Brackeys Is Back (And I Have Some Things To Say)

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Thomas Brush

Thomas Brush

21 күн бұрын

So Brackeys took a 3 year break... but... he's back???
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► Edited by: / @theshelfman
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Пікірлер: 249
@thomasbrush
@thomasbrush 20 күн бұрын
Can I hear a WELCOME BACK to Brackeys in the comments?? ► Subscribe to Brackeys: kzbin.info/www/bejne/e4rXZ6h6p5KDfrM ► Get my free Godot course: www.thomasbrush.com/opt-in-godot-pro-2d
@cassolmedia
@cassolmedia 18 күн бұрын
I don't do game development, I'm a software engineer, but I definitely used to watch brakeys all the time and imagine the game I could make one day! haha super glad to see them back!
@harigamedev
@harigamedev 20 күн бұрын
I had a tear in my eye when I saw the thumbnail and smiled at the joke where he made the breaking ice joke and the blender joke.
@adibwirawan
@adibwirawan 19 күн бұрын
And also the last part when he used Danish language (I think) 😆
@DylanMatthewTurner
@DylanMatthewTurner 20 күн бұрын
12:50 I kinda feel like you have a misconception over the level of risk to using FOSS in a corporate environment. I think the big thing you're missing is that "community contributions" are not just individuals in these open source projects; there's companies, like your studio, who make the changes they need and contribute their changes as well. One of the biggest contributors to Linux, for instance, is Microsoft. People like you who have deadlines and aren't experts on the projects contribute to open source ALL THE TIME. I know bc I've been there. I worked for a company which used Yocto Linux RT, and we would find a security bug or add some documentation and forward that back, and we didn't miss deadlines for that. I think it's inaccurate to view your studio as an exception to making this possible when so many other companies are able to make it work. Now Godot specifically may not be mature enough still for use yet, but at some point when it's on par with something like Unity, talk about waiting on a feature. With Unity, you CAN'T get that feature. Gotta wait for them. With Godot, you just need one semi-knowledgeable team member and you can add it to the engine AND pass it on to the community. FOSS is built for making the corporate world easier, not harder :)
@vycdev
@vycdev 20 күн бұрын
Slay the spire 2 was announced recently and it is made with Godot, so yeah, it's definitely possible to release a big comercial game using it.
@realElzie
@realElzie 20 күн бұрын
Very well said. If anything, open source can accelerate development because you can add in the tools you need rather than find some bandaid fix or workaround.
@TransmentalMe
@TransmentalMe 20 күн бұрын
I work in a lot of enterprise environments, FOSS is huge in the corporate world. Free software you can customize without owing someone 500k in licensing fees? Corps eat it up if they don't have regulatory issues to avoid,.
@gagelara7620
@gagelara7620 20 күн бұрын
It's because of this why I think it's a bit ironic how he kept emphasizing the "can't afford to wait for updates" point when the reality is quite the opposite. When you are building on a third party proprietary platform, waiting is your *only* option - and even then (as we've clearly seen with Unity), that platforms plans & goals won't always align with yours. When building on FOSS however, you have the option to modify and extend your foundation to fit your needs. That might not be easy for solo developers to do, but it's exactly the kind of thing a larger & more organized studio can massively benefit from.
@Variapolis
@Variapolis 19 күн бұрын
It's important to note that Linux is licensed under GPL v2 which is a lot more restrictive and generally requires modified versions to have their source code published, while Godot is MIT Licensed, which means a private entity CAN take it and make a privately modified fork and then distribute it under a closed-source version. So there isn't as much incentive to give back to the community in a legal sense. That's not saying it won't happen, but it also means that companies don't have to either if they so choose.
@jarwarren
@jarwarren 14 күн бұрын
Somehow I knew this video would be 70% defending Unity and 30% pretending to welcome Brackeys back
@timurradman3999
@timurradman3999 10 күн бұрын
The guy's no longer even overrated anymore lol
@vectoralphaAI
@vectoralphaAI 19 күн бұрын
Brackeys is going to do for Godot exactly what he did for Unity and its community. Its gonna be awesome.
