"We can do that with Geometry Nodes..."

  Рет қаралды 94,012

Blender

Blender

Күн бұрын

Пікірлер: 109
@vigneshs5033
@vigneshs5033 2 жыл бұрын
i never thought of using blender as replacement for powerpoint presentation😂🔥
@havocthehobbit
@havocthehobbit 2 жыл бұрын
yeah, made me think if we had nodes that could control , the some viewport/gui controls itself then you could manipulate the object tree to switch visibility on and off which means we could make a geometry to create navigation bar or even a mini project management system.
@Kavukamari
@Kavukamari 2 жыл бұрын
now i want to make an addon for this
@Wilphi
@Wilphi 2 жыл бұрын
@@havocthehobbit you can use one of my variants addons for that :D gonna do my next presentation at work with blender now that I saw this videi :)
@havocthehobbit
@havocthehobbit 2 жыл бұрын
@@Wilphi thanks , I just watched the a video and purchased the single seat licensed addon from blender market
@DrTheRich
@DrTheRich 2 жыл бұрын
In the lightning talks there was a guy first person walking through blender with an Xbox controller like a museum with his slides hanging on the walls
@DodaGarcia
@DodaGarcia 2 жыл бұрын
Geometry nodes are such a game changer for Blender. It's probably the biggest revolution for the program since the 2.8 UI overhaul, and probably got it a lot closer to becoming an industry standard.
@JaredOwen
@JaredOwen 2 жыл бұрын
The smoke and explosions are very impressive! I would love to see tutorials on this kind of stuff
@Nyubug
@Nyubug 2 жыл бұрын
Man Simon is just so good at explaining how things work! This presentation was so well made, and his tutorials on blender studio are very good.
@JeremySmithOfNewScotland
@JeremySmithOfNewScotland 2 жыл бұрын
Great job on the presentation. Thank you for your time.
@CreepyHandedMan
@CreepyHandedMan 2 жыл бұрын
I was already so glad to be able to use Geometry Nodes to make procedural displacement maps directly in Eevee, and it's not even the surface of the tip of the iceberg. Geo Nodes really is a giant's step forward.
@Shadbolt001
@Shadbolt001 2 жыл бұрын
this was all awesome, thank you
@hoogyoutube
@hoogyoutube 2 жыл бұрын
Wonderful
@Kamome163
@Kamome163 2 жыл бұрын
Beautiful!
@theomaia1460
@theomaia1460 2 жыл бұрын
i'm loving these lectures
@VitusPolikarpusSM
@VitusPolikarpusSM 2 жыл бұрын
Geometry Nodes turned out to be very powerful, I have a lot to learn about this blender
@valentincastelo6798
@valentincastelo6798 2 жыл бұрын
ILL VIEW THIS AGAIN IN THE NEXT HUNDRED YEARS WHEN I LEARNED MORE!
@zachhoy
@zachhoy 2 жыл бұрын
Finally seeing the first talk I wanted to see at BCON but couldn't get into the room - since it was too popular! Just halfway through I have to pause after making 2 new .blend files to capture the geonode stacks you've used for edge detection and face area as pipelined to shader, and I have so many new ideas already. I'm so glad you are on this Simon! Just watching your presentation file workflow is inspiring in and of itself. I'd love a more detailed tutorial on the explosion effect.
@AArmstrongC
@AArmstrongC 2 жыл бұрын
Awesome presentation!!!!!!
@bUildYT
@bUildYT Жыл бұрын
That's soo goood, its like a lighter free houdini 😊
@sebbosebbo9794
@sebbosebbo9794 2 жыл бұрын
great presentation of GNode....amazing .. thx....
@jeffg4686
@jeffg4686 2 жыл бұрын
If someone has time or wants to make a product, I think using geonodes "Raycast" in combination with "Sample UV Surface" could be used to bake shrinkwrapped object's texture onto the texture of the object they are shrinkwrapping, (a combination of geonodes and scripting maybe)
@kaustubhbagri7780
@kaustubhbagri7780 2 жыл бұрын
Very awesome blender foundation
@eelhor
@eelhor 2 жыл бұрын
Thank you! Very useful information.
