Wooden walls with v-formation phalanx behind them are the best walls. Period. ^^
@corbinhodgeman9295 жыл бұрын
You're absolutely right.
@danielbalderrama41375 жыл бұрын
Problem, vulnerable to archers and artillery
@Dan-uf2vh4 жыл бұрын
@@danielbalderrama4137only vulnerable to artillery: heavy infantry take negligible damage from archers; what I find annoying is multiple rams ruining my 2 unit phalanx all around solution by making a bunch of openings - I then have to fight on a couple of street funnels
@danielbalderrama41374 жыл бұрын
@@Dan-uf2vh yes but v shape formation puts their backs vulnerable to archer fire and that's where archers slaughter heavy infantry
@napoleoncomplex27125 жыл бұрын
'Thrace can build stone walls!' 'You're showing us Pontus...' :p
@041mikey5 жыл бұрын
Large stone walls siege towers have that annoying bug where your units get stuck at the bottom of them and its nearly impossible to get them up the wall
@Truthfulpietro5 жыл бұрын
Mikey Robinson I think it also happens on epic stone walls as well.
@serlistogiette41684 жыл бұрын
When that happens I can't do anything to the troops. Like they don't follow commands.
@Overlord7344 жыл бұрын
@@serlistogiette4168 try to repeatedly and rapidly order bugged unit to move left and right on the wall.
@serlistogiette41684 жыл бұрын
@@Overlord734 Ah ok. Sometimes it's funny though cuz like 10 dudes actually follow my orders to go away from the doomed tower and I just see 10 dudes skimming the walls and reaching the main forces lol
@ВладиславМ-л6б4 жыл бұрын
AI rarely uses sap point, yes. But when I played with Seleucids one faction (I think it was Egypt) build it during every siege. Sarisa spears stoped them anyway.
@user-mp6qe7kk4e5 жыл бұрын
Great video as always, here are some of my thoughts: 1. Increased range for missile units are a little underrated because it enlarges your "zone of control", this makes it the enemy uncomfortable to bring his units too close to your walls as their siege towers are scaling, so they can't send their units up your walls as quickly one after another because they have to keep other units out of range while only the unit using the siege towers are doing their work. Therefore, you have more time to isolate and cut down their units one by one and maintain your defender's advantage. (works better against players but against AIs too) 2. For Epic/Large Stone Walls you *could* counter the siege tower's damage output by just not putting units on walls (though easier said than done) it can be even more advantageous for you to swarm invading units as they are coming *down* from the walls. Though they might have an easier time taking control of your gates, but you can put a strong unit on the wall directly above the gate where no siege tower can scale. This kinda depends on which faction you're playing as, like for Rome it's best to be on walls for throwing pila but for hoplites it's best to be off the walls so you can use phalanx. 3. Epic Stone Walls preventing sap points can help by making it extremely difficult for cavalry to enter by making the gates their only possible entrance, which is very difficult to destroy/take control of. (unless they have artillery, but then I'll just send out my own cavalry to hit and run)
@napoleoncomplex27125 жыл бұрын
I would want to wait until the last minute and then rush troops up onto the walls. The trouble with waiting in the streets is if the enemy get control of those big tower, those towers are going to start shooting at YOU.
@coreymicallef3654 жыл бұрын
For point 2 you can just stretch out hter formation on the wall to 2 ranks deep and the siege tower will be a lot less effective. It's attacks works the same way a ballista does so having big fat blob of troops to target is more likely to result in more casualties.
@jpjpjp4533 жыл бұрын
Every bit of increased range is a big plus for archers. As your infantry is holding off and whittling down the enemy, more are going to be marching towards the towers to reinforce the attack. Archers, particularly elite ones, will be able to sometimes cause serious casualties before the tower base is reached, thus helping the defending infantry. Had one notable occasion where two stacks attacked and the reinforcing one was absolutely shot to pieces by archers deployed section by section along their line of march as well as the tower defenses.
@lars99253 жыл бұрын
You forgot one very important factor: The effect on auto resolve. Epic walls are worth all the time and money if you take that into account.
@eniotanaka22293 жыл бұрын
But when will u use them anyway
@AceDan-gc9po2 жыл бұрын
If Britain keeps fing storming pravatum. I’m not fighting that same archery cheese battle every turn
@KitchenFSink5 жыл бұрын
I only defend the main plaza by holding the narrow streets with v shaped formations to hold the chokepoints and archers. Pretty cheesy but the most effective.
