Ishgard Housing isn't just exciting because it's Ishgard, it's basically the conclusion of FFXIV's own version of the AQ Gate opening. People got together to rebuild and restore Ishgard. And guess what? The Firmament is now still a part of the game where people go and can STILL do.
@samniel2 жыл бұрын
While I'll miss the actual experience of rebuilding the Firmament, the Fete system they replaced the Special Fate with is still pretty good, and can help players get rewards if they missed the Restoration initially. Good way to keep "old" content relevant.
@ninjafoxgamesgeekery2 жыл бұрын
Of course they do, we gotta get our plethora of music, minions, mounts, and that /lean emote!
@miriamweller8122 жыл бұрын
FF14 housing sucks, because there are not even enough plots for a quarter of the players and Square abuses it to force you to give them money to keep your house, even if there is no worthwhile content to play for monthes up to a full year.
@nasch33912 жыл бұрын
@@miriamweller812 yes because the housing isnt instance unlike most other game which is take more space in the server, 14 has instance too tho like apartment and private chamber.
@BraveShowBoys2 жыл бұрын
@@miriamweller812 Thats kinda because housing was meant for free companys/guilds. They didnt expect individuals to go around buying them
@maxwell43222 жыл бұрын
Blizzard won't even listen to their most loyal fans and players, let alone to competition. They still believe they are above it all.
@Goujiki2 жыл бұрын
They are. WoW players are mazed for life, and Blizzard knows it. Doesnt matter how bad the game gets, WoW players will buy the next expac, pay subs, buy tokens.
@mgaming72 жыл бұрын
@@Goujiki spot on. wow players won't let their sub stop even if there's nothing to do.
@petriew20182 жыл бұрын
Microsoft might in WoW keep hemorrhaging players.... they didn't buy Activision just for all of it's IP's to be kept afloat purely by Candy Crush...
@Sundrop-Dancer2 жыл бұрын
@@mgaming7 Bbu..but... if I stop my 6 months sub I won't get the free mount! 🥵 (Being sarcastic. Mostly...)
@its_deer2 жыл бұрын
One of the biggest advantages of FFXIV still has to be the way they handle alt jobs, you can play everything on a single character and that means you can unlock things ONCE and have them unlocked for the rest of that characters playthrough. It honestly gets rid of so many annoying situations WoW has where you have to keep track of what character has what unlocked and having to repeat the same content over and over. Furthermore it helps sell that feeling that your are playing as your chosen character that much more imo. Implementing this system in WoW with the same sort of elegance would be absolutely a massive undertaking, and I think it will never happen due to it just being different for so very long but it is the superior way of handling things. But having one time unlocks being shared across characters would be a step in the right direction I think.
@Boyzby2 жыл бұрын
I've spent the last 3 or so days leveling my crafters, I randomly got a bug to do it and I forgot the Studium quests even existed. I can't imagine if it was like WoW where I can only do one of those quests, plus a gathering, and have to level a character through all of the story just to do one of the others, or just play another job in a raid. That would drive me insane with how much there is to do in the game.
@torashiki56462 жыл бұрын
@Urazz That is not a real solution. Sure for the people with 12 years playing and all classes leveled at decent levels. But for new players? It could not fix anything. Just let people class change, at least within their own racial class pool. Remove racial passives while you are at it too, as they do nothing but cause Blizz to see more potential monetization from hardcore raiders.
@torashiki56462 жыл бұрын
@@Boyzby Thats because they want you to spend 30 dollars on a level boost instead. Not to play the story that doesnt exist.
@Mir_Teiwaz2 жыл бұрын
@@Boyzby In WoW, getting to max level, even at a casual pace, takes like a week or two at most (unless the level squish made it take longer, idk). You also don't need to level your professions to make current expansion stuff. Each expansion is its own thing. It wouldn't be anywhere near as bad as deciding to level an alt in FFXIV. @deer - This would require Blizzard to allow all races to be all classes, which they did loosen up a little bit on back in cataclysm, but you still can't play everything as a single race.
@DarkScreamGames2 жыл бұрын
alt jobs kill it for me - big reason why i don't play - if I wanted to play a character who could just do everything i'd play skyrim
@faultypremise2 жыл бұрын
Stop making players have to purchase novels outside the game to be able to understand the narrative going on in game. The game should stand on its own as a story without people needing to buy books in order to 'get it'. Supplement lore books and explorations of things that aren't the main path of the game/expac are fine, but making players buy books just to understand the main arc is an obvious cash grab.
@Escorducarla2 жыл бұрын
I have been saying this for years! We already pay to play the game. Everything we need to understand what's going on should be in the product we're shelling out for. If you don't have time to make character motivations and provoking actions obvious in-game, you're wasting your writing time. If you want to write a novelization of in-game events, great. But it shouldn't include things I can't easily be exposed to when I play. That's cheap and lazy.
@faultypremise2 жыл бұрын
@@Escorducarla Take FFXIV for example. 95% of lore is *in the game*. The other 5% is in couple volumes of an Encyclopedia that's entirely optional to purchase and contains largely obscure lore or things already stated in game (merely elaborated a bit in the encyclopedia). You don't have to buy a book in order to understand Emet Selch's motivations ffs.
@Escorducarla2 жыл бұрын
@@faultypremise Exactly. They don't even need to do crazy amounts of deep story or hours of cutscenes. Just write a good story that does your characters justice. I don't like coming to the end of a story and thinking, "I don't care about this in the slightest." It makes me sad. It feels like they don't care, and after a fashion, that makes me feel like I've been mocked for caring.
@nitewarden2 жыл бұрын
I agree. I always felt like it was lazy to tell the story of your game world outside of the game. All the main plotlines should have been accessible to experience within the gameplay. I suppose it's rather telling how the WoW team has felt since the beginning about storytelling overall. It's always been an afterthought.
@crimsonwizahd23582 жыл бұрын
Hell, I can give an example outside of FF14 even: Guild Wars 2. All of the important story telling is done within the game, told either during the leveling process, in the main storylines of each expansion, or in the Living World seasons (essentially patch content between expansions that adds more story, lore, entire zones, new gearing options, etc.) Yes, there's lore books, and even an entire MMO with a whole lotta story prior to GW2, aka Guild Wars 1 and it's expansions, but the big difference is YOU DON'T HAVE TO PURCHASE ANY OF THAT TO UNDERSTAND THE STORY OF GW2.
@Cassapphic2 жыл бұрын
I would mention that ultimates are a very tiny gain in player power, the weapon you get is the same stats as the savage weapon, but it has 3 materia slots instead of 2. But that difference is so minimal it doesn't really matter and the main goal is just to enjoy the 16-18 minute long gauntlet of a challenge and get a shiny weapon and cool title from doing so.
@tommenno2 жыл бұрын
Yup. it's a brag that you can wear. and that's all the top-end _should_ be. imagine how much better the ilevel progression would have been without boosting it an extra go and a half.
@fizzlewick2 жыл бұрын
Almost as if it feels more fun to engage content because you want instead of because you need to
@petriew20182 жыл бұрын
@@tommenno it also keeps the distance between the top players and the average players small enough that it doesn't generate the kind of elitism that turns so many people off from high level raiding in WoW
@tommenno2 жыл бұрын
@@petriew2018 Raiding in wow is ALSO a shit show unless you never _stop_ raiding too. Since there's no real reason to run older raids after everyone in the static is geared out, a returning player has to pay/beg for boosting runs to get their gear up enough to not be a lead weight during the content from lack of stats. My SO And I missed the troll raid in BFA and just.. stopped really raiding because trying to play catch up was just mindlessly not fun.
@kiretan85992 жыл бұрын
When i do ultimates, all i think about is the glamour XD i cant wait to challenge dragonsong.
@Ceredron2 жыл бұрын
What's incredible is that it's painfully clear that the WoW community doesn't even need much, they just need a genuine attempt to improve general QoL and a reduction in the forced engagement mechanisms that make so many of them feel like they're working a second job between raiding. That's exactly what FF14 learned by its second expansion - they cut out a ton of the meaningless bullshit and rewarded players appropriately for playing things besides raids (flying, craftable gear sets being viable for raid, huge expansion of housing, glamor, social tools). I imagine if WoW would just suck it up and try similar improvements that they'd re-earn the trust of a huge number of players, but they can't even do that lmao. Tear it down, Blizz, and start over.
@erockbaby30002 жыл бұрын
This! I don’t play Wow but listening to people and some of the valid criticisms one major thing they could do is to make the game more accessible. As in stop making it where players have to stop playing the content they want and making it where they have to play on the game’s schedule. Instead of making it where players are instantly shuffled to the next expansion let players keep access to older content. It would probably help with community toxicity too. Players would be less hostile to each other for not having perfection if they didn’t have to worry about their time/chances to finish an encounter being wasted cause somebody in their group didn’t understand the mechanics or wasn’t in the best gear/class set up, etc.
@Goujiki2 жыл бұрын
WoW players will be kissing Blizzards ass till the end of time. WoW devs dont need to do shit, they have lifetime subs and they know it. The game could literally become rotting garbage, and WoW players will praise it and sub and pay.
@Shiirow2 жыл бұрын
@Urazz sadly they are right, the ones left subbing will sub regardless, Blizz doesnt need to change for them, they will sub until the servers are shut off. They have no incentive to change.
@Goujiki2 жыл бұрын
@Urazz nah there are many that quit who will come back. I've witnessed it first hand. There's many that just constantly talk shit about WoW but they cant actually escape the 2 year cycle of buying the next expansion. Remember: Shadowlands sold incredibly well.
@thelona1082 жыл бұрын
@@Goujiki Exactly, I'm one of those players that comes back for every expansion, but for the last few its been to play for 2 or 3 weeks, hit the new cap, see the new zones and then quit and not look back. due to all the garbage that been mentioned. and there are dozens of us, dozens I say!(actually alot more) Blizz implementing things like this could be the difference between me coming back for the next expansion just to play for a couple weeks and quitting again, and me actually sticking around. All these little social things, flavor things, and ease of entrance into endgame are the reasons i stick around in XIV even after I've hit cap and completed all the "content". There's a running joke in XIV, that it's one of the most fun games to log in and do nothing. and all that extra stuff is exactly why.
