The New Matrix Socket in Blender 4.2

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Blender Studio

Blender Studio

Күн бұрын

Пікірлер: 53
@activemotionpictures
@activemotionpictures 5 ай бұрын
We really need more official tutorials like this in regards of hair curves + capturing attributes for custom tools in the header, (emphasis on more official GN simulation tutorials)
@IronKore
@IronKore 5 ай бұрын
have you found other tutorials like that, that you can share?
@luzid.vision
@luzid.vision 4 ай бұрын
@@IronKore check out blender training, but its not free
@pitched7401
@pitched7401 5 ай бұрын
Awesome! Not alot of people showcased the matrix nodes in depth yet, besides maybe Cartesian Caramel. 25min of explanations by one of the best noders ever is amazing
@harryblends
@harryblends 5 ай бұрын
This matrix tutorial is heroically good. You may be tempted to make three more but you don't need to
@zack-3d-animation
@zack-3d-animation 5 ай бұрын
The best explanation I've ever watched of Matrix in Blender
@guanorseki
@guanorseki 5 ай бұрын
World changing update! I feel so Motivated
@nathitappan
@nathitappan 5 ай бұрын
Very cool, thank you for the thorough explanation and fun example! Truly appreciated.
@Heavenira
@Heavenira 5 ай бұрын
HUGE! Thank you for this, I honestly hated that Transform Geometry was our only way of performing LocRotScale operations. Inversion is huge too!!!
@cocamaster0
@cocamaster0 5 ай бұрын
thank you for explaining these new nodes !
@jostasizzi818
@jostasizzi818 5 ай бұрын
It would be fantastic if the Blender team started a podcast featuring avid supporters and users of Blender. I hope they collaborate more and post longer videos through the official Blender channel or a dedicated one. These videos could delve deeply into topics like understanding the source code. I'm eager to contribute, but everything seems so confusing. A guided video or tutorials would be incredibly helpful. Increased engagement with Blender Studio and tutorial experts would be amazing. It would give us more insight into what's happening behind the scenes and help us better understand the software.
@seeds_bomb
@seeds_bomb 4 ай бұрын
It's absolutely perfect. Thanks for the explanation!
@algi1
@algi1 4 ай бұрын
As someone who learned vector math in school, I'm very excited for this.
@francesca5295
@francesca5295 4 ай бұрын
a savior I tell you, A SAVIOR
@HARDstone3d
@HARDstone3d 5 ай бұрын
Amazing and clear tutorial! Please make them more! You are awesome 🔥
@bob_halford
@bob_halford Ай бұрын
Stunning.. thanks.
@PhotiniByDesign
@PhotiniByDesign 4 ай бұрын
Very helpful and very well explained, thank you, it's really appreciated 🙂
@BlendingEdge
@BlendingEdge 5 ай бұрын
Nice. Finally. Great addition. Btw, the Transform Multiply node could be improved to have pre/post multiply mode so you don’t have to swap noodles you can just toggle a pre/post toggle. On the same note/node, it's also useful to have this node take arbitrary transform input so you can multiply arbitrary number of input tranforms. See Sverchok Matrix nodes for reference.
@Ivan_Balakirev
@Ivan_Balakirev Ай бұрын
Can you add regular modifiers as node, for example, bevel etc. Also, types: text (to select font), clamp, curve to edit these on modifers panel
@abhayraja412
@abhayraja412 5 ай бұрын
Thanks a ton for sharing this knowledge 👏👏
@bil666
@bil666 4 ай бұрын
Great info! I've been looking for something like this since starting blender. How does the road spawn in as pieces?
@sjurick
@sjurick 2 ай бұрын
Awesome tutorial!!! Do you have one on how the self-building road was created?
@juaogeneroso
@juaogeneroso 5 ай бұрын
thank you for the explanation video!!
@Aaws424
@Aaws424 5 ай бұрын
Now I understand 🎉thank you
@Spacebar-3D
@Spacebar-3D 4 ай бұрын
Super helpful! Thanks
@UniBlend_Art
@UniBlend_Art 5 ай бұрын
Love the @NinoDefoq video on this too
@koktszfung
@koktszfung 4 ай бұрын
Imagine the different fractal structures you can make out of this
@ferriohtv
@ferriohtv Ай бұрын
nice!!!
@990cth
@990cth 4 ай бұрын
amazing
