We need like a million more of these procedural material tutorials.
@blengine4 жыл бұрын
Got any specific requests? I've got a few ideas in mind for more of these, but always looking to add to the to-do list. -Chris
@rodrigoalexandrealves85644 жыл бұрын
@@blengine The Classic Metalic CarPaint (EEVEE).
@Keyr9694 жыл бұрын
@@blengine I think thats a neat idea, however, a more indepth tutorial to understanding how to create patterns, which is the key to most procedural materials, would be better I believe as a first step. But back to the specific request - Brick material and or Woodbark :D then a tutorial on how to combine such procedural materials would be amazing too, for example let's take a brickwall and combine it with a procedural meshwire ontop on some parts, to hold loose parts together (often used in plastering) as an example on how to combine 2 whole different patterns to work together. Thank you for your tutorial!
@blengine4 жыл бұрын
@@rodrigoalexandrealves8564 A more realistic car paint(for both engines) is something I've already been working on to make training for. After this course is released I'll probably get back to working on that.
@blengine4 жыл бұрын
@@Keyr969 The pattern tutorial is actually already on my wish list! After creating this weave pattern I started making plans for a tutorial just on patterns. Brick and bark are great ideas too. Brick alone could be quite the project depending on the detail, and I like your layering idea too. That one's got me thinking...
@shayandehghan28894 жыл бұрын
U r so perfect at teaching man U just explain every single move that u do Im so excited
@blengine4 жыл бұрын
Thanks for the comments about the missing anistrophy guys! So we'll consider this to be the Eevee-compatible version then, since anisotrophy is not compatible with Eevee. Here's Part 2 of the tutorial where I add the anisotropic effect in for Cycles in just a few minutes - kzbin.info/www/bejne/hGbIiIWaptydhbs -Chris
@LordoftheFleas4 жыл бұрын
Really nice! I think in real carbon fiber material, the apparent difference in color of the different strands is an anisotropy phenomenon: the color changes depending on the viewing angle. It can be easily be reproduced in cycles by using the anisotropic setting together with a metallic material and the anisotropic rotation depending on the black-and-white mask you created.
@blengine4 жыл бұрын
Ah yeah someone mentioned this and luckily with that zig zag mask it shouldn't be too much work to add in that anisotropic effect as you pointed out. And in the end the color options are still in place for more customizing (I have actually seen 2 distinct colored bands on custom carbon fiber when looking things up). i'm still surprised how strong the anisotropic effect is in real life that the bands look so distinct, very cool. -Chris
@666gargi4 жыл бұрын
this is a bloody masterclass, unbelieveable... you made like 4 different highly useful textures in different stages of this video and the level of technical explanations you are a great man, thank you
@blengine4 жыл бұрын
Thanks glad you liked it! -Chris
@EnfvntTerrible8 ай бұрын
i know this is an old video but thank you so much for making these, the way you explain things and how they work after is so helpful and actually develops an understanding of the process a lot more than those videos that just tell you what to do.
@blengine8 ай бұрын
Thank you for the compliments! Glad you liked it. I'm trying to get some newer stuff on here, but tons of distractions right now, hopefully soon though.
@startjamming4 жыл бұрын
That was just "the" perfect tutorial! Amazing way to explain, thank you
@tiesflippo53424 жыл бұрын
Literally was making a drone with carbon fiber material 3 days ago. Material was a pain to create myself, and now this shows up hahaha. What a coincidence
@tysonmoore59094 жыл бұрын
Ties Flippo “if only there was a tutorial.... oooooh what do we have here?”
@bDwS274 жыл бұрын
This was fantastic tutorial! Lots of useful information efficiently layed out!
@DanielSilva-nb6uo2 жыл бұрын
I did it once and it didn't work, I probably did something wrong, it just didn't work in cycles (everything was black), but now it worked perfectly, thank you very much, best yt tutorial
@DarshanaAbraham Жыл бұрын
The way you explain things is impressive. You are a great teacher! Thank you so much!