@Robbi_5 жыл бұрын
Especially with phalanx units
@KitchenFSink5 жыл бұрын
@@Robbi_ Of course
@BlueMatona5 жыл бұрын
Definitely a really effective strategy, for as long as I can remember playing RTW though I've always really enjoyed defending cities from the walls. To me its the most fun type of battle to fight. When I do position hoplites blocking the streets or in the town square it's usually as a last resort type thing
@camerong38185 жыл бұрын
I typically station hoplites on the wall, then gradually pull them back towards the general/ plaza
@alikuzyaka21525 жыл бұрын
One of the best but not the most effective. Since siege battles are determined by attrition, you've gotta make sure enemy reachs your last defensive line with pretty melted up units.
@SkyWayMan903 жыл бұрын
Epic stone walls with phalanxes blocking all choke point entrances to your city center. Archers in the city center firing over them into the streets and cavalry to mop up any survivors. The walls will kill 60% of the soldiers before they even reach your pikemen and it’ll be easy to kill the rest.
@arvidfalk57193 ай бұрын
In Rome Remastered at least, it seemed to me that the Epic Stone Walls were less effective in fighting enemy on the inside. Did you also notice that? Maybe it's due to the height or angels, but it seems the smaller walls/towers kill more enemy more reliably.
@jpjpjp4533 жыл бұрын
One thing about the large and epic walls is if you can delay the initial attack as much as possible, the defenses will carve up a good portion of the enemy. Doesn't take much either. As the towers near the walls, rush infantry from either the streets or nearby wall sections and have them hold ground. They'll get overrun in time but every second the foe is delayed, the more damage being done upon them. That'll help the main defense at the plaza. If you really want to be sneaky about it, have a minor fast moving unit some distance away and as the enemy move towards the plaza, have them rush along the walls and recapture towers and the gatehouse. Then you'll really get the foe coming and going.
@kevin062894 жыл бұрын
man, you make great vidoes and you are pretty much the only KZbinr still doing Rome total war other than lugotrorix
@ediewilde50754 жыл бұрын
Large and Epic stone walls are useful bc they dont get as utterly wrecked by onagers as normal ones. Also, I think you dramatically underestimate the usefulness of the additional height; it lets you put your archers on the walls and "sally" every turn you are under siege, which lets you *shred* their army as it repositions from being within archer range.
@Xander77Ru5 ай бұрын
You forgot the changes to the city layout you get with different walls. Large walls on a Roman \ Greek settlement force the AI to run a maze before getting to your town plaza. Most of the enemy army will be destroyed and exhausted before they even see a single soldier, even if you don't contest the walls or streets at all. Conversely, simple and epic stone walls result in a much simpler layout.
@elmaldelvideo64634 жыл бұрын
Por qué me resulta tan útil y satisfactorio ver esto?
@OceanHedgehog Жыл бұрын
If you're playing a faction with archers with a long range (like Rome or Egypt), the largest walls are really good for just "sallying out" but actually parking archers on the walls and sniping the enemy. 4 or 5 archers can take out 60% of a full stack army and cause it to retreat after two sallies/turns.
@gordonchard6243Ай бұрын
I like to put all the troops on the plaza for the infinite morale. I usually leave an archer unit positioned slightly further away from the main fighting but still on the wall. The moment the attacking troops come down from the wall I quickly rush to retake the gatehouse, so instantly the gatehouse starts shooting at the troops inside along with your archer's. Often by the time they actually get to the plaza well over half their army is destroyed, demolished and absolutely exhausted.
@danielbalderrama41375 жыл бұрын
Well the damage done by higher level walls from archers is massive. Because of the higher ground. Archers kill so many compared to them shooting on the ground. You forgot to consider multiplayer games. One unit of Baleric slingers will easily eliminate a unit of urban cohorts and still have ammo left over from large stone walls to epic. This is great advantage for multiplayer which makes assulting an epic stone wall city impossible because you would be an idiot defending the walls with infantry unless you are facing a pike faction or want to get more shots of with archers. The town square really gives you the edge with unlimited morale and chokepoint situation which you should easily be able to take advantage of
@christophep66505 жыл бұрын
Great video! As you said, there are better buildings to build. When I was a child thé walls were thé first I built because I really loved thé looks 😎 but I have large and huge cities still having wooden walls now when I'm playing xD
@BlueMatona5 жыл бұрын
Pretty much the same thing I did. If you see in my let's play as the brutii videos that I recorded a while ago, I upgrade walls all the time. Now I don't often move them past normal stone walls
@Robbi_5 жыл бұрын
You also need to consider that if you play as a greek faction you won't be able to use pikes on the walls.... I don't really build stone walls.... unless it's like an important city.... I think large or epic stone walls are a waste... they don't really give any advantage and they cost a lot In my campaign with the julii I gave the barbarians stone walls... they actually had stone walls at their capital, wich made the campaign a bit more interesting
@BlueMatona5 жыл бұрын
I definitely agree. I am going into attacking and defending the different types of walls with the various types of units in my next few videos whereas this one was more focused on the best wall in general. With hoplite units I've found that often wooden walls are actually the easiest to defend
@jasonlupo41173 жыл бұрын
You mentioned "larger fighting area" on the Epic Stone Wall. While I think the Epic Stone Wall is the best for other reasons (you can use the wall towers to your benefit more easily than take damage from the siege towers, ladders and sap points actually are very helpful to an attacker in their own ways, they can take more damage before collapsing, etc.), I would think that a larger fighting area would be a bad thing--the defender wants the area of attack to be as small as possible to make their defense most efficient--the same reason Thermopylae was the best place to stop the Persians in 480 BC.