@QuietPenguinGaming
@QuietPenguinGaming 19 күн бұрын
Barely a reaction to the ice-breaker joke? Dang man that's cold. I'll see myself out.
@menyepy
@menyepy 17 күн бұрын
Behind you
@SpazeOfficial
@SpazeOfficial 14 күн бұрын
@@menyepy @QuietPenguinGaming yeah a smile would have been nice but yeah, u shouldnt fake ur reactions, but yes, a supportive/empathic smile would have been nice but, maybe its he's 2nd/3rd time seeing it but yeah, honestly i think its more of an ego thing ^^ sorry but probably true
@SpazeOfficial
@SpazeOfficial 14 күн бұрын
that danish joke was hilarious tho
@AlexGorskov
@AlexGorskov 10 күн бұрын
I did not find it funny at all.
@StaredownGames
@StaredownGames 20 күн бұрын
Brackeys got me started. He's good at teaching. He did it for FREE and that makes him legend to me. Godot is awesome. No crashing, Blender controls (g grab, r rotate, s scale,etc) and my favorite thing? If you click something in your hierarchy and drag it into the code editor, it auto-fills the path to that object! WELCOME BACK!
@progzyy
@progzyy 20 күн бұрын
No crashing? Not my experience, haha~ But I might just be good at making engines crash (without custom editor, on different versions)
@mezohx
@mezohx 20 күн бұрын
@@progzyy You're not the only one, it was pretty frustrating to deal with.
@progzyy
@progzyy 20 күн бұрын
​@@mezohx My main one is when you delete an asset that is used in a scene currently opened Just have to close the scenes beforehand, but it's not really pleasant to do haha
@jakes-dev1337
@jakes-dev1337 19 күн бұрын
Godot crashes a lot. And your saved work is reverted a few steps. This often happens when I change project settings.
@mezohx
@mezohx 19 күн бұрын
@@progzyy frr
@GardenData61371
@GardenData61371 20 күн бұрын
The Return of The King
@taylorswe
@taylorswe 17 күн бұрын
Imagine messing up your pricing model so bad, that users flee to FOSS and revives back Brackeys (the most successful game dev education channel) from the dead 🤣
@tiago_ribeiro_dev
@tiago_ribeiro_dev 20 күн бұрын
You mention courage a lot of times, and everytime you do, you tie it to money. But there it is, it's not about courage mate, at all😆 For him, it was NEVER about the money. And despite your love for games, all your decisions are around making money and be financially wise, and I don't say this in a negative way (AT ALL). You want to achieve success and provide for you wife and kids, 100% fair play on you Thomas. I'm just saying that everyone has different motivaitons and Brackeys is clearly just the kind of guy that was never moved by money, and likely never will, but rather be moved 100% on passion (and is fortune enough that is passion provides more than enough income of course). So I think he's very pure on that regard, and I have no doubts that you would agree. I mean when he was just THE "go-to unity guy", he could have made a huge Unity paid course back then, price it at $500 and would likely be a millionaire by now. But he's just not that guy and he doesn't give a f*** about that I guess.
@sapumalkalutota
@sapumalkalutota 20 күн бұрын
I 100% agree. Both channels are awesome but they are different in terms of what they want to achieve.
@JeromeMillion
@JeromeMillion 20 күн бұрын
One more thing Brackeys does really well and that is less so on this channel I would say: Brackeys is not trying to sell expensive courses all the time, he doesn't sound like he is in it only for the money. I would say it sounds like a huge difference between the way we approach things and businesses in Europe compared to the US. The US way of doing things inspired the rest of the world and now we are drowning in sponsors, ads, both at the same time, people who can't help but always be selling stuff and making big claims all the time. The main reason I stopped watching 99% of your content is because it's just tiring to always have the impression that an ad is around the corner. And it's sad because I really like your style and your energy, but it's often way too businessy for my taste.