@Pravaification2 жыл бұрын
It is sad to think that Blizzard originally designed WoW by studying other MMOs and learning from those games' mistakes. Today, Blizzard ignores their competitors and creates a bunch of junk nobody wants. Meanwhile, FFXIV learned from WoW's mistakes and created a far superior MMO as a result. History may not repeat, but it certainly echoes in interesting ways...
@GamestMesa2 жыл бұрын
ff looked at what players liked and disliked and adjusted their game design around that. players didn't like doing adds every run? just make it a one time solo instance instead, blizzards criteria for development was keep players playing and their solution was keep them busy
@user-fv7jd4xj5n2 жыл бұрын
I wouldnt say far superior (in the engine level the wow engine is way more fluid for combat), but yeah its a game where youre not forced to do anything. Also, wow dungeons are way better, ff14 dungeons are linear and are just story driven stuff, not really fun to do tbh. But ff14 wins because it has gold saucer.
@oliverurbanik96472 жыл бұрын
@@user-fv7jd4xj5n Öhm.. when has blizzard stopped to do linear dungeons, mate? :D .. Every Dungeons is running from Boss to Boss.. thats universal in every MMO.. but WoW Dungeons have the audacitiy to kill you with TONS of trash..
@jesperjohansson98572 жыл бұрын
Far superior? Lol where? Pve and pvp endgame in FF are both super boring. Dungeons? 3 at Max lvl all super super easy with 0 challenge. I quit EW after 3 weeks to return to wow, having alot more fun in wow than FF
@tacticianAlexandra2 жыл бұрын
Yeah blizzard back in the day, show you could copy something and do it well. You just had to be very careful about it and make sure to do your research/homework. It wasn't a lazy copy paste, but something done with effort and passion. Now adays their story telling, going by what happen with the jailer at the end. Is oh hey this is a poor man's Shonen. Oh no greater threat on the way. Which depending on who you believe, they might of been poorly copy and pasting some designs from ff14. Of course even bushing all that to the side. Yeah blizzard is just going with the design of keep people playing and throwing a store in front of them. So they will be tempted to buy and spend. They seem to be treating you more like a payer rather than a player. Which would make sense from their design habits of wanting you to keep playing and keep you busy, so you will be more tempted to buy stuff from the store. For just throwing stuff at a player to keep them busy and playing your game by forcing them to do it, rather than hey it's here if you want to do it. Does make it seem like they want to turn the game into your secondary job, rather than let the game be a game.
@TheUrbanIllusion2 жыл бұрын
Agreed. "Get on our level .. flick a camera on," and talk to us! Blizz community engagement has been abysmal. Just break the PR bs and engage.
@silversflow44692 жыл бұрын
Meanwhile the majority of current wow players: FF ANDY MALDING LMAO FF ANDIES KEKW WEEBS KEKW FF TRASH FF>WOW COPIUM
@Escorducarla2 жыл бұрын
Just...not Ion. He's gotten kinda punchable.
@miriamweller8122 жыл бұрын
FF14 devs got ZERO communication to the community. They only got their marketing events, that's it. They never listen. Us players from the start know this all to well. You guys fall for bs lies from streamers who barely play the game at all.
@silversflow44692 жыл бұрын
@@miriamweller812 Yeah that’s exactly what WOW devs are KEKW
@anti-macro2 жыл бұрын
I honestly believe that the main thing that elevates FFXIV is that its devs know exactly what game they want to make. They have a clear idea of what FFXIV is, what makes it good and what they want it to be going forward. So many other MMOs just seem...confused of where they want to go, of what playerbase they want to appeal to. At the end of the day, FFXIV knows what it's about and focuses on that. Does WoW really know what WoW is about anymore?
@jpnmystic52082 жыл бұрын
It because the devs play their own game
@smward872 жыл бұрын
The other big thing: XIV isn't afraid to let it's players stop playing. Yoshi-P has said it time and time again that if the current content isn't holding your interest, then go play something else. XIV will be there waiting for you when you get back and you will have missed out on nothing because there are always multiple ways to gear up and play so there is no FOMO. Seasonal and promotional events are basically the only things that you can ever truly miss out on in XIV, and even then, 9 times out of 10 they get added to the mogstation at a later date so you can just buy them.
@anggasurbakti82692 жыл бұрын
From what I heard this ion and danuser is not in original team that make wow compare to yoshi-p. So that's why those 2 don't know what to do
@iraqiwalker14362 жыл бұрын
@@anggasurbakti8269 Danuser is a complete idiot when it comes writing the lore. His work so far is indefensible. Ion on the other hand is an encounter designer, a really good one. He's just in a role he can't do well. He should not be directing anything. His strength is encounter design, and that's what he should be doing.
@thesunthrone2 жыл бұрын
@@smward87 To add on this - FFXIV is built in such a way that the game indeed is there where you left it. The scaled content means the fights will always feel roughly the same no matter how much the game changes, and it doesn't matter how much time has passed since you last played - you can jump right back in where you left off and continue without feeling anything is off. In WoW? Whatever you were doing is irrelevant now, come to the new shiny catch-up zone, get all your old gear replaced with whatever's current and embark on a new pointless gameplay system they designed because the systems designers wanted to justify their paycheck. Blizzard have no confidence in the longevity of their game, and this needs to change if it has any shot of getting better. A new player has exactly zero idea what's going on if they were to pick up WoW today. It's all a jumbled mess of story and timelines, the game just tossing you towards whatever's the latest and shiniest without any regard if the new player even knows why they are even there. No real investment is built, and the player has no reason to stay.
@KLGChaos2 жыл бұрын
Kind of how playing WoW and learning from it saved FFXIV.
@Aaron.Arcanum2 жыл бұрын
Exactly. Matt has said it several times on their livestreams - the problem is that WOW stopped learning from WOW.
@specialnewb98212 жыл бұрын
I like to think Yoshi-P is quietly playing Lost Ark to stay informed
@pool8422 жыл бұрын
@@specialnewb9821 I hope not gameplay is great but equipment grinding is fing terrible lol.
@dafire96342 жыл бұрын
@@pool842 thats why you take the good parts and not the bad parts
@user-bo6je1pk9z2 жыл бұрын
☕️
@Monstercloud92 жыл бұрын
I feel like Bellular is that one friend that shows up once a month with 3~4 pamphlets to try to get his addict friend that never listens the help he needs.
@Monique-iz8lp2 жыл бұрын
FF combat ress really would do WoW a world of good. Sure, it's fine the way it is in Mythic, but in Normal you can't just have overly punishing mechanics, but you also can't have things do so little damage that people will just ignore it. If Jimmy needs to fail a mechanic 5 times to get it right, in FF that can be done in 1-2 pulls, in WoW it's 5+all the time wasted between the pulls. And that's another thing, time wasted between pulls... Trash, corpse runs, food, buffs, someone goes for a piss instead of running and you wait for them. You could easily get rid of all of that. Let food last through death, spawn people in the boss arena after boss wipe, reduce trash to 1-2 setpiece packs, and you can actually focus on the thing you're there for, killing bosses.
@Kasaaz2 жыл бұрын
There are lots of little things that FFXIV does to make the group experience better for everyone. Things that teach the player better. Even things like Vulnerability Stacks are very good, because it prevents players blaming things on others either because they're self-conscious or because they just don't understand. You know when you did a mechanic wrong in FFXIV, and when you did it right.
@TankHunter6782 жыл бұрын
Hell they showed with Mists of Tyrna Scithe that you can have teleports after every boss kill to shorten the corpse run in the event of a wipe, sure it needed a Night Fae covenant player to activate those but nothing says they cannot be made standard.
@theannualantagonist59302 жыл бұрын
You’re gonna minimize the amount of time people are on WOW? Yeah, that’s never gonna happen XD They’d extend your play time to a year if they could
@DagothDaddy2 жыл бұрын
What makes this so ironic is FF14 is so great because it just took what Blizz did with MoP, and over the past 10 years built on and improved it. FF14 was so great to me because it was just MoP2.
@ArmageddonEvil2 жыл бұрын
Nice typo. lol Makes*
@leonardogabriel9552 жыл бұрын
Think it was from cata.
@ArmageddonEvil2 жыл бұрын
@@leonardogabriel955 Late Cata to Mists of Pandaria. Since I remember hearing YoshiP said Cataclysm and Mists of Pandaria.
@DagothDaddy2 жыл бұрын
@@leonardogabriel955 True but I think MoP works better cause MoP just improved alot of what cata did. Blizz currently has the issue of trying to reinvent everything for every new expansion they need to stop. They need to create a baseline that permeates the entire game from level 1 to 60 or 70 soon and then go from there build on and tweak it but don't suddenly re-write the whole design philosophy just to abandon it the next expansion.
@DawnAfternoon2 жыл бұрын
Oh shit. The game really is MoP2.
@maelstormm2 жыл бұрын
After fleeing WoW for FF in June last year, the biggest thing I feel that WoW could learn from it is to just respect players time. Seeing people be like 'I was done with stuff in Endwalker after a month' as if it is a negative amazes me when I now see it as a positive after escaping WoW's grasp. I got other stuff to do, other games to play. It's okay to be 'Done'. Current WoW's design of drip feeding you rewards, time gating things from the very onset, and other stuff that literally exists only to waste your time and keep you subbed for eternity. Whereas FF is like "Get what you want out of it, and comeback when you see something in our release schedule that interests you". With WoW also increasingly making each patch throw away all your work in prior patch via catchup, unless you are going for world first or any of the time sensitive FOMO stuff, really only makes sense to sub to it for the very last patch of an expansion. ...And that's not even getting started on the alt nightmare.
@VorAbaddon2 жыл бұрын
I ripped through EW and I'm pretty much done the content except gearing other classes I rarely play, like melee DPS. You know what that means? When Elden Ring hooked my soul and I've played it constantly, I am missing nothing practical with my time away from XIV. Which let's me just have fun and enjoy things.
