Procedural Parallax Effect in Blender
42:09
3D Basics - What are Normals?
12:15
4 жыл бұрын
Blender Tutorial - Modeling Car Tires
39:46
Dust in the Wind - VFX in Blender
16:59
Drawing Car Blueprints Using Blender
13:54
Modeling Car Rims in Blender
44:16
7 жыл бұрын
Пікірлер
@xSoulEateer
@xSoulEateer 2 күн бұрын
8:32 How do you select certain vertices and move all the unselected vertices proportionally with the selected ones ?
@blengine
@blengine 13 сағат бұрын
You can use proportional vertex editing for that. To enable this, while in Edit Mode you can press the "O" key. You'll find a menu of options for this tool in the middle of the header of the 3D View as well.
@bhaveshsolanki3298
@bhaveshsolanki3298 6 күн бұрын
I love to buy this course but I want to know will I be able to follow it on i5 6th gen or ryzen 5 2600 good for this course? because right now I am on a tight budget. There is only two things I can do wait for the good gpu in my purchase range or buy it now and follow it later. If I choose the second option then the course will just remain in my inventory because of my daily work and maybe by the time I touch it the blender will change. What do you recommend? because I want to learn car modelling and make my dream car and many more cars and if possible, whatever I learn in this is transferable to making Spacecraft then it will be awesome. If I can make a living out of this I will teach my friends and others and somehow I can give it back to the community in the form of teaching it for free If I can.
@blengine
@blengine 6 күн бұрын
I've tested my techniques on lesser processors with great results, so building the models shouldn't cause any issues. I don't know what kind of GPU you have though, and this may have an impact on how well the viewport runs in Material Preview mode when we're building materials in the course, and how quickly the final results render.
@bhaveshsolanki3298
@bhaveshsolanki3298 6 күн бұрын
@@blengine I have gt 610 right now. Will it work? or if not then which GPU do you recommend?
@blengine
@blengine 5 күн бұрын
@@bhaveshsolanki3298 I don't know exactly how well all different hardware will perform, but check out this page on Blender requirements to see more about what kind of hardware you'll need for Blender in general - www.blender.org/download/requirements/ I believe your processors meet the minimum requirements. Your graphics card does not though. And you'll need at least 8gb of ram. For graphics cards, the website above lists some minimums, like for Windows and Nvidia cards - "GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers."...... For AMD cards - AMD: GCN 1st gen and newer." I've always used Nvidia cards so that's all I can speak for, but I've had nothing but reliable and good performance from them. You can use websites like gpu.userbenchmark.com to compare graphics cards and find the best one that you can afford on your budget. As years go by between computer builds and upgrades I forget everything about hardware and have to learn about it all over again. But the two sites that save my butt are userbenchmark.com, and pcpartpicker.com The benchmark site compares different computer hardware so you can find a good balance between performance and price. PC Part Picker lets you build computers piece by piece, and it checks for compatibility between all the parts, making it super easy to put together a new computer. Or you can input your existing parts, and swap something out to make sure new parts will be compatible.
@simongizaw4183
@simongizaw4183 Ай бұрын
WHY do you STOPPED MAKING VIDEO i like your tutorials
@blengine
@blengine 29 күн бұрын
I focus mainly on making large courses for a living, but I'm going to be changing things around soon to focus more on youtube videos, and I'll cross my fingers that it works out for me.
@safirorion2272
@safirorion2272 Ай бұрын
what if I don't have all those views of the vehicle.. it is not something on the market currently?
@blengine
@blengine Ай бұрын
If you don't have decent references then it's going to be a lot harder to make decent blueprints. But as long as you have a couple clear photos of the car (even if they're angled photos) you may be able to model straight from the photos using image modeling techniques, but these are not techniques I teach.
@DerekDumas
@DerekDumas Ай бұрын
This helped me out so much with masks. Although I didn't use Blender, I was able to figure out how to node it in Texture lab. Thanks man.
@TheOrderoftheSparrow
@TheOrderoftheSparrow Ай бұрын
I hope you received thousands of dollars for this tutorial. GREAT STUFF!!!! Thank you!!
@puckacostello1
@puckacostello1 Ай бұрын
Do you go into detail about how to texture and map the sidewall in your course? I have my sidewall vector created but having trouble getting it to look right on the tyre
@blengine
@blengine Ай бұрын
Hey, yeah in the course we UV unwrap the tire cleanly so we can apply a sidewall texture to it. I unwrap the tire so the UVs are perfectly straight, that way it's super easy to make a texture for. Creating the sidewall texture itself is not something I cover though, but only because it's just a little time consuming to cover for a texture that's mostly just text in different areas. Let me know if you have any other questions!