@sean7221
@sean7221 16 күн бұрын
Thomas comes off as an un-genuine individual, and ignorant on the nature of FOSS
@Stryker-K
@Stryker-K 15 күн бұрын
I hope Thomas sees your comment and thinks about it. I stopped watching his streams, because of the constant advertising of his course(s). I like him and think he has interesting videos, but I have been watching less and less.
@JeromeMillion
@JeromeMillion 15 күн бұрын
@@Stryker-K I think he knows all to well but doesn't really care. Because he makes probably quite a lot of money that way. And his vision of gamedev has sadly spread to the people around him. Like blackthorn prod for example.
@FredsRandomFinds
@FredsRandomFinds 9 күн бұрын
Like many on this platform, more of a KZbinr than a game dev...
@SuPeRNinJaRed
@SuPeRNinJaRed 20 күн бұрын
8:42 Dare I say... Waiting for Godot...
@charliereviews7448
@charliereviews7448 20 күн бұрын
"The play where nothing happens, twice."
@rootbindev
@rootbindev 20 күн бұрын
Brackeys is backeys
@cassolmedia
@cassolmedia 18 күн бұрын
I am shocked that's the first time I've heard that lol
@Stryker-K
@Stryker-K 15 күн бұрын
@@cassolmedia 😂 Same
20 күн бұрын
Of course, Brackeys was my first Unity guru; welcome back!!
@jacktomlinson215
@jacktomlinson215 20 күн бұрын
Dani's comment was crazy to see in addition
@FactsRandomizer
@FactsRandomizer 20 күн бұрын
WHEN we all needed him, He returned ❤‍🔥
@acafecat
@acafecat 19 күн бұрын
Love to see Godot to get their come up even more. I started with Unity and got pretty deep into Unreal. But Godot changed everything for me as a poor kid I couldn't really get heavy hardware. So having an engine that I can run on anything even a phone or browser is perfect. Even now as an adult with a good job, I still love to pull out my cheaper laptop on a trip somewhere and work on a game. The more tools we have that are well developed the better they'll all be since they'll have competition to grow against.
@Nullscr1pt
@Nullscr1pt 20 күн бұрын
I think its great hes going to do Godot now... Unity is already pretty fleshed out with tutorials... there wouldn't be much Brackeys could add to Unity other than new features... its C#, its not like the language has changed much in the past 10 + years... Godot on the other hand doesn't really have the assets and content Unity has so Brackeys would be a good addition to the ecosystem. I also completely agree with 100% open source... Blender is one of my favorite programs on PC. if we could get a Adobe Photoshop / Illustrator / XD / etc Creative Suite but 100% free and open source I would be game... I know there are some alternatives, but they are always behind photoshop in feature set... Blender on the other hand has made huge leaps to compete with 3DS Max and Maya... even the painting is getting close to Zbrush..
@hound_of_justice
@hound_of_justice 20 күн бұрын
Blender is still behind 3ds Max, Maya and ZBrush for example. For a lot of solo indie devs it aint matter much if at all tho. Im glad Autodesk made indie licenses for 3ds Max and Maya in 2021 so its more affordable for us who dont get paid the licenses by a employer.
@OnlyRealCloud
@OnlyRealCloud 19 күн бұрын
Gimp is always behind. But I love it
@nanardeurlambda
@nanardeurlambda 19 күн бұрын
it's very funny to me that brackey announced a jump from Unity to Godot, following a long pause, a few weeks after I decided to try Godot following a few months of not touching Unity.
@vinivini2651
@vinivini2651 19 күн бұрын
"Hello Everyone" Me: THIS IS CINEMA 😭🙌🏻
@Phil-Des
@Phil-Des 20 күн бұрын
Having both tried Unreal and Unity, I never went back after trying Godot. Don't get me wrong I hate tribalism, I really don't dislike the other two (although Unity really shot themselves in the foot last year...). All great engines for different reasons. Godot still needs to mature in some areas (normal since its the younger of the 3 engines), but it's such a joy to use. As of 4.0, I think it's pretty clear it will become the Blender of game engines in the near future.