@The86Ripper2 жыл бұрын
Preach it loudly for the people in the back! SO MUCH THIS! If only people could understand this simple fact!
@harryh68072 жыл бұрын
After escaping WoW and heading to ffxiv, I am finding I have little tolerance for WoWs lack of respect for their customers time. I can go hang out in FfXIV without worrying I will get behind. In WoW, if you don’t get your work done, it has consequences.
@VorpalVixen2 жыл бұрын
Not to mention, you can be "done" with Endwalker in a month, but if you don't WANT to be "done", there is a ton of side stuff to do! Especially if you are newer to the game like myself. But then, if a game comes out and steals my attention for a while, I don't feel bad about not playing FFXIV for a week or two. I play it when I want to! I have a similar experience for what it's worth, I also left WoW around June for FFXIV. I love that I am playing the ENTIRE game when I boot up FFXIV, and not just the current patch.
@harryh68072 жыл бұрын
@@VorpalVixen For sure! I still haven't gotten through all of the side quests and the patch is right around the corner.
@shiroikami26902 жыл бұрын
It's not just that the XIV team communicates with the players, it's that they communicate with us as adults. They don't condescend or make excuses when things go wrong, and they're quick to acknowledge when players say "there's a problem - here's the data that shows we're not making things up" (e.g. the 2001 lobby error after EW launch - SE couldn't find the error on their side until players started doing wireshark traces and made that data available to the devs, which led to the discovery of the 1.0 legacy code causing the issue, a sincere apology, and a priority patch to fix the problem). It's a sharp contrast to the WoW dev team's history of saying a lot without saying anything and treating players like they're all stupid kids who wouldn't understand if they explained things anyways. Plus their half-assed approach to fixing issues, if they fix them at all, and their tendency to either ignore problems, or "solve" them with the most extreme possible solution, "fun detected" style. It's like the only options they have are "pretend there's no problem" or "nuke it".
@Nightykk2 жыл бұрын
Would be a nice change to hear a "developer interview" where they didn't do exactly this. .. essentially everything that comes out of this company just sounds demeaning. Ion is especially bad at this, as an example.
@ninjafoxgamesgeekery2 жыл бұрын
Heck, let's look at another example. "Would you ever consider doing something like WoW did and open FFXIV Classic servers with the 1.0 game?" Instead of a snarky "you think you want it but you don't" Yoshida (after a hilarious look of pain) only answered "Nightmare" and explained how difficult it would be because of the coding, etc and how bad that game really was. It's not a nostalgia factor, the game really was horrible from performance to design. Now....would I put it past them to find some way for players to play through the STORY of 1.0 in the future? No, I wouldn't put it past them at all. Yoshida is also really good at telling the player base no without being callous, like the question of in-game dps meters that he's batted down repeatedly. He's comfortable with the current "officially against ToS but we'll look the other way if you're using it for yourselves to improve and not to berate others" as a workable middle ground.
@torashiki56462 жыл бұрын
Something about FFXIV's developement is that even at its more intensive it has been well-paid and anti-crunch. So its not a thing about Blizzard needing to crunch their workers to make things that FFXIV does. Its a thing about not only paying and treating them well but hiring enough people to not need to crunch them in the first place. Yoshi-p DID go to corporate and literally say ''give me resources to fix this game or else it will be a massive failure that will stain the company forever'' and they did give him the resources not only to remake FFXIV, but also to make it without crunching his developement team. Yoshi-p is the hardest worker in CBU3.
@kaleiohulee66932 жыл бұрын
I think the current issues with WoW are more corporate in nature. The bad design choices are just symptoms of larger problems with how the company has been run. Until those issues have been addressed it's just rearranging deck chairs on the Titanic. Maximizing short term profits, chasing trends, high risk aversion, disposable workers, PR over substance, etc. the list goes on. Even if the devs wanted to serve us a steak they have to get it through the meat grinder because all they cook is hamburger.
@azemstarkiller55392 жыл бұрын
Yup!
@zeffmalchazeen34292 жыл бұрын
there's a vid about this in the YourOverwatch channel, this was the reason Jeff Kaplan quit. Lots of devs have great ideas for a game but being cut off by upper management. Remember the female co-president? It was proven she was just a token to appease higher management
@subparSamaritan2 жыл бұрын
Until the rockstar mentality at Blizzard is eradicated at every level, nothing will change. They don't even listen to their fans, there's no way in hell they'll take notes from their competition.
@vaidenkelsier77572 жыл бұрын
I used to play WoW ages ago, and here's the dirty secret about why I continue to follow WoW content: I want it to be good. That's really it. I had to evaluate why I was so interested in WoW and the real reason is just simply, I want it to be good. I've *wanted* to come over and explore the game, and the lore (that hasn't been ravaged by the current arc). I want to experience the class mechanics and I want to see the cool raids. But every time I watch a video, I'm more convinced that it's not the time yet. I want to enjoy it and appreciate it and see it thrive, for its own sake, not just because I want strong competition for my favorite game, FFXIV. So I'll continue to hold out hope that they'll find their way. But it's going to require humility, and it's going to require confronting some hard truths about how their chosen path has harmed their community.
@RokkitGrrl2 жыл бұрын
I think that's all any of us want. But it's a scathing indictment of Blizzard's awful game making when private servers like Ascension can breathe new life into a stale old format from which Blizzard designers can't seem to liberate themselves.
@motherpigeon15822 жыл бұрын
@@RokkitGrrl Ascension has basically no playerbase after 3 weeks past launch of the new season so not really the greatest point.
@motherpigeon15822 жыл бұрын
Of course we want to be good, this is the point you do anything in your life, doesn't matter if its a hobby or job, it's the point of humanity to evolve otherwise you are going back to monkey.
@allgivenover2 жыл бұрын
It's never happening. The changes WoW needs to be even half as good as XIV is now would impact the quarterly returns. Acti-Blizz has a legal requirement to put those quarterly returns above all other priorities So no, it's never happening, ever
@TehJojoBeans2 жыл бұрын
Sunk cost fallacy is something, innit?
@guerravpb2 жыл бұрын
To be honest every mmorpg can learn a LOT with FF and make them so much better in many regards .
@Goujiki2 жыл бұрын
WoW players will be kissing Blizzards ass till the end of time. WoW devs dont need to do shit, they have lifetime subs and they know it. The game could literally become rotting garbage, and WoW players will praise it and sub and pay.
@ROCKNROLL9472 жыл бұрын
Lol, no. FF14 is the definition of mediocrity.
@janematthews90872 жыл бұрын
@@ROCKNROLL947 Considering where WoW is at the moment, being mediocre is an acceptable alternative, if it means the playerbase stop leaving. I would really like to recommend WoW to people, but there's just nothing to entice people with.
@Harleigh_192 жыл бұрын
@@ROCKNROLL947 That’s why 14 is the most well received and liked MMO right now…. You clowns can never even come up with any actual criticism of the game 🤡.
@keithb63442 жыл бұрын
They can learn things from each other. WoW needs a more deterministic gearing system. I like FF Rez system. FF needs better dungeons and something like m+ with some improvements. I don’t like FF raids, but I see why some do. The it’s ok to stand in this explosion if the little red box already disappeared takes me out of the encounter.
@vitorfelicioni25942 жыл бұрын
What you said about ''That's not how you build a memorable world'' is so spot on... People give XIV a hard time saying it's too much cinematics and talking but that's what make me care about the world they built. I stopped having that feeling with WoW and that's what pushed me away from it.
@SuperRamos6192 жыл бұрын
WoW is a game that is purposefully designed to waste your time. Everything is artificially gated. The World doesn't feel connected in anyway anymore. Old content and areas may as well just be deleted from your hard drive. The game needs reinvest back into the world again. Despite how many expansions and areas there are in the game, its a game that feels increadibly small.
@its_deer2 жыл бұрын
Well, timewasting is every game's ultimate purpose, whether or not you enjoy it in the meantime I think has to be deciding factor there.
@SuperRamos6192 жыл бұрын
@@its_deer no, we have a limited amount of time given to us on this planet. How we choose to use that time is up to each person. Playing a video game, watching a movie, going to the gym, etc. is a choice. What WoW does, is take that choice of time allocation to play the game, and squanders it by making you do chore after chore after chore, just to finally get to the content that you want to do. Essentially WoW just puts friction in the game, constantly, where there probably doesn't need to have any.
@HawkEyeTS2 жыл бұрын
What blows my mind is that WoW not only tries to avoid having you do older content, but it actively TAKES IT AWAY the moment you hit a certain level now. They implemented a phasing system into the game so that you could level in different expansions of content a have some of the areas be in their original form, but for whatever stupid reason the moment you hit their cap (I think 50 at the moment), it dumps you back into the most current phase of the game and locks you out of using the old content phasing system. What the actual hell are they thinking with that? I can only think at this point, given their attitudes and arrogance, that they leave that content in out of necessity, but otherwise they don't WANT you to see the previous developers' work to be able to compare. I can think of no other reason why a development team would want to remove a MASSIVE chunk of content from the game otherwise.
@Syke-vv4tj2 жыл бұрын
I thought the main point of a game was to be fun?
@keithb63442 жыл бұрын
@@HawkEyeTS They might be able to do something interesting with old dungeons or raids, but just making the old raids level synced is a waste of time for me. I have zero interest in running old raids. FFs old dungeons are bad and you keep getting crammed back into them.
@Zakharon2 жыл бұрын
Let WoW die, honestly they do not care for their players, so let them reap the consequences. Plus it is a garbage company since we learned their dirty secrets.
@allxtend40052 жыл бұрын
i mean i can understand the WoW players somehow, but they dont understand that nothing of forever. I learned my lessions about games that i loved. If they die i am okey with that because the world is too big to stuck just in one bubble.
@Goujiki2 жыл бұрын
WoW players will be kissing Blizzards ass till the end of time. WoW devs dont need to do shit, they have lifetime subs and they know it. The game could literally become rotting garbage, and WoW players will praise it and sub and pay.