@FailureNaruto
@FailureNaruto Ай бұрын
is it ookay for beginners as well?
@blengine
@blengine Ай бұрын
I would definitely recommend being comfortable with Blender before going through this course, the techniques are pretty advanced. That being said, many beginners (even total beginners) have gone through the course with great results. Since the course is entirely step-by-step, narrated-realtime, with me saying the hot keys out loud most of the time plus a hotkey display at the bottom of the videos, and Q&A support through email, I'm confident you'll find the course worthwhile and get good results as well. Let me know if you have any other questions!
@aapje794613
@aapje794613 Ай бұрын
How do you save the material?
@blengine
@blengine Ай бұрын
To save the material you'll just need to save the blend file, then it will remain in the file as long as the material is assigned to at least one object. Remember that if a material is not assigned to any objects it may be erased if you close the file, even if the file was saved. If the material is not assigned to anything but you still want to save it in the file (like if you just want to have a material database in the file), then make sure to click on the shield icon next to the material's name. This will assign it to a "Fake User" so that Blender things the material is being used, that way Blender will not delete this material if the file is closed, as long as it was saved.
@LadyHolyKnight
@LadyHolyKnight Ай бұрын
@@blengine BTW do i need to worry about the clamp factor on the mix nodes? i'm in Blender 4.2 I see the clamped factors automatically as checked boxes. im also having trouble seeing the texture in the rendered view for some reason
@blengine
@blengine Ай бұрын
​@@LadyHolyKnight I don't really remember this texture that well at this point, but clamping would just take values beyond a 0-1 range and clamp them down to a 0-1 range, but I don't think there's anything in the texture that needs to be clamped. From what I remember we're mainly just dealing with black and white colors and factor outputs, which are all already within a 0-1 range, so it should make no difference if they're clamped or not. When in doubt though, just flip the clamp options on and off and take a look at the results, if the results change then clamping has an impact and you'll need to decide what the desired result should look like. As for not being able to see it in rendered mode, send your blend file over to me at [email protected] and I'll check it out.
@3DBlendMix
@3DBlendMix 2 ай бұрын
The best car designer using blender ever ; thanks for these professional stuff
@blengine
@blengine 2 ай бұрын
Thank you very much!
@МаксимПримочкин-р9э
@МаксимПримочкин-р9э 2 ай бұрын
Hi! I really want to buy this course, but I can't pay because the site doesn't accept payment by cards from Russia :(
@blengine
@blengine 2 ай бұрын
Hey, there may be other options, email me at [email protected] and we'll see if we can figure it out.
@waltbayless7709
@waltbayless7709 2 ай бұрын
Great stuff, Chris! And your course is fantastic!
@GuoNuoMinGGG
@GuoNuoMinGGG 3 ай бұрын
Your course is really valuable it also means that it's not easy to really get to know, but I like the challenge that you're giving me and he's taking me to a whole new level😄
@sirneko2
@sirneko2 3 ай бұрын
You could update this using Geometry nodes
@L1GHTZ0R
@L1GHTZ0R 4 ай бұрын
hey, is it possible to contact you in Discord?
@blengine
@blengine 4 ай бұрын
Hey, I'm not on Discord, but you can email me at [email protected].
@adegunloyerebecca2671
@adegunloyerebecca2671 4 ай бұрын
@blengine Could we schedule a professional discussion regarding your Udemy course? Specifically, I'd like to explore strategies for increasing your sales by attracting genuine and engaged students who provide positive 5-star reviews. Are you available for a brief call @YAGI TEAM W.W
@CheeryVibes-hf8jk
@CheeryVibes-hf8jk 4 ай бұрын
In 2024, still watching your awesome tutorials, thanks
@Mystarlite
@Mystarlite 4 ай бұрын
How much experience should one have before taking this course? Would this be too advanced for a beginner?
@blengine
@blengine 4 ай бұрын
I would only recommend this course if you're comfortable with the basics of Blender and you have some experience with subsurf modeling. That being said, the course is entirely step by step, narrated in realtime, and I'm always available through email if you need help, so many even complete beginners have taken the course with good results. Naturally the less experience you have the more of a challenge it will be, but should still be possible to get through if you take your time.
@ozielazkatsaqiif4674
@ozielazkatsaqiif4674 4 ай бұрын
How do you create the line
@Carlosnl16
@Carlosnl16 4 ай бұрын
I don't know if i should buy the corvette one, or this one. Any recommendations?
@blengine
@blengine 4 ай бұрын
The Corvette one is outdated compared to the new one, and it's actually been unpublished since releasing this one. So the new one is definitely the one to go with.
