Loved the tutorial! Just dropping a few things here that I struggled with and found workarounds for: 1) Use a plane as the particle emitter instead of a sphere: With the sphere emitter - my custom missiles were getting launched out at all sorts of strange angles - my guess is because the default behavior for particle orientation is relative to the normal of the surface that the particle is emitted from - so if you have a sphere with face normals going every which direction, your missile can come out at every which direction. If you use a plane as the emitter, you can additionally select the Orientation Axis in the particle system's rotation box to get the right upwards initial alignment (for me, setting it to Global X did the trick) 2) The scale of all of your objects + scene really, REALLY matters for simulation parameters. My setup size-wise is about 4-5x the size of what was shown here, and with those larger objects there were a few things I needed to tweak with the simulation: 2a) The smoke velocity on the Z axis needs to be 3-4x higher to get a satisfying mushroom cloud. 2b) The simulation speed should also be closer to 1.0 at higher object scales, so your smoke and explosion clouds aren't moving in slow-mo (though it does look sick/stylized in some contexts). 2c) When making the volumetric shader / material for the smoke, you can keep the smoke density much, much lower, which makes sense, since the volumes you're dealing with are much larger. 2d) At larger scales, you might be forced to use Cycles as the render engine (rip GPU), due to the fact that Eevee's volumetrics are based on shortcuts that break down if your camera is hundreds of meters away from ground zero where the smoke is. 3) If you're struggling with getting the weight painting part working, especially at higher / more realistic scene scales, know that the 'particle radius' needs to be SUBSTANTIALLY larger for the particle brush to create those 'splots' on the explosion emitter plane's weight painting layer. 4) You can create another thin box or plane underneath the explosion emitter and set it as a 'fluid effector' in the physics tab to get the smoke to billow out in a flat plane instead of clipping through the emitter, just a small touch that makes it look better. 5) At higher scales - 1-2 missles coming out is all you need for good 'wow' factor - higher-volume smoke sims really show off a huge, billowing smoke cloud that can get pretty visually crowded/messy with more missiles impacting the same location. You could also have some fun by adding multiple force fields scattered around, and really randomizing the initial particle velocity so you can carpet bomb an entire area with explosions.
@TushyaJha4 ай бұрын
im not getting the smoke trails even after following the steps in video,can you please help me out?
@modifyman69772 ай бұрын
Yep...Global-X...Otherwise they were hurdling in all matters of directions. Oh...so why am I back here? I don't get any impact explosions. Just an entire domain apocalyptic BOOM! ...and starting on frame 1... I've deleated the particle emitter...still Boom... I've tried modular baking...Boom! No baking...no Boom? Cycles, EEvees,bake in eevees then play in cycles... No baking, partial baking, no resume, sacrificed my 970...that didn't work so I had to get a 3080.😏 I don't use Windows, (Ubuntu) and because of that fact alone, I can install the latest Blender version and continue to not support Microsoft. Maybe it's a sign of what is going to happen...One Big BOOm... And this one started out so well until, Boom. And the Boom looks great!
@syweb26 күн бұрын
@@TushyaJha Did you check the Volume cubes' Viewport Display settings? I was having a similar issue, and it turned out that instead of "solid", blender defaulted to setting it as "wire", making the simulations invisible in rendered view. Just change that setting to "solid" or "textured".
@AndrewConway2 жыл бұрын
I can't tell you how much I love doing your tutorials. I learn so much from you... 😉
@J33D Жыл бұрын
I second that, thank you
@BlenderMadeEasy2 жыл бұрын
Thanks again to Skillshare sponsoring the video! Make sure to click this link to get a 1 month free trial! Only 1000 spots left! skl.sh/blendermadeeasy11221 Yes, I know I moved the sphere 6 grid units and not 5. I just wasn't paying attention😕
@TaeKwonMoe2 жыл бұрын
Another tip, when you bake make sure you are on zero and not in the middle, if you bake the weight cache not all the missles will make a mark on the plane. Hope this helps anyone.
@J33D Жыл бұрын
Thank you, that made mine work 👍
@21stcenturyscots Жыл бұрын
Is this how they did the war in Ukraine?
@ibrahimabbasi5591 Жыл бұрын
Thank you so much, I was wondering why it didn't show ANY spots, restarted twice, but then i read this comment. ur such a G
@theeddytor3490 Жыл бұрын
i have noticed this before... for my projects i made mistake of not having needle at frame 1 and then it got all weird and had to delete and bake all again....
@spudster05662 жыл бұрын
Damn, if only this came out a few weeks ago. I was doing a missile based simulation for a school project but couldn't get it to work properly, this would've been extremely helpful for that, but thanks for sharing for the future!