@diego_chang95802 жыл бұрын
Tbf, one part of me wants WoW to die too, but mostly because the game has hoarded such a toxic community from what i've read, specially from new players, and i say read because when i played back in 9.0 i was mostly doing stuff with friends, i never pugged anything because i already feared those bad encounters in the first place
@Dexter_7952 жыл бұрын
@@diego_chang9580 The funny thing is, the one reason I'd like to see WoW stick around is so that all those toxic players have their own little sludge pond to muck up rather than going to other games and screwing up people's experiences in them.
@diego_chang95802 жыл бұрын
@@Dexter_795 Great point actually, although if possible i would love to see them reformed in some way too in other games lmao
@vyris26632 жыл бұрын
WoW should diversify it's content. FF14 has Dungeons - Trails - 8M Raids - 24M Raids - Ultimate's - Deep Dungeons - Missions (Bozja/Eureka), and upcoming solo dungeons. The 8M Raid isn't finished but here's a cool Trail, Ultimate, and Dungeon instead. Content cycles in FF14 are predictable and you're always looking forward to the next thing. After finishing, piss off to Elden RIng or something like Yoshi-P said until the next patch.
@its_deer2 жыл бұрын
and that's just the PVE content! there's also player housing, pvp gamemodes, minigames, vista gathering, gardening, crafting, hell, some people run whole nightclubs inside of FFXIV.
@melvoid012 жыл бұрын
Trials not Trails but otherwise spot on, good comment.
@DrakkarCalethiel2 жыл бұрын
Also add Unreal Trials to the list. Would love to get dungeons in a savage variant similar to WoW's mythic / mythic+. But I guess that would end up in a mess of balancing loot adequately to trials and raids.
@bucca22 жыл бұрын
That little dance fight you showed from WOW reminds me of the falling section in Byakko from the absolutely delightful Four Lords trials in FFXIV. I’ve heard a lot from friends who are WOW refugees, about just how burdensome raiding can be. Four Lords is just pure fun in terms of fight design and comedy, with a little bit of emotional stabbing. I really hope WOW players will get to experience moments of just pure, giggle-inducing fun.
@khuu83422 жыл бұрын
And the last boss of a nier raid aswell when we alternate between white and black shockwave :D
@Pocchari2 жыл бұрын
I remember the first time I did the Byakko fight, I still had really bad anxiety about playing with other people, but during that part of the fight I caught myself smiling and I was shocked I was actually enjoying more than the story or side content. The last thing I came to the game for was gameplay. Now, a few years later, I do raids for fun. ☺️
@Mystra2 жыл бұрын
I've been saying they need to listen for years. At this point I've given up on that.
@tacticianAlexandra2 жыл бұрын
Which might be the most deadly thing for wow. Players might just start quitting without saying a word, due to thinking no one will listen. For sure right now they are still making lots of money but with the way they are bleeding players. Even a whale who spends lots of money on the wow store, will sooner or later have no reason to show off, when there is no one to show off to or can't play the content they want due to lack of say people to group up with.
@its_deer2 жыл бұрын
@@tacticianAlexandra I think we're way past that point already.
@Mystra2 жыл бұрын
@@tacticianAlexandra Yeah I think we were at that point during BFA. Shadowlands was their last chance unless 10.0 is just amazing but that's probably not happening.
@jacktaru22 жыл бұрын
Looking at the Infograph at 13:55 reminded me of an interview in one of the past live letters with the FFXIV battle design dev: they actually design the savage fights and EX trials first, and then remove mechanics or reduce them to make the normal ones
@Ankfank2 жыл бұрын
That's actually not completely accurate. It depends on the designer of the fight. Google "FAMITSU: HOW EDEN'S GATE WAS MADE! (2/2)". NOTE: Will spoil ShB raid content. "Did you start designing the raids from Normal difficulty? Or Savage difficulty goes first?"-Famitsu "It differs from person to person, of course."-MASAKI NAKAGAWA
@jacktaru22 жыл бұрын
@@Ankfank oh okay, thanks!
@josevaldojunior5862 жыл бұрын
My friends and i really like raiding/m+ and combat in WoW but everytime we try to play it, we are prompted with dozens of unfun and secondary contents that we have to do before experiencing even the normal modes of raids due to everything being tied to player power. I mean i dont want to get everything for free but being able to form a small group of 8 ppl and just jump into new content in FFXIV to chase some gear w/o needing to farm renown or reps feels much better to me. On the other side of the river forming a 20man group and clearing at least 3 or 4 bosses or joining a M+ with no quitters after a wipe or a bad pull its almost impossible. Now imagine if you're alliance.
@Browncat60322 жыл бұрын
Thing is FF14 is already doing all of this so why bother playing wow?
@raggo19552 жыл бұрын
Because wow loyalist are still out there hoping blizzard will turn this sinking IP around since 2010. Look at all the wow steamers who hyped up ffxiv last year played for couple of weeks or even months got tons of subs and then back to wow waiting for this hot mess to cleanse itself. I know some have no choice cause wow is their main income but for others, you just waiting for the next bs expansion and get let down all over again. Blizzard know their current audience it ain’t you or me it’s the whales who loves store mounts and shiny plus end game raiders.
@brunohenriqueazevedoborges54902 жыл бұрын
The world of Azeroth and the basic gameplay. One cares for their world and characters, and it is hard to quit those.
@DawnAfternoon2 жыл бұрын
Because WoW still offers such a different type of raiding experience that's well polished, a completely different experience than FFXIV's raids. Different steaks for different people, you know. WoW's issue is that everything else but the steak (the table is dirty, the seat is not comfortable, the drink taste like piss) is horrible.
@VAFranky2 жыл бұрын
I believe one of the game’s main issues is their underutilization of the majority of the game world. They’ve made a little headway with this through timewalking but they should go much further and have the events occur more often. They still don’t utilize their old dungeons and raids very well. TW needs a better rotation of dungeons instead of the same few over and over. Old raids also need more love. In FFXIV some of the old raids have “challenge modes” that scale you down, still require coordination and have rewards that are still prestigious years later. They’re also available at anytime not just a few weeks out of the year. They should also rotate some some active PvE and PvP events in each expansion’s zones for 1-2 weeks. For PvP have them reward a chunk of conquest and honor. Old challenges modes should also be rotated. When BFA content rotates in make horrific visions relevant. Remove the currency requirements and add new rewards like they did with Mage Tower and make it a very difficult optional challenge. Finally they could go above and beyond and finally add real housing. Even if it was just Garrison’s for guilds with more customization, active optional PvP assaults on eachother’s structures, maybe the ability to battle for prime real estate and losers keep their building but are just forced to move it elsewhere. Like a bragging rights thing. There’s so much they could do with this game to make it shine again. My expectations are low but the possibilities are there.
@tinyjazzhands20742 жыл бұрын
FF definitely has some nice QoL and ease of entrance with having raid bosses split up into separate disconnected arenas with no trash but I can't deny I do miss the feeling of walking into the monolithic raids of WoW. One giant instance where everything feels connected. It's probably why I didn't hate Coils as much as everyone else since it has that strong WoW influence. Having just enough trash to get through before the actual boss and the grandure of the arenas. While Alliance Raids does scratch the itch kinda I'd love to see the main raids feel a little more connected instead of just having 4 circular platforms floating in the void (yes I know Pandæmonium has square platforms that aren't floating)
@gateauxq46042 жыл бұрын
While I somewhat agree I don’t think anyone would walk into any of FF’s 24-mans and think ‘geez this is so small, wish it was more epic.’ They’re all pretty damn epic and satisfying in their own right, just not the same way as WoW because they are different games. Would I live to see something on a level with Blackwing’s Lair? Sure but I’d also like to do 40 mans and also have a pony IRL. You can’t make something look epic then fill it with cotton candy and say ‘look it’s epic!’
@Junebug892 жыл бұрын
@@gateauxq4604 Alliance raids just feel like they're a bit more on a track than wows raid instances. IT's easy to imagine, for example, the crystal tower raid series all as one instance. No instance barriers either, except perhaps between Xande's room and the world of darkness. While you're ascending the crystal tower, there being side rooms, some of which are closed off and some which you can poke your nose into even though it's not required to move forward through the raid. Perhaps balconies where you could look out over the labyrinth. That kind of thing would be amazing. Wow's raids do achieve a certain scale that FFXIVs do not (with the partial exception of the coils of bahamut, especially that first turn really gave you a colossal sense of scale). FFXIV's style has its own benefits of course, the raids being bite-sized and direct makes queueing for them much easier...
@RasnerG2 жыл бұрын
If you want old wow type feeling raids, you can do baldesion arsenal that is a 48 man raid, or the bozja dalriada or delubrum reginae and his savage version that are optional content to do but have old raid feeling on large scale people doing it
@seanbaxter33882 жыл бұрын
Change LFR to just boss fights could be a lighter fix that wouldn't necessarily take as much work
@diego_chang95802 жыл бұрын
I once saw a tweet were someone was arguing for LFR to be changed to a solo version of the current raid where every boss would be tunned so it could be soloable, i think that would be so freaking cool lol
@Dexter_7952 жыл бұрын
@@diego_chang9580 Cool, yes, but not really possible with Blizzard's inability to actually balance their classes. Preach did a video about why there was so much lag around three years ago in which he explained all the dice rolling that the computer had to do each time you cast a spell, I don't think he realized that he was also explaining why Blizz can't balance classes worth a damn, either.
@diego_chang95802 жыл бұрын
@@Dexter_795 Well tbh idk how much balance would be required if the goal was so every spec in the game can solo them, like, mechs not requiring certain utility like warlock portals, boss hp scaling if you are playing tank/heal, etc. But yeah Blizzard's balance it's really off, and rng has sadly been part of many specs for some reason for a time by now, i mean, i used to play Enhancement back in 9.0 lmao, worst thing is that, in terms of balance Blizz has practically shot themselves in the feet multiple times in the same expansion: 1.- A lot of specs 2.- Fight design 3.- Trinkets, these first 3 should be doable by themselves 4.- Every system they introduce makes balancing very difficult i believe and at this point you have way too many variables as seen nowadays with bis covenants, legendaries, soulbinds, etc. 5.- They themselves push the game to be "competitive" with Mythic, m+ and PvP when the game is an MMORPG where class fantasy has to be above else, making a fair competition impossible in the first place since you can't just put, let's say, an immunity on every class without making the in-game explanation feel like a stretch.
