Creating a Realistic Flamethrower in Blender (Tutorial)

  Рет қаралды 69,696

Blender Made Easy

Blender Made Easy

Күн бұрын

Пікірлер: 68
@3dd205
@3dd205 Жыл бұрын
I don’t know what you look like, but a monument should be made about you during your lifetime!! You explain so clearly, you don’t miss anything, you reveal all the details, so following your tutorial I can do exactly the same! Very cinematic realistic result!! All nodes and the principle can be applied in many projects according to your own scenario. THANK YOU FROM MY SOUL!
@BigWallsy
@BigWallsy 19 күн бұрын
I have literally spent ever spare minute creating fire sims for the last week. This is without a doubt the best fire tutorial on the internet. Thank you sir! You're a legend.
@MeldadGamer
@MeldadGamer 14 күн бұрын
I made a low poly dragon that I’m trying to create breath for and this tutorial is amazing, just jam the flamethrower in the dragons throat, parent it to the head and now when my dragons moves it head the fire moves with it. I agree this is one of the best
@letomaneteo
@letomaneteo 10 ай бұрын
finally a normal lesson on fire, and not a 1950 lesson on a blender, on which my grandfather made duck tales, respect
@user-ir3zg7sg6n
@user-ir3zg7sg6n Жыл бұрын
the best blender tutorial in 2023 appreciate it. subscribed.
@georgegibson707
@georgegibson707 Жыл бұрын
Amazingly good result, very clever combination of particle and fire simulation, and excellent tutorial, I was able to follow along and got the same result, thankyou.
@BlenderMadeEasy
@BlenderMadeEasy Жыл бұрын
Great to hear! Thanks! :)
@aegean410
@aegean410 10 ай бұрын
Thanks for all! They are GREAT flames 🔥🔥
@aegean410
@aegean410 8 ай бұрын
And Again!
@SardiPax
@SardiPax Жыл бұрын
Nicely presented tutorial. I would have used the Temperature input on the Principled Volume node setting Black Body to 1. I would also have used the Attribute 'flame' generated by the Smoke/Fire sim to affect the Temperature input on the principled shader. You can then add the Color Ramp and Multiply nodes to get the look you want and have it fairly accurately reflect real world flame.
@4KProductionsFilms
@4KProductionsFilms Жыл бұрын
This is golden! The coverage of the settings is so useful because I always struggle dialing those in since I have no clue what they really are for. Thanks.
@AlexisRivera3D
@AlexisRivera3D Жыл бұрын
I didn't know you can use particles to make fire simulations and also the copy and paste modifiers on graph editor! Thanks for the tutorial
@espirite
@espirite 4 ай бұрын
If anyone using later versions of Blender has trouble with the smoke / fire not showing through the render view then you need to make sure the object domain box has a volume shader applied. Most likely it has a principaled shadoer plugged into surface of material output. You need to load in a Principled Volume shader instead and then plug that voume into the volume input of the material output. Now it shoudl show in both evee and cycles.
@CFFStudio
@CFFStudio Жыл бұрын
Amazing! This is what I needed!
@anzaklaynimation
@anzaklaynimation Жыл бұрын
Awsome cinematography.
@zup.studio
@zup.studio 9 ай бұрын
Thank you a lot for the video! The AGX tip hleped me a lot.
@_TetKaneda
@_TetKaneda 10 ай бұрын
Great contribution. Great tutorial. Thank you so much. Greetings
@ones_flow5652
@ones_flow5652 3 ай бұрын
Such a great tutorial! Thank you so much!
@bustedwing
@bustedwing 11 ай бұрын
I love your fire! I stole your fire (call me Prometheus but please don't tie me to a rock) and put it into a short. Many thanks for the great video.
@russian12Fcz
@russian12Fcz 5 ай бұрын
Thank you very mThank you very much, it was very helpful, you didn't go through the shader as fast as the others or you showed the names, thanks again.
@ペレアロフニキータ
@ペレアロフニキータ Жыл бұрын
thank you for the tutorial!
@backforblood3421
@backforblood3421 8 ай бұрын