@SylvanFeanturi
@SylvanFeanturi 17 күн бұрын
Don't know since when Unity is under development (first release was in 2005), but Godot started development in 2001. Think it's safe to assume Godot and Unity are more or less equal in age.
@lukajolich7669
@lukajolich7669 15 күн бұрын
Yeah, Godot was my main start to using a game engine. I tried Unity before, but it always felt like I was fighting with or waiting on the engine to do what I wanted, so I went back to making 2D games in HTML/JS on Notepad for a while until I tried Godot and was hooked.
@rmt3589
@rmt3589 19 күн бұрын
Brackey's: I'm in no position to predict the future. Thomas: Yes you are. You're in the perfect position. So why don't you tell me.
@BrendaKincaid
@BrendaKincaid 19 күн бұрын
Brush is full of himself and fluff
@alexanderlinderson2655
@alexanderlinderson2655 20 күн бұрын
It's gonna be really interesting to follow Brackeys dive into Godot! As Unity is hit with controvercy and massive layoffs, Godot has been taking off. It feels like a Maya vs Blender moment to me. I totally understand that you feel that Godot nor the tutorial community around Godot is mature enough yet for you to make a move, but in a couple years or less time I imagine Godot will pass Unity in capability.
@Zodiacman16
@Zodiacman16 19 күн бұрын
Unity is still way better funded than Godot, and will end up getting more features and bug fixes faster. Godot will always be behind. But it's nice to have an open source option for people who want it.
@douknow57
@douknow57 19 күн бұрын
Yeah i don't think so. It took them over 5 years to update to Godot 4.0 and they still couldn't release all the features promised. If they ramped up hiring people to work on Godot it maybe could get close but doubtful. The issue is the guy behind Godot has even said he wasn't trying to be another Unity or Unreal. So there's that to take into consideration. Godot is poorly managed and they obviously don't know how to spend the money they get in the right areas or maybe they just line their pocks and do the bare minimum. Either way, for you to say Godot will catch up to a billion dollar a year company is crazy.
@Ajay-kz9ns
@Ajay-kz9ns 19 күн бұрын
@@douknow57 Well godot is a non profit after all. But i still don't think its a far fetched idea. I mean sure it may never catch up to unity or unreal but it doesn't have to. The massive thing that's going for it is its open source. Yaaa it might take some time and it may not have unreal level features but still, it will be open for anyone to make changes and modify to meet their needs. So i think it will be very big but not the way like unreal or unity. Get what i mean.
@douknow57
@douknow57 18 күн бұрын
@@Ajay-kz9ns Yeah i mean it is already big. It's part of the big three already. I am not sure what you mean by "non profit" but the devs are lining their pockets with money from donations. You can count on that. If you have the skill and know how to be a software engineer then thats awesome. My response was to the guy saying it's going to pass unity in a few years with what the engine can do not if it is popular or not.
@catcactus1234
@catcactus1234 17 күн бұрын
@@Zodiacman16Unity is currently ahead because 1) they have market maturity and 2) their company is running at a loss to keep it functional. Why do you think they introduced those runtime fees in the first place? Eventually they’ll either need to downsize the company, add less features, or find a way to finally start making a profit with Unity in order to keep it sustainable (which they’re struggling to do as of now). It’s an unsustainable business model waiting to break. Some people might want the security of working on an engine that doesn’t rely on the stock market to stay relevant.
@MakiNoAtorie
@MakiNoAtorie 20 күн бұрын
I was talking recently with a friend about brackeys, and we agreed that godot feels like blender just before releasing its 2.8 version (the UI overhaul + a ton of other stuff) where that was the point blender truly started to be seen as a viable alternative to paid software, and godot godot is so close to achieving the same by making a product that masses can use. only one or two pushes and they'll make it.