@biptya_animatesАй бұрын
GReat tutorial and i loved how Evee resembled cycles closely, that last tip of turning overwrite of.. i didnt know that, alwys rendering entire scene repeatedly... thank you so much
@dadsonlychildcrazylittlebe48022 жыл бұрын
This is perfect for animating my strategical advantages in chess!
@nuclearacrylicart8974 Жыл бұрын
Not gonna lie that was the smoothest transition into a sponsor that I have ever seen 😂. Great work. Love the video. Got a new sub man.
@iamjmiley Жыл бұрын
I said the same thing 😂
@AnonDe712 жыл бұрын
Finally I understand why I can't bake! Saving the project cures it omg! Thank you for great lesson! I love it!
@TheTubejunky Жыл бұрын
IKR. It's like if you don't use blender for 10 hrs a day you wouldn't know all of this. I feel your pain!
@Derpduck.2 жыл бұрын
I tried to do this a while ago and I couldn't get it right. I had most of the stuff but not some of the minor things that broke the sims that I did. Thank you for posting this I now know how to fully do this effect.
@luckythehusky693 Жыл бұрын
if anyone if having trouble about their rockets being not on the right x or y axis he is using the X AXIS just to let you guys know in the beginning
@nigellill32222 жыл бұрын
Can't believe this tutorial. I made a observation on another creators channel about a week ago saying, since the introduction of geo nodes smoke, fire, fluid & particle tutorials seem to have disappeared. Creators seem to have the attitude of, if you can't do it with geo nodes it's not worth doing. Thanks heaps for keeping some of the "old methods" alive & showing they're still relevant along side Gnodes. You're a legend 👍🏼🦘
@XirRalphReacts9 ай бұрын
I have not started the video but I already liked it. Nice work
@tswan197314 күн бұрын
This is really cool and informative. 👍👍
@phapbinh4738 Жыл бұрын
Thank you so much, i did it. So amazing.
@Osterprods Жыл бұрын
Every tutorial that I follow from this channel is great, thank you
@YiqunMa Жыл бұрын
Such a marvellous person!
@ricardoborbor7742 жыл бұрын
Can you make a tutorial of a flamethrower well explained and without skipping any step!? Please
@stylezmorales2 жыл бұрын
I think it was your videos where I first learned about dynamic paint, used it for a couple of things since then. Thanks man, this is another awesome idea, so many applications for this set up
@brandonjacksoon2 жыл бұрын
Thanks!
@NeoHorizonLabs2 жыл бұрын
What addon do u use to disintergrate the default cube... It's lovely to destroy it with animations
@richard_robert2 жыл бұрын
It's probably clever editing.
@thebuildaboatmaster14492 жыл бұрын
Ok ye
@redi4ka9512 жыл бұрын
@@richard_robert but damn i want an addon like this haha
@Exaldear2 жыл бұрын
Looks like geometry nodes.
@ghettomining Жыл бұрын
Rigid body multiple cubes with a delay to their release or a simple grid based particle system
@jamsterw34712 жыл бұрын
This just what I’ve been searching for, Thank you… Dynamic paint Rocks! 😎👍
@RA-ip5bf Жыл бұрын
Yessss
@namdhis2 жыл бұрын
Hope you'll be able to create more VFX tutorials like this. Thank you!
@Blakesanimations5 ай бұрын
Great job, and model 😊
@brandonmanus Жыл бұрын
your pace and level of explanation is amazing thank you
@ytHollie2 жыл бұрын
A lot of techniques to remember , but I really like your work!!! Thanks
@AcercateaRD2 жыл бұрын
Very nice tutorial
@VisorByte3 ай бұрын
The way the default cube vanished caught me off guard 💀
@VKTRUNG2 жыл бұрын
the red/green/blue color problem in EEVEE can be solved by doing command line render, most of the time it's more stable, especially with EEVEE. Thank you for the great video!
@montumeroe959311 ай бұрын
Thank you for your hard work all works apart from my missile's tip pointing upwards instead of at the target so they look like they're flying sideways.
@syweb213 күн бұрын
Well, I know what I'm going to spend an afternoon playing with!
@syweb26 күн бұрын
Turns out it was a lot longer than an afternoon.
@STARU2U2 жыл бұрын
Thank you so much!
@xu-20-saikrishna252 жыл бұрын
This is really useful thank you for making the tutorial
@BlenderMadeEasy2 жыл бұрын
Glad it was helpful!
@cgtechie Жыл бұрын
super like . swipe right . send more !!
@moxhatuk2 жыл бұрын
This is so cool and exactly what I needed. Thanks!
