if you randomize the flames, it will greatly improve it. They animate exactly the same together and effects the illusion.
@johnleorid3 ай бұрын
Could you randomize the animations of each uruk-hai?
@DanVogt3 ай бұрын
@@johnleoridyep, just change the starting point to be randomised for each. You could use a driver for it
@DanVogt3 ай бұрын
Hundred percent
@James-wd9ib2 ай бұрын
randomize animation starting point
@EduardKaresli3 ай бұрын
For a project that took you only 24 hours this looks incredibly good. I can only imagine the amount of refinements that you could do if you spent a complete week on this. 🤔👏👍👍👍🔥🔥🔥
@moeburhanimeez73543 ай бұрын
We need more of these large scale renders!
@ibrahimaljfout50573 ай бұрын
Depth of field effects and making the edges out of focus + adding dirt and scratches on the lens + adding a vignette + more erratic camera + motion blur + lens flares + a little bit of halation and grain would have took this to another level. but thank you for the in depth tutorial. This was really helpful to me.
@magmabuddy3 ай бұрын
ok Christopher nolan.
@AzraelArt3 ай бұрын
depth of field does not make sense if you want this to look like its filmed with a real camera. erratic camera movement would look really out of place in a crane or helicopter type shot like this, same as dirt and scratches. going for a bit more of a vintage look could be done i guess, but all of this would be totally overdoing it in my opinion
@unsteadyhandlebar3 ай бұрын
trust me u dont wanna lower the aperture and blur the edge, it'll look like a miniature scale, and there is motion blur here, it's subtle, how much motion blur do u even want? ur comment is laughable 😂
@GaryParris3 ай бұрын
here's a challenge, you do it; you replicate this, disney or Weta; with Blender in 24hrs and show us all how you would implement it!
@ebantero3 ай бұрын
Depth of field would make the scene look small, you can't have depth of field on aerial shots unless you fake it
@deadseamonster3 ай бұрын
Dude, amazing for 24 hours. Nice to find all those assets.
@MinecraftGamerLR3 ай бұрын
"You can do this for free!" *grabs a $5000 motion capture set*
@RokokoMotion3 ай бұрын
It's about half of that if you qualify for the Indie Bundle he talks about but fair enough 😅
@Lynx_cinematics.mp43 ай бұрын
U can still do it for free
@Shinesart3 ай бұрын
I mean you can use Mixamo instead of using expensive motion capture. He just had to do it because of sponsor.
@cgnovice29693 ай бұрын
@@RokokoMotionor Rokoko video!
@kerhabplays3 ай бұрын
@@RokokoMotion or Animate it yourself(dreaming about Rokoko suit)
@sweetcorn19363 ай бұрын
You know this guy is really good at what he does, iv fallen in love with blender after 500 hours , I'm not going to lie it's been one of the hardest tasks in my life to learn, I'm 38 now, and I honestly thought it was to late to learn I'm doing aabout 4 hours a day on average when I can get on, fantastic video pal, keep it up 😊
@GaryParris3 ай бұрын
keep it up, its worth it, even if its just for personal growth!
@aimanghazi70433 ай бұрын
If it actually was done in 24 hours then by God this is amazing. If you spent a week or even a month you could actually make this look just as good as Return of the King.
@nebilmulugeta80323 ай бұрын
not a chance
@Im_that_guy_man3 ай бұрын
I say, let him do it. Heck I’d even subscribe to his channel
@Aristographic3D3 ай бұрын
Yes, It's possibile, he just download some stuff and put it togheter. (5 hrs of work) MAYBE he did the motion-capture by himself, the rest is just assembling a scene.
@christopherclaflin2 ай бұрын
It is INSANE that 1 dude can do in 24 hours what 1000 people took months to do 20 years ago. Granted, the Weta version still looks better, but considering their resources and time... this just blows my mind. I mean... it's unreal how good this turned out with 24 hours of work on open sourced software. The future is now. Amazing job. 🔥
@Swansniff22 ай бұрын
While it's impressive whats possible to do for a single person with modern software, this is not even comparable. This looks at best like a PS2 cut scene and many simple steps could make this a lot better, like randomising the fires and not run all animations at the same time, quite basic stuff. Making VFX good is all in it's final details. Especially good lighting, shadows and marry the different composites, which this doesn't do well. Good VFX just takes time. Also, Weta was not 1000 people. They also basically invented crowd control tools that are still in use today.
@Adiattor3 ай бұрын
25 years ago 1500 employees made a professional and highly polished film production. Today one guy in his bedroom makes a comparison with an amateur production but still a good advertorial.