@stefanguiton
@stefanguiton 2 жыл бұрын
Excellent!
@afjer
@afjer 2 жыл бұрын
Using the face area ratio in a shader opens up some interesting possibilities.
@maxleveladventures
@maxleveladventures 2 жыл бұрын
"Sometimes you don't wanna delete the default cube, you just wanna keep it around." This is an allegory for too many relationships... This was a really cool demonstration. It started getting over my head about 3/4 through, but it's fun to see these tools develop and I'm excited to learn more. I've been thinking about taking a couple math classes to understand what the hell is going on with dot products, quaternions and all that shit because there's clearly some dope stuff you can make with that knowledge. If anyone has any suggestions on where to start, please let me know. Cheers!
@mujuningaiza
@mujuningaiza 2 жыл бұрын
Mario Math Tutoring here in KZbin is great teacher 🎉
@farhadkhosravi4630
@farhadkhosravi4630 2 жыл бұрын
What a time to be alive!
@tiagogiraovideos
@tiagogiraovideos 2 жыл бұрын
Super. Very informative and well presented. Thanks
@StrayVertex
@StrayVertex 2 жыл бұрын
Super useful info, well put together. Thx! :)
@MrJohangirard
@MrJohangirard 2 жыл бұрын
nice presentation, thks
@kenod6258
@kenod6258 2 жыл бұрын
Very Nice 😂 I didn't know that Blender is also an Alternative to PowerPoint 👍
@abiyyupanggalih854
@abiyyupanggalih854 Жыл бұрын
yeah, just creative
@anthonylosego
@anthonylosego 2 жыл бұрын
Switch could be very useful for highly complex scenes with lots of logic, where you can turn off things by way of calculations.
@Tensor-An
@Tensor-An Жыл бұрын
Yes, I've been using that node a lot lately. I realized the same thing that switch node is really really important
@SviatoslavPetrov
@SviatoslavPetrov 2 жыл бұрын
So interesting! Thanks a lot!
@michaelsmusicinstruments9980
@michaelsmusicinstruments9980 2 жыл бұрын
Simon Thommes and Geometry nodes, a match made in heaven
@gottagowork
@gottagowork 2 жыл бұрын
Will these examples be made available? This whole id/age instancer data without instance realization just blew my mind. But I'm still clueless on how it works. To me, instancing just became that much more massively useful again, rather than severely limited. Edit: Was answered a few seconds after posting 😀
@CPTKNG
@CPTKNG 2 жыл бұрын
wow. I almost missed that details. As far as I know, there was no way to export the instance attributes to the shader. (Even the manual says it's impossible!) I don't know when it was possible, but I just confirmed that it is possible through the Store named attribute node. It would be very useful.
@DemShion
@DemShion 2 жыл бұрын
I am so curious about that too
2 жыл бұрын
Did you find the file?
@CPTKNG
@CPTKNG 2 жыл бұрын
@ i dont have it, but if you use 'Store named attribute' and set the domain to 'instance', then you can use attribute in shader editor.
2 жыл бұрын
@@CPTKNG Thank you!
@aiksi5605
@aiksi5605 2 жыл бұрын
Incredible
@tiagotiagot
@tiagotiagot 2 жыл бұрын
Hm, how to I get the original face area attribute data to stick when sculpting like he demonstrated with the stretch map? Do I need to get the beta version?
@nokiaairtel5311
@nokiaairtel5311 2 жыл бұрын
When are we getting LOOP node .. ? 😢
@graphskill850
@graphskill850 2 жыл бұрын
THIS IS BEST ONE, THANKS
@Kamil_O
@Kamil_O 2 жыл бұрын
I love geometry nodes
@Nuttoz
@Nuttoz 2 жыл бұрын
Superb!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@abiyyupanggalih854
@abiyyupanggalih854 Жыл бұрын
using blender for presentation is so clever
@daddu1989l
@daddu1989l Жыл бұрын
This presentation is so beautiful. Does anyone know how he did it ? I wish there is a template availabel.
