You can follow me on these and join the Discord Channel. discord.gg/VrTJCpnmH3 www.patreon.com/polygonpen twitter.com/mert_iskndr instagram.com/polygonpen/
@qdzhee50598 ай бұрын
Храни господь яндекс переводчик видео!!! Я целый день сегодня моделировал по этому тутору, я впринципе впервые моделировал, это было не легко. Канал огонь! Спасибо большое!!!
@I3ra Жыл бұрын
It's amazing the time that goes into proper mesh cleanup. I long for the day when AI catches up and this type of manual work is a thing of the past.
@polygonpen Жыл бұрын
Yeah, exact thoughts but I believe we still have time, a human eye and skill is still needed, there are tools like zremesher, they do great job but they give you a very high poly mesh usually.
@malienglish132 жыл бұрын
Thank you for making these great videos and sharing them with us. You encouraged us to learn to design, not just design cinema 4d. your approaches to design are very helpful.
@polygonpen2 жыл бұрын
Thank you very much :)
@diazostreta4473 Жыл бұрын
Fantastic tutorial, I always appreciate manual clean up and quad workflow in designs, it gives you so much more control.
@GhostNade2 жыл бұрын
Briliant and very quick process as usualy, good tutorial. Just a my tip and expirience that could make life even easier, is use more bevel deformers with different edge selection for specific part, this help me avoid destruction of topology, sometimes is impossible use one bevel settings for whole mesh, or you simply need another proportions of bevels ❤❤❤
@polygonpen2 жыл бұрын
You are absolutely right, I just wanted to make it quick, I will make another booelan to Subd tut and I will do what you said.
@GhostNade2 жыл бұрын
@@polygonpen Thanks, keep it up, your techniques and tutorials are the best and most valuable ever.
@polygonpen2 жыл бұрын
@@GhostNadeThanks!
@goranthoren55222 жыл бұрын
Awesome, you're back!!!
@goranthoren55222 ай бұрын
A puzzle, if you know the rules. The best description I've heard. And yes, It's most therapeutic. :)
@polygonpen2 ай бұрын
Thank you, indeed this is like a puzzle game, if you like puzzles this is the best job ever!
@divyang3Dart92892 жыл бұрын
great to see you again sir after long time 😊
@StudioNvzt Жыл бұрын
This tutorial is GOLD! Thank you for making that video!!
@polygonpen Жыл бұрын
Thank you!
@FrOztCalle2 жыл бұрын
Legend has it he never ca back later.
@jaimemagpayo52412 жыл бұрын
By watching this tutorial means I need more practice. And Thank you for sharing. ❤ Can you please make a detailed packaging tutorials, Thank you in advance.
@polygonpen2 жыл бұрын
Yeah, I will add this to my list.
@handesigman2 жыл бұрын
Thank you! It was the best tutorial that I saw!
@polygonpen2 жыл бұрын
Thank you :)
@designjorge Жыл бұрын
Boolean gives the shape we need but cleaning the mesh later is so complicated. I will try to practice this. thanks !!
@polygonpen Жыл бұрын
Keep trying!
@mister13sud2 жыл бұрын
always excellent quality tutorials, thank you
@nikita.kapustin Жыл бұрын
Thanks for the great tutorial. I am just curious. Have you been doing a lot of puzzles as a kid? Because you say it's like puzzling and I enjoy that polygon work too and I did a lot of puzzles as a kid. Maybe it wired my brain for that kind of problem solving
@polygonpen Жыл бұрын
Yeah, there might be a connection indeed, can't prove but I find the process very similar to puzzling.
@hamchi182 Жыл бұрын
Thank you for sharing. It helps me a lot.
@MostafaMohamed-bc9wh Жыл бұрын
You Are King !! Can you please make a tutorial about cleaning mesh only and why we do that and what is the rules of it ?
@polygonpen Жыл бұрын
I clean the mesh so that I can subdivide it smoothly, you need to know the basics of SubDivision workflow, check out my product modeling series/playlist.