@WorkFps3 ай бұрын
It actually looks really decent. For the volumetrics alternative setup, try using the camera's position information to drive a gradient that slowly makes the fog transparent as the camera approaches the fog planes instead of disappearing abruptly. This will add some depth to it
@CGGeek3 ай бұрын
I did this in a sense, by using the Mist pass to add some fog in the compositor as well.
@WorkFps3 ай бұрын
@@CGGeek Noice, I did notice it. Great work
@WaterShowsProd3 ай бұрын
Not to take away from what you managed to accomplish, because it is impressive, but the crowd software Weta designed actually had some basic A.I. that caused individuals to move toward enemies, and engage with them, etc. This crowd animation is more similar to what Disney did in Mulan, and originally for the background characters in the "Topsy-Turvy" number for The Hunchback of Notre-Dame, and it certainly surpasses that. Of course, if you'd added moths it would have brought everything to another level.
@ghosteclipz70073 ай бұрын
Moths are life
@deeves89863 ай бұрын
Agreed. Maybe should have grabbed Unreal 5 to render this one...
@kerhabplays3 ай бұрын
@@ghosteclipz7007 **proceed to add moth on a space scene**
@GaryParris3 ай бұрын
here's a challenge, you do it; you replicate this, disney or Weta; with Blender in 24hrs and show us all how you would implement it!
@WaterShowsProd3 ай бұрын
@@GaryParris Alright, and here's a challenge for you: re-read my comment, and this time try to comprehend it.
@GaryParris3 ай бұрын
well done! it's truly amazing that anyone has criticism of the time and effort you put in to showing it can be done, and still there are people saying oh you should have done this or that etc. like how do people think at this stage it could be better, i remember not too long ago that people were saying it's not possible to have this scale in Blender, really you can't enjoy what is being demonstrated without complaining about something. Keep up the great work! 👏👏👏
@viipeditz3 ай бұрын
Color grading left the chat☠️ ,all the work was fantastic 🔥
@markonar1403 ай бұрын
Wow!!! What a Creative Process!!! Thanks for Sharing!!! 👍😎
@MythicBricks2 ай бұрын
Everything here is so so good. I would echo other commenters in saying that randomizing flames would go a long way because the flame loop kinda stuck out in the final project. but i am so impressed, i could never pull this off
@work130927 күн бұрын
also randomizing the animations would have improved the scene a lot, all characters with the same equipment play the animations at the exact same time and speed, in general I think if he would have taken 1 more hour to redo some of the animations it would have had a great impact on the quality, some of the animations kinda drag down the final product
@harshparihar96793 ай бұрын
this video literally amazed me its so impressive keep it up . like if u give week or months to this output will be really high budget periodic movie
@AKG55552 ай бұрын
Thats a commendable effort you have made and the color grading looks great. Very nice. I really want you to look on the randomization, as the motions sometimes looks too rhythmic.
@itchartАй бұрын
I have always loved these types of shot too. Bro, really amazing for 24hrs. I’d like to see what you could do with a few weeks and a budget.
@DemiK-AEАй бұрын
Felt like a scene from a 5-10 year old game. Great job in 24 hours, i couldn't do this in a month... given a few more days of work and the proper render settings i'd bet it would look like Lotr 4 came out! big ups!
@RenderRevolution3 ай бұрын
@CGGeek Thanks mate, totally awesome content. The free assets on the pateron make it even better. Keep up the grind bro 💯
@conwayfitzgerald2 ай бұрын
Liked the video. When you said you put twelve hours in I figured that's what making good clips is - time and knowledge. I'm very interested.
@magmabuddy3 ай бұрын
ayo that was amazing. i would not be able to make this in a month or so. damn bro. amazing work
@Abz-q2kSSB3 ай бұрын
Amazing work, CG Geek, just a tip. For the ember particles, they seem to just disappear instantly once the lifetime is done. Maybe you could add a blend texture to your particles with strand/particles on, so that the particles sheink once their lifetime is done Love ur content btw❤❤
@MIIQ1303 ай бұрын
This is so awesome dude
@cd20283 ай бұрын
This is bonkers. Good job!
@themeg51992 ай бұрын
I’m in North West Michigan!!! Nice to know someone is so close.
@nightshadow71163 ай бұрын
That looks absolutely epic and I have the highest respect for that :,) But I think one thing, that would really give a nice touch to the scene would be some banners - They would add scale, verticallity and movement (there you could've used the cloth-animation) to the scene. And overall I think that banners just make armies look 10x as epic. But the scene looks great as it is!