@mozaic7 ай бұрын
This tutorial was very impressive and easy to follow. I love how you shared your thought process and logic behind every value and how it can affect the material, really helpful for learning how to make shaders on your own. Thank you
@blengine6 ай бұрын
Thank you and glad you liked it so much!
@ahmadhamada16414 жыл бұрын
What is that that easy U are a good teacher abd this deserves 1M more veiws I hope to see more tutorials like that
@GaelFonvieille-eb4cq7 ай бұрын
Thanks a lot 👍. I had only a problem putting this shader on my piece, i couldn't see it properly. So i had to go to menu "UV" and select "Cube projection" and all is fine now.
@ericmatthews98942 жыл бұрын
Best materials tutorial ever. Thanks
@kobutorstudio16053 жыл бұрын
A masterpiece of a procedural tutorial if there ever was one! Thank you very much for this.
@lifipp Жыл бұрын
This is a pretty darn well explained tutorial for such a complex procedural texture, thank you!
@DerekDumasАй бұрын
This helped me out so much with masks. Although I didn't use Blender, I was able to figure out how to node it in Texture lab. Thanks man.
@spotsnap Жыл бұрын
I had no idea it can be done procedurally. Thanks!
@maradon._.3 жыл бұрын
WOW! The like rate says everything!
@Tramwithacam3 жыл бұрын
Super helpful and easy to follow for someone like me who's only just started to play around with nodes.
@BlenderDaily4 жыл бұрын
awesome material, great job!
@jidhneshkhandalkar5122 Жыл бұрын
Thank you so much for this amazing texture
@DmitrysGarage4 жыл бұрын
Amazing tutorial, just what I was looking for when modeling a CF splitter for my car. Thanks!
@loicdallaire17144 жыл бұрын
That is sooooooooo sick didnt know making materials could be this cool
@razeezar4 жыл бұрын
There are so many tools and skills packed into this one lesson. So much potential. It's really enjoyable to play around with each step in the node path and have those "Aha!" moments. Excellent stuff.
@kyoto57803 жыл бұрын
This is absolutely incredible work, thanku for sharing your knowledge!
@BarrettSmithBB Жыл бұрын
The anisotropy effect is awesome! I'll have to try that in my next project.
@kingsridge Жыл бұрын
Great vid! Just getting into the power of procedural and this is just what I needed to continue rounding out my understanding! Thanks
@maxleveladventures4 жыл бұрын
Thanks for this! Sweet tip: You can hold shift + right click, then drag over any number of connecting lines in the node editor. Blender will automatically create a reroute node that combines all the lines into one--or add a node to a single line.
@blengine4 жыл бұрын
Hey, thanks for that. Some others mentioned this as well and I've gone far too long without using it, very very handy hot key! -Chris
@fertuffo11874 жыл бұрын
Please keep on sharing your knowledge! Procedural textures are amazing
@oak-a-kola6630 Жыл бұрын
It works with the newest version (3.5), it looks amazing! Nice work and thank you
@dama14724 жыл бұрын
Thanks for this amazing procedural texture. I added a connection between the Bump Normal output into the Clearcoat Normal connection on the Principled BSDF shader and got similar results as you were trying to achieve in part 2. Thanks again for sharing this video.
@blengine4 жыл бұрын
Nice, and glad you liked the tutorial =)
@jefflaclair622 жыл бұрын
Bro SO SO Cool, thank you a ton. I just purchased your course to support you and your time Thanks Again
@blengine2 жыл бұрын
Thanks for the support Jeff I appreciate that! Hope you like the course too =)
@norm_olsen11 ай бұрын
Just stumbled upon this! Very neat video! You are clear, concise and methodical! The results turned out great :) Thanks for sharing!
@blengine11 ай бұрын
Thanks glad you liked it!