@jizhang2407
@jizhang2407 5 ай бұрын
Thank you very much! I learned tones of knowledge about blender in just 15 minutes (I speed up the video by 2x).
@BoldOnTheMove
@BoldOnTheMove 5 ай бұрын
This looks dope. Got a bit of a c4d and maya background, and been interested in blender, and wanting to step my hard surface game up. seems like a great course to jump into. Are you modeling a single car through? Through photo references or something? I'm curious if I'd be able to find reference images of a car, and follow along, but trying to do something different. And do you think the guide mesh technique would transfer to other software (c4d, maya)? This is my next course purchase for sure.
@blengine
@blengine 5 ай бұрын
Hey, yeah this course is the step-by-step production of a single car, from the first vertex to the final renders. For this course we use both blueprints and reference images to create the model. Many people do follow along using different cars and their own references. This presents different challenges obviously, but the course will definitely be useful as a guide to the whole process still. I also won't be as helpful with Q&A if you get stuck modeling a different car though. I don't know how well the guide mesh technique translates to other software. I've not heard anything definitive on this, but I'm assuming the capability is not there, or at least not there to the same extent. This workflow maxes out the quality of polygon modeling for hard surfaces far more than anything I've seen in 23 years, so it will definitely be worth learning Blender for.
@BoldOnTheMove
@BoldOnTheMove 5 ай бұрын
@@blengine tha ks I appreciate the response! Look forward to taking this.
@seragyugi2007
@seragyugi2007 5 ай бұрын
you can use bevel modidier with weighten normal will fix any bad shading
@blengine
@blengine 5 ай бұрын
While things like harden normals and weighted normals can fix shading in some circumstances, that won't have any positive effect in most boolean cutout situations unfortunately.
@sanjayrao9685
@sanjayrao9685 5 ай бұрын
Chris is a very talented tutor, i have taken his Jeep and Corvette courses and have learnt a lot, he give immense attentiion to details and he is a genius. Glad i found his tutorials. It has made me improve 1000 times more than what i was.
@blengine
@blengine 5 ай бұрын
Hey, thank you very much for that!
@josephvanwyk2088
@josephvanwyk2088 5 ай бұрын
wait... is this from Blender 2? wow this video is old.
@blengine
@blengine 5 ай бұрын
Yep, 5 years ago!
@sabmis2658
@sabmis2658 5 ай бұрын
Vertex normals makes no sense to me, they are just dots...
@blengine
@blengine 5 ай бұрын
True, a 1-dimensional point has no direction so it wouldn't have a normal, but in Blender they're not just 1d points, they can also be used to store other information. Like in this case, you can look at it like the vertex not having its own direction, but rather it's representing the directions of the surrounding faces and edges.
@DontFenceMeInO7o7
@DontFenceMeInO7o7 5 ай бұрын
Thank you very much!
@TheFalseDragon
@TheFalseDragon 5 ай бұрын
i want only my string to move but it dosent work
@blengine
@blengine 5 ай бұрын
Hey, this tutorial is quite old and I'm out of touch with rigging so I won't be able to help you much on this, sorry about that. I do plan on getting back into rigging soon and redoing this tutorial with the latest Blender, hopefully this year.
@PSYCH0S0CIAL5
@PSYCH0S0CIAL5 5 ай бұрын
Did this method change in 2023 version of the course?
@blengine
@blengine 5 ай бұрын
I think it's generally the same except some minor details. Like at 26:40 when I center things, I do this differently in the new course, and also the new course uses the newer Weld modifier to connect everything after wrapping it around.
@ronaldhulsmeyer1052
@ronaldhulsmeyer1052 5 ай бұрын
Thank you. Very clear descriptions. I would be interested in purchasing your course but I need to know if your course is updated to the 4.1 version seeing as how you are using 2.8 on the purchase page. That's where I ran into trouble with my last course. 4.1 works a whole lot differently than what they were teaching me on and that caused nothing but problems. Please let me know. Thanks again
@blengine
@blengine 5 ай бұрын
Unfortunately this is the nature of Blender these days. There's a ton of tutorials, and only a handful are 100% compatible with the latest Blender version at any given time. The Blender Encyclopedia is no longer being updated because the funding just isn't there to keep up with that course, and at this point an update would basically mean an entirely new course. There is a lot of information in that course that's compatible with the latest Blender, but there will be many incompatible parts along the way, so I wouldn't recommend that course if you're looking for something more straightforward to follow, sorry about that. I would love to redo this course, making it even bigger as well, but with the way Blender is updated and tutorials are outdated, including by irrational changes to tool names and UI shuffling, I no longer think I'll be making another course like this.
