Loved the tutorial! Just dropping a few things here that I struggled with and found workarounds for: 1) Use a plane as the particle emitter instead of a sphere: With the sphere emitter - my custom missiles were getting launched out at all sorts of strange angles - my guess is because the default behavior for particle orientation is relative to the normal of the surface that the particle is emitted from - so if you have a sphere with face normals going every which direction, your missile can come out at every which direction. If you use a plane as the emitter, you can additionally select the Orientation Axis in the particle system's rotation box to get the right upwards initial alignment (for me, setting it to Global X did the trick) 2) The scale of all of your objects + scene really, REALLY matters for simulation parameters. My setup size-wise is about 4-5x the size of what was shown here, and with those larger objects there were a few things I needed to tweak with the simulation: 2a) The smoke velocity on the Z axis needs to be 3-4x higher to get a satisfying mushroom cloud. 2b) The simulation speed should also be closer to 1.0 at higher object scales, so your smoke and explosion clouds aren't moving in slow-mo (though it does look sick/stylized in some contexts). 2c) When making the volumetric shader / material for the smoke, you can keep the smoke density much, much lower, which makes sense, since the volumes you're dealing with are much larger. 2d) At larger scales, you might be forced to use Cycles as the render engine (rip GPU), due to the fact that Eevee's volumetrics are based on shortcuts that break down if your camera is hundreds of meters away from ground zero where the smoke is. 3) If you're struggling with getting the weight painting part working, especially at higher / more realistic scene scales, know that the 'particle radius' needs to be SUBSTANTIALLY larger for the particle brush to create those 'splots' on the explosion emitter plane's weight painting layer. 4) You can create another thin box or plane underneath the explosion emitter and set it as a 'fluid effector' in the physics tab to get the smoke to billow out in a flat plane instead of clipping through the emitter, just a small touch that makes it look better. 5) At higher scales - 1-2 missles coming out is all you need for good 'wow' factor - higher-volume smoke sims really show off a huge, billowing smoke cloud that can get pretty visually crowded/messy with more missiles impacting the same location. You could also have some fun by adding multiple force fields scattered around, and really randomizing the initial particle velocity so you can carpet bomb an entire area with explosions.
@TushyaJha6 ай бұрын
im not getting the smoke trails even after following the steps in video,can you please help me out?
@modifyman69774 ай бұрын
Yep...Global-X...Otherwise they were hurdling in all matters of directions. Oh...so why am I back here? I don't get any impact explosions. Just an entire domain apocalyptic BOOM! ...and starting on frame 1... I've deleated the particle emitter...still Boom... I've tried modular baking...Boom! No baking...no Boom? Cycles, EEvees,bake in eevees then play in cycles... No baking, partial baking, no resume, sacrificed my 970...that didn't work so I had to get a 3080.😏 I don't use Windows, (Ubuntu) and because of that fact alone, I can install the latest Blender version and continue to not support Microsoft. Maybe it's a sign of what is going to happen...One Big BOOm... And this one started out so well until, Boom. And the Boom looks great!
@syweb2Ай бұрын
@@TushyaJha Did you check the Volume cubes' Viewport Display settings? I was having a similar issue, and it turned out that instead of "solid", blender defaulted to setting it as "wire", making the simulations invisible in rendered view. Just change that setting to "solid" or "textured".
@AndrewConway2 жыл бұрын
I can't tell you how much I love doing your tutorials. I learn so much from you... 😉
@J33D2 жыл бұрын
I second that, thank you
@spudster05662 жыл бұрын
Damn, if only this came out a few weeks ago. I was doing a missile based simulation for a school project but couldn't get it to work properly, this would've been extremely helpful for that, but thanks for sharing for the future!
@biptya_animates3 ай бұрын
GReat tutorial and i loved how Evee resembled cycles closely, that last tip of turning overwrite of.. i didnt know that, alwys rendering entire scene repeatedly... thank you so much
@TaeKwonMoe2 жыл бұрын
Another tip, when you bake make sure you are on zero and not in the middle, if you bake the weight cache not all the missles will make a mark on the plane. Hope this helps anyone.