@SunnyKungz Жыл бұрын
Thank you for teach me doing blender building
@jerry-chou2 жыл бұрын
thanks
@randallwhiteis4 ай бұрын
I'm trying to follow this along on blender 4.2 and I've got no smoke from the missiles at all.
@felixcarmona6960 Жыл бұрын
When the baking is finish I can't see nothing
@pranavchauhan1786 Жыл бұрын
Bro my flames are going downward
@muajin2 жыл бұрын
This is pretty dam cool!
@ghettomining Жыл бұрын
The stepping in the missile trail is probably due to inflow substepping being 0
@lassekalhauge48012 жыл бұрын
Totally awesome 👍
@FilmSpook2 жыл бұрын
👍🏾👍🏾Eternal Thanks, you're Awesome, my Bro!!
@mentalista36172 жыл бұрын
Amazing tutorial, thank you so much!
@habibsoufi2 жыл бұрын
I have no intention to make a such scene but damn it looks awesome
@TheTubejunky Жыл бұрын
You have to STUDY Blender like a BRAIN SURGEON TO KNOW ALL OF THESE SETTINGS! The amount of "THIS DOES THAT" & "THIS MAKES THAT BUT ONLY IF THAT IS SAVED FIRST THEN DO THIS AFTERWARDS"' It's overwhelming for someone who doesn't spend time with blender like a DAILY FULL TIME JOB! Great amount of memory! Good job making it look easy!
@jamieedgington79582 жыл бұрын
problem - first missile hits and smoke comes out of PC, never can get beyond first missile hit
@indieartsmidwest404211 ай бұрын
How dare you delete the default cube so beautifully😁
@egorgolovanev10012 жыл бұрын
Отвлекаясь от основной темы (просвящение людей в сфере моделирования), и не желая разводить политический срач, хочу отметить что ролик получился достаточно злободневным и остро-социальным😀
@zeeshanmahmood91682 жыл бұрын
sometimes i wonder what if blender developers made a game engine. It will be so powerful. Thank you for the tutorial
@tobi67582 жыл бұрын
Originally, Blender had a game engine until Blender 2.79. However it was dropped due to many reasons, one being that making an engine + 3d tool at the same time with a small team and limit budget is very challenging.
@personguy10042 жыл бұрын
@@tobi6758 why did they delete it though?
@truvu62382 жыл бұрын
very good
@scoopof3d12 күн бұрын
I don't see the smoke when Im in the shading section. The Render tab doesn't have the options you are showing. Changing the colors doesn't change the smoke.
@brunoriyuoficial Жыл бұрын
Ohh, very good !
@shivangipriya4153 Жыл бұрын
IN TIME 9:55 no smoke >> I cannot find smoke .. I follow you but no smoke. what I must do >> please
@afjer Жыл бұрын
Looks cool but you might want to look at references of actual launches.
@Timelessvisuals-c9n11 ай бұрын
If you want shooting it from a cannon set velocity normal to 100 or more and gravity to 0 and then don’t change any XYZ and rotation to normal tangent and ur rocket will shooting in the direction u point, like more like unguided rocket
@jugaming7242 Жыл бұрын
why cant I see those spots in weight paint mode? i did everything exactly like in the tutourial.
@tanujabhinav2 ай бұрын
fr
@blob44923 ай бұрын
The smokes appear in solid and wireframe, but doesn't appear in other rendering
@SanitelTheSanitiser Жыл бұрын
even the default cube had an outro
@djcanimations51112 жыл бұрын
My missiles right at the beginning arent curving the right way, theyre just kinda... getting tossed to the square. any advice?
@papadenteam2 жыл бұрын
Great! Thx!
@jhovala2 жыл бұрын
amazing
@ghettomining Жыл бұрын
Also don’t use eve for fire. It shows through solid objects. Render with cycles and bite the bullet on the longer times. However cycles is just as quick now for most renders just after I posted this u mention it lol. But cycles don’t use emission use black body in same way
@djcanimations51116 ай бұрын
I got to 14:23, the materials tab and I can't see the smoke nor the explosions at all in the Viewport shading view. I'm following the node connections but tis not giving me anything
@RonArgyle2011Ай бұрын
Going perfect but no explosions. Twice upon retrys I keep not finding cache settings. Very difficult. I got Blender 4.2.2
@DanielGrovePhoto Жыл бұрын
First you made the missile domain fire + smoke but then later it was gas. Which is it?
@MrHeretic6662 жыл бұрын
Hi. Always been interesting, is this animation of deleting the cube really appears in your blender view or is it just a cool animation for attraction to video?