@danielpool20394 жыл бұрын
So, to add a reroute node with a shortcut: Shift+left mouse drag across the noodle(s) coming out of the node. No digging through menus. Great tutorial, though. You’re really good at teaching. And that trick using the Voronoi node to add gradients to the checker pattern was sick.
@blengine4 жыл бұрын
Man I just need to spend a week memorizing shader editor (and node wrangler) hot keys. Though I think it's shift+right click drag in this case after having tested it out. Super useful though, thank you. -Chris
@kryptik88603 жыл бұрын
As someone completely new to the program, this was really cool to see and follow - Thanks for the great content!
@jenovaizquierdo4 жыл бұрын
Wow fabulous tutorial as always CG Masters, 🤩🤩 looking forward to buy your course. Thank so much for those tips in the Node Shading, 😂🤣😂 it is funny you always have new tips anything relative to blender that is why I love your tutorials always so helpful.
@blengine4 жыл бұрын
Thanks man! And thanks for all the support =) Happy to hear how much you learn from our tutorials. -Chris
@jenovaizquierdo4 жыл бұрын
CG Masters thank for replying back. Is a pleasure, you guys deserve it because all of you make high quality video tutorials. I always learn new things. Your courses are really helpful. God bless everyone at CG Masters wishing you the beat to come 🤩🤩.
@randallroberts4312 жыл бұрын
I really enjoyed this tutorial; great instruction and the detailed explanations are very much appreciated! Thank you for creating and sharing this!!
@psifis4 жыл бұрын
Excellent, brilliant! I found all my answers to mask and nodes at this tutorial. A big thanks! to you my friend. Thank you! Thank you!!!!!!!!!
@bastian61732 жыл бұрын
You're the man Chris. I am happy to apply this shader to some of my Corvette body parts soon :))
@blengine2 жыл бұрын
Glad you like it! This is definitely a handy shader to have.
@jeanclaudethedarklord62052 жыл бұрын
Thank you so much for this tutorial! It helps me so much with understanding texturing workflow. Thank you!
@yuwish63202 жыл бұрын
I did this in 2.79. Took a few adjustments, since the Mapping node in 2.79 doesn't have the same inputs as 2.8 onwards. After the Mapping node use a Vector Math node set to Add.
@aeonnight10124 жыл бұрын
This is next level stuff i feel like ive just jumped 10 years in college lol. Thank you so much
@UmeshSharma-zh5xr2 жыл бұрын
Really Really awesome. Thanks Really easy and no need to pay. A huge thank for this 🙏🙏🙏🙏
@kingreinhold99053 жыл бұрын
I already knew all of this... But 23:55 was worth every second!!!
@BlocKBric11 ай бұрын
Bro, thats incredible, awesome texture, thanks a lot❤❤❤❤❤❤❤❤❤
@premainteractive4 жыл бұрын
Nice!!! Waiting (in)patiently for the course to be released :)
@niemanickurwa2 жыл бұрын
Excellent tutorial. Top class.
@arrtemfly3 жыл бұрын
wow! now i know how to recreate the flooring i have! thanks
@Sham_Fl4 жыл бұрын
This is VERY powerfull Dealing with procedural textures is still difficult for me but you make it look very easy !
@icedoc094 жыл бұрын
Outstanding! Great explanation. As well as good for later review and reference.
@Shieverski2 жыл бұрын
Cool tutorial man, and you are doing a great job explaining everything so we can follow you all the way and learning new things, thanks a lot!
@anonymouschinchilla80504 жыл бұрын
This is mind-blowing, thanks for enlightening me.
@felixniaou4 жыл бұрын
This tutorial was amazing!
@RussDnB4 жыл бұрын
Wonderful tutorial, and perfectly explained. Thank you.
@TheCheapPhilosophy4 жыл бұрын
This is amazing and perfectly explained! Thank you.
@amritbanerjee4 жыл бұрын
That really is one of the Nicest Blender Tutorial I have seen in a while. the 4 people Disliking the Video work for 3ds Max xD
@jonasrenz32163 жыл бұрын
AMAZING! Great tutorial
@ThadeousM2 жыл бұрын
Thanks homie this was actually really fun to follow and looks tony tiger great!
