You can actually have railgun with the 3x3 mantlet, you just attach a barrel piece to the firing piece, and then attach the mantlet to the end of said barrel piece. It may not look or sound like it works, but it does, I used this trick to make a frontsider.
@BorderWise123 жыл бұрын
... holy crap you're right, that NEVER would've occurred to me. Cheers! It's starting to look like a part three is needed. XD
@carlwheezerofsouls32733 жыл бұрын
oh my god you can put barrels before mantlets? this changes everything
@polarisbear74682 жыл бұрын
They fixed it, it doset work
@ameerkhan32572 жыл бұрын
@@BorderWise12 does this no longer work? I just tried it.
@ZetaArcticana4006 Жыл бұрын
The 3x3 mantlet doesn’t have to be centered on the firing piece, by doing that you can still put railgun magnets on the gun although it looks really weird.
@dahlular3 жыл бұрын
I haven't thought much of this whole "undergrowth overgrowth" concept before, this vastly helps my APS designs, thanks Borderwise!
@BorderWise123 жыл бұрын
You're welcome! :)
@nullpoint33462 жыл бұрын
Don't forget about growth.
@GTalon53 жыл бұрын
"anything beyond this starts to get a teeny weeny bit silly" Now I've got to make some kind of dakka ship with a turret that has like 10 miniguns. The megalodon will not defeat me, it's shells will be deleted before they can hit.
@verdiss74873 жыл бұрын
Your FPS will be deleted more like
@abcadef61713 жыл бұрын
@@verdiss7487 The ship can't get killed if it crashes your computer every time it gets shot at.
@theinventor2866 Жыл бұрын
The bug where you can put the mantlet further down the barrel has been patched, but I discovered from someone else that you can actually offset mantlets, and they will still attach. So, you could shift the elevation mantlet up 1m so the bottom attaches to the gun, and attach 3 rails. You could also attach only the corner of a 3m omni mantlet to have 2 rails attached, though it’d be a bit jank.
@abcadef61713 жыл бұрын
Another minor point: having a mixture of numbers of clips per loader (say, some with 2 clips and some with 1, or any other combination) does *weird* things. Not bad, necessarily, but counterintuitive. You get "bursty" fire - so you'll have periods of much higher fire rates (when the various clip-number cycles align) and periods of much lower fire rate (when they're all on their gaps at once). This can be a thing to aim for deliberately (the burst periods can help to cut through annoying LAMS systems), but can also be annoying and confusing. This can also be an advantage of having multiple firing pieces: you get a slightly lower overall fire rate but (assuming you get the fire rates to match exactly or force it via syncing) you get more projectile HP per volley, and thus better performance against LAMS.
@zuthalsoraniz67643 жыл бұрын
For rail-hybrid guns, I like using a vertical 4-clip loader tetris. You start with one four-clip loader right in the center of the turret (though you can remove that afterwards if you want two or four firing pieces). Then, in an offset way, you slot in four more 4-clip loaders around it, in rotational symmetry. This fills out a 7x7 turret with 12 tiles of gap around the outside that you can use for rail chargers and recoil absorbers. You can go further then - add one more set of loaders, and you have 9 loaders with 24 tiles of gaps in a 9x9 turret, 13 loaders with 32 tiles of gaps in an 11x11 turret, 21 loaders with 32 tiles of gaps in a 13x13 turret and so on.
@atlas47332 жыл бұрын
It may be useful to use undergrowth to fill the gaps with autoloaders if you need more.
@zuthalsoraniz67642 жыл бұрын
@@atlas4733 If you mean filling the gaps with autoloaders of a lower clip count, you don't actually want to do that. Those autoloaders will have a different reload time from your 4clip loaders, and as a result will not be synchronised for them. This means that your rate of fire will fluctuate, and you will need more cooling to achieve full loader RPM than you would with all loaders the same.