@ronaldhulsmeyer1052
@ronaldhulsmeyer1052 5 ай бұрын
@@blengine Okay, thank you. Sorry to hear that. I'm fairly new to this and it's just frustrating searching through a million videos to find a simple 2 click solution to a problem. I'd be willing to pay someone with knowledge just to be able to ask them questions when running into snags without having to search through their vast array of courses to find what I missed or ask a Blender community that doesn't really help either. I'm still struggling with simple, basics that I can't find answers to. Again, I'd pay someone just to point me in the right direction when I'm stuck. You give great, detailed advice. Sorry you won't be making more courses. Thanks for the reply, friend. Ron
@blengine
@blengine 5 ай бұрын
@@ronaldhulsmeyer1052 I'll definitely be making more courses, just not one that's like the Encyclopedia course, though I may release tutorials similar to that on KZbin. If you're looking for some personal training, I unfortunately don't really know where to look. You could try posting in the forums at blenderartists.org though, and hopefully you can find some help.
@sapphirenawaf
@sapphirenawaf 5 ай бұрын
Yo jugaba esto en un disco pirata en 2012 😭❤
@blengine
@blengine 5 ай бұрын
lol it was free
@udwarde
@udwarde 5 ай бұрын
I didn't know i needed to select the corner vertex for grid fill to work perfectly. thanks Man you're amazing!!
@PoMkAc27
@PoMkAc27 5 ай бұрын
Hi. In Blender 4.1 with it Shade smooth by angle it doesn’t work. In Blender 4.0 everything is OK. How to fix shading issues after Shade smooth (main object) in Blender 4.1?
@blengine
@blengine 5 ай бұрын
Yeah no one's happy with the changes to Autosmooth/Shade Smooth by Angle. You should be able to use the Shade Smooth by Angle modifier for this tutorial, I THINK, but I'd never recommend using the Right Click > Shade Smooth by Angle option anymore. This option is destructive and will physically mark edges as sharp. It is also not compatible with modifiers and won't take them into account. So for the time being, adding the modifier to the end of your stack is the best option, but this doesn't work with everything either. For example, it does not work with the Bevel modifier's Harden Normals option. It's all a bit of mess right now, and we're all hoping the devs heard the complaints and fix this for 4.2.
@PoMkAc27
@PoMkAc27 5 ай бұрын
@@blengine oh, thank you for a quick response. I never heard about this, it’s a pity ((
@blengine
@blengine 5 ай бұрын
@@PoMkAc27 Oh, yeah Autosmooth is now Shade Smooth by Angle, and they changed the way it works so that its compatible with Geometry Nodes. Hopefully they bring the old functionality back, it was so simple, we'll see what happens.
@PoMkAc27
@PoMkAc27 5 ай бұрын
@@blengine I hope so
@cemveli5104
@cemveli5104 6 ай бұрын
discount code for UDEMY ??
@SqualidsargeStudios
@SqualidsargeStudios 6 ай бұрын
Can you now remake this, but with less explanation filler and just the substance.
@Bassalicious
@Bassalicious 6 ай бұрын
Explanation isn't filler. Just 2x and mute the video if you only want to play copy cat. Why should they remake the video for that? Be thankful for the free education. The gull on some people.
@damienlemongolien5303
@damienlemongolien5303 4 ай бұрын
@@Bassalicious IKR that's crazy dude is lazy to sit through a free 40 minute masterclass on advanced shading. Keep it up CG Masters your channel is a gem.
@jamesrowsell9346
@jamesrowsell9346 Ай бұрын
can you remake your brain, but with less filler and just substance? Nope, no that can't be done.
@jmzhh9483
@jmzhh9483 6 ай бұрын
Been looking for days for this video thanks should do an up dated version
@mozaic
@mozaic 6 ай бұрын
This tutorial was very impressive and easy to follow. I love how you shared your thought process and logic behind every value and how it can affect the material, really helpful for learning how to make shaders on your own. Thank you
@blengine
@blengine 6 ай бұрын
Thank you and glad you liked it so much!
@Pepy_93
@Pepy_93 7 ай бұрын
Hi! I would really love to follow your course but I’m afraid it might be too “advanced”.. can I still do it even if I have no previous experience with Blender? Do you recommend some other course to start with before doing this? Thank you so much! ❤️🙏
@blengine
@blengine 7 ай бұрын
Hey, this course is fully step by step and narrated realtime, and many beginners have had great results following along, but yes it's still really advanced and I would not actually recommend this for beginners. I do have a beginner's course here though - cgmasters.com/blender-for-complete-and-total-beginners/ This will help get you up to speed and ready for something more complex. Full disclosure though, I do plan on redoing this beginner's course and releasing it on youtube for free in a couple months. It's on Udemy currently so it's still cheap, but just letting you know this will (likely) be free soonish too.