@mr_geometrikz2 ай бұрын
AWESOME! 👏👏👏
@DECODEDVFX3 ай бұрын
Great video Steve.
@CGGeek3 ай бұрын
Thanks mate! appreciate it
@omarislam4489Ай бұрын
For 24 hours, thats bloody amazing!!! Imagine you had the time and the budget and a production team!
@LeoMattMan2 ай бұрын
That is really impressive! It doesn't look as good as LOTR, but you're just one dude!! Keep up the good work!
@LuxoJunior2 ай бұрын
FKN LOL! Love your videos man. Something about CGI crowds have always got me too excited in the wrong places. Brings back memories of obsessing over Weta Digital's Massive some 20yrs ago, to nowadays dabbling in Golaem Crowd in Maya. This iss sooo cool, love the Easter Egg at the end XD
@ThisUsersNameIsTaken2 ай бұрын
Super cool job for only 24 hours! Would love to see it again when you can spend more time on it
@thereeg10732 ай бұрын
Bro, you could have give that Troll some love on the left arm :D
@amitdhawan5793 ай бұрын
Amazing job!!
@Unveriefable3 ай бұрын
Ngl at the start of the video I thought you were capping but bloody good work doin that in 24 hours you are one with the flow of productivity, locked in, respect
@WW_Studios3 ай бұрын
Final shot looks epic!
@OduzzRocks2 ай бұрын
Really nice... I feel like it would have come out better if you made some offset to the flame touch and brought them a bit closer
@klatchabobby3 ай бұрын
I love that you pronounce Rokoko the same way you'd pronounce Sudoku despite it not having any Us in it
@afjer3 ай бұрын
I think there was like one time he said it right.
@suzukito2 ай бұрын
thanks to rukuku for sponsoring this video
@Ennio4442 ай бұрын
Amazing to think you can do this in little more than a couple of days and relatively basic tools nowadays.
@betulcn3 ай бұрын
Your videos are theraputic. It's crazy that you did it in 24 hours, amazing 🧿
@CGGeek3 ай бұрын
thx so much! great to hear
@blenderbones2 ай бұрын
Spotted the Uruk doing the caterpillar straight away...prize please ;)
@gillall48282 ай бұрын
These guys from Oasis even know Blender. Respect!
@JamieDunbar2 ай бұрын
I am absoluteness dumbfounded Blender is playing the animation with thousands of orcs in real time 🤩 I know they have simplified rigs, but still, can we get a round of applause for the Blender developers? Wow!
@DoctorMadness3 ай бұрын
Great breakdown!
@theophile404325 күн бұрын
This was so interesting ! Thanks and bravo
@Milo_qc3 ай бұрын
Man what a fantastic job you've done... how bad I want to learn this kind of stuff 🥺🤩
@samdoyle90483 ай бұрын
great job dude. Very impressive.
@srb200120013 ай бұрын
Really cool exercise, very well done!
@paulcamilleri20013 ай бұрын
Amazing work for a 24 hour job! Although as some said Weta employed an AI system like Golem has for creating certain intelligence in the avatars created the scene you did shows how much technology has improved and using Free software! Some suggestions: I think using geometry nodes one can instruct the instances not only to move on terrain but also avoid obstacles or move towards an object (enemies). You could have also outputted a Zdepth pass and use DaVinci Resolve Fusion to add more spice like fog in post! The end colour grading the scene in DaVinci instead of doing a colour grade in Blender! This is my humble advice! Else Awesome work and kudos to you for sharing with us!
@thefilthelement2 ай бұрын
the fact that we've come so far that we can do mocap at home now 😆
@ryn19863 ай бұрын
Impressive work!
@user-akrturuus2 ай бұрын
Emitter of fire 🔥 sprites is the same time loop in final shoot, do it in random to more realistic
@kevinl200820083 ай бұрын
This is AWESOME!!!!
@MAQUETTE3DSTUDIO-zk2tg2 ай бұрын
Fantastic work Bro
@MarioGalvan-rt1xz3 ай бұрын
Very nice man I love it.
@HumanTouchArt2 ай бұрын
can you do more of this kind of stuff love the lotr CGI effects and large scale armies
@3DEnthusiast-z5d3 ай бұрын
Very cool project und result.
@RenzGFXSАй бұрын
Yeah Worm is infront of the Main Giant in the ending scene, where you explained that you added the data to one of the models.