@J33D2 жыл бұрын
Thank you, that made mine work 👍
@21stcenturyscots Жыл бұрын
Is this how they did the war in Ukraine?
@ibrahimabbasi5591 Жыл бұрын
Thank you so much, I was wondering why it didn't show ANY spots, restarted twice, but then i read this comment. ur such a G
@theeddytor3490 Жыл бұрын
i have noticed this before... for my projects i made mistake of not having needle at frame 1 and then it got all weird and had to delete and bake all again....
@stylezmorales2 жыл бұрын
I think it was your videos where I first learned about dynamic paint, used it for a couple of things since then. Thanks man, this is another awesome idea, so many applications for this set up
@nuclearacrylicart8974 Жыл бұрын
Not gonna lie that was the smoothest transition into a sponsor that I have ever seen 😂. Great work. Love the video. Got a new sub man.
@iamjmiley Жыл бұрын
I said the same thing 😂
@NeoHorizonLabs2 жыл бұрын
What addon do u use to disintergrate the default cube... It's lovely to destroy it with animations
@richard_robert2 жыл бұрын
It's probably clever editing.
@thebuildaboatmaster14492 жыл бұрын
Ok ye
@redi4ka9512 жыл бұрын
@@richard_robert but damn i want an addon like this haha
@Exaldear2 жыл бұрын
Looks like geometry nodes.
@ghettomining Жыл бұрын
Rigid body multiple cubes with a delay to their release or a simple grid based particle system
@AnonDe712 жыл бұрын
Finally I understand why I can't bake! Saving the project cures it omg! Thank you for great lesson! I love it!
@TheTubejunky2 жыл бұрын
IKR. It's like if you don't use blender for 10 hrs a day you wouldn't know all of this. I feel your pain!
@nigellill32222 жыл бұрын
Can't believe this tutorial. I made a observation on another creators channel about a week ago saying, since the introduction of geo nodes smoke, fire, fluid & particle tutorials seem to have disappeared. Creators seem to have the attitude of, if you can't do it with geo nodes it's not worth doing. Thanks heaps for keeping some of the "old methods" alive & showing they're still relevant along side Gnodes. You're a legend 👍🏼🦘
@namdhis2 жыл бұрын
Hope you'll be able to create more VFX tutorials like this. Thank you!
@dadsonlychildcrazylittlebe48022 жыл бұрын
This is perfect for animating my strategical advantages in chess!
@Osterprods Жыл бұрын
Every tutorial that I follow from this channel is great, thank you
@shivangipriya4153 Жыл бұрын
IN TIME 9:55 no smoke >> I cannot find smoke .. I follow you but no smoke. what I must do >> please
@YiqunMa Жыл бұрын
Such a marvellous person!
@brandonmanus Жыл бұрын
your pace and level of explanation is amazing thank you
@XirRalphReacts11 ай бұрын
I have not started the video but I already liked it. Nice work
@jamsterw34712 жыл бұрын
This just what I’ve been searching for, Thank you… Dynamic paint Rocks! 😎👍
@RA-ip5bf2 жыл бұрын
Yessss
@phapbinh4738 Жыл бұрын
Thank you so much, i did it. So amazing.
@tswan19732 ай бұрын
This is really cool and informative. 👍👍
@ytHollie2 жыл бұрын
A lot of techniques to remember , but I really like your work!!! Thanks
@moxhatuk2 жыл бұрын
This is so cool and exactly what I needed. Thanks!
@brandonjacksoon2 жыл бұрын
Thanks!
@ricardoborbor7742 жыл бұрын
Can you make a tutorial of a flamethrower well explained and without skipping any step!? Please
@Derpduck.2 жыл бұрын
I tried to do this a while ago and I couldn't get it right. I had most of the stuff but not some of the minor things that broke the sims that I did. Thank you for posting this I now know how to fully do this effect.