@ldmdesign561011 ай бұрын
Great tutorial. Only problem i have is that the plane refuses to kill the particles, so they continue a little after the impact
@Westcoastchillout Жыл бұрын
By about 3:15 my rockets are coming out sideways> Ive redone it twice now and get the same result. How can I turn them to shoot straight?
@neail54662 жыл бұрын
Bright patches are not from simulations, I had them with emission objects, and that's the case in most scenarios.
@FANUFREEFIRE2 жыл бұрын
Amazing
@joe_fabricator5 ай бұрын
Love this tutorial and have watched it many times. My missile is not aligning to the direction tho...thoughts?
@ЕкатеринаМудренко-г6ф8 ай бұрын
спасибо!
@syweb27 күн бұрын
15:00 The menus have changed since you made this video, where can I find Volumetrics or its current equivalent? I can't seem to locate it in the current version of Blender. Secondary question: my volumetrics (smoke, fire, etc.) are not appearing at all in the rendered view, and I can't seem to find out why or how to fix it. Is there a Blender 4.3-friendly fix you know of? EDIT: Turns out blender defualted to having its Viewport Display setting for these volumes as "wire" instead of "solid" or "textured". If you have a similar problem, just change the volume cube's Viewport Display setting to "solid" or "textured".
@convileedwards85798 ай бұрын
nice
@rolandrickphotography2 жыл бұрын
Amazing stuff here. Unfortunately to newbies like me about 10 times too fast. 😜
@amasun13 Жыл бұрын
Great
@clxudzYT2 жыл бұрын
7:25 - Oh, yeah… That sh*t is coming again! xDD
@lepermessia42 жыл бұрын
solid
@pranavghantasala68082 жыл бұрын
Awesome tutorial! Can this be done with Boids?
@A_Simple_Zock7 ай бұрын
"Subdivide 100 times" Ok *Shitty laptop fucking explodes*
@johng.27388 ай бұрын
Love the video, great stuff. Problem is, once I add the impact explosions it slows my viewpoint playback to about 2 fps. I tried a number of simplify steps, and my computer has 32 gb and a NVDIA GPU. What do I need to do to run a smooth playback? Thank you!
@Mraruntherocker Жыл бұрын
I can move the particle from sphere plane.But cant get the color change in the weight paint mode when particle hits the plane.ITs blue always.anyone with this problem?
@Shattered3582 Жыл бұрын
my dynamic rotation doesn't work, it keeps flipping the missiles upside down or making them go crazy can someone tell me what is wrong
@stargraphtv9623 ай бұрын
I'd appreciate it if you could tell me the CPU and graphics card of your PC. It takes too long from the viewport on my computer.
@HiImKyle2 жыл бұрын
_Oh, the default cube.._
@biptya_animatesАй бұрын
MY CUBE just disappears when i delete him instead of doing something like your cube... I think i need to love it more!
@alexandrep49132 жыл бұрын
Ukraine trying this on Poland was probably the most hilarious outcome of this war. An ally killing your farmers and then you having to pretend that it was your enemy, that's beautiful.
@xotx4291Ай бұрын
That little black box in the lower left corner, that changes depending on what you have selected or doing... how do I get this to show? I am using Blender 4.2.3 and I do not see this box. Thanks :)
@syweb26 күн бұрын
13:30 I tried using this, but the explosion still makes my missile trails thicker and I'm not sure what I did wrong, if anything. I even tried putting the explosion in its own collection, and it still bloats the missile trail. EDIT: I fixed it... somehow. Not entirely sure how, though.
@hiddentreasures78822 жыл бұрын
Great video . Can please suggest pc configration on which we can do these things. As I am confused .
@modifyman69772 ай бұрын
I keep getting one Big Boom starting on frame one. Have gone through this 7 times and...Boom. But it does look really great...then the missiles arrive and fly into the flames. And now I don't get any explosion. No changes ...multiple files...none go Boom. I'm rendering @ this point to see what I get.
@JohnSlaughterND22 күн бұрын
I have Udemy, not Skillshare, and I can find your Fluid Simulation course, but not the Dynamic Paint one.
@sunx65992 жыл бұрын
@Djcrazy7232 ай бұрын
Why does it not do anything in weight paint mode I have gone back in the video and redone this multiple times but each time nothing happens in weight paint mode
@madrush35 Жыл бұрын
so im not sure why but the object I was using for collision wouldn't kill the particles , and the only difference is I'm using a sphere instead of a plane
@ldmdesign561011 ай бұрын
I'm using a plane and the same issue, it just doesnt kill them
@Sharparrow81 Жыл бұрын
ily
@pablochacon6768 Жыл бұрын
Cycles doesn't look a bit but ranges better
@Utsab_Giri10 ай бұрын
Any chance you could share this as a VDB? Thank you!