@ReaZaaa3 жыл бұрын
just perfect. Thank you very much! :D
@shadow1221214 жыл бұрын
Very intersting technique and informative tutorial, thanks a lot! I'm sure someone told you this already, but you can hold Shift and Drag Right Click over node connections to group them under the same re-route node automatically. Just another neat shortcut from that wonderful add-on.
@blengine4 жыл бұрын
Super useful hotkey thanks! I really need to spend some time memorizing these hot keys better.
@shadow1221214 жыл бұрын
@@blengine They really do seem to be endless haha. I didn't even know there was one for adding a Mix Shader before watching this tutorial.
@Cyber_Kriss4 жыл бұрын
Absofuckinglutely gorgeous carbon fiber.
@DavesChaoticBrain4 жыл бұрын
This was fantastic! Thank you! Even though you stated that this was a more intermediate project you still made sure to go through every step without assuming people would know what to do at any given step. Very much appreciated. What's your approximate timeline for the course release? Thanks!
@blengine4 жыл бұрын
Glad you liked it! We aren't sure of an exact release date yet. We're pretty much done but we're doing one last review and editing pass then submitting to Udemy for review. -Chris
@mezzotint42744 жыл бұрын
That's so great crazy. And it really works. I don't know, how someone can figure out something like that.
@S3b1Guitar3 жыл бұрын
this is insanely good, thank you!
@6TheBACH2 жыл бұрын
Great tool, thanks man
@vstreet75834 жыл бұрын
What a great tutorial! What a great technique! Brilliant! Thank you for sharing your knowledge. Thank you. Dg
@MrMarshallMan34 жыл бұрын
This was amazing, thank you! I have a bit of a faster workflow but you've just added to it with some helpful tricks I didn't know. Very fun tutorial, thanks!
@nanta183 жыл бұрын
Really nice and educational video. I subscribed.
@logikal3d4 жыл бұрын
Phenomenal tutorial.
@sebastianherzovich73543 жыл бұрын
I love it! really Thanks!
@JayquanDeMarcusWashington3 жыл бұрын
Awesome video. Node systems make me feel like an absolute moron. I never thought I was a genius, but I know that I'm not dumb... or so I thought... Please make more procedural material content, my tiny brain requires more
@blengine3 жыл бұрын
The things possible with nodes absolutely melts my brain, especially with artists who actually somehow build full and complex 3d models just with nodes. And then animate them!
@ShadeAKAhayate4 жыл бұрын
A very nice and easy to follow tutorial. Thank you for spreading Blender knowledge. To deepen it, I would suggest explaining the big steps some more before proceeding. Like, at 2:11 it would be beneficial to explain that you are going to convert Checker texture into brand-like, subdivide it spacially with more brands and offset it using texture coordinates to create the mask displayed. Perhaps a simple breakdown in stages would be beneficial as well -- this way most people will understand what are they doing at each step without rewinding the video, which is a key to understanding the principles.
@blengine4 жыл бұрын
Thanks! And you're right, there were a few parts that I thought could've used a little more foreshadowing. It's sometimes hard to find the right balance between being concise and also being comprehensive enough, but I'll try to do better. Thanks for the feedback! -Chris
@riccardorinaldi90784 жыл бұрын
You guys are the best
@Coffer803 жыл бұрын
I agree with others - this is perhaps the best set of tutorials I've ever stumbled upon for Blender. I do have one question though - I need to scale the pattern since it is simply to large for my object but I can't figure out how to scale it. I'd love some hints on this. :)
@Coffer803 жыл бұрын
Never mind my own stupidity... at the end of this tutorial you added that scaling I was looking for. Thumbs up for the best tutorials I've seen in ages for Blender. :)
@blengine3 жыл бұрын
Thanks Kristofer, glad you liked it!