@Blakesanimations7 ай бұрын
Great job, and model 😊
@AcercateaRD2 жыл бұрын
Very nice tutorial
@jugaming72422 жыл бұрын
why cant I see those spots in weight paint mode? i did everything exactly like in the tutourial.
@tanujabhinav4 ай бұрын
fr
@mentalista36172 жыл бұрын
Amazing tutorial, thank you so much!
@chill3d3d27 күн бұрын
GUYS! If your smoke+fire is only visible in wireframe and solid view, MAKE SURE YOU GAVE YOUR DOMAIN A MATERIAL (principled volume) and CHECK that you connected it to the volume input, NOT the surface one of Material Output Node.
@luckythehusky693 Жыл бұрын
if anyone if having trouble about their rockets being not on the right x or y axis he is using the X AXIS just to let you guys know in the beginning
@felixcarmona69602 жыл бұрын
When the baking is finish I can't see nothing
@lassekalhauge48012 жыл бұрын
Totally awesome 👍
@STARU2U2 жыл бұрын
Thank you so much!
@montumeroe9593 Жыл бұрын
Thank you for your hard work all works apart from my missile's tip pointing upwards instead of at the target so they look like they're flying sideways.
@scoopof3d2 ай бұрын
I don't see the smoke when Im in the shading section. The Render tab doesn't have the options you are showing. Changing the colors doesn't change the smoke.
@papadenteam2 жыл бұрын
Great! Thx!
@xu-20-saikrishna252 жыл бұрын
This is really useful thank you for making the tutorial
@BlenderMadeEasy2 жыл бұрын
Glad it was helpful!
@muajin2 жыл бұрын
This is pretty dam cool!
@VKTRUNG2 жыл бұрын
the red/green/blue color problem in EEVEE can be solved by doing command line render, most of the time it's more stable, especially with EEVEE. Thank you for the great video!
@cgtechie2 жыл бұрын
super like . swipe right . send more !!
@MrHeretic6662 жыл бұрын
Hi. Always been interesting, is this animation of deleting the cube really appears in your blender view or is it just a cool animation for attraction to video?
@randallwhiteis6 ай бұрын
I'm trying to follow this along on blender 4.2 and I've got no smoke from the missiles at all.
@FilmSpook2 жыл бұрын
👍🏾👍🏾Eternal Thanks, you're Awesome, my Bro!!
@SunnyKungz2 жыл бұрын
Thank you for teach me doing blender building
@DanielGrovePhoto Жыл бұрын
First you made the missile domain fire + smoke but then later it was gas. Which is it?
@TheTubejunky2 жыл бұрын
You have to STUDY Blender like a BRAIN SURGEON TO KNOW ALL OF THESE SETTINGS! The amount of "THIS DOES THAT" & "THIS MAKES THAT BUT ONLY IF THAT IS SAVED FIRST THEN DO THIS AFTERWARDS"' It's overwhelming for someone who doesn't spend time with blender like a DAILY FULL TIME JOB! Great amount of memory! Good job making it look easy!
@VisorByte5 ай бұрын
The way the default cube vanished caught me off guard 💀
@truvu62382 жыл бұрын
very good
@blob44924 ай бұрын
The smokes appear in solid and wireframe, but doesn't appear in other rendering
@pranavghantasala68082 жыл бұрын
Awesome tutorial! Can this be done with Boids?
@jamieedgington79582 жыл бұрын
problem - first missile hits and smoke comes out of PC, never can get beyond first missile hit
@ЕкатеринаМудренко-г6ф10 ай бұрын
спасибо!
@djcanimations51112 жыл бұрын
My missiles right at the beginning arent curving the right way, theyre just kinda... getting tossed to the square. any advice?
@clxudzYT2 жыл бұрын
7:25 - Oh, yeah… That sh*t is coming again! xDD
@jerry-chou2 жыл бұрын
thanks
@jhovala2 жыл бұрын
amazing
@habibsoufi2 жыл бұрын
I have no intention to make a such scene but damn it looks awesome
@brunoriyuoficial Жыл бұрын
Ohh, very good !