A few days ago, I reached the point in a project I actually began around two years ago that I fairly recently started working on again, one which I have had one setback that stopped everything until I eventually found a solution, where I had gotten the fire simulation to conform to the shape of the inflow object, I'd rigged and gotten the keyframing to work with the poses of a duplicate of that object for a second aspect of the animation, and then found after baking the fire simulation that the fire was not following the object as it went into its poses as I've seen done successfully by people who have rigged characters walking while on fire, with the fire following their limbs, etc. without any problem. I made sure to set the rotation and scale, and that didn't work, then I turned off adaptive domain, causing the bake to take forever and cause all manner of problems, and that didn't fix it either.
@corvette724
@corvette724 10 күн бұрын
I followed strictly your Tutorial. But the Firefox is not visble ind rendern Mode? Cheers Axel.
@sreekanth7898
@sreekanth7898 Жыл бұрын
Thank you ❤ i neede this 😊
@indrakomara6966
@indrakomara6966 Жыл бұрын
Thank you..god job
@CBmeh25
@CBmeh25 7 ай бұрын
The bake time took an hour and four minutes crazy
@Shin_Animations16
@Shin_Animations16 11 ай бұрын
Thank you! This was very helpful! However, I do have a question for when you see this: After I bake the domain, the flames show up in the solid preview, but in the material or rendered preview they're completely invisible. Do you by chance know how to fix this, please and thank you?
@MurphyTube
@MurphyTube Ай бұрын
my fire starts out with a much larger radius here closer to what it appears like downstream. Any clue why?
@basspig
@basspig 8 ай бұрын
The thing that frustrates me about Blender tutorials is that I seldom get the results shown in the video. At 13:33 I should see the fire shooting out of the emitter, but all I see are the particles from the earlier step. No flame is visible, and that's in Cycles. I don't know what's wrong. I'm using 4.1.
@cyphlux
@cyphlux 7 ай бұрын
Same thing with me, Its just the emitter and I did everything STEP BY STEP TWICE. Don't know what I'm doing wrong but as soon as the particles even hit the box they just disappear
@franpower8208
@franpower8208 5 күн бұрын
I had the same problem. It has something to do with the way he created the Smoke Domain. To fix this go back to when you just create a large box to contain the flame particles, resize it as normal and apply scale, but instead of doing exactly what he did, select your new box go to > object > Quick effects > Quick Smoke. Now just go through the exact settings he did for the domain box Fluid menu. This time when you do a test bake, in viewport shading wireframe or solid mode your particle simulation will now look like fire and you can continue with the rest of the tutorial from 15:00.
@abderahmentuihri5397
@abderahmentuihri5397 Жыл бұрын
Beauty
@ngetichishmael
@ngetichishmael Жыл бұрын
Amazing work on the flamethrower - the realism is astounding! Have you considered recreating iconic scenes from animation? Given your skills, a scene that would look incredible is the climactic battle between Aang and Fire Lord Ozai from 'Avatar: The Last Airbender', especially the moment where Aang encases himself in a rock sphere. Your attention to detail could really bring that intense and visually stunning moment to life in a whole new way!
@friexino6580
@friexino6580 7 ай бұрын
is there a way i can make this with pure mesh only?
@louisdavis1370
@louisdavis1370 Жыл бұрын
i have a couple of question to try to pinpoint my failures ill run through it again fresh and repot back
@DrPix3l
@DrPix3l Жыл бұрын
i put the nodes and my baked simulation is not imiting anything !! There's always issues with me 🤣😭 EDIT : Ok i wrote heat with a "H" and not a "h"
