Рет қаралды 120
Im not entirely sure if these are indented behaviors or not, but i kinda doubt it. There are a few more I've found but havent gotten recorded yet. I'll list those below.
One is both players landing in the same spot, and both being 'inside' each other. The player facing right is on the p2 side of the screen, and the player facing left is on the p1 side side of the screen. Whoever presses a button, it will hit, then the situation resolves itself. This is prolly related to what can happen with normal botan wall bounce combos, where she will hit the opponent after a wall bounce to start a juggle, but they got hit as they were right on top of botan, and so the combo drops, since botan is facing the wrong way.
Another bug I found was that sometimes canceling special into special during certain frames of a wall bounce would not trigger super chat cancel flash, nor freeze, nor would it consume sc meter, but would never the less cancel. Seems to only happen when you are close to the corner.
Yet another is her 22D, used in the opponents pressure to beat frame traps and staggers, or as a wake up option to beat meaties, sometimes just getting counter hit, consuming the meter, but not giving super flash. It seems to happen with a variety of moves. Im not sure if this is intended or not, but my assumption is that botan 22D is frame 1 armor. So my thinking is that, so long as botan has the life to armor whatever is hitting her, then this behavior should not be happening.