Even if you're not doing board games I think this is a great general UX talk
@simonphillip20483 жыл бұрын
I dont mean to be off topic but does any of you know a trick to get back into an Instagram account?? I was dumb lost my login password. I appreciate any tricks you can give me
@simonphillip20483 жыл бұрын
@Amir Darwin i really appreciate your reply. I found the site through google and im in the hacking process atm. I see it takes a while so I will reply here later with my results.
@simonphillip20483 жыл бұрын
@Amir Darwin It did the trick and I finally got access to my account again. I'm so happy! Thanks so much you saved my ass!
@amirdarwin66333 жыл бұрын
@Simon Phillip glad I could help =)
@nikolajzwergius59317 ай бұрын
@@simonphillip2048😮😮😮😮
@midasgold93793 жыл бұрын
this is one of the best GDC talks that i've seen, great work
@kaytee87164 жыл бұрын
Great talk ! Think the idea of finding the theme that suits the mechanic makes sense. Loved how they applied the theme of lanterns to a mechanic ready game prototype !
@cookies23z5 жыл бұрын
This was a really cool talk :) Thanks for explaining the thoughts and ideas behind cardboard interfaces, I learned quite a bit, and hope you have a good day
@Epistemophilos Жыл бұрын
If you've been playing your favorite game wrong for five years, you've not been playing it wrong ;)
@arenarreyes5 жыл бұрын
Beautiful talk I learned alot
@seizan885 жыл бұрын
Great speech! Learned a lot. Thanks! That Lantern game seemed intersting indeed. Can't wait to to play it :)
@jurvanoerle28452 жыл бұрын
The tips about playtesting were very helpful
@bradleysmith99243 жыл бұрын
Solid talk.
@ApiolJoe2 жыл бұрын
I expected to get bored, I got surprised by the end of the talk coming so soon :D
@angerock493 жыл бұрын
Fantastic!
@ZoidbergForPresident5 жыл бұрын
I'm curious about his opinion on rulebooks now! :D
@seizan885 жыл бұрын
Same here. He better come back next year. We demand answers! :)
@camposbeca5 жыл бұрын
Great stuff!!!
@reddesertdisk56484 жыл бұрын
Really like this talk. Makes me think of design decisions that we just sometimes take for granted and not really know it was designed that way. but it's also missing some UX design for accessibility: visual (colour blindness), physical, cognitive, communicative, emotional, socioeconomic, intersectional but that probably needs another talk of it's own it's good to think of though :)
@VampireSquirrel5 жыл бұрын
why aren't the elements of usability MEALS instead of LMEAS
@hackhenk5 жыл бұрын
Because you can't memorise something you havent learned yet. Obviously.
@leoff74 жыл бұрын
yeah, applying order. Nice Mnemonic though :D
@Ray-jb3bd3 жыл бұрын
SALEM also works as the acronym
@mr.le-capibar5 жыл бұрын
This is very helpful, I'll be honing my skills as game and ux designer with some board games!
@Ssssssnakeisone Жыл бұрын
20:09 You can't fool me, bro- that's Elfquest!
@GeopolitykaITy Жыл бұрын
It's like pushing all the publishers can on game designers, benefiting for large freelance pool. Pity.
@evanlane16905 жыл бұрын
Excellent talk! Thanks for taking the time to put it together Foxtrot.