@LilElmer182
@LilElmer182 10 ай бұрын
what i was thinking to this could also be used if u want to make a animation of sum1 smoking
@omeniii9715
@omeniii9715 Жыл бұрын
Can you do more environment models like your ocean one
@arbiter8246
@arbiter8246 7 ай бұрын
How do you prevent yellow + orange = new color Rather than creating a yellow flame with outer orange aura? The color mixer doesn't seem to be able to solve this problem.
@kaboomproduct
@kaboomproduct Ай бұрын
10:09 we caught bro stuttering
@COOLACADEMYFORPHYSICSANDMATH
@COOLACADEMYFORPHYSICSANDMATH Жыл бұрын
is it possible to make pulley system in blender?
@яотвечаюзавсеЮ.ГерманПетров
@яотвечаюзавсеЮ.ГерманПетров 8 ай бұрын
Ты крут!!
@concrete_consumer725
@concrete_consumer725 8 ай бұрын
i baked it and the flames showed up, i saved it and closed blender to take a break and when i went back on the flames werent there. can you help?
@VSP45
@VSP45 7 ай бұрын
Same happened with me
@justthatjordan236
@justthatjordan236 Жыл бұрын
when i connect my node to the emmision strength. There is no reaction to the fire showing in render, do you know why?
@BlenderMadeEasy
@BlenderMadeEasy Жыл бұрын
Make sure you are in Cycles if you are using the heat attribute. And the Flame attribute if you want to use Eevee.
@DrPix3l
@DrPix3l Жыл бұрын
i made a mistake writing heat with H and not with h
@flavioryu4120
@flavioryu4120 Жыл бұрын
Mine only work until the material, when I get there, the material still looks like smoke and I don't know what I'm doing wrong
@flavioryu4120
@flavioryu4120 Жыл бұрын
Someone who made this can tell me if the problem is in the viewport render?
@handlesucks509
@handlesucks509 8 ай бұрын
10:07
@abdulareliansyah.
@abdulareliansyah. Жыл бұрын
does anyone know? how to make animation delete the default cube
@qusaikilani1220
@qusaikilani1220 2 ай бұрын
15:20 Make sure you write "heat" the same way. Don't make the "H" Capital it doesn't work.
@vaibhavjadhav2271
@vaibhavjadhav2271 Ай бұрын
Thank you brother I am confused namaste for 15 minutes to find out why fire is gone and showing only smoke but I read your comment and I got my solution ❤
@CHEMLECTRON
@CHEMLECTRON 7 ай бұрын
Yeah my bake time took 7 hours
@yahyabaskale8948
@yahyabaskale8948 Жыл бұрын
@QuantayPeoples
@QuantayPeoples 5 ай бұрын
mine ended up looking like poop
@h.mgaming3679
@h.mgaming3679 Жыл бұрын
beat blendder an imagtehdo
@TafaraJunior
@TafaraJunior 9 ай бұрын
My pc hates me
@TheRogueAnimator
@TheRogueAnimator Ай бұрын
Instructions unclear now in prison
@RogueBlocks
@RogueBlocks 9 ай бұрын
Fire 100% PC 0%
@DageLV
@DageLV Жыл бұрын
please before making the title as "realistic", light a candle or use google to see fire. Your fire is nowhere close to realistic. real fire is super bright, white in parts, yet yours is.... darker in the parts which should be bright, like wtf?
@Tamashikusho
@Tamashikusho Жыл бұрын
Aside from the fact that you could very easily lessen the smoke or up the brightness, there's a difference between flame produced from a wax candle and flame produced from a fuel powered weapon. it might help if you look up what real flamethrowers look like, specifically ones that produce a lot of smoke. You will see that they look much darker than regular fire from a candle.
@espirite
@espirite 4 ай бұрын
please before making a public comment on youtube, take a look at yourself and think.... is this adding any value to anyone other than my own angry self.
@origamiPL
@origamiPL Жыл бұрын
10:08 dedicated wam moment
@BlenderMadeEasy
@BlenderMadeEasy Жыл бұрын
Whoops forgot to cut that out lol😬
@origamiPL
@origamiPL Жыл бұрын
@@BlenderMadeEasy keep it for me please
@mistermind786
@mistermind786 11 ай бұрын
Rotate one Bone and all wheels will Rotate۔ easy way to animate Car in Prisma 3D kzbin.info/www/bejne/b16qiqB7o9tjorcsi=CveWmLKTg4Dj8lKL
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