!!For people who don't know how to install the addon!! (it still works for blender 3.6) Download the addon and then when unpacking the .zip file, point the location to be the blender addon folder. Then when opening blender go to Edit>preferences>addons>install. Then you should be able to find your unpacked script, where you just select it. Then tick the addon, and then it should appear at the very bottom of your Data propeties (the triangle with 3 dots) Hope this helps :)
@pilotdawn1661 Жыл бұрын
Excellent demo and lesson. Also EXTREMELY helpful leaving in the missteps or problems - VERY helpful and Great Thanks.
@Hollowpixel Жыл бұрын
You're very welcome!
@NicolasRouelle11 ай бұрын
Very cool system for non linear eye blinks shapekeys, thanks to take time to explain your process. I tried for a squid eye to use shrink wrap to force the shape key of the circular eyelid to follow the sphere surface of the eye ball
@lfgarrocho2 жыл бұрын
That's a great solution. As I'm very bad at editing drivers I came up with another one that worked very well for me, and that is dividing the shape key of the blink in moments. First I drop the uper lid and make a shape key at that point. Then I make a new shape key from mix, and finish the blink after that point. That usually makes everything work out just fine.
@user-jw1nd1uf8w Жыл бұрын
Thank you so much, I've been searching for this process to no luck. You made it really clear and easy to follow, thank you for your help.
@aquazolt139 ай бұрын
2yrs old > still informative :) thanks!
@binyaminbass2 жыл бұрын
Wow! Very useful. I didn't even know this was possible, but I wanted it for some time. Thank you!
@loredragonwrites76732 жыл бұрын
This was exactly what I needed! Thank you so much for this
@pxy-gnomes97812 жыл бұрын
¡¡This is incredible!! Great tutorial and Addon. This feature has been completely missing in Blender (from my small understanding, as I'm trying to learn facial rigging). It is a life-saver, and there are few months already I have been looking for a better solution for "In-Between/Breakdown" Shape Keys... Because I have a 2D Traditional Animation background, it's just a very basic and organic thing to be able to _breakdown_ any linearity in animation; however, when it comes to Shape Keys in Blender, this simple trick (at least when it comes to Animation Drawing) seems to very insanely difficult or even hardly feasible -absurdly frustrating that is. From that same perspective, of course ideally, the best thing would still be to be able (¿one day perhaps?) to simply insert new breakdown/inbetween (manually mesh-edited) Shape Key(s) between, for example, a "Basis" and a "Key 1" Shape Keys; so that it would make it A->A¹->B instead of just A->B. Yet, what you've managed to further develop here, seems to be extremely more effective and technically friendlier than everything else -not very satysfying solutions at all- out there in Blender currently I guess. In my case, I understand I'll have to split my original eyelids Shape Key (making one for the upper eyelid and one for the bottom eyelid) in order to get the best use of the "XYZ analysis" tool (I'll make 2 XYZ analysis, one for each Shape Key: the top and the bottom and shape their drivers' curves accordingly). But this small retake already seems waaay better than what I've achieved before -until I've discovered your tutorial. In the previous solution, had to make 3 whole different "Animations" (as Shape Keys) for the eyelids blink system... so to make the eyelids follow a (bit more non-linearly) the curve of the eye surface, each animation focusing on a particular eyelids "pose" or "key-frame", and as the first animation Shape Key wasn't any more necessary, it was followed by the next, which then was dismissed as well, giving place to last one -my graph looked like a sawtooth roof. This was pretty difficult to work with, very non-intuitive, and it was somehow a "half-blind" approach (relying on 'luck', because I couldn't manipulate the mesh animation from the Drivers after they were made... only through the Bone itself, which required me to drop everything and go back to Pose Mode and literally "guess" the timings visually from 0.0 to 1.0). I'm totally switching from such and older solution to the new one you're proposing, because it was literally crushing me artistically; furthermore, it didn't allow me to clear (until now) all the interpenetrations, so annoying it was to work with. So, thank again an so much for this great achievement and tutorial; you and the fellow of the original code certainly deserve the best for this crucial development. Lots of Blender artists out there have been struggling, since years it seems, from the lacking of good features on this particular issue. You've gained an enthousiastic follower. ¡Cheer!
@Hollowpixel2 жыл бұрын
Thatss so nice of you. :) really glad it helped.
@SpartanFlashSentry19 күн бұрын
Thank you for the tutorial, Hollowpixel! I was wondering if you had an updated version of this plugin? It doesn't seem to work with Blender 4.1. Thanks!
@mnaranimationstudio2 жыл бұрын
Love u ,u made my biggest and last learning point in blender thanks
@pallogvinov1706 Жыл бұрын
Awesome! Thank you very much.
@dikieming3987Ай бұрын
How do I create a mirror shape key topology ?
@endk442 жыл бұрын
Very great tutorial Thanks
@Valder95 Жыл бұрын
Thank you very much, this helped.
@goldendeadlysniper5790 Жыл бұрын
Thank u so much but one problem, how do I combine the X Y Z Drivers back into 1 key?
@arthura.8836 Жыл бұрын
Did you solve this?