@carlopaccanoni87914 жыл бұрын
I name you lord of the nodes😂 thx for the great content
@paulbirkpowlly4 жыл бұрын
Wow this material has been my nemesis for years. I'm stoked for this video. Just like your corvette video which is the best on the market.
@blengine4 жыл бұрын
Thanks Paul! The weave pattern for this was a fun one to figure out, and I actually learned a lot in all the failed attempts too. And glad you liked the corvette course =D -Chris
@hermesjunior04 жыл бұрын
Thank you very much!
@williamlacrosse93894 жыл бұрын
Just wow! Dude you're should make nodevember! Thanks
@jmc87284 жыл бұрын
Dude, welcome back!
@blengine4 жыл бұрын
Thank you sir! It's been a long 15 months studying 2.8 and recording for this new course. But now we're going to be unleashing tons of 2.8/2.9 content this year =)
@jmc87284 жыл бұрын
@@blengine "Cry 'Havoc!,' and let slip the dogs of war."
@cazalpine4 жыл бұрын
Thank you !
@EdwardtheVTuber4 жыл бұрын
Send this to Wren from Corridor. He'll love it!
@ВадимСумаков-г9х4 жыл бұрын
Amazing!!! Thank you.
@ForeignPixel4 жыл бұрын
Just brilliant !!!
@lacroix123453 жыл бұрын
Is there a simple way to get these complex procedual materials into other softwares? I've been constantly running into issues with baking out textures and not getting the same results as in blender. Btw love your work, been getting into blender with your corvette course and it has helped me out tremendously. Keep up the good work!
@blengine3 жыл бұрын
Awesome to hear and thanks for the support! I'm not aware of any simple ways to get procedural textures into other softwares. Baking's the only way to go I think. I don't have any complex baking tutorials at the moment, but it's something I'll be getting into *very* soon, and I might just use this carbon fiber texture as an example for that. I'm finishing up a procedural texturing course at the moment, but will move on to texture baking soon after. -Chris
@zeeshanmurtza47093 жыл бұрын
Thanks a lot my dear very nice highly appreciated💖💖💖💖💖
@stoladdicts2234 Жыл бұрын
Thanks for the awesome tutorial! What would you recommend the node settings be to make the length of the threads look longer and more tightly weaved like you see the carbon titanium composite looking like in Koenigsegg and Pagani sports cars?
@blengine Жыл бұрын
Ah it's been a while since I worked with this shader so I'm not sure what the best way to alter it is.
@xevinkk11 ай бұрын
Thank you
@dhirajrathod5054 жыл бұрын
this tutorial isss sooooo awesomeee
@pixelisator01384 жыл бұрын
To fix the sharp middle of the bands, put a math node in divide mode, plug the output into the distance value of the bump node and then simply plug the global scale value in the bottom and adjust the other value of the math node to your liking. This ensure the gradient smoothness is consistent when changing the scale for the patern.
@blengine4 жыл бұрын
Ah very nice idea to automate that, thanks for the tip!
@pixelisator01384 жыл бұрын
@@blengine No problem! Also thank you for this great tutorial. Everything is clear and well explained, I like it.
@PrashanSubasinghe4 жыл бұрын
Chris!! it's good to hear from you! I am SO digging into this!
@blengine4 жыл бұрын
Hey Prashan! Good to be back =) Tons of 2.8/2.9 content coming this year. We spent the last 15 months studying 2.8 and recording for the new course, so it's going to be so freeing to publish that and move on. -Chris
@HarryMcKenzieTV2 жыл бұрын
im using blender 3.1 on windows 7 and unfortunately the bump map will produce pink. it works on windows 10 though i just tested it
@blengine2 жыл бұрын
That's really strange. Since it's all procedural I wouldn't expect a pink result because I've only seen that when an image texture is missing. If you want, you can send your blend file over to me at chris.cgmasters@gmail.com and I'll try to figure out what's going on.