@anonimus3703 жыл бұрын
The unde/overgrowth is how I built my APS when i was still playing FTD. The complexity of the game and the constant changes invalidating existing guides made me drop it, hopefully just until it is fully released.
@britishneko3906 Жыл бұрын
in yoda voice: "hurmm how much recoil does this thing have?" **fires the gun** the bote with a 400mm gun slapped on it's hull: **goes into a different dimension**
@GeneticDrifter3 жыл бұрын
very helpful to get me going again and avoid some of the traps.
@jasonalbert62512 жыл бұрын
Personally, my method is middle growth. A single layer in between autoloaders, adding extra cooling in the turret cap as needed.
@atlas47332 жыл бұрын
Seems useful for larger turrets using 2m ish autoloaders. Instead of needing an under and overgrowth.
@britishneko3906 Жыл бұрын
"you're playing a sube based game and you're using the number three" this perfectly fits what 99% of troubles I have in FtD
@doubt34302 жыл бұрын
tetris with APS is always a downhill spiral... that why i always have a pillow nearby for screaming
@pokeface1192 жыл бұрын
The quad barrel design, You could probably replace the recoil absorption with stone and make the weapon controller completely EMP resistant instead. That is if recoil isn't an issue on the craft you're using it on. I must have missed an update because I don't remember a APS Shell defuser ever being added. Kinda makes my APS turret designs obsolete because I place metal beams inside the tetris to prevent the entire turret from exploding.
@ProtoAzula3 жыл бұрын
Glad to see a part 2. Keep up the good work!
@mammyaondiciple35703 жыл бұрын
Deffinatly see your style in this with most of the coolers being placed in the top cap of the gun. Less defensive but fires more shells down range
@BuranStrannik10 ай бұрын
Did a very long break from FTD, and missed some huge changes it seems... This is much easier to build than last APS i did. And also results in a significantly better gun after i just optimised that thing for current system. Kinda sad, there's not much space for mastering now... But also kinda happy, now my guns can be worth a damn at last x) And smaller-than-10005000-blocks guns are not worthless too! Also, another reason for multi-gun turrets: a decent way to overcome enemy defences when you can't afford or don't want dakka spam. Fire in huge volleys via many synchronised guns, they won't have time to shoot down every single shell before impact.
@pezmeisterhero94243 жыл бұрын
This video is the good
@Joey55372 жыл бұрын
Regarding the unfortunate symbolism setup: It does not matter whether you have 2 autoloaders with 2 clips + 2 autoloaders without clips or you have 1 clip on each autoloader, the reload time is going to be the same.
@DiceKnight10 ай бұрын
Additionally, the "Unfortunate symbol" was actually rotated 45 degrees, so in fact the ones that he's sporting on these guns are actually safe, and a religious symbol.
@LH-gt6gz3 жыл бұрын
Ohoh, looks like Borderwise needs an aps tetris lesson of his own... No offence intended but i do see some common inefficiencies in the tetris of the guns. Nobody knows everything though, everyone can (and should) keep learning.
@BorderWise123 жыл бұрын
I love it when people say I'm doing something wrong... and then don't actually say what it is. SUPER HELPFUL. In all seriousness though, what did you see that was wrong? 😃
@LH-gt6gz3 жыл бұрын
@@BorderWise12 Sorry should have specified what it was. Firstly in most guns you have a base of coolers. Its more efficiënt to have a base of imputs and a "roof" of coolers. This way you have space for one more loader (the space were the snake would have gone down) and if you use a dubbel layer of auto loader you dont have to add another base of coolers you can just build on the roof of the bottom layer. Secondly you use 2 clip autoloaders all the time. There is a simple pattern that allows for infinite gapless 4 clip autoloader stacking. Its kind of hard to explain with words but i could send you a picture to show you (if i knew were to send it). Sidenote the same pattern with a small height adjustment also works for ejectors. Lastly, you can use the omni mantlet for railguns. You can offset the omni mantlet so that rail charges can still fit past it. Imagine the omni mantlet is a 3x3 grid were normally the center point is were you would place it on the fireing piece but now you place the fireing piece on one of the four corners of the 3x3 grid. The mantlet still connects to the fireing piece and you would have 2 places for rail magnets to fit past the mantled. (The same trick can be done to have 3 lines of railmagnets on the 3m tall mantlet) Hope this helps.