@djcanimations51118 ай бұрын
I got to 14:23, the materials tab and I can't see the smoke nor the explosions at all in the Viewport shading view. I'm following the node connections but tis not giving me anything
@joe_fabricator6 ай бұрын
Love this tutorial and have watched it many times. My missile is not aligning to the direction tho...thoughts?
@ghettomining Жыл бұрын
The stepping in the missile trail is probably due to inflow substepping being 0
@FANUFREEFIRE2 жыл бұрын
Amazing
@syweb22 ай бұрын
Well, I know what I'm going to spend an afternoon playing with!
@syweb2Ай бұрын
Turns out it was a lot longer than an afternoon.
@mondoshigua2 жыл бұрын
🙌🏻🇨🇴🧔🏻👍🏼🤝🏼 Saludos desde Colombia.
@amasun13 Жыл бұрын
Great
@pranavchauhan17862 жыл бұрын
Bro my flames are going downward
@hiddentreasures78822 жыл бұрын
Great video . Can please suggest pc configration on which we can do these things. As I am confused .
@Timelessvisuals-c9n Жыл бұрын
If you want shooting it from a cannon set velocity normal to 100 or more and gravity to 0 and then don’t change any XYZ and rotation to normal tangent and ur rocket will shooting in the direction u point, like more like unguided rocket
@TushyaJha6 ай бұрын
trails not appearing 😢
@afjer2 жыл бұрын
Looks cool but you might want to look at references of actual launches.
@ldmdesign5610 Жыл бұрын
Great tutorial. Only problem i have is that the plane refuses to kill the particles, so they continue a little after the impact
@convileedwards857910 ай бұрын
nice
@stargraphtv9625 ай бұрын
I'd appreciate it if you could tell me the CPU and graphics card of your PC. It takes too long from the viewport on my computer.
@lepermessia42 жыл бұрын
solid
@Utsab_Giri11 ай бұрын
Any chance you could share this as a VDB? Thank you!
@tarikalpat2 жыл бұрын
I did everything you did but strangely I can't see the dynamic paints here 6:17
@leaf_swiss5184 Жыл бұрын
At 4:47 make sure you add a vertex group to the missile, and then select that vertex group in the settings of the plane
@egorgolovanev10012 жыл бұрын
Отвлекаясь от основной темы (просвящение людей в сфере моделирования), и не желая разводить политический срач, хочу отметить что ролик получился достаточно злободневным и остро-социальным😀
@RonArgyle20112 ай бұрын
Going perfect but no explosions. Twice upon retrys I keep not finding cache settings. Very difficult. I got Blender 4.2.2
@johng.273810 ай бұрын
Love the video, great stuff. Problem is, once I add the impact explosions it slows my viewpoint playback to about 2 fps. I tried a number of simplify steps, and my computer has 32 gb and a NVDIA GPU. What do I need to do to run a smooth playback? Thank you!
@syweb2Ай бұрын
13:30 I tried using this, but the explosion still makes my missile trails thicker and I'm not sure what I did wrong, if anything. I even tried putting the explosion in its own collection, and it still bloats the missile trail. EDIT: I fixed it... somehow. Not entirely sure how, though.
@GhostStealth5902 жыл бұрын
Is there a way to hide the UV Sphere on render?
@anujregmi45822 жыл бұрын
After time 5:36, when i do bake and see in the weight paint mode i couldn't see the collision like yours, but incase i don't bake i can see the collision. Why is that error i am having can you help me with, thanks in advance.
@prayagpavithran25249 ай бұрын
some one answer this same error
@prayagpavithran25249 ай бұрын
bake all dynamics
@Djcrazy7233 ай бұрын
Why does it not do anything in weight paint mode I have gone back in the video and redone this multiple times but each time nothing happens in weight paint mode
@ghettomining Жыл бұрын
Also don’t use eve for fire. It shows through solid objects. Render with cycles and bite the bullet on the longer times. However cycles is just as quick now for most renders just after I posted this u mention it lol. But cycles don’t use emission use black body in same way
@zeeshanmahmood91682 жыл бұрын
sometimes i wonder what if blender developers made a game engine. It will be so powerful. Thank you for the tutorial
@tobi67582 жыл бұрын
Originally, Blender had a game engine until Blender 2.79. However it was dropped due to many reasons, one being that making an engine + 3d tool at the same time with a small team and limit budget is very challenging.
