For the issue at 12:06 with the activation clip remaining on after the timeline has played, if you click on the track itself (not the activation clip) there is an option for "Post-playback state" change that to "inactive" and it will turn off. I think you have "Leave As Is Selected" which will leave the clip as active as per your scene. Thanks for the video! You're by far my favorite Unity instructor!
@d0c_dev Жыл бұрын
love u
@lucasfisher3d Жыл бұрын
@@d0c_dev happy to help
@personalgamedevyt9830 Жыл бұрын
I plan to watch this in the future when I try to implement my own version; but I really enjoy your quick examples on how you would go about implementing certain features. It's great learning opportunities seeing different way developers can solve problems.
@FyresGames Жыл бұрын
Not bad at all. What I would like to see is a interactive cutscene involving dialogue you can press a button to continue or it continue by itself after a amount of time.
@standardLit Жыл бұрын
Maybe u can achieve that using timeline signal.
@lapisthehuman8 ай бұрын
Skyrim
@florinoxas8 ай бұрын
That is exactly what I am looking for. Have you found something helpful already?
@sephaniya44163 ай бұрын
@@florinoxas im trying to find the same..
@boltcry3 ай бұрын
The way I am doing this right now is by creating a CutsceneManager which runs a cutscene class made up of steps, and each step has a coroutine for what happens in it. And there can be different steps like a dialogue step with the functionality you described as well as steps using the timeline, or steps that wait for a certain input
@WatThaDeuce Жыл бұрын
Great introduction to timeline, exactly what I was looking for, thanks!
@crimsoncathaker Жыл бұрын
I love your videos!! You should do a video about making a door that needs a key to interact with the door or puzzles like pulling levers for a sequence to open a passage way. But honestly I want to see more of your ideas
@acejustin3438 Жыл бұрын
Quick support tip for the ending issue/glitch -- Activation tracks have a 'post-playback state' if you click on them and look at the inspector window. You can set that red fight text to be 'inactive' post-playback as an alternative to messing with the length.
@wmetz1869 Жыл бұрын
I use timeline all the time. This is a good feature for those familiar with video editing.
@ryanheath9974 Жыл бұрын
Not all heroes wear capes. Thanks a bunch dude.
@kffacxfA7G4Ай бұрын
Good vid, will be useful for our next game!
@taahaalbari Жыл бұрын
Woah this is great! Love these tutorial videos 😃😃
@AyokunleOlaniyi-ii2rd4 ай бұрын
This is actually just simple enough, thanks man
@Stompin40 Жыл бұрын
This is so helpful!
@user-16.l914 Жыл бұрын
thats a really cool "FIGHT" audio.
@revmatch6r Жыл бұрын
This is perfect for my Cars 2 (the movie) dating sim!!! 🚗💦
@eileeng2492 Жыл бұрын
So good BMo Love to see your work
@mbouslama2 ай бұрын
If your Timeline play button is greyed-out and you can't preview your Timeline animation, make sure the gameobject in the Timeline editor is Prefab->Unpacked completely
@Rabbit-b8d7 ай бұрын
Very helpful. thank you.
@ThisisOula10 ай бұрын
underrated video
@nikz0005 ай бұрын
Thanks Really Helpful
@bigp0y Жыл бұрын
Don't worry about the jank, bmo. You can do no wrong.
@jumpingcube471510 күн бұрын
I’m relatively new to programming in unity and I have been wondering if you can use timelines after the player has played the level for example as an exit timeline that uses multiple objects 😅
@astrokattt8 ай бұрын
This helped me a ton, thank you. How do I control when the Timeline starts though? My scene is loaded from a main menu (which I also made following your video for that), and when it loads the playable scene, it works fine the first time, but if I go back to the main menu and start again, the objects aren't animated anymore.
@iliachakarov7285 Жыл бұрын
Awesome
@Ziplock9000 Жыл бұрын
What happens when an object needs to be used in different timelines? Because the Playable Director that is put on the object can only point to one timeline at a time and you can't have multiple of the same component on an object?
@jianlu59838 ай бұрын
Hi, could you share the source code of your timeline example ? It'll be great appreciated!
@weckar6 ай бұрын
Can this animate other component's properties other than transform?
@NeoLoveCookie6 ай бұрын
How Unity knows that I can't control the player during Timeline playing? Even enemies doesn't follow the player. Is the value of Time.deltaTime 0 while Timeline is running?
@varunkushwah4512 ай бұрын
Thanks
@marbleswrholder2724 Жыл бұрын
who found this channel by searching bmo
@Johan-rm6ec6 ай бұрын
Quite a confusing video regarding recording the movement between 2 points and fiddle with the record button.
@halivudestevez2 Жыл бұрын
I've just ruined your like-count from the round 700 to 701.
@mandamoon9149 Жыл бұрын
Bmo can I hire you to voice act the word FIGHT! in my Kung Fu Panda (the movie) online role play game?!! 🐼💥