@MrJay_White3 жыл бұрын
@@LH-gt6gz if you put the pics on steam as screenshots, you could link them to here. understandable if you dont want to link screen names though.
@LH-gt6gz3 жыл бұрын
@@MrJay_White i thought you couldnt put links in comments but ill try, tnx
@LH-gt6gz3 жыл бұрын
@@BorderWise12pictures for Aps Tetris Pattern Basic 4 clip pattern imgur.com/gallery/ZzlanAR Proceed to cut out a circle imgur.com/gallery/hZxVyA7 Looks like this imgur.com/miAYTNk Snake on top imgur.com/gallery/qjxsEre Replace 4 clip cluster with this if you want ejectors imgur.com/gallery/9CvB5dL
@rav37273 жыл бұрын
Triple guns do be a pain in the butt to equally distribute rpm But they look cool as shit
@Ronin201812 жыл бұрын
Agreed, no matter how much better one gun is to a 2-etc barreled gun, the multi barreled boiz get style points
@CheekiBreeki-mq2my2 жыл бұрын
@@Ronin20181 i mean 3 loaded cannons AT ONCE firing slowly deals better burst damage than 1 cannon firing fast
@dripthanos55953 жыл бұрын
i bet this video will come in handy when i finally get around to building a battleship because i always want big guns on one but big APS seemed to complex for me so i just resorted to CRAMS i believe its because of that i don't build battleships
@atlas47332 жыл бұрын
Yo it’s been a year. Did you end up starting it?
@dripthanos55952 жыл бұрын
@@atlas4733i haven't played FTD in so long actually. So the answer is no.
@Gebunator3 жыл бұрын
One thing to note that I realised just yesterday. YOU CAN have just one intake on autoloader with clip and while it sayslow RPM according to the intake speed, it still fires as fast as autoloader RPM as long as that clip has ammo. Not perfectly useful except for big clip setups where you can have the clip sustained fire for longer periods time or if space available is really in premium.
@locust63913 жыл бұрын
Wouldn't that be slower reloading?
@ainumahtar3 жыл бұрын
@@locust6391 Yup, but onc loaded it fires as fast. Personaly idk why you would want to do this, but they UNload just as fast, just reload slower.
@Gebunator3 жыл бұрын
@@locust6391 Once the clips start running out. Yes.
@TimSmith-vl4qkАй бұрын
railgun 203 mm/50 3rd Year Type No.2 in a Model E turret and a railgun 356 mm/45 41st Year Type in a twin turret ammo used Armor-Piercing (AP) Shell and High Explosive (HE) Shell and Semi-Armor-Piercing (SAP) Shell
@carlwheezerofsouls3273Ай бұрын
Behold, FTD’s least insane player! after being forced to watch tutorial videos that are years old/out of date, this is the result, a broken shell of a man capable only of repeating the basic descriptions of weapons systems that exist purely within his own mind.