@dionyseus435 жыл бұрын
Really nice Guide Videos for RTW,i watched all of it in the playlist. I disagree with your conclusion that the stone walls are best. The Epic Stone Walls are clearly the best ones,sure the enemy has better siege equipment,but the damage of the towers are insane,you can win against a full stack of the best units just with some peasants. But i agree,they are too high and a little bit boring cause you win anyway,the A.I. is just too dump. I would like to ask if you could do a video about the traits a general can get when you construct a certain type of building e.g. the market. Or if you don't build farms the general gets negative farm traits and so on. Keep up the good work and greetings from Germany!
@BlueMatona5 жыл бұрын
Thank you for watching! I like the general traits idea a lot and will definitely look into that for a video topic
@dionyseus435 жыл бұрын
@@BlueMatona Thanks,i appreciate it. Maybe you could do one on the different religious buildings of the factions as well,but this would be a big video.
@jasonlupo41173 жыл бұрын
I agree that the wall towers are more important than the siege towers; the siege towers work on approach, but the enemy has to work under the towers provided by the walls in several phases of their attack, so it's a gift that continues to give.
@coreymicallef3654 жыл бұрын
I think there should have been some weighting put on these categories because even if siege towers become more effective on larger walls, the towers on those walls also become far more dangerous to siege towers as they approach (which is the main benefit of their increased fire power as far as I'm concerned) forcing the enemy to use artillery to take out towers or lose a lot of siege towers. You're also underrating sapping, I don't use it too much myself because I don't generally want to need to rebuild walls, but it's a useful tool to get around the choke points that gates can be in an assault. Also with smaller walls ladders are definitely effective simply because most garrisons are only going to have a limited number of decent melee troops and it's feasible to build enough ladders to assault enough of the walls to over stretch those decent melee troops or just capture a really long segment of the walls and all of the towers along that stretch to start using them against the enemy and once the walls are cleared they can get a lot of troops up the walls fast, meaning that you can get friendly archers up on the enemy walls to support the rest of the assault from a better vantage point (it doesn't give the same cover for troops being attacked from inside the walls as it does from an external assault, but it's still beneficial).
@sheltoniousmaximus61173 жыл бұрын
The Epic Stone Walls are my favorite. You can simply move your units on the wall that are in the way of the oncoming seige tower. You just scoot your unit or units to the side (not even that far) and they are safe. Once the seige tower hits the wall it stops firing. So in my opinion the Epic walls have more Pros than cons.....if you have the money.
@VonKrauzer Жыл бұрын
If we are talking about pure battle effectiveness, ESW are the best, hands down. Yeah, siege towers get bigger and meaner, but you want to sally out ASAP before any siege is built. You only need to have one unit of cav and provoke enemy to chase you. ESW towers have not only higher damage, but higher range as well, so enemy will lose its army no problem. Same can be done with regular SW, but with much less efficiency. But as you have rightly said, there is also added cost to walls of missed opportunity. To build up to ESW from SW you need to spend from 9 to 10 turns and 9600 gold. You could have spent those time and money to build literally anything else. It's better to build barracks or stables and start building units to use them for conquest than sit and build walls. Honestly, you don't even need stonewalls. You need a general and a few good men on horses. Cav spam is the best defense.
@santi26834 ай бұрын
A week ago I won a battle with like 7 units against a Frankish army like 5 times the size, the towers on maximum level killed like 40% of the enemy by the time they got to the square, best victory I ever had it was insane
@tim.55974 жыл бұрын
I have a lot of fun siegeing out large and epic stone walls
@luisvieiracruz96765 жыл бұрын
I wish we could use traps and blocks like RTW2, but i would be happier if they fixed the map's high. I love last tier Walls, but I never use them because the sight is really poor. I agree with you lad, normal Stone walls are the most "playable".
