Рет қаралды 205
39'585'280 pts
This is an older version of my strat ( • [Blue Archive] Torment... ).
Strat:
Setup with Ui and Kayoko,
Make sure Hoshino downs the minion on the right side, so that her skill can target 5 enemies total
Then Natsu to clear the debuff → Hoshino → Ako → Himari → Kayoko → Hoshino
Setup the next rotation with Ui,
Then Ako → Himari → Hoshino (wait for the minion to make about 4 steps before using the skill so that the AoE can hit 5 minions, I messed up in the vid so only hit 4) → Kayoko → Natsu
At this point I don't expect Kayoko to be able survive so you can delay her skill activation until reaching max cost, and you can wait for Natsu to throw her pie before healing for a little extra ATK.
Then Ako → Hoshino → Himari (inverting the skills to prepare for groggy time)
Setup the next rotation with Ui,
Groggy Time, so Hoshino → Ako → Himari → Hoshino (if Kayoko's skill was delayed, the buff should still be active for the first skill)
Then Ui before the next phase
For the second phase, here is the theory after analyzing my own run (so without Ui for second phase):
Ako → Hoshino → Himari → Hoshino → Natsu
Wait until 17s left on the clock
Ako → Himari → Hoshino
I believe this should get the best results if we use all the time we are given, otherwise we can Ako → Hoshino and then retreat to save time.
Second team is just here to finish the boss quickly,
Take a dps like Hoshino, Hinata or NY Mutsuki with S Hanako, and the rest are just buffers and support
Here I took my own Hoshino, with my only crit buffer being S Shiroko
No real strat here,
Buffs/Debbufs while the boss is summoning and waiting for better positioning (can be ignored depending on the boss' HP left), then dps. Repeat until the boss is dead.
Timestamps :
00:00 Team 1 - First Phase
02:54 Team 1 - Second Phase
04:36 Team 2
06:15 Results
Music used:
219 : • ブルーアーカイブ Blue Archive ...
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