amazing work, especially the interactive animation!
@tommasosergi271 Жыл бұрын
Thank you so much!! We had ton of fun playing with unreal engine (some struggles too lol)
@uniqarchidesign742111 ай бұрын
The last detail about project proesentation with Unreal Engine 5... For Archviz, i have searched everywhere on how to interactively present a residential building but coulkd never find one, can you guide me towards where i can find tuts or informations?
@johnnykaram88111 ай бұрын
If you meant that you need tutorials for the interactive walkthroughs in UE5, I suggest DVIZ.
@cov.teo.8131 Жыл бұрын
Man, I really wanted to know how they made those renders look so good. What's the secret ? Is it the Blender Compositing window that really crank up the quality of a render ? Haven't really used it seriously before...
@tommasosergi271 Жыл бұрын
Hey man, thanks for the kind words! Yes, compositing is a key part of our process. We deal with light groups in compositing, that let us create various lightining scenarios and adjust contrast as much as we want. Then, last but not least, our beloved Photoshop. No project is finished without some photoshop sauce on top
@cov.teo.8131 Жыл бұрын
@@tommasosergi271 Woah, thanks for the reply ! Didn't expect to get an answer straight up from one of you guys under this comment ! So, the post-production in Photoshop and the Compositing is really important for the final result of an archviz image render. But when it comes to archviz videos that are rendered in hundreds of frames do you use Photoshop and Compositing to edit all of those images, or do you use video editing software, like Davinci Resolve for example, to do all of that work instead ?
@tommasosergi271 Жыл бұрын
@@cov.teo.8131 It's always a pleasure to answer some good questions!! To be honest we had to deal with animation only a few times in the studio. But in general it's almost the same process but you switch from Ps to Ae or Davinci Resolve (we use Davinci a lot, but some times for certain things we like AfterEffects more). We try to keep the compositing tab in blender clean and readable if we want to make some adjustments on the fly. In the end you can boost these type of post process work exporting Render passes and use them as masks or whatever you need.
@cov.teo.8131 Жыл бұрын
@@tommasosergi271Thank you yet again for another great answer ! I learned a lot from these replies !
@hichamville Жыл бұрын
Thanks Blender ❤
@tommasosergi271 Жыл бұрын
Everybody loves Blender❤
@thorberg2192 Жыл бұрын
Hey, thank you. A question I think a lot of people are interested in: how do you handle the RAM on your huge scenes? They look massive - my PC would just cough with so many details
@tommasosergi271 Жыл бұрын
Hi! Thank you for reaching out! Yes, Ram was quite a struggle on some of those projects (honestly sometimes we had to deal with some render crashes). The real answer to your question is we deal with it scene by scene and camera by camera. Before hit render we try to optimize the scene, hiding what is out of reach for the camera, deleting unecessary meshes etc.
@fernwehmind4 ай бұрын
@@tommasosergi271 That's great tip, thank you for that!
@vikisk.3d Жыл бұрын
Unreal one was so good!
@tommasosergi271 Жыл бұрын
Thank you so much!! What is the one that catches your eye the most? (if you noticed there are some screen recordings from different unreal projects)
@AlexNguyen_Design Жыл бұрын
Fake news but blender is free and it is not too bad 😂
@tommasosergi271 Жыл бұрын
Why fake news? yea blender is good and we hope you find our presentation enjoyable :)