@otomweiv2 жыл бұрын
Hello! Thanks for your videos! I love your channel and recommend it to everyone!
@rafaelcordeiro3672 Жыл бұрын
Mind-blowing! Thank you so much for sharing.
@polygonpen Жыл бұрын
Thank you!
@davidlee98452 жыл бұрын
Here we go!
@nosky92962 жыл бұрын
Awesome video as usual one thing that always bothers me is that world grid I hope you turn it off from now on, it's kinda distracting
@MS-bu4fc2 жыл бұрын
Hi, man. I really like your videos and it helps me a lot. Thanks for your job. What cinema 4d do you use?
@polygonpen2 жыл бұрын
Thanks, it is the latest one, 2023.
@mkedits0er200 Жыл бұрын
pure form of knowledge Love from Pakistan 😘
@polygonpen Жыл бұрын
Thanks!
@farid.rabhallah2 жыл бұрын
Awsom brother as always, thank you ...
@GustavoHenrique-ub8ts2 жыл бұрын
Another Legendary Polygon Pen Modeling Tutorial !!!
@polygonpen2 жыл бұрын
Thanks!
@KILOBRXVO Жыл бұрын
amazing tutorial! can you share how you created the "texture" on the volume wheel? on top?
@polygonpen Жыл бұрын
Thanks, you can watch the tutorial named knurling on my channel!
@KILOBRXVO Жыл бұрын
@@polygonpen yeah! Found it later that night haha 😂
@mizovfx80752 жыл бұрын
Bro can you make a video on Basic UV editing and How to export uv map to photoshop..pleasa help me...I'm new in C4d
@butterflies-fi6ed2 жыл бұрын
thank u helped me a lotNice tutorial.... Very helpful
@plasteed2 жыл бұрын
Daaamn🔥🔥
@armenstepanyan53047 ай бұрын
I can't make boole object Editable it becomes Null object who may know the probelm?
@aemofo2 жыл бұрын
Nice one!
@ralfcastell42822 жыл бұрын
thank u helped me a lot
@Ricardo-de9ju2 жыл бұрын
It seems remesher is still not smart enough for such a task like this. Would be wonderful to use booleans combined with remesher feature.
@polygonpen2 жыл бұрын
It works but gives you a very high poly mesh, it also works better on curved surfaces likes sphere type complex shapes.
@viarock7772 жыл бұрын
cara, você é o melhor!!
@remygrossie96628 ай бұрын
how do you even get to the pixellab i bought the program but cant get to the lab
@androidapp54132 жыл бұрын
Thank you.
@영영번 Жыл бұрын
감사합니다. Thank you! you the best
@parabellumdz73882 жыл бұрын
This explanation is compatible with r25 ? Thankyou
@Oxygen20000 Жыл бұрын
Эта программа стала похожа на блендер 3д!
@zhengyiyu909311 ай бұрын
I am making This on Maya. really helpful..
@polygonpen11 ай бұрын
Oh, awesome!
@zhengyiyu909311 ай бұрын
@@polygonpen I am a beginner, you spend 1 hour here. I have spent 20 hours.....
@polygonpen11 ай бұрын
Haha, it is quite normal, this might be overwhelming for a beginner but keep going!@@zhengyiyu9093
@elisa26252 жыл бұрын
Thanks bro..
@hamedmansouri61442 жыл бұрын
👍🏻 Thanks 🙏🏻
@modernodj2 жыл бұрын
Cool! Go next!
@Leenig-yj1lh2 жыл бұрын
thank you for the vedio
@divyang3Dart92892 жыл бұрын
I saw that when you used a cutter, you never focus on uniform workflow. is it ok?
@polygonpen2 жыл бұрын
Yeah, I wanted to make it quick, if you have time, of course try to make it more uniform but it will not change the look of the model, it will help you to get better UVs and less texture distortion.
@DanielOliveira-vs1ps2 жыл бұрын
Thanks.