@goldendeadlysniper5790 Жыл бұрын
@@arthura.8836 nope
@michaelbendavid7773 ай бұрын
@@arthura.8836 enable all the 3 shape keys (x, y, z) at 1.000 then do a new shape from mix...
@杨小威 Жыл бұрын
Quite talented!!!
@arthura.8836 Жыл бұрын
Ive been trying to add those 4 keys (basis/Key1/X/Y/Z) into a driver, but no success.. any tips on how to?
@njnjhjh89182 жыл бұрын
Would be helpful to see a side-by-side comparison
@vanhunghoang58332 жыл бұрын
help me, why when i rotate 1/2 sphere from 0-1 my object is deformed but not fixed during rotation?
@Mortom83 Жыл бұрын
How to enable it on list of addon - i'm trying to install but nothing happens when i try to install .py file or zip :(
@storeboughtrocketgames2560 Жыл бұрын
Unfortunately this didn't really work for me in Blender 3.2.1. I had the same droopy eye issue someone else had, and the x, y, and z axis scaling were behaving kind of wonky. I ended up just creating a second shape key for the Y axis and moving it manually throughout the eye blink, which worked about the same.
@devWeidz2 жыл бұрын
Once done, is there any way to separately drive shapekeys xyz on vertex groups (Left/Right/Bottom/Top eyelids) ?
@Hollowpixel2 жыл бұрын
If you open the shapekey panel there is an option to add a vertex group to any shapekey, its just below the range min/maxsliders
@EDcase12 жыл бұрын
Brilliant thanks 👍
@jasiani25986 ай бұрын
How do you make this work in Unreal? I saw you respond to another comment, saying that you got it to work in Unreal and I would really appreciate the information!
@satya7568 Жыл бұрын
How to download this addon
@Hollowpixel Жыл бұрын
links in the description but here it is again github.com/Hollowpixels/blenderaddons/tree/main
@eSmil3y2 жыл бұрын
Hi, great tutorial so far! What I don't get though is, how do you get keyframes of the shapekeys. They won't appear in my timeline/curve editor as they do in your case as soon you paste your driver?
@Hollowpixel2 жыл бұрын
Not sure i follow you, but the key frames are in the drivers curve editor… not in the time line in the drivers n panel on (i think) the first tab is an option to add keys.
@crazypixelscp955 Жыл бұрын
guys i installed the addon and i cant find it ... can you help me?
@Mortom83 Жыл бұрын
Do You find solution? i'm trying to instal and nothing happens... i copied file manually.. still nothing happens. Trying in several blender versions... still can't make it work. :(
@sukhrobmirzodavlatov2385 Жыл бұрын
Maybe I'm late but check Object Data Properties you should find there Hollowpixel Shapekey Operators menu
@Mortom83 Жыл бұрын
@@sukhrobmirzodavlatov2385 After clicking install, the addon itself did not appear in the list to activate addons, and I do not see any additional panel in the "Object Data Properties" :(
@crazypixelscp955 Жыл бұрын
@@Mortom83 the zip folder contains 2 files ( first file called hollowpixel shape key and the other one called read me ) just extract the zip folder then delete the read me file and install the hollow pixel file from edit preferences addon after extracting the folder .
@tokinimo542 жыл бұрын
may i ask, is this function transfers well to unreal too?
@Hollowpixel2 жыл бұрын
yes it works in unreal just fine :)
@MaciejStepniewski6 ай бұрын
@@Hollowpixel hey, I'm trying to move this into Unreal, like apply the remapping to an original blendshape, could elaborate on how you made it work?
@needlessToo Жыл бұрын
I think the addon is not working with the new versions anymore.
@sukhrobmirzodavlatov2385 Жыл бұрын
I installed this addon on 3.4.0. It works
@Hollowpixel Жыл бұрын
Yeah Some things gone awry there. I'll try to take a look asap
@Valder95 Жыл бұрын
Worked in blender 3.5
@bobevans5730 Жыл бұрын
Is anyone else having trouble installing addon? Preferences>Addons>install>Select the zipped file. Then nothing happens, if anyone could help that would be great.
@bobevans5730 Жыл бұрын
Never mind I figured it out
@Mortom83 Жыл бұрын
@@bobevans5730 How you make it work? I'm can not see on list of the addons to activate it :(
@JaXuun2 жыл бұрын
blender has no inbetween blendshapes (in 2022) ? lol ? they should stop pushing the animation tools further and further back on the roadmap.
@Tinfoil.Hatter Жыл бұрын
Thanks British Dude
@unknownpeople461311 ай бұрын
Me: looking for it month ago KZbin: reCommeNd
@ea-g40562 жыл бұрын
Doesn’t work for me 😭 the eyelid just kronenbergs down to the ankles…..
@Hollowpixel2 жыл бұрын
sorry to hear that, I'd be happy to take a look at your file so i can help you trouble shoot.
@johnrodriguez53192 жыл бұрын
Don't know if you ever found the solution to the issue, but I looked at the Blender log since I had the same issue and realized that it was due to my base key being called Basic. And the script was looking for Basis. Once I changed it from Basic to Basis it worked fine. Not sure if that had to do with me using thee diffeomorphic importer which created the shapekeys.