@discreet_boson
@discreet_boson 2 жыл бұрын
42:16 that blew my mind. We now have better simulations in geometry nodes than literal simulations
@TTTristan1
@TTTristan1 2 жыл бұрын
This is what I'm waiting for. Some sort of Houdini-like physics integration with Geometry Nodes. I could have sworn I saw a roadmap with that as a planned feature, but I can't find anything about it now :(
@fakecubed
@fakecubed 2 жыл бұрын
@@TTTristan1 It's still coming, but they ended up doing hair first. It did result in some nice curves development at least.
@TTTristan1
@TTTristan1 2 жыл бұрын
@@fakecubed AWESOME
@Vertrucio
@Vertrucio 2 жыл бұрын
So, could this be the solution for creating Edge Groups to better control stuff like non-destructive bevels?
@shreyasbagul7165
@shreyasbagul7165 Жыл бұрын
everyone comes crashing when someone mentions geometry nodes.
@MikkoRantalainen
@MikkoRantalainen 2 жыл бұрын
Shipping new features as node group assets included in Blender releases is a really cool. Why do anything more complex if that works?
@jeffg4686
@jeffg4686 2 жыл бұрын
at 9:50, he talks about being able to use unique parameter values for geonodes modifier when duplicating objects. That makes sense, but I was wondering if anyone know if this is true of "linked duplicates" as well. That curve embroidery thing is cool as hell.
@qwertasd7
@qwertasd7 2 жыл бұрын
That explosion 37:00 is great how about quick reciepes in geometrie nodes just like quick smoke this is so much faster for some quick effects
@hcanatac
@hcanatac 2 жыл бұрын
Looks like Blender will be next Houdini in VFX industry. There is a lot of way to go (e.g. deep data, advanced physics etc.) but I think it is very soon.
@xl000
@xl000 2 жыл бұрын
You are deluded.
@fakecubed
@fakecubed 2 жыл бұрын
Entagma is a pretty good channel to check out if you want to see some Houdini experts doing some content with Blender's geometry nodes.
@hcanatac
@hcanatac 2 жыл бұрын
@@fakecubed I agree. They share great content.
@tkreutz3
@tkreutz3 2 жыл бұрын
Is it possible to read the questions asked at the end of the post or is there a transcript of the video? (Unfortunately, the questions were not recorded acoustically in the video). Thanks.
@plasid2
@plasid2 2 жыл бұрын
implement finally loops, or auto create collection
@IrocZIV
@IrocZIV 2 жыл бұрын
Wish the video didn't have the black bars. Even maximized on my ultrawide it is small.
@erenkaniince1556
@erenkaniince1556 2 жыл бұрын
I want to know in the smoke example, how did he transfer the island index value to the material, and transform the noise texture based on the index.
@Parcs
@Parcs Жыл бұрын
"this setup is a little more complicated" *pulls out a geometry gun*
@dez7852
@dez7852 2 жыл бұрын
23:00 - Just bookmarking this part
@dimitrik3d820
@dimitrik3d820 4 ай бұрын
Is there higher resolution version of this video?
@SalehYosri-
@SalehYosri- Ай бұрын
how to change the line color
@pshethia01
@pshethia01 2 жыл бұрын
should we create blender from scratch so that it is more powerful? individual versions for modeling, texturing, rigging, animation, lighting, vfx & compositing along with AI and massive scope for future addons..
@maxleveladventures
@maxleveladventures 2 жыл бұрын
Not a dev, but I feel like that comes with more cons than pros. You would be able to develop each branch independently, but they would still need to work as part of the same ecosystem, so I'm not sure what problem it actually solves. The main issue, from what I understand, is a lack of funding to hire more developers for all the areas they want to improve. As we've seen with Cycles X, they don't have a problem with rewriting whole features from the ground up.