@juanp.53647 ай бұрын
🔥
@Ricardo-de9ju2 жыл бұрын
You don't care about real size when start modeling, that's ok. So, how do you size it down to real size? Is there a precise tool for that?
@polygonpen2 жыл бұрын
I always do that before rendering, I basically add a box with correct dimensions like 10*10*5 cm, then I select my model and scale it down to the box's level.
@Ricardo-de9ju2 жыл бұрын
@@polygonpen Dude, what the hell is going on in the world that developers can't make a tool to scale objects precisely. That's so simple and handy.
@polygonpen2 жыл бұрын
@@Ricardo-de9ju Precision in objects is not that important actually in 3D sofwares like blender, Maya etc, Nurbs modeling softwares are really good at that though.
@diazostreta4473 Жыл бұрын
In blender, you have scale tool that helps with that. There should be something along the lines of that in major Dccs since size in real world dimensions is taken into account for path tracing engines like cycles and Arnold. redshift is a biased renderer but is still using the same path tracing algorithms under the hood, so the real world size should still matter
@darkobakula5190 Жыл бұрын
I can see that Cinema 4d supports bMesh. So why bother splicing up ngons on flat surfaces into quads? If Cinema's subdivision operation cannot handle ngons, you could just use triangulation to break ngons into triangles? Only add support loops where needed, your video and work would be much faster this way and mesh would subdivide correctly.
@삼재맨-u1x2 жыл бұрын
what is the shortcut of model mode?ㅠㅠㅠㅠ
@wiliboyz34902 жыл бұрын
merci pour le tuto
@davidlee98452 жыл бұрын
is there another tutorial for the undone part?
@polygonpen2 жыл бұрын
Yeah, on my Patreon.
@Birkkromann Жыл бұрын
How do you bring up the axis menu at 7:13?
@polygonpen Жыл бұрын
Right click on one of the axis'
@surnamerender2 жыл бұрын
Обожаю тебя, мужик 😘
@kertoipcrass2 жыл бұрын
Wow ! T H X !
@cinema_c4d Жыл бұрын
Zor dars
@redavis220 Жыл бұрын
Please show how you create ribbed bezel
@nonamech142 жыл бұрын
can you do this in blender
@Motionworks2 жыл бұрын
Yes
@k.krocky38892 жыл бұрын
.
@mirzakerim97532 жыл бұрын
Hey everyone, I feel disappointed in myself for tNice tutorials having to be the case, but I feel the need to be honest. Life stuff got down hard
@fabriziopacifici7531 Жыл бұрын
Nothing new. To much time consuming. I am waiting for a plugin that solve this hard work in C4d. It is really the only thing that missing, I think.
@polygonpen Жыл бұрын
This is the same workflow in every 3D software, I don't think there is a pulgin that gives you a perfect topology .
@fabriziopacifici7531 Жыл бұрын
@@polygonpen True, but using Shape3D or MomentOfInspiration software, yuo can get perfect HD surfaces to import in a 3D program. Unfortunally C4d seem to have this problem with the phong tag that limits the correct visualization, at least in the viewport. This drives me crazy untill the 1995.
@polygonpen Жыл бұрын
@@fabriziopacifici7531 These are Cad/Nurbs modeling softwares, the workflow is completely different than Maya, Blender, Max, C4D, two different industries. Cad softwares are usually for designing and concepting, softwares like maya, blender are for visual productions.
@fabriziopacifici7531 Жыл бұрын
@@polygonpen ok yes, indeed. I just hope to fix this "bridge" beetween these worlds. Because we need to visualize in a very fast way, so why do not implement this aspect in C4d? Just watch Blender: there are many extension that help the workflow in creating HD surface with awesome inset and bevel functions. I love too much Cinema to start learning other software, I hope they will work on this in the future. cheers
@altansukh66362 жыл бұрын
sponsor eeeagle It has 4 different versions.The 0$ one is good to start out