@Dexter_7952 жыл бұрын
@@diego_chang9580 Yeah, some of the fights would have to eliminate class-specific mechanics, but the biggest thing that would have to be trimmed down for balance would be the rng in the abilities.
@mel_arky2 жыл бұрын
Big comment: don't "read more" if you can't handle it. To add everything in ffxiv isn't exactly "account-wide". Progress is character based like mentioned but with the point of being to do everything on one character there are very few uses for alts, and not really many for normal players at all. Some people use alts as storage mules, maybe they want to have crafting separet and the mats for it separated from their main character as a way to claim inventory space; some annoyingly use alts to keep multiple houses; some may want to be in multiple fcs or want to enjoy the story again without using New Game plus. To these alt holding players; msq and leveling boosts are usually meant for them since they may have already experienced the story (and don't want to take the time to do it again). I personally have alts in other regions as well as one holding items for me that I rarely need, transferring items via the fc chest (if you have access to do this). You can obviously buy more retainers to hold stuff for an increased sub, and they do make it so older expansion crafting items are easier to just buy from a vendor instead allowing you to sell or throw away mats if your one who doesn't hoard xD You can ignore the wall of text below, it's what to expect from each XIV patch at this point (based on patterns since 3.0 and little 2.0), not in a stale way either, FFXIV players (especially Veterans) simply know what to expect each patch; > Plenty of story per patch (With .5's being split in two with first part in .5 and 2nd in .55, as to allow time for expansion development) > Normal and Savage Raid wing (with increased item level) every even patch; > Alliance raid (dungeon like with trash, and 4 raid bosses scaled to take about ~30m when current) and ways to catch up in item level every odd patch. > Every patch has a new dungeon and extreme trial. Expansion (.0) has 5 trials in msq (3 normal and 2 extreme), x.1 has 3rd normal msq trial (from .0) as an extreme, x.2 starts a new trial series (1st boss of it as normal and extreme), x.3 tends to have a new MSQ-related trial (norm + ex), x.4 is trial 2 of the series (norm + ex), x.5 is trial 3 of the series (norm+ex). > In the past 2 expansions there has also been an extra trial or fight related to other content too, Stormblood (4.0) had the Great Hunt (Ex and Normal) from their collab with Monster Hunter, Shadowbringers has Memora Misera (extreme only, normal is a solo instance duty with npc allies) linked to the reoccurring relic series > About half way through an expansion (sometimes earlier) we get a new Relic Weapon series (for those who like to grind for a flashy weapon which becomes best in slot at the end of the expansion) > Ultimate fights aren't set in stone, they seem to want to do 2 an expansion, think its like 5% of all players who attempt it (requiring them to beat the hardest savage content when it released) so its never super high on their to do list since it requires a bunch of testing but they do it anyway for the people who want them. > Extra content (one or more of these each patch): Side quests (eg Hildebrand), Side content (Island Sanctuary), Gold Saucer Updates (new items/GATEs/feature) , Housing > QoL updates, they are usually minor things, some being bigger things you appreciate The last five points usually are nice surprises too. 2.0 was a mixed bag with all the trials relating to the MSQ and the Raids being pretty much only having one difficulty which was pretty hard at the time (nerfed from the original so cant bed experienced exactly like it used to be, they stopped doing this now) with the Second Coil savage being them testing a "harder difficulty" with the players just for achievements (and titles). Having easier normal modes and difficult savages became the norm 3.0 onward, allowing people to experience the story of those raids without a roadblock of a savage in the way for casual players. Savage like mentioned in the video is just a "retelling" of how the fight went down, or an "improved" version (however the raid series explains its savage fights). Heck that's not even mentioning Holiday events; Heavensturn (New Years), Valentiones (Valentine's), Little Ladies Day (think Japense Cherry Blossom event), Hatching Tide (Easter), Make it Rain (Gold saucer event, usually in May-June), Moonfire Faire (Summer Event), followed by The Rising (FFXIV anniversary), All Saint's Wake (Halloween) ending on Starlight Celebration (Christmas), granted this hasn't been done normally since Covid kinda displaced a few, with us having a Make it Rain event on Halloween (With it being merged), which having a delayed Endwalker launch, pushed the Halloween event of 2021 to start of 2022; hoping its back to normal from now though). Then you have the Moogle Tombstone events which are usually bonus events to get certain loot easier by farming special currency from older content, they usually do this prior to an end of a patch if they need to.
@allxtend40052 жыл бұрын
As a player who was palying ARR (i am not a Meteor Survivor) but a FF11 player. I got maxed everything in FF14 ARR then the new expansion came Heavensward, i was maxing barely everything there and did everything, when i loged in to the game i stand most of the time afk after i did my roulets. I had nothing really to do anymore. In stormblood they add already alot of things but i was seeing it, i will finish everything and it will be over soon i was thinking. Now i am here never played any new patch of Stormblood or Shadowbringers or Endwalker and will start playing again with friends. FF14 was back then a very empty place at night, RP was rare verye rare. But the activitys you have right now is so big that even i am blown away and i did not everythign to 100% in ARR, i still miss something like getting all mounts and so on. Let's see what the game will bring to me and if the Raids are really that easy compare to ARR / Heavensward.
@ftran7892 жыл бұрын
I don't even need to feel to log in daily, weekly, got my raiding done, gonna farm some mats before 6.1, still gonna keep my sub so I can hop in and out to keep my housing going. But it's so refreshing knowing I don't have things to do in a mmo game so I can play or do other things...
@mel_arky2 жыл бұрын
I enjoy the wide amount of stuff there is, I'm one who has been playing pretty much daily since 2.0 (and a bit before when it was in beta phase 3), sadly never experienced legacy too :c, but I have enjoyed it ever since, great community, great content creators and streamers, been hyped and excited for every expansion. I like to collect things in games and this definitely has a good collection to collect. Mounts, minons, orchestrion rolls, fashion accessories, heck even the new "calling card" parts are a thing to come. Heck achievement collecting theres so many... xD I'm one who maxes everything too. Had all jobs at 50 before Heavensward, since then I got all 60s before 3.1, all 70s before 4.1, all 80s before 5.1 and I have all 90s done before 6.1, I still have plenty I want to get done in game too. (I hate looking at my /playtime, lets say its over 20k hours, granted a third of that maybe afk, be it waiting on hunts or for events to start but still). I spend a bit of time on other games too, though mainly not MMOs. Being one who came from mostly Runescape and a bit of WoW (not a lot to remember anything significant from though), I haven't had much reason to devote time to another game for a super long period like xiv.
@TheBenolan2 жыл бұрын
I applaud the effort to give solutions instead of just pointing out problems. The wall this will run into is that their business model runs on a lack of accessibility and a lack of easy achievement. They want to keep you subscribed and grinding. It is the MMO version of China; They want to keep you too busy and tired to complain.
@allgivenover2 жыл бұрын
Agreed, these video essays about how to fix WoW with lessons from XIV are such a cope. All that matters to Acti-Blizz is the quarterly returns, the changes WoW needs to be a half-way decent game, and let's face it even with those changes it'll barely be half as good as XIV, would indisputably diminish those quarterly returns. Publicly traded companies like Acti-Blizz have a legal requirement to be as profitable as possible, so these changes are never happening, ever
@Keira_Blackstone2 жыл бұрын
honestly, the game's 17 years old. It's ok if it dies. I don't think there's really a way to save it without making it unrecognizable as the same game anyway.
@MazeM3332 жыл бұрын
I'd like horizontal content. Stuff for those who don't like dungeons and raids. There are so many mounts and pets that collecting them doesn't interest me anymore. Housing would be great and furniture building.
@bobsmith-ov2ku2 жыл бұрын
The difference for me is im a casual and mid content player. I don't want to to raids and the high end mythic content but i love expansions, stuff to do in the world. Wow only focuses on the 1%. In FFXIV i can basically enjoy everything and i've never stepped foot into doing a ultimate. I do appriciate that people have higher content, but those same people should also love that a mmo have stuff for everyone. Let hope one day blizzard realizes that.
@MrLyramion2 жыл бұрын
Every Bellular Video using FF14 background music is telling.
@jpnmystic52082 жыл бұрын
It because WoW is not BGM based OMEGALUL
@Escorducarla2 жыл бұрын
Greater engagement and transparency would do wonders for them. Yoshi and the crew don't tell us everything, but they're always open and up front about major stuff that effects the players, even the negative stuff. Another thing I love about the FFXIV devs is that they all play their own game, enthusiastically and AT COST. They know that if they do things that waste our time and money, they're also wasting their own. It is rare that I feel disrespected by their design decisions. Even if I don't love them, they never feel slapdash or ill considered. They may not be my jam, but they're made with care for the people who love them, and I'm always willing to at least give them a try.
@aster4jaden2 жыл бұрын
Blizzard is going to double down, the People working there are too narcissistic to admit WoW is failing.
@Puddingskin012 жыл бұрын
Blizzard: "Of course, clearly we need at least 14 versions of WoW!" Everyone: *Collective facepalm*
@Kasaaz2 жыл бұрын
As long as the game's success is measured in MAUs and other ways to reduce people to simple numbers, instead of in player satisfaction and fun, things won't change. The initial point that new content is designed from is flawed.
@Nightykk2 жыл бұрын
Engagement Metrics are great... when few/none of the people creating the game actually really plays it. They can sit in a spreadsheet and go "Ohh, see! People do this! Must be good!". They're just learning the wrong things.
@Kasaaz2 жыл бұрын
@@Nightykk Agreed. It's so easy to conflate to the two, but it assumes that there is only one reason that people play a game. People play for many different reasons, and unfortunately by focusing just on MAUs they're maximizing design for people who might be playing for the worst reasons. Because they feel like they have to, etc. It's how you get a community that is just angry all the time.
@itsDair2 жыл бұрын
I really like Guild Wars 2's res mechanics where you keep fighting, and if you survive a given amount of time you're back up - the time taken can be reduced with the help of one or more teammates. I don't know how it works in GW2 raids (never got that far) but I'd love to see WoW implement something like it!