@el_chico13132 ай бұрын
dude thats amazing, its magic
@monke17093 ай бұрын
I see new CG Geek Video, I click CG Geek Video
@anzaklaynimation3 ай бұрын
Thumbnail is epic. ❤
@caleldonini3 ай бұрын
So cool! although the Weta shot had a lower angle for the camera. That helps sell the large scale. Of course the color grading also matters. Looks awesome though!
@jiamingzuo94162 ай бұрын
Should do bunch of variations of trolls, cuz they are big and easier to notice the single variation of their movements
@LordBaronGamingАй бұрын
Amazing brother, amazing.
@BF-Gaming_forHIRE2 ай бұрын
it looks amazing dude, but trolls are much faster fr!
@jakefelzien2 ай бұрын
This was sick
@RomboutVersluijs3 ай бұрын
You could have track the flames to an emptie and then track the emoty to the active camera. That way the flame would look to have more volume. Other trick is duolicate the plane and rotate it.
@Pixelsplasher3 ай бұрын
Crowd simulation can be someone's niche expertise in the 3d animation industry. I'd love to see a demo reel of that guy.
@ukmonk3 ай бұрын
for 24 hours this was awesome dude!!
@magnus60033 ай бұрын
Looks great.
@mtgsculptor3 ай бұрын
It's absolutely epic and in 24 hours is nuts ofc. I just wonder if you could've given all the orcs slightly ofset animations from eachother through geometry nodes. That's the one thing that I think would've been the biggest improvement.
@trillkodex12353 ай бұрын
U are amazing 🔥
@etienne40812 ай бұрын
The geonode technic is so smart, good job
@danol57493 ай бұрын
Awesome tutorial, keep up the amazing content
@MrLittleSmall33 ай бұрын
this looks awesome. However, the giants stood out too much, they doesn't seems to blend into the scene very well from the front view. Another nitpick I have is the armies should march around the giants instead of underneath them. Nevertheless, this is a great tutorial! Thanks for making it.
@mtscott443 ай бұрын
Awesome dude. You're a blender legend.
@angryITGuy2 ай бұрын
nice for 1 day's work.. needed to vary the torches animation.
@aleksamrkela8317 күн бұрын
Well done!
@nshutijuni0r_52 ай бұрын
You’re genius man
@Radwalls2 ай бұрын
CGgeek is such a god... the GOAT even...
@CGGeek2 ай бұрын
Thanks so much mate! We all know Ian Hubs is the GOAT ;) but appreciate the compliment! Glad you enjoyed the vid
@bktamila45892 ай бұрын
nice work
@jemormaypa40052 ай бұрын
I don't understand why KZbin doesn't recommend your latest uploads. I'm subscribed and my notifications are on.
@MarcoCapelli743 ай бұрын
Amazing as usual!
@NeilBensonYamit3 ай бұрын
ggreat workkkk, just wow. A one man team
@MrDebranjandutta3 ай бұрын
Great stuff, only the fire seemed unrealistic. can the light sprites be substituted with VDBs without much of a performance hit
@3dblenderbms3 ай бұрын
Very good video 👏
@PatrickKniesler11 күн бұрын
24hrs!? wow! good job
@socialnetworking47822 ай бұрын
For anything that moves on two feet, never make arms operate with the same foot. That's why the walk animations look funky for the trolls. The arms should be moving forward as the opposite leg does.
@kings_of_tekken67953 ай бұрын
Just.....thank you 😊
@vipul35712 ай бұрын
Wd nailed it, they deserve every worth of Penny,
@THER3ALDUDE3 ай бұрын
Amazing Bro!!!!
@SuperYahoom3 ай бұрын
Great work
@intruderstudio47033 ай бұрын
Hey Man, nice tutorial, I think that at the end you could benefit with more elaborate comp work but still you made it! May I ask you what are your two monitors in the back, I'm looking for that combination but no luck so far. Maybe you could add it affiliate links in the description and benefit a little bit from the info ;)
@einiyan20003 ай бұрын
Oh man, this looks really good! If you put a bit more time into the character movement, it’ll be 🔥 for me those character movement is little off
@kelajuan_3 ай бұрын
Adding a tiny bit of blur and grain in post, it'll get more photorealistic.
@Onlygoodsir3 ай бұрын
this is great for the short time you did it :) but i feel the fire looks repeated but great video :)
@Jossy.mp43 ай бұрын
LOL i found the worm 11:13 Amazing work sir :)
@YourLocalWarGorilla3 ай бұрын
where?
@Jossy.mp43 ай бұрын
@@YourLocalWarGorilla next to the goblin on the left,