@theapexdragon50103 жыл бұрын
Thanks for the vid! I’ve been working on a meg killer and been fighting the aps guns
@BorderWise123 жыл бұрын
You're welcome! Supercav kinetics works a treat against the Meg, by the way. Tell the Aim-Point to aim below the waterline and you'll evade the LAMS entirely. 👍
@youraverageengineer69572 жыл бұрын
"and the main reason behind having multiple firing pieces is cause it looks cool" also the only problem i have with this is t u r r e t c a p
@pallaskatze76532 жыл бұрын
Big big help for my upcoming zeppelins
@jonaskingofsparta3 жыл бұрын
Ok, Borderwise. This be cool vid. This be really cool vid. But ya missed something. One important, big big big HUGE thing you did not talk about is the fire rate loss of varying clip counts. This is something I did wrong for years before a kind gentleperson on the discord slapped me (platonically) for it, allow me to explain. TLDR: if some of your autoloaders have x clips attached and others have y clips attached, if x and y are different it can easily cost you 5-15% fire rate because of game mechanics. Every autoloader in an APS system has a cooldown, and therefore a provided fire rate. The autoloader fire rate in the UI is merely a summation of the fire rates of the individual autoloaders. Clips don't have a cooldown of their own, instead they reduce the cooldown of the autoloader they're attached to. So an autoloader with one clip attached will have half its base cooldown (and therefore double its base fire rate), with two clips cooldown is 1/3d of base (base cooldown is solely dependent on shell). So the whole ammo setup gets reduced to a number of loaders that are either primed or on loading. When the gun starts firing, it looks at the available autoloaders and picks the shell from one, quasi-randomly. Then when the gun is cooled, it will pick from the next primed loader. If cooling and loading are perfectly balanced, and all autoloaders have the same cooldown, when the gun has gone through all loaders the first one is just loaded so the cycle starts anew. But what if clip counts vary? Well, now we run into a problem where occasionally multiple autoloaders will come off cooldown simultaneously, or too close to each other for the gun to cool down. What this means in practical terms is that your autoloaders will spend some amount of time... waiting. Which means their fire rate is lowered, and with it, the fire rate of the entire system. I've run some simulations and even a bit of mixing can give you a 5% fire rate reduction. It is definitely something to look out for when designing APS.
@BorderWise123 жыл бұрын
I wouldn't call a probable loss of 5% RPM a huge thing, but cheers! Good to know.
@abcadef61713 жыл бұрын
On the other hand, it does increase the burstiness (you get brief periods of higher fire rate then periods of lower fire rate), which can help if you're shooting at something with a particularly annoying LAMS, for example.
@Nutty313132 жыл бұрын
@@abcadef6171 This is also something you can try to counter by having multiple guns in the same turret, it's more difficult to destroy 4 shells arriving at the same time every 12 seconds than 1 shell every 3 seconds. Then again I mostly just use multiple gun turrets because it looks cool :P
@jimwilliams363 жыл бұрын
Like the Celtic recoil knot, lol
@Loooom5553 жыл бұрын
Nice tutorial
@BorderWise123 жыл бұрын
Thank you! :)
@Arvid.p.Albinsson3 жыл бұрын
Amazing
@kryptocake2 жыл бұрын
swirl pattern sounds a lil bit better that swatztika pattern lmao
@JerryTheDinoKnight07 Жыл бұрын
how are your guns so accurate??? I keep trying XD and I am aware that multibarrle suffer a penalty, but when I try a 3 barrel they wiff. I cant make my super frigate without them lol (might be a recoil problem though?)
@BorderWise12 Жыл бұрын
Few things to double-check: 1. Minimum accuracy set on the guns. The default is 0.5, which is not good enough usually. 2. Barrel length should be what the shell requires. 3. Should have enough recoil absorbers. 4. Detection: always have a lot of trackers. Hope that helps! 😁👍
@atlas47332 жыл бұрын
What advantage do multiple barrels provide? If the cooling and loading is split between each barrel, and gauge increases don’t take much volume, how is say, a 18mm single-barrel different from a 6-barrel one? I’m kind of confused why all of his 250mm guns at the beginning of the video didn’t just use a single barrel…
@BorderWise122 жыл бұрын
Short answer: bonus cooling without needed expensive coolers, as gauge increasers are cheaper.