@personguy10042 жыл бұрын
@@tobi6758 why did they delete it though?
@dallasscandling6329 Жыл бұрын
I have impact points showing up in the weight paint but I cant seem to get the fire/explosion to show up.
@sebbosebbo97942 жыл бұрын
how you would creat second shockwaves for the following missiles that influence the evolving black smoke... p.s. great tut...thx...
@indieartsmidwest4042 Жыл бұрын
How dare you delete the default cube so beautifully😁
@xotx42913 ай бұрын
That little black box in the lower left corner, that changes depending on what you have selected or doing... how do I get this to show? I am using Blender 4.2.3 and I do not see this box. Thanks :)
@farhadkhosravi46302 жыл бұрын
Thank you for this valuable info, while following along, even though I enable the Rotation option, the Objects (Missiles) doesn't rotate towards the force field as yours do, can anyone let me know what to do? appreciated already.
@jamsterw34712 жыл бұрын
I had the same problem & changed the rotation from hair to Z axis… now they are true. 😎
@farhadkhosravi46302 жыл бұрын
@@jamsterw3471 Dayumn man, thanks a lot, got fixed 👌
@haydenblackstone81772 жыл бұрын
@@jamsterw3471 what is this under halp plz
@lucachacha712 жыл бұрын
17:02 hello at this time mark my smoke simulation doesn't update, it seems that connecting the flame data make the simulation disappear
@tunjionisarotu88922 жыл бұрын
Could you pls make a tutorial on a missile macros massacre 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏
@syweb2Ай бұрын
15:00 The menus have changed since you made this video, where can I find Volumetrics or its current equivalent? I can't seem to locate it in the current version of Blender. Secondary question: my volumetrics (smoke, fire, etc.) are not appearing at all in the rendered view, and I can't seem to find out why or how to fix it. Is there a Blender 4.3-friendly fix you know of? EDIT: Turns out blender defualted to having its Viewport Display setting for these volumes as "wire" instead of "solid" or "textured". If you have a similar problem, just change the volume cube's Viewport Display setting to "solid" or "textured".
@neail54662 жыл бұрын
Bright patches are not from simulations, I had them with emission objects, and that's the case in most scenarios.
@SanitelTheSanitiser Жыл бұрын
even the default cube had an outro
@Albertt3D2 жыл бұрын
GOOD CONTENT MANN, I LOVE IT, EASY TO REPRODUCE AND WORKS WELL... (NEEDS A GOOD PC)
@TaeKwonMoe2 жыл бұрын
You lost me around 3:16 with the rotation, mine do not go in the same direction, they are flying sideways. So when you started, your model went up sideways, mine went up straight, if that makes sense, so my rotation was off from the start.
@TaeKwonMoe2 жыл бұрын
Fixed! So under Instance Object I clicked on Object Rotation and it made it all better.
@senint Жыл бұрын
Neat tutorial! May I hear little advices from you for one of my little problems what one of my practices/tests has? What I am trying to do: Making shells/cases flying out / ejected from gun, not with particles but with a solid object set to have animated collisions for flying out. What is the problem: After having set the flying path for the ejected case I tack off "animated" from collisions but in that exact frame it jumps immediately back into position from where it was animated to start.
@dinomight9148 Жыл бұрын
I don't know if you still need help but you can make a Empty around your shell then Parent your shell to the empty you can then move your shell around with it jumping back
@dinomight9148 Жыл бұрын
kzbin.info/www/bejne/sIW5nKx6q8mlqKs
@dinomight9148 Жыл бұрын
I learned it from this video hope this helps
@warnpeace52942 жыл бұрын
I’m wondering how I could maybe make this for my avatar in VRChat. Not exactly but I want a particle system that shoots particles out of my avatars hands.