@allen-simpson
@allen-simpson 2 жыл бұрын
@@maxleveladventures many times when blender feels slow, it's due to the dependency graph updating, and the depsgraph is so complicated because blender has so many features that have to interact with one another I still don't think I would want the program separated into different products
@VSongu
@VSongu 2 жыл бұрын
Please add timestamps
@marcapouli7805
@marcapouli7805 Жыл бұрын
Unfortunately not usable for me. Each things I have tried to do was not possible, because we can't access spline indexes, can't use arrays, can't perform for each loops etc... After spending 2 month trying to create a tree with branches, my level of frustration was so high that I won't touch this thing anymore. Once again I wasted my time trying to learn something and I can't do anything at the end.
@LawrenceAaronLuther
@LawrenceAaronLuther 2 жыл бұрын
"I've gotta lose some weight." Simon Thommes: "We can..."
@TeomikAK
@TeomikAK 2 жыл бұрын
wow
@0.Andi.0
@0.Andi.0 2 жыл бұрын
Blender now= open source PowerPoint replacement bbahahha never thought of that
@sakeebfaruque6828
@sakeebfaruque6828 2 жыл бұрын
GEOMETRY NODES ARE SOOOOOOOOOOOOOOOOO COMPLICATED
@gettingpolitical
@gettingpolitical 2 жыл бұрын
I downloaded the Blender 3.3.1 through windows 11 microsoft store and I get about 8 min of use before it crashes. Then to take the issue even farther, I cannot see the blender files on my computer period, nor do I get a desk top icon for it. I have m ysetting set to show all hidden files and still cant see any of blenders files on my computer. I then deleted and re-downloaded directly from their website and it immediately crashes upon opening. On the upside though, I get a desk top icon and the files are visible through their website download. My graphics card is Intel(R) UHD, I have 8 gb of free memory to use so im kinda lost on how the program not only doesn't work with either download but the crashes happen at different points as well. Would love some help with this blender.
@privacytest9126
@privacytest9126 2 жыл бұрын
I wish they would take some of the annoyances in GNs, like booleans not working properly or sleeping down your nodes grip until it's unusable.
@desainekosjaya5745
@desainekosjaya5745 6 күн бұрын
it's promising, it's interesting, but it's boring to understand at the same time 😅 but i gonna use it some how
@valentincastelo6798
@valentincastelo6798 2 жыл бұрын
LOST I AM SOOOOO LOST! ITS LIKE THE FUN GETTING SUCKED OUT OF MODELING BUT I GUESS ONECE I UNDERSTAND IT WILL BE GREAT FUN.
@abhiraaid
@abhiraaid 2 жыл бұрын
He's the real deal 🤣
@MarcusSwDesign
@MarcusSwDesign 2 жыл бұрын
The problem is, no one understands what this is all about when only technical terms are used. I switched off at some point. This has to be brought across in a different (more user-friendly) way somehow.
@winnie20
@winnie20 2 жыл бұрын
if you dont send the node setup as well this tut make no sense.
@vxkhwz
@vxkhwz 2 жыл бұрын
Great vid but that font in the presentation man...
@RufusWhite
@RufusWhite 2 жыл бұрын
It looks like he did it with grease pencil since there’s differences between the same letter right next to each other.
@JorgeBurrezo
@JorgeBurrezo 2 жыл бұрын
Simon Thommes has very beautiful writing.
@fakecubed
@fakecubed 2 жыл бұрын
Yeah, should've just used curves to create the text from strings.
@Im_Ninooo
@Im_Ninooo Жыл бұрын
it's just sad to me that the Join Geometry is still essentially broken. :/ you can do so much cool stuff with Geo Nodes in general but I'm unable to do something as simple as procedurally merging a few existing meshes together without having the normals destroyed.
@dez7852
@dez7852 2 жыл бұрын
The more I learn, the less I know
@tyraniusdelten8207
@tyraniusdelten8207 2 жыл бұрын
Blender
@user-ev6fj5up9w
@user-ev6fj5up9w 2 жыл бұрын
🇮🇳 blender
@coward.250
@coward.250 2 жыл бұрын
All know its powerfull but dont teach houw to learn
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