@atlas47332 жыл бұрын
How do you decide the gauge/shell length/autoloaders length balance? Excuse me if I answer my own question, but wouldn’t it be: deciding your shell gauge, find out what kind of autoloaders you can fit and split them into smaller autoloaders if you want to drape firepower for fire rate, then cram in as many modules as you can? If someone has a better way please tell me. I just spent 2 mins repeating the same word to myself trying to get my mental rant on track in my bed at 1am.
@hukama6911 Жыл бұрын
43:30 KGV, Dunkerque, Richelieu ;)
@darkwind60403 жыл бұрын
good vid
@MrJay_White3 жыл бұрын
was i making a mistake replacing excess cooling with rail chargers for the velocity assist? im suddenly worried i have misinterpreted something i thought i had started to get a grasp of.
@LH-gt6gz3 жыл бұрын
no youre right to do that. Extra cooling is useless, extra velocity is good. Borderwise is the one making mistakes this time.
@BorderWise123 жыл бұрын
Nah, you're fine. I'm just not in the habit of doing that.
@cameronhunt80442 жыл бұрын
Bruh he makes this sound so much more complex I just stick cooling units on then autoloader shell around it
@BattleDroid-sd4rp Жыл бұрын
52:40 ammo controller in center.
@porbos3 жыл бұрын
Is there a good ratio of autoloaders to clips that you should aim for?
@bd53173 жыл бұрын
Depends on what kind of canon you are building, look at your autoload limit, clip and ammo intake. More clip means more ammo, more auto loader means more bullet to spit, ammo intake is the speed of reload. Example if you want to spit waves of bullet you can do a belt fed with more clips but ones you run out of ammo, you have long reload time, if you want continuous firing with good RPM then balance out the 3 or you can do is more autoloader with enough intake with singular clip each loader. Hope this help
@austinhill49423 жыл бұрын
I thought there was a discord for this channel
@BorderWise123 жыл бұрын
Not anymore. The old public one got too big and chaotic to moderate properly. I've got a Patreon Discord now, and there are two fan0run servers that have sprung up instead.
@user-fs9mv8px1y2 жыл бұрын
I despise the nazis for ruining such a nice efficient shape, its a good way to arrange things tainted by some of the worst of recent human history
@BorderWise122 жыл бұрын
I hate them for ruining a bunch of stuff. Eagles, goose-stepping, snazzy uniforms, the Charlie Chaplin-style mustache... list goes on. 😢 Also the whole WW2 and genocide thing. That was extremely uncool of them...
@theofficialdukenukemyoutub8989 Жыл бұрын
Ok, so. I know this video was posted over a year ago, but i am hoping someone can tell me how he can get that beautiful copper colour? And if you know can you tell me the values you use? Please, i need to know!!!
@BorderWise12 Жыл бұрын
It's reasonably simple: full red, half green on the colour bars, tweak further from there if you have to. 😁
@theofficialdukenukemyoutub8989 Жыл бұрын
@@BorderWise12 Thank you!😁
@whwhwhhwhhhwhdldkjdsnsjsks65443 жыл бұрын
Somehow I feel like multi-gun turrets always do more damage, I can’t explain it but they always simply seem much more powerful than single gun ones. Maybe it’s just the shells hitting at the same time are a lot more likely to break blocks rather than damage them when they hit
@Destroyer_V03 жыл бұрын
And multiple shells being fired simultaneously are harder for LAMs to kill.
@whwhwhhwhhhwhdldkjdsnsjsks65443 жыл бұрын
@@Destroyer_V0 oh yeah that’s a good point, unless it’s a very rapid fire gun it’s much harder to shoot down all the shells.
@Destroyer_V03 жыл бұрын
@@whwhwhhwhhhwhdldkjdsnsjsks6544 Funny ya say that. 150mm with a fire rate of... 2000 odd RPM sound like it shoots fast enough? 1m beltfed shells, of course. A lot, of autoloaders and cooling. Recoil? Eh. Accuracy is optional.