@chrisanderson78202 жыл бұрын
I had forgotten about that, yes the revive mechanic in GW2 was great, many survive and recover epic moments because of it, especially in WvW.
@jschick53452 жыл бұрын
Raids in gw2 are kinda fun bc downstate works the same but if you are fully defeated you can't be ressed at all - so oneshot mechanics are more rare but a lot more punishing when they happen. Unfortunately they can't decide what sort of endgame content they should focus on or how difficult it should be, but the fights that are there are fun imo, and it's my favorite combat system in an mmo (tho ffxiv is very fun too and the slower combat system allows the encounters to have more complex mechanics in their fights)
@Junebug892 жыл бұрын
Also a good point. FFXIV still does learning raid bosses better, but I think the key takeaway here is that people should be punished for failures unlike in LFR, but in a way that allows them to still contribute and encourages them to improve. LFR just incentivizes ignoring mechanics or afking because they do nothing to you...
@niwaar2 жыл бұрын
I think the core feature that would bring me back to WoW is in fact a deep account-wide progression system. Something akin to a cross between SWTOR's Legacy system and Lost Ark's Roster system. An account-wide reputation system wouldn't wholesale work for WoW, but a semi-account wide system where basic milestone required a character to hit a level and then the account-wide system kicked in would work. I think the biggest thing though would be Account Banking/Storage and gear and currency sharing would do wonders for the game. A more robust daily and weekly task system that would allow players to more easily plan out their gameplay sessions across their entire account for said account progression would be a must.
@nogitsune44522 жыл бұрын
Kinda wish Blizzard just made a pet project that's basically straight up Planetside 2, but with Starcraft factions. Little to no story, just FPS territory wars constantly. And the starships can be sized appropriately for once. Learn from how Natural Selection 2 did a zerg-like alien race.
@boomermcboom86092 жыл бұрын
"blizz NEEDS to listen" video number 23400.
@toychristopher2 жыл бұрын
I think Bellular needs to let go of WoW. FFXIV doesn't need to save WoW. FFXIV took Wrath of the Lich King WoW, polished it and made it perfect. WoW threw that away to make a glorified slot machine.
@warllockmasterasd91422 жыл бұрын
FF14 RR was made based Around Mop though.
@zeng582 жыл бұрын
Wow budget is on systems and mount stores xD
@lj16532 жыл бұрын
timewalking across the entire game? yes please! each week, we should be able to queue into an older raid, like onyxia, scaled up (pun intended) player housing? yes please! wildstar had amazing player housing. for wow I would like something in between wildstar, skyrim, the sims, and FF14. I want trophy cases, armor and weapon racks, places where you can show off a screenshot you have taken, etc. as well as sprinkle collectible furniture (and a NPC you can trade resources to, to purchase collections of furniture).
@kinglearisdead2 жыл бұрын
A want a trophy room for all of the fish that I have caught too.
@justsomeguy44222 жыл бұрын
The one thing FF does best for the dungeons/raiding concept imo is that between all of it. Trials/EX/Normal/Savage and even the roulette systems is all just LFG. Ultimates are the hard stop to where you have to actually use the party finder to find a group or make one instead of just Que up for a random group. It’s all just a looking for group, you don’t have to manually invite people to group, but you also have that option as well, you can “1 man” raid essentially so long as you know what you are getting into when you Que up. It really takes the thought process away of having to worry about other people, besides during the fight. Just open wows every dungeon/reading etc to a lfg general standard with the option to still choose who you want to invite as well, it’s just the open ease of access of how you want to approach the things that make FF feel more pick up and play and put down when I don’t want to, instead of having to play because you’re just waiting to play.
@Shiirow2 жыл бұрын
MoP was great with the alts because things you did on your main effected your alts. Cap VP? now your alts gained VP more quickly. Get Revered? buy a token that gives your alts double rep gains for that faction. which is why its my second favorite expac behind Wrath. want to level up fishing faster? rep up with the anglers or nat pagle on your main and buy BOA books to send to alts to get 50 skill points a book.
@s05150332 жыл бұрын
A lot of the token stuff came late into MOP, not early on. And people complained MOP was alt unfriendly because of the legendary cloak grind. Also because of the first half that was daily-focused rep grinds.
@PatrickPereiraVieira042 жыл бұрын
Hi there, from your slide at 13:56 I can see you ordered the WoW raids in terms of dificulty but not with the FFXIV raids. I think it would have been better to order it as Normal -> Alliance -> Ex Trail -> Savage -> Ultimate
@horror-muppet2 жыл бұрын
I went back to SWTOR for a bit and I liked the loadout system. I think that's something that FFXIV should use but for materia because as it is there are so many jobs that use the same type of gear and one materia build is not always optimal for other jobs. So instead of having materia slots directly in the gear there should be a materia grid for each job. Kinda like FFX but on a much smaller and limited scale.
@diego_chang95802 жыл бұрын
Alt job leveling in FFXIV is one of my favorite repeatable solo content and i would love if WoW were to take some inspiration from it. Imagine if they were to reduce endgame systems and give you from day 1 of the expansion/patch some kind of weekly resource to your main character to buy lots of gear for your alts to simulate how the Tomestone currency works in FFXIV so you could get min ilvl for the fun stuff like +10/HC/Rated PvP (Of your choice obviously) for your alts. WoW would benefit greatly from making incentives to play alt classes, even in the form of more playtime from players for the metrics and who knows, maybe even in more money from the store. At least if they were to improve in some way the leveling experience it would do wonders since at least in WoW dungeon spaming felt way worse than dungeon spaming, doing Bozja, etc. in FFXIV tbh, also they could do something like class quests every X levels or role quests at least so you get more than getting to max level from that character, even if it's a minor thing you at least get that little touch in the form of a nice story.
@karinab22552 жыл бұрын
Thank you for this, you encapsulate exactly how I feel about the game. A threadmill of progression and gear that resets every 6-ish months only for you to do it all over again. Not fun, not innovative and I'm tired of it. Gearing seems pointless in this perspective because it will all reset anyway. Give me something new, make the world feel alive and rich with lots of content outside of raids, mythic+ and pvp. I work fulltime in an often stressfull environment and the last thing I need when playing wow during the week is more stress and pressure to perform. I want to relax, unwind and have fun in the game. Collecting mounts, pets, toys and gaining rep can be fun but we have been doing that for years now.
@aeriyah27692 жыл бұрын
"They keep trying to recapture the Timeless Isle..." That island may be one of my least favorite things they did in WoW.
@Pengalen2 жыл бұрын
I'd go one step further than allowing all classes (with certain limitations) on a single character. Since every class in WoW is neatly divided into three tracks, I'd do like in Archeage and make them mix-and matchable (probably with certain mutual exclusions, such as only one pet track at a time), with each track advanced separately, though under the auspices of its main class, and then you could come up with a ridiculous number of hybrid class names for different track combinations.
@Haely2 жыл бұрын
Can't help but catJAM to "On Blade's Edge" the midboss theme, such a good track.
@greyed2 жыл бұрын
19:20 - GW2 is another good example here. Masteries are account wide. Stories and map POIs aren't. But, you get items where you can teleport alts to any map you've unlocked without having to force all your alts through the story. 20:31 - GW2 gives inspiration here, too. I listened to this video while farming LS4 content which is from 2017. Before that I was puttering around on a different alt in base Tyria from 2012! All because I wanted an account unlock (LS4 content) and also needed to replenish my mats from crafting (Tyria content). When's the last time you went into 5-10 year old content in WoW for current progression?
@k9tirion9272 жыл бұрын
Mythic raiding in WoW is since Legion not even that much about the difficulty anymore, but an accessibility check. I did cutting edge raiding because I really loved the challenge in siege of orgrimmar and it pretty much got me through warlords of draenor, but after that the amount of gold you needed for consumables and additional character maintenance skyrocketed in Legion to now. To stay in that comfortable world 300-500 guild range was just not feasible the time investment fore me and I had to drop it despite playing well enough and enjoying it a lot. Comparing that to FF14 savage and ultimate raids is just crazy accessibility wise: -Potions and buff-food are the only consumables, cheap and the later lasts through death. -While most players use ACT/logs for self improvement you don't need them and no other addon/plugin to proficiently raid. -Your only "needed" character maintenance are your weekly capped tomestones, which you can grind out whenever with the most time efficient way being running 4 expert dungeons, total time needed per week: one hour (with your raiding lads you can easily smash through one in sub 15 minutes.), this will also stop being relevant for your main job rather quickly as you gear up fast to best in slot. While I will still say that WoW has more and on average more interesting difficult bosses (to me anyways), the difference in time and energy spent on just challenging the bosses vs preparing inside and outside of the game make FF14 raiding currently more appealing to me.
@Sandberry2 жыл бұрын
A big one I wish they'd implement is removal of racial choice mattering, since that opens the game up so much for player choice and expression. If I want to be a human Shaman with an ability like Thunderstomp, let me. Or a tauren Warlock with the blood elves' racial. A lot of the jobs in XIV are exceptionally rare practices that have like 3 or 4 people in the world who have mastered them, but you're the Warrior of Light - a super badass master of everything, so it's fine. WoW's not that different in that regard, the champions of Azeroth are basically demi-gods who regularly fell gods, titans, and worse. I don't think it's some huge stretch that a WoW player character is a tad different from the average of their race.
@XieronDraxin2 жыл бұрын
FFXIV is not a prop to "revive" WoW. WoW had its time. It was good. Now its not. This happens with literally everything. It either ends or gets bad. Can we please let FFXIV be its own game and stop relating every single MMO back to WoW? FFXIV doesn't need to FIX WoW. WoW doesn't need to be FFXIV. If you like one over the other now, you just have a new favorite game. Stop playing your new game and wishing it was your old one. Let go. Move on. It's healthy.