@GaelFonvieille-eb4cq
@GaelFonvieille-eb4cq 7 ай бұрын
Thanks a lot 👍. I had only a problem putting this shader on my piece, i couldn't see it properly. So i had to go to menu "UV" and select "Cube projection" and all is fine now.
@hummuschan6097
@hummuschan6097 7 ай бұрын
God bless u the best tutorial i found it helps me so much <3
@hummuschan6097
@hummuschan6097 7 ай бұрын
this is the only video that helps me to understand what i needed
@squishy6592
@squishy6592 7 ай бұрын
im trying to follow your tutuorial and got stuck on one of the first steps, the bow will pull back witht he animation set and everything but after deforming the arrow with it, the arrow wont pull back with it. any idea what i could of done wrong?
@blengine
@blengine 7 ай бұрын
Hey, send the .blend file over to me at [email protected] and I'll check it out.
@EnfvntTerrible
@EnfvntTerrible 7 ай бұрын
i know this is an old video but thank you so much for making these, the way you explain things and how they work after is so helpful and actually develops an understanding of the process a lot more than those videos that just tell you what to do.
@blengine
@blengine 7 ай бұрын
Thank you for the compliments! Glad you liked it. I'm trying to get some newer stuff on here, but tons of distractions right now, hopefully soon though.
@asdius
@asdius 8 ай бұрын
Hello, thanks for this video is amazing, but i have one question. I have a shader that is made whit mapping and texture coordinate in almost every image texture vector input, becouse i animate the position vector so it appear to move. I am traying to mix this parallax effect in my shader but i cant do it. If you have the answer i will be greatfull. Have a nice day
@blengine
@blengine 7 ай бұрын
I don't have the answer to this one, sorry about that. My knowledge of this particular shader is pretty limited, especially since I haven't worked with it in a while.
@gauravnegi6857
@gauravnegi6857 8 ай бұрын
this video pushed me to buy the course, and so far it's quite amazing.
@blengine
@blengine 8 ай бұрын
Thank you I'm glad you like it! The course is getting quite old at this point, but I still think there's a lot of worthwhile stuff in there.
@gauravnegi6857
@gauravnegi6857 8 ай бұрын
​@@blenginethat's no problem honestly. I came here cause I reached the normal video In that course too after watching it on youtube.😅 The course was designed quite a lot the way I like a course to be. I can see some stuff being old, but I am still learning a lot. Thanks a lot for making it, when you reach projects and you have an idea of what tools does what it makes it a lot more engaging.
@razern420
@razern420 8 ай бұрын
I've tried applying on mclaren hood , the texture didnt come out as i wish it for
@blengine
@blengine 8 ай бұрын
Is your hood unwrapped cleanly? This texture uses UV coordinates so your objects will need to be unwrapped as good as possible to get the best results.
@maboya
@maboya 8 ай бұрын
the blueprints are not in the file... how do I find them?
@blengine
@blengine 8 ай бұрын
This is using a much older Blender version that handles background images differently. The blueprints are packed into the .blend file still though, there's just no backgrounds being displayed if you open the blend in newer versions. What you can do is go to File > External Data > Unpack Resources. Ignore the fact that this option may be grayed out, you can still select it. This will unpack the blueprints to a folder. Now you can add in a new background image object and select the blueprints from that folder.
@maboya
@maboya 8 ай бұрын
@@blengine wow thanks a lot, I did notice the version issue, but did not think it would be a great deal in terms of showing reference images.
@maboya
@maboya 8 ай бұрын
Well I did unpack the resources, but the blueprint files did not show in the folder, as if they were never packed... only the car image and the tire treads image appeared@@blengine
@blengine
@blengine 8 ай бұрын
@@maboya I opened up the blend file in 4.0, went to File > External Data > Unpack Resources. Then I chose "Write Files to Current Directory". If you didn't try that option while unpacking, give that a shot and let me know what happens. I just tested it again in 4.0 and it unpacked the blueprints for me. Alternatively, you can find the images in the Image Editor window, just use the Browse button in that editor to look through all the images, and you'll see the blueprints there. The blueprints do not have Fake Users though, so if you perhaps saved this blend file and re-opened it then the blueprints might be gone from the file. If this is the case, then you can just redownload the zip file and try again. Let me know how it goes.