@HarryMcKenzieTV2 жыл бұрын
@@blengine thank you for your time and help! actually i simplified the way to reproduce it. you only need a noise texture and feed the fac into a mixRGB node then into bump map. the bump map will produce pink. but this one only happens in blender 3.1 running on windows 7. the noise texture is the problem. i have a tutorial on installing blender 3.1 on windows 7 on my channel. but you don't have to if you have no time i will understand! thank you! :)
@straightpathnetworks16583 жыл бұрын
Can you make tutorials on how the nodes work. Math and few other nodes and how to use them for masking etc.
@blengine3 жыл бұрын
I'm actually currently working on an advanced procedural texturing course with another artist. Should be out in about 2 months. It'll include lots of explanations on how the nodes work and how they combine to make masks. If you're looking for info on how each node works, I would check out our course The Blender Encyclopedia - cgmasters.net/training-courses/the-blender-encyclopedia/
@max_nadolny4 жыл бұрын
Hi Chris. Thanks for the tutorial. Some notes from my side about the carbon material. Why roughness is so uniform along all the material? I think it'll be better to change roughness according to brushed pattern. This will make material more realistic and interesting. Also maybe to control somehow Bump distance depending on global scale value? It will be great if you could make a tutorial about creating Pentelian and Parian Marble, which is used widely in antient Greece and good for temples etc. Thanks.
@blengine4 жыл бұрын
I honestly just forgot about the roughness value, but feel free to adjust that to your liking to get even shinier and metallic carbon fiber. And yeah others have mentioned using a Math node set to divide in order to keep the distance consistent with the global scale, which is a great idea. That would be especially useful when organizing everything into a group node. I may take this tutorial further and do that, but the main focus here was the weave pattern. And marble's are always a good topic for procedural shaders, I'll look into those types too, and there will likely be some marble tutorials from me at some point, thanks for the suggestion! -Chris
@max_nadolny4 жыл бұрын
@@blengine It's a very good idea to create part 2 of this tutorial, fix all issues and add all possible features. As a good reference you could take a look at substance material which is called Carbon Fiber Twill Weave at source.substance3d.com/allassets?q=carbon. It has a lot of features, like anisotrophy, roughness variation and a lot of others. Waiting for part 2. Thanks.
@catafest4 жыл бұрын
You can link the value of scale with the bump node with a divide math function.
@blengine4 жыл бұрын
Thanks for that. Someone else mentioned it too and it's a good idea. I might create a follow-up to this tutorial where I create a node group with all the important customizable options, and I'll for sure be including the divide function to keep things consistent with scale. -Chris
@Drums7124 жыл бұрын
Yo! How you been bud? Great tut! Love it. Looking forward to the new stuff! Thank you!
@blengine4 жыл бұрын
Hey Jimmy! Glad you liked it =D I've been good, just looking forward to a mini vacation after getting this course out after 15 months of working on it nonstop 0_0. How've you been?
@Drums7124 жыл бұрын
@@blengine Chris! Good my friend, good! Man I am looking forward to what you are producing. I'm sure you are toast doing all of this. Hope you guys are well!
@blengine4 жыл бұрын
@@Drums712 I am totally toast, but it's all been worth it. I'm looking forward to getting this all out there =D
@5m4r274 жыл бұрын
nice! im going to use this alot
@jeremy-23154 жыл бұрын
Thats awesome! Such an easy tutorial to follow for such a complicated texture. However... it worked perfectly on a new plane I made but not on the already existing modeled piece I made.. it’s just plain black I really need help! Thank you!
@blengine4 жыл бұрын
Hey, glad you liked the tutorial! For your own object, did you make sure to UV Unwrap it? This shader requires UV coordinates to work correctly. -Chris
@jeremy-23154 жыл бұрын
CG Masters Wow amazing! I’m still a beginner and a creator like you answering my question like that is simply more than amazing! All my thanks to you for creating this magnificent texture. You’re very talented never stop what you’re doing , we need more creators like you .