@darksunDS2 жыл бұрын
The funny thing about "one-boss" "raids" is that it always was a thing in wow. whether it's world-bosses, or things like Onyxia, Malygos, Sarth, Wintergrasp VoA bosses (although that kinda morphed into a pseudo-multi-wing raid as time progressed) etc. I haven't played since Draenor (and even that barely) so I don't know if they still do these nowadays, but we used to have several one-off raids back in the day every expansion, it's not even a new concept to WoW.
@Spyrit20112 жыл бұрын
It was Yoshi_P who used the term themepark when describing mmos, something for everyone and he has not swayed from that idea.
@dafire96342 жыл бұрын
He also said "im a greedy person, i want to please everyone"
@HaruhiDream53392 жыл бұрын
I don't know much about WoW. I mainly play FF and get recommended these videos by KZbin. But it sounds like things aren't very good. Hope your game gets better.
@dafire96342 жыл бұрын
It has been declining for half a decade if not more already, and its recent decline and all the legal court cases related to the company producing it has led to a large amount of players moving to FF14
@vincesiy14032 жыл бұрын
Very Very nice presentation and ideas. ARR 2.0 and HW borrowed heavily from Wrath and Cata of WoW. But now there are indeed a lot of things FFXIV did right that WoW could learn from. :)
@michaelpants2 жыл бұрын
FFXIV is the bar for MMOs. Square Enix, and Yoshi, set this bar so high that I'm truly excited to see who can take the bar even further. I feel EverQuest quite set the MMO bar back in 1999, then WoW moved the bar in 2003 or so, and then Square Enix with FFXIV. I just hope that the time it takes to move the bar ahead isn't the same time it took between WoW launch and FFXIV Heavensward. That was more than a decade of the bar not moving much at all... There is a lot of WoW vs FFXIV content and the true winners when there is MMO competition is us the players. Look at what WoW has produced for us in the last decade. Most of it hasn't been great... That's because they didn't have to produce great content as they were kind of all a lot of us players had. That has changed.
@user-ct3hq4oz7o2 жыл бұрын
1. WoW wasn’t out yet in 2003, it released in 2004. 2. Most people who say that FFXIV is the best mmo clearly haven’t played Guild Wars 2 or really any other mmo besides wow and final fantasy
@MVimah2 жыл бұрын
Spot the difference: "Remember, remember that we once lived." "I am a stegosaurus."
@kathrynsmith532 жыл бұрын
Not going to happen - Blizzard/Activision CEOs, game designers, game developers are getting paid too much to smell their own brain farts. Too bad. I'd rather play FFIV.
@TheMexRAGE2 жыл бұрын
Combat ress (along with lack of DPS checks on duties that are part of roulettes) is indeed a big factor of why content that on WoW couldn't be done with matchmaking can be done on FF14. They are much harder than WoW's LFR, but being able to bounce back from a near wipe make it much doable with a group of random people, even when the mechanics felt more punishing and couldn't be ignored. The reason why some of the Alliance Raids encounters on the first stormblood alliance raid series were considered a nightmare with random people on release, was because some of them have point where it was hard to bounce back (requiring most people to be alive to do mechanics, or multiple DPS checks)
@shingshongshamalama2 жыл бұрын
FF14 does have a ridiculous hardcore gear grind. It's called Relic Weapons. The game _actively discourages_ people from engaging in it and basically tells you "look, if you REALLY want to do this, the gloves come off." It's something for masochists, not a central pillar of the game's community. That, really, is the key difference. Gearing in FF14 is treated as just a thing. WoW makes getting high level gear all about elitism and moral superiority, encouraging this toxic atmosphere of "if you don't grind, you're a loser."
@PrincessStabbityPLS2 жыл бұрын
And most people who do the Relic grind are motivated by either glamour (it has pretty VFX!) or collection. Relic weapons are never BiS for the current tier, and only catch up to that level a patch or so later. So nobody has to suffer through it if they want to be raid-ready. I've only completed one relic in all the years of playing FF14, because it's simply not my idea of a good time, but by the same token, never once have I felt compelled to do it, or punished for not doing it. It was always an option I chose not to take... and the game was okay with it.
@DawnAfternoon2 жыл бұрын
Yup, the sweaty grind is always designed intentionally to always be slightly behind raid gear, but it is still a viable route for getting relatively good weapons that do not involve raiding.
@jpnmystic52082 жыл бұрын
And they even may reduce the time grid for RWs after a long time passed to let ppl catch up
@idleeidolon2 жыл бұрын
Personally, I want all their secondary-borrowed-power systems be account wide, and then for alts and the account level, create a Heritage system and tie heritage weapons and sets to it. Base it on the Legacy system that SWOTOR has. If they're going to lock certain things like covenant choices to a single character, make creating alternate characters a lot, lot easier. And then make the tokens/resources/currency that the borrowed power system uses, be accessible by any character on the account. So you can farm a lot of said currency on one character, but then spend it on another.
@borasraven75842 жыл бұрын
I migrated to ff14 early last year and one the big striking differences I’ve noted is the constant tie ins and relevance the older non current plays in the current expansion. The biggest example I can think of off the top of my head would be the crafting I revisited every expansion whilst gathering materials to craft current expansion gear! When was the last time a wow player at max level was out mining copper…? For wow old content is irrelevant and may as well not be there….
@leandroP23232 жыл бұрын
The removal of 10 man raids killed that aspect of the game to me... I used to have a group of friends and people from my city that raided together, and we simply stop playing after the removal. It is just a completely different experience raiding with 9 people you know to play a 25 man. After that, I just did the "tourist" mode just to see the raid and was satisfied. In the current expansion, I didn't even craft my legendary to make the LFG.
@getcrunk1172 жыл бұрын
one major problem with wow is we do all the work just for the npcs to take credit.
@clurin2 жыл бұрын
I haven't played WoW since Wrath of the Lich King, but I do remember that back then, Vanilla and The Burning Crusade weren't completely dead content. You at least leveled in those zones and utilized the content. It seems from what I've seen from various creators that modern WoW (post Cataclysm maybe?) almost literally throws out every old expansion every time a new one comes out. That baffles me. I understand not forcing players to play 15 years of content (especially on every alt) to get current, (and I think XIV is going to have to have a new starting point for new players, probably with 7.0) but to render your old development obsolete seems like a waste of time and a major loss for the players. It seems like one of the biggest things WoW could learn from XIV is to not throw out that content, but to make it always accessible. Sure it may get easier over time with different abilities, or everyone at gear caps, but allowing people to play through old raids at a similar power scale to when they were released would give players so much more to do and so much more things to have fun with that would just naturally help keep them subbed without all these time-gated barriers and necessary daily/weekly quests to just not fall behind. Get people to stay subbed because they want to not because they have to.
@TankHunter6782 жыл бұрын
FFXIV is not going to go the direction of making a new starting point for new players because that would then invalidate everything from 2.0 to 6.x, over 10 years worth of work. That is the very mistake WoW loves to do, to throw out content to get new players up to current things.
@clurin2 жыл бұрын
@@TankHunter678 I don't think you throw it out, but having it be optional and 7.0 story being a potential new starting point may not be a bad idea. I absolutely think anyone going into XIV should play from the beginning of ARR, but 7+ months of play before even getting to current content is a big ask. It's possible to pay homage to the current (now complete) story for those who experienced it but introduce a new cast for those beginning at 7.0. The default would still be to begin at 2.0, but there could be a non-paid option to begin at 7.0 (6.1?) if someone wished.
@TankHunter6782 жыл бұрын
@@clurin And then you have to realize that the 7.0 world state is the direct result of everything that came before it, which means that everything that came before it would have to be mandatory in order for things to flow properly. If you make it optional you wind up with the WoW state: where you got big name NPCs acting like they have known you for years when you just met them for the first time. Terms are thrown at you as if you already know them, locations and events are mentioned as if you have already seen them. You pull abilities out of your ass that you were expected to already know about. Because even if you introduce the new cast we would be building up from 7.0 onward the old cast is still there. Past stuff still gets referenced all the time. Not to mention the community itself would also be doing that and pushing people towards the skipped storyline anyways. And in a *story based* MMO you either confuse the hell out of people to the point they go back and play the story they skipped just to understand things, the players leave because they are too confused and cannot get grounded into the story, or you just simply don't give them the option of an alternative. It's an idea that works for WoW because WoW expansions were largely designed to be episodic and things only fall apart if you try to link them together. You are not required to have taken down the Lich King to face down Deathwing. You are not required to have taken down Illidan to face down the Lich King. It is only recently that Blizzard has been trying to do sequential expansions with an interlinked story.
@clurin2 жыл бұрын
@@TankHunter678 If it's done well, it can work fine. The vast vast majority of players have never played 1.0, but there are plenty of references to it, even through 6.0.
@zinc_trioxide2 жыл бұрын
A good game are a good thing for everyone, player or non player, so please.
@sweatyraider72412 жыл бұрын
I also think WoW needs someone like yoshiP. Can you believe a game developer said he is doubtful of the cash shop system integrated to the game which could make the game tons of money? Square Enix is a money grubbing company look at the live service game they launched and fail immediately they would milk the shyt outta FF14 if it weren't for yoshiP
@Shadowlurkering2 жыл бұрын
You lost me on the last sentence, are you saying Square Enix would milk FFXIV if they had it or are you saying Acti/Blizz would?
@sweatyraider72412 жыл бұрын
@@Shadowlurkering no my main point is without yoshiP which is currently the executive officer for SE, FF14 will be milked because yoshiP has not ever agreed to cash shop integration into the game
@deathminder92062 жыл бұрын
Yes, I have been saying for years that the rep system from Mists was the best way to do rep grind. I also like the idea of the acct wide progress ala Star Wars. Those two things combined would be huge.