@Dolfy5 жыл бұрын
Have ya tested which walls are the most dangerous for when they get damaged? Feels like epic stone walls almost one shot my units if I'm not careful lmao
@michaelweston4095 жыл бұрын
Epic stone walls are most effective but far to expensive for practical use. Your better off training a larger reinforcement reserve army or building up archers.
@frisianmouve3 жыл бұрын
If the enemy comes at you with siege towers you don't put them in the firing line of the towers. Move them up the wall when the towers reached the wall or put them on the wall away from the towers and then move them
@NinjaSushi2 Жыл бұрын
I wonder if it's different depending on the unit count size.
@ПавелФилимонов-м8ю3 жыл бұрын
Used to build walls asap when i was 12 or something. Now rarely go for stone walls at all. I have this routine of letting a city to revolt and re-taking it for extermination of population (loot & public order, you know). And I don't want to climb up to the somewhat decent barricades.
@BlueMatona3 жыл бұрын
Haha personally I like the lowest level of stone walls best. But I do usually upgrade other buildings first
@johnirby88472 жыл бұрын
I always thought the point of epic walls was to have tons of archers hit as you march out with your infantry or cavalry!
@annunakim5253 жыл бұрын
wooden palisade lvl2 is best ... archers can decimate any troops carrying the siege equipement.
@UlpianHeritor2 жыл бұрын
Also, Dacia is the only barbarian faction that can built siege weapons. And this is actually historical.
@ClowydАй бұрын
They have ballistas and onagers, but Scythia also has onagers
@ghnanrohit3029 Жыл бұрын
U don't need to put ur men on top of the wall u can tell them to start going up just as the seige tower reaches
@binghuichen62562 жыл бұрын
I always lose far more man when I try to defend the walls than defend the city center.
@vspcc53 жыл бұрын
Nobody mentioned strategy to damage your own wall when enemy troops are there, so they cant go anywhere. My brother does is all the time.
@Sir.suspicious4 жыл бұрын
I agree with out, except on one thing, some factions, specially the greeks and macedonians, benefit from wooden walls, because you avoid hand to hand combat and can use the phalanx. So when I play as them, I dont even build stone walls. As romans, that fight very well on hand-to-hand combat, stone walls are much better
@kasper33823 жыл бұрын
True, but if you get stone walls and put your archers on top to do damage, then pull them back to city square when enemies get to close, it hurts the enemy more i think. Besides, holding plaza with hoplites is basically just as effective as holding the walls. I guess it depends on what you like.
@SkyWayMan903 жыл бұрын
Build epic stone walls as Greeks and keep all your phalanxes in the choke points around the city center. The wall will kill 40-60% of all attacking units and your spearman will mop up the rest. No units on the walls at all.
@Judge_Magister Жыл бұрын
The best wall you can build are the units defending it.
@Tom-sd2vi4 жыл бұрын
So dont build higher than the first stone wall. Good to know!
@Overlord7344 жыл бұрын
with the last tier of walls a couple of peasants can defend your city from a full stack
@dot25623 ай бұрын
line up pike men tight against wooden wall and if done right you can poke and kill ppl using rams
@BlueMatona2 ай бұрын
Good to know I had no idea
@eniotanaka22293 жыл бұрын
For phalanxes wooden walls are the max
@alikuzyaka21525 жыл бұрын
Thank you for the informative video. Honestly i hate stone walls in rtw they are no fun to battle, defending the stone walls is pretty easy and attacking is nightmare. But wooden walls are pretty much pure fun. You can make use of most units including cavalry. They make one of the best multiplayer battles
@Qladstone3 жыл бұрын
But nay stop min-maxing and just have fun! Build the epic walls because they look cool.
@RocketHarry8653 жыл бұрын
Historically celts, iberians and dacians all had stone walls
@hellhound75725 жыл бұрын
Any tips on taking out siege towers
@tsarchasm14995 жыл бұрын
hellhound l not much you can do except use incendiary missiles like fire arrows
@frostdearwinter46428 ай бұрын
I disagree if you have phalanx the word walls are the best.
@gerrittfranz7193 жыл бұрын
First he told us, that thracians don't have stone walls... Now he tells us, that he doubled the time the tower needs to eliminate the enemy troops, because it was just a half unit and it should be fine?? Not professional