Box2D v3.0 JavaScript Preview

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Phaser - Game Engine

Phaser - Game Engine

Күн бұрын

👾 Preview our new Box2D v3.0 port to JavaScript. Running real-time fully in-browser. No emscripten / wasm used. Pure JavaScript. Join our Discord for future release updates.
Engage with our ever growing community! 🛸
Check out our website! - phaser.io
🚀 Discord: / discord
🚀 Twitter: x.com/phaser_
🚀 Reddit: / phaser
🚀 Phaser Website: phaser.io

Пікірлер: 4
@Feavy
@Feavy 18 күн бұрын
Is "no wasm" meant to be a benefit? It sounds more like a drawback to me
@Baegus
@Baegus 11 күн бұрын
Depends. For one, WASM files can get pretty big and cumbersome to communicate with from within your scripts.
@Feavy
@Feavy 11 күн бұрын
@@Baegus WASM files would not be bigger than any texture atlas you find in most web games. I think nowadays we are much more concerned about performance and battery life rather than bandwidth, otherwise we would all use SVG textures with rasterization at runtime 😄 And if the lib comes with a nice user-friendly wrapper API that manages all the calls to wasm it should not be any harder to use.
@TheCanDelibas
@TheCanDelibas 11 күн бұрын
@@Feavy Every byte counts depending on your targeted platform. If you're making playable ads, you can't use WASM files due to that(well, that's not the only reason but one of the main). It's important in web games publishing too, no one wants to wait for a 25mb of basic game with WASM(Unity for instance) build and it affects playerbase, specially on mobile.
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