasupa1939
@supasuoasuoasupa1939 Жыл бұрын
very interesting. Just a question, how do you create or acquire the sci fi normal maps to be placed as trim sheets? at 15:50?
@EthanFilms
@EthanFilms 8 ай бұрын
those ship with Painter, I believe
@katherinematejek8125
@katherinematejek8125 5 ай бұрын
Is there a PDF version of any of this stuff that I could refer back to by any chance?
@patriotaRBC
@patriotaRBC Жыл бұрын
I wonder: can you use smart materials to make this ? Like using smart materials on those different sections to create a trim sheet for example for a Building with a bricks, concrete, glass etc
@Bulborb1
@Bulborb1 Жыл бұрын
Yes you can, since the information for roughness, color, etc is baked onto the texture image files, which are then mapped onto the low poly mesh
@VertexRage
@VertexRage 9 ай бұрын
The sample files link leads to nowhere. Can we get it fixed?
@EmvyBeats
@EmvyBeats Жыл бұрын
If you have a problem with your normals looking funny, sometimes the lighting you are using has a big part in that.
@franman51
@franman51 Жыл бұрын
When I tried to export my plane onto 3D Substance Painter and enabled Polygon fill in Painter, it shows triangulation. Now I tried exporting the mesh with both Triangulate enabled/disabled and it still shows triangulation in Painter. How do you show the plane in Painter w/o any display of triangulation when I opened the Polygon Fill tool?
@Substance3D
@Substance3D Жыл бұрын
Painter is guaranteed to not edit your mesh, so you probably already imported it with triangulation.
@Substance3D
@Substance3D Жыл бұрын
are you using the quad selection fill option?
@franman51
@franman51 Жыл бұрын
@@Substance3D Yes, but it still fills triangles.
@bennyweimer2345
@bennyweimer2345 11 ай бұрын
@@franman51 if you exporting in an fbx, the fbx exporter may have triangulated it.
@CreepyC
@CreepyC Жыл бұрын
Gotta love when you are following a tutorial and they time lapse lmao what the hell
@emilerodriguez2376
@emilerodriguez2376 Жыл бұрын
voice like Emiel Sleegers
@Substance3D
@Substance3D Жыл бұрын
It is Emiel Sleegers ;)
@kadirsugar7894
@kadirsugar7894 Жыл бұрын
i'm senior 3d Environment Artist
@inhri
@inhri Жыл бұрын
What a weird choice to do your trimsheets in Painter :/
@gio3061
@gio3061 Жыл бұрын
DAMN he's dutch. He's so dutch i can't watch
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