@dusty48962 жыл бұрын
Ok so what’s the diffrence between 1m and 3m loaders? I made a cannon that has 3m loaders and it does the same damage as my 1m loader…
@BorderWise122 жыл бұрын
Did you change the shells as well?
@dusty48962 жыл бұрын
@@BorderWise12 I put the same shells because it wouldn’t accept longer shells but I increased the gauge
@callsignapollo_2 жыл бұрын
The main difference is the gauge they can hold. You'll see that you *might* be able to slip in more components if you use 2 or 1 module blocks instead of 4 modules, keeping your shell length filling the space at its maximum gauge
@edgarhammond22523 жыл бұрын
Do an adventure mode video series...
@sd-yn1yu Жыл бұрын
i have a 11x11 500mm with a 2.3 reload 2x8m loader array 24k dmg
@genjack86322 жыл бұрын
In terms of balancing, does the barrel cooldown time need to match the system's rate of fire? Intuitively, it should, isn't it? Having barrel cooldown time longer than the rof means the system must wait before it shoot again, wasting its rof.
@BorderWise122 жыл бұрын
Yup. Basically you want all the numbers - inputs, loading time, recoil absorption and cooling - to match as closely as possible.
@specialneedsmolester19572 жыл бұрын
I’m making a small boat and I don’t know which is better for a 3x3x4 turret. A 105rpm 120 mm gun with belt fed loaders or a 2 meter loader at a similar gauge. And what shell to use for both of those guns.
@BorderWise122 жыл бұрын
Depends on what you want to shoot at. Experiment! See what you like. 😁
@specialneedsmolester19572 жыл бұрын
@@BorderWise12 well I haven’t gotten past the DWG yet but that gun does really good against them with all frag shells with a 35 degree cone. Maybe it’s just because I have 5 of those guns…
@SuperCaitball2 жыл бұрын
The recoil rings aren't unfortunate symbolisms, they're clearly shurikens / pinwheels, since they poke out further than their bases. Honestly... just stop playing into the "symbolism" and just call them all pinwheels.
@crackheadengineer37162 жыл бұрын
How the hell did you get the double guns working? I try to do the same thing with 3 z-axis offset guns and they perpetually say "NO SHELL LOADED"
@BorderWise122 жыл бұрын
There's a few things that could be going wrong. : - Did you actually assign the right shells to all guns? - Are there any gauge connection points, connectors or loaders touching and making one gun hog all of the shells? - Are your shells the right size for the loaders?
@crackheadengineer37162 жыл бұрын
@@BorderWise12 i have actually figured out the issue. The autoloaders of different guns were touching eachother.
@plaguedoctor94723 жыл бұрын
Does anybody else think the voice becomes slightly distorted when the guns start firing ?
@Taro-X3 жыл бұрын
Should an aps turret be 1/2 the cost of the entire craft if the whole craft cost 120000?
@BorderWise123 жыл бұрын
That's not too unusual. APS components are pretty expensive.
@Taro-X3 жыл бұрын
@@BorderWise12 huh,guess I underestimated my aps worth xD
@Randomguitar70079 ай бұрын
There magazines not clips
@iamscoutstfu3 жыл бұрын
Heeeyyyyyyyy How do we submit for a showcase?
@BorderWise123 жыл бұрын
Er... you don't? Or you put your stuff on the workshop and hope I see it. 😅
@iamscoutstfu3 жыл бұрын
@@BorderWise12 Oh, ok. Well, fingers crossed, then?
@thealicemonster92172 жыл бұрын
Ya know, if you simply turned your stuff the other direction your stuff wouldn't have the unfortunate symbolism.
@BorderWise122 жыл бұрын
It would be unfortunate from the other direction then... 'cos 3D game. 😅
@thealicemonster92172 жыл бұрын
@@BorderWise12 Tru ig. Sucky thing is that they used that symbol but it wasn't theirs first. And it meant something like peace or something (I don't remember exactly.)