@visaac
@visaac 4 ай бұрын
When they said they're releasing matrix nodes, i was exited But then i was hit with 4x4 **transform** matrix Guess we're still implementing our own matrices and matrix math when we need to
@AndyLiong-en7fs
@AndyLiong-en7fs 5 ай бұрын
So, hair curve can be simulated now? using the matrix , can we make like a fake chain of bone like behavior for hair curve?
@高竟琳
@高竟琳 5 ай бұрын
That is awesome!! But i have a question. Why use accumulate node didn't show the growing height of box stack? I mean i understand at the first frame all the box snap to empty because only the first box have transform from empty, but in my thought, the propagation will make the rest of box get transform from empty (which is not at the origin of world) after few frames, and accumulate node will give the higher box multiplied transform, however, the box seem still stack together
@koktszfung
@koktszfung 4 ай бұрын
Idk if I understand this correctly. The accumulation node added in 20:01 accumulates the bounce transform field that has different values for each box instance. At that point in the video, because of the switch node, only the first box has a bounce field transform that is not the identity transform. Thus the bounce transform is applied to the first box, and also the subsequent boxes (since the multiplication by identity gives you the same transform) Later, when the bounce in the subsequent boxes is also not the identity, those bounce transforms finally stacks with each other and propagate to the top
@SpencerMagnusson
@SpencerMagnusson 5 ай бұрын
1:17 where can we get the "Modifier Profiling" subpanel? I'd love to use this for optimizing my scenes.
@ObscureHedgehog
@ObscureHedgehog 5 ай бұрын
"Pizza time." - Tobey Maguire
@epogue
@epogue 5 ай бұрын
🔥🔥🔥
@Coskis
@Coskis 4 ай бұрын
i need a tutorial on the floor, all the nodes used on the creation of the floor
@erikbihari3625
@erikbihari3625 5 ай бұрын
Allrighty then....
@jonsnow3513
@jonsnow3513 Ай бұрын
we use the H matrix in Robotics
@vliedtke
@vliedtke 5 ай бұрын
wait, what is the point of the transform matrix if it cant handle arbitray transformatioms complex matrix operations almost always contain shear transformations as well, which does not seem possible here
@btn237
@btn237 5 ай бұрын
Shear is definitely possible with the new nodes, I’ve seen examples on YT of people not understanding how these matrix nodes work and accidentally shearing the object when they intended to rotate. There’s more new nodes than what’s shown here.
@nickberckley
@nickberckley 5 ай бұрын
It is possible. Video seems to be intentionally kept simple to be an introduction
@lengting
@lengting 4 ай бұрын
Where’s blender’s courses to learn the nuanced things that, it feels like only film animators know?
@CGToonStudio
@CGToonStudio 5 ай бұрын
Please bring parallax occlusion mapping node.
@simbarashekunedzimwe1372
@simbarashekunedzimwe1372 3 ай бұрын
Brilliant Tutorial! Thank you. Speaking of brilliant, The Rapture is so imminent and Jesus will take His people. Are you ready? Or you prefer to wait for the antiChrist and his 666 Mark of the Beast? WIth it comes problems too hard to imagine and not worth your life. Why don't you, you the reader of this message, come to Jesus Christ for a full pardon, to be forgiven of sin. HE calls and promises all sinners a welcome and the free gift of ETERNAL LIFE! God bless you. I love you all!🤗
@lengting
@lengting 4 ай бұрын
This is too difficult
@maksurdu9305
@maksurdu9305 5 ай бұрын
Intel iris xe 😞
@blenderdiscord
@blenderdiscord 4 ай бұрын
follow the white rabbit
@LEO_PIGGY_LIVE.
@LEO_PIGGY_LIVE. 5 ай бұрын
English or spanish 🤑🤑🤑
@hiccupwarrior89
@hiccupwarrior89 5 ай бұрын
english
@LEO_PIGGY_LIVE.
@LEO_PIGGY_LIVE. 5 ай бұрын
@@hiccupwarrior89 whowever moves first is gay. 💀
@hiccupwarrior89
@hiccupwarrior89 5 ай бұрын
@@LEO_PIGGY_LIVE. I am in your walls (and very much gay)
@alexgorbachev17
@alexgorbachev17 5 ай бұрын
Still too complicated than Houdini geo nodes
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