Incredibly well made tutorial. Helped a lot. Thanks!
@bastian61732 жыл бұрын
Man this is so cool. Thank you so much for taking the time to create this masterpiece of a tutorial. Great job!!!!
@SardiPax2 жыл бұрын
Glad you liked it!
@visionspidera29854 жыл бұрын
The best Jellyfish tutorial I've seen, thanks!
@FilmSpook Жыл бұрын
Excellent Work, many thanks, my Friend!! :)
@SardiPax Жыл бұрын
Thank you! Cheers!
@luca_distortedtherapy4 жыл бұрын
The lighting wave surface of the ocean is REALLY clever! I did enjoy this tut, really creative and inspirational. This tutorial is so well made... You cover so many details that can be useful for many other applications, in a detailed yet not boring approach. You are really great on explaining every single steps. You got a thumb up and subscribe. I wish you could give a 121 lesson, but 1st I need to upgrade my old Macbook Pro from 2013 with close to no GPU...
@KAWoodWorks3 жыл бұрын
Thank you for this amazing piece of work taught me alot!
@rosiemcgowan38724 жыл бұрын
Thanks Sardi! x
@TheAntimon134 жыл бұрын
That was incredibly helpful. I will definitely try it out! Thank you so much.
@nickheimers3 жыл бұрын
Amazing! Thank you.
@cdemr3 жыл бұрын
This tutorial is super useful because it covers a lot of aspects of Blender, exactly what a 2 weeks Blender beginner like me needs. However Blender crashes whenever I try to render even a PNG with the tile size at 2px and 256 samples (20:17) Any idea on what settings could actually look good (or the closest to good) but not crash Blender? 2px 128 samples 0.900 distribution does work but it's a bit chunky.
@SardiPax3 жыл бұрын
Hi, I would start by simplifying the scene, have less objects visible, render at a reduced resolution. Start with just 16 samples too. Check that light bounces, especially volumetric, are not set too high. It's always best to start low, and work you way up a step at a time, otherwise it can be hard to find what's causing issues. Good luck :)
@zapfsaeule24 жыл бұрын
Thank you so much! It helps in many ways :)
@nenikamou2 жыл бұрын
One question, isn't there another way to make the jellyfish move slower but not render at 2000 frames if we want it to make the full circle? It seems that keeping it at 100 frames the jellyfish barely moves around. Any thoughts?
@SardiPax2 жыл бұрын
Hi, sorry for the late reply. Clearly you can animate an object at any speed and over any set of frames. However, in terms of how 'fast' something is moving, it also relates to the frame rate at which the final movie will be played. Typically, online video is played at 25, 30 or 60 fps (frames per second), for animation there is rarely a need to go with higher framerates. So if your end animation is played at 25fps, and your overall sequence completes in 100 frames, that's just 4 seconds. If it was a complete orbit of 360 degrees, that's quite fast. For slower, smoother motion, your realistic choices are therefore to reduce the amount of motion or increase the number of frames.
@baryafe4 жыл бұрын
5:38 cloth modifier make the mesh disappear. why?
@DanielDangond3 жыл бұрын
When I tried this, I also though it disappeared, but hitting the focus view shortcut showed me it had just shifted down a few meters. Hope this helps whoever comes across this in the future.
@alexanderg84664 жыл бұрын
thnx for the tutorial
@littlelizzzard3 жыл бұрын
Dear Sardi, I love this tutorial and would adore it if I could use in it my recent project. But there are some things I feel like might not be compatible with the newest blender version. For starters, the cloth mod acts very weird when I apply it, the tenticales do something different each time I try I apply it and they don't just float normally like in your video. Eventually I figured something out that looked like it but then when I got to the step where you put it on a path it just glitched completly, to the point where it doesn't look like a jellyfish anymore, or it will just disappear from the scene . I really wan't this to work but after the 3th try I am starting to lose hope 😥 could you perhaps make the project file for sale?
@SardiPax3 жыл бұрын
Send me a mail to sardi333@gmail.com and I'll sort something out for you.
@nenikamou Жыл бұрын
In the render viewport everything seems great but then in the render animation the jellyfish looks like there is something wrong with the cloth modifier. It looks like the tentacles are stretching and sticking together , did anyone have the same issue?
@minusv.singhs2 жыл бұрын
Can these animatiosn be keyframes and exported with the mesh to use in something like Unity?
@SardiPax2 жыл бұрын
Although these are using physics, you can record the movement generated by physics to keyframes and therefore export that to other applications yes.
@nottodayrender3 жыл бұрын
Thank U!
@superchango47843 жыл бұрын
Hi!!. cloth modifier makes the tentacles fall down. don´t now why?? I set de shape to the penning but still don´t works
@SardiPax3 жыл бұрын
You could try setting the material to a lower weight (try silk pre-set) and also you can turn gravity down to 0
@superchango47843 жыл бұрын
@@SardiPax Thanks!!
@visionspidera29854 жыл бұрын
Can I export the animation to Unity or only the model?
@SardiPax4 жыл бұрын
To export the animation you would need to bake the deformations to shapekeys.
@jankystreams33373 жыл бұрын
@@SardiPax My jellyfish won't move along the curve
@SardiPax3 жыл бұрын
@@jankystreams3337 Make sure you selected 'Animate curve' in the modifier.
@jankystreams33373 жыл бұрын
@@SardiPax I did
@jankystreams33373 жыл бұрын
The jellyfish doesn't move but there is this little circle that does
@Sumthinjay3 жыл бұрын
Cloth modifier doesn't rly do anything.... tentacles are still stiff... what am I doin wrong?
@SardiPax3 жыл бұрын
It may be you need to add more vertices. Try removing the cloth modifier, then add a sub-division surface modifier and apply it. Finally add a cloth sim back.