@deployed2462 жыл бұрын
Raid trash that I like is when it teaches you the boss mechanics. I also like the idea of raid trash being optional. Non-existance of trash makes a raid feel empty. I feel that if trash was skippable by using resources to essentially do what SoO did automatically one time and have the Calvary appear, well, it becomes something that feels earnt, gives screentime to NPCs while elevating player characters' role in a raid (as a group, not an individual). It's world building and provides a different experience. Raid encounters that are obviously designed to be trash fights with a power reward on completion are a grey area in WoW. First, it doesn't help when they are surrounded by standard trash fights. Additionally, because they are mandatory, it carries with it the same frustration of standard trash where 100% clearance is required before the boss can be engaged. Think the start of Heart of Fear, it literally does both. The first room contains trash that can be 60-75% ignored, but once you get to the boss room, the boss cannot be attacked until 6 packs of trash are cleared. Now, imagine having to do for the Spoils of Pandaria fight in Siege of Orgrimmar? An already unpopular fight made worse by doing something that was done for EVERY boss fight in Heart of Fear. Trash can provide benefits to raid design, but it happens far too rarely. I don't like the idea of a location like Castle Nathria with only a dozen attackable beings inside. Imagine being rewarded from killing trash by being able to skip trash in future instead of hoping for BoE epics or rep grinding?
@TheRexTera2 жыл бұрын
The only thing that can save WoW is a new engine. Put it in perspective. The game engine is from the PlayStation 1 era. That’s when they started developing WoW. They can really only push the most out of instances while the world would just lag or crash if they made something truly interesting.
@Captain.AmericaV12 жыл бұрын
Overconfidence, laziness, lack of creativity, lack of drive, lack of passion and the inability to care about the state of Wow!! They find it easier to gaslight the community to convince them they have learned from their mistakes every time, and every time its turned out to be lies. People are sick of Activision/Blizzard bull and they've moved on to other games that respect the players!! Wow is a shadow of its former self and the staff are not capable of creating a great wow xpac since the og staff have all but gone..... And it shows!! Not even Microsoft will be able to help them, until they get the staff who legit want to make a great game!!
@jstraziante2 жыл бұрын
Honestly one of the biggest takeaways from this video should be the part about gearing. There's no telling how much development time goes into balancing classes, and they don't even do it well at all and never really have. Just going off of the time we spent theorycrafting BiS and rotations, the internal development time must have been insane. Gearing in FF isn't complicated at all and the gain in power between normal and savage isn't huge, but collecting BiS is still something that the hardcore raiders do. It's not like the demand for gear is going to go away if the gearing itself is simplified. Another thing is the time-wasting mechanics in raids and dungeons themselves. Having to run back to the instance, trash respawns, limited combat rez, there are so many things that are in place solely to make the process take longer. I think WoW's raid design is fine for the most part though I prefer smaller raids to the big sprawling ones, but it sucks to be progging a fight all night then suddenly have to deal with trash respawns. Blizzard need to hire actually play testers instead of relying on PTR. All the PTR does is open up new content to players that will compare it to what they know and consider it "good enough" and have their feedback largely ignored. Get some fresh players trying their content out and really take a look at what those testers don't find fun.
@Leifthrasir2 жыл бұрын
FYI Yoshi P. did say in a Live Letter somewhere between after ShadowBrings came out and before ShadowLands came out that he would like to do a crossover for FFXIV and WoW. If WoW wants to as well it might help too in someway?
@inconspicuousbear8722 жыл бұрын
Not sure the seasonal thing is a problem, nor is it really new. Patch zones, their connected raids, and PvP seasons have been mostly synced forever. The only thing Legion really changed was adding m+ to the mix. While they could do a better job spacing out world content and dungeons (imagine if Mechagon was in a .5 patch between tiers), raids and m+/pvp seasons kind of have to be linked so they don't invalidate each others' gear.
@Sals-Clips2 жыл бұрын
Blizzard is never going to listen. They do what they want. Stop campaigning for this crap of a game and play better titles. People never want to let go of a game just because they have been playing it as a teen. All they do is waste time complaining but they still play and blizzard knows this that’s why they don’t need to change shhhht.
@fardin.fkr32 жыл бұрын
as an ff14 player i honestly think the simple gearing system in the game could also be considered one of it's down side. while this is easier for the devs do manage and balance it removes freedom for players. you don't have many options for bis, and even if your job has different bis builds their difference isn't that much. it feels like the devs like everything to be under their control but by doing that they remove flexibility from some aspects of the game
@davinci4512 жыл бұрын
4:35 Is this what corporate and hierarchical looks like? Might be fun. Maybe I should give it a try.
@idleeidolon2 жыл бұрын
FFXIV is very loyal to its roots as a single-player, linear, cinematic, story-focused jRPG. A lot of what we see as innovations are just them trying to earn the right to put "final fantasy" in the title of the game. World of Warcraft should do its best to recall what made Warcraft 1 to 3 work, and try to translate that to its MMO design.
@psenkdead2 жыл бұрын
I am convinced Bellular is flaunting his glam game whenever there's ff14 video. And I love it.
@johnmatthews32262 жыл бұрын
Michael plays a suncat, most of the shots in this are my bunboi instead xD
@matthewmay68062 жыл бұрын
@@johnmatthews3226 DRIP
@psenkdead2 жыл бұрын
@@johnmatthews3226 so you're the jailer
@ninjafoxgamesgeekery2 жыл бұрын
Where FFXIV alternates their 8 man progression raid and 24 man Alliance raid (LFR, but unique and not pure faceroll), Blizzard could alternate patches with their traditional trash mobs + multiple raid boss dungeons in one patch and some Onyxia/Malygos boss only fights in the other, rotating back and forth.
@tetri902 жыл бұрын
If you're aking people to wishlist your game, you might want to put a link to the steam page in the description, that would make it easier for everyone ! ;)
@BlameMaxSand2 жыл бұрын
They can do what FF does and what guys like Asmongold have been telling them they want(the most loyal playerbase, by the by) which is non mandatory completionist content and cosmetics. FF has tons of this, and even all its relevant patch content, inevitably becomes a RELEVANT side activity, years and expansions after it is current.
@Shadowlurkering2 жыл бұрын
Non mandatory, you like Torghast past your first legendary and the cypher system in the Eternity's End patch? Stuff players complained about being useless since it wasn't mandatory power grinds.
@BlameMaxSand2 жыл бұрын
@@Shadowlurkering Think i get what you mean there but your wording is a bit strange. I left shadowlands immediately, after coming back to the game after BFA drove me out with the same shit BECAUSE of end game mandatory power grinds. So I haven't gotten legendaries or certainly not the new patch stuff. In FF14, I come back and I run older content, I do Palace of The Dead to level new characters(and hopefully get the necromancer title which eludes me), I grind out the old relic weapons which offer me no power, but some cool skins. I do Golden Saucer and holiday events. I don't really bother with a mandatory end game power grind because I can gear up in a very short time, and stay relevant with that ilvl till the next patch. All I am saying is, if WoW did more of that and less Torghat, or Azerite power, or anima power or Artifact power or whatever the new endless grind is, I'd probly still be playing. As it stands I am probably done with WoW for good.
@Malgarroth7 ай бұрын
For 10 years FFXIV has had the perfect gearing system, basically WoTLK's gearing system. Blizzard's constant obsession with reinventing the wheel so often blinds them to the things that already work. In every expansion of XIV we know what we're getting. We know how the currency will work, we know when the tiers will change, we know that every class will get a legendary weapon. Knowing that the gearing system remains constant allows us to sit back and enjoy everything else. Gear just happens as long as you play enough to earn it. The real excitement with gear comes from just how fuckin' BEAUTIFUL it looks. WoW has the best glamour system of any MMO and Blizz treat it as an afterthought.. It's obvious that FFXIV has capitalised on making glamour so integral to its foundations and succeeded; and XIV's glamour system blows chunks.
@shd_samurai96762 жыл бұрын
Please tell I'm not the only one who can't stop bopping to the boss music in the background.
@Ailikor2 жыл бұрын
They should have made hearthstone playable in game, with competition halls in the all the cities, each city could have given you the chance to find a rare cards only available in those locations.
@TemLightKiBlade2 жыл бұрын
I mean as a point of discussion if your doing mmos. Maybe look into and talk about how destiny markets itself as an mmo and changes it can make to move into that and be a true mmofps
@dafire96342 жыл бұрын
The fact they cut the half literally in half and threw one half in the trashbin,removed entirely from the game, TWICE, has soured a lot of people on the game
@TemLightKiBlade2 жыл бұрын
@@dafire9634 I mean I still play it. I do think that it is a really really dumb plan, but its content I'd not touched in like a year or two. So as someone playing as things go, as long as the new content is good and fun, I don't really care. The problem is it is killing the game, but not because people are leaving, but the new people coming in. How do you get people invested into this wonderful space opera with space magic, if people start 5 years into the story and the season stories are gone. They could really help themselves by adding in cutscenes for new players to bring them up to speed. Ironically its a similar issue to WoW with people not really playing all the expansions before the latest in any amount of narrative depth, thus missing like 15 years of story.
@veluk882 жыл бұрын
Totally agree. All these systems makes no sense. It made me quit so many times in past 2 years i can't even count. With my super casual playtime i don't even want to think about what currency now i need to grind. Shadowlands had so many of these extra new features that were just a chores for me and i did not enjoy any of it. Another expansion with borrowed powers, changing my class over and over. I changed main 4 times in the last 2 expansions... that;s just sad how "seasonal" skills can destroy your enjoyment in class i played for years.
@Sililos2 жыл бұрын
Not gonna lie, going into this vid hearing "On Blades edge" playing in the background really was a nice touch to start this vid with.
@voidmoji2 жыл бұрын
My girlfriend and I stopped playing GW2 for a while. About a year and a half. I actually feel daunted by the amount of content that game lays out before us to do, before we even start on the new expansion. I feel like if I came back to WoW right now after a year and a half, I’d have about two weeks of content to do, sans any notable repetition. For a quest-based game, the lack of creativity or fresh ideas in their quests seems woefully apparent. Why is Zereth Morris so sterile? On our second day there that we could do world quests, we saw the same WQ a second time. Wuh? Maybe tie the console to a rich layer of narrative, rather than just gathering currency. We did the quests with the exiled Jiro and while questing itself was mundane, the story was nice, and gave us a glimpse at how the Jiro work. Why are there not five more quests lines with this group of Jiro? I like the idea of opening more content over time, but the amount of content at opening should have been much higher. The Wow Dev team has decided mechanisms are flavor. They need a whole new layer of writers and devs to enrich the world in the future.