@chigstardan7285
@chigstardan7285 19 күн бұрын
I can't wait for the 4.3 release update! the features coming there are insane!
@thisguymartin
@thisguymartin 19 күн бұрын
They are not insane just many bug fixes
@chigstardan7285
@chigstardan7285 19 күн бұрын
@@thisguymartin no, there's a really good fix with shader recompilation on the vulkan backend, a complete overhaul of the parallax 2d node, additional features on the tileset and tilemaps. these are the ones up the top of my head. go check the website page or watch a youtube video or something on features coming to 4.3.
@devxsadik
@devxsadik 19 күн бұрын
14:18 why are you being such a sourpuss😆
@jaymarksman
@jaymarksman 19 күн бұрын
7:57 I don't think this is a problem with open-source. You would have the same problem with any program that doesn't have the features you need. The difference is, do you wait for a company to make the changes you need, or do you wait for the community to make the changes you need. Both have pros and cons. (edit: timestamp)
@justsomeguy8385
@justsomeguy8385 10 күн бұрын
Not necessarily. Depending on the feature, you can post a bounty. That's part of the beauty of open source. And considering you will never pay a dime to publish games with Godot, posting a bounty might still be financially viable.
@szkrukowski
@szkrukowski 20 күн бұрын
Am I the only one that feels Thomas doesnt like Brackeys? His remarks are a bit personal sometimes and he doesnt seem honesly happy about Brackey's return
@sean7221
@sean7221 16 күн бұрын
The dude bro is just jealous of Brackeys passion, Brackeys is man motivated by passion instead of money. And Thomas cannot understand that, and they say you fear what you do not understand.
@nikobalek
@nikobalek 12 күн бұрын
Same feeling
@loconeko42
@loconeko42 4 күн бұрын
Because money doesn't buy class. Brush has the former, Brackeys has the latter. What we're seeing here is envy, plain and simple.
@ShadyCicero619
@ShadyCicero619 20 күн бұрын
Hope you get him in here for a podcast
@SecretZoneGames
@SecretZoneGames 20 күн бұрын
I've thought about this a lot since brackies returned, but I think Im moving to godot. I haven't even considered this before, Im looking forward to the future of the engine
@bovineox1111
@bovineox1111 20 күн бұрын
He’s back, it’s not clear for how long. I hope for a while
@imjaewilliams
@imjaewilliams 20 күн бұрын
You’re definitely smart enough. You would just clone the repo, open it up in a code editor probably visual studio code, make a branch, make your changes and then make a pull request to potentially get those changes merged in (added to the software). I know that sounds complicated but if you can code video games doing what I said above is a piece of cake.
@Phil-Des
@Phil-Des 20 күн бұрын
He probably does most of this already for his project :) The only thing is he might have to know C++ but I'm not sure about that one.
@malcolmholliday9710
@malcolmholliday9710 20 күн бұрын
Plus you can also contribute in other ways such as documentation
@vargonian
@vargonian 19 күн бұрын
*hit a bunch of inexplicable compile errors, references to “make files” or random environment variables or other custom configurations with completely foreign names, mismatched versions, custom packages with unfamiliar names required, platform incompatibilities, errors errors everywhere, no clue how to resolve them… why wasn’t this in the documentation? Why can’t I just open the project and have it work??? (That’s more the experience I’m accustomed to.)
@airixxxx
@airixxxx 19 күн бұрын
You're completely wrong. Making a game in a highly abstracted engine like Unreal or Unity and thinking you can code on those engines is like saying because you know how to use Windows you can make Windows. Those programmers are on another level to the ones making games.
@jaymarksman
@jaymarksman 19 күн бұрын
I think he's saying he wouldn't have the knowledge to modify a game engine (which is true for a lot game developers, since that is on another level compared to just using an engine to make a game).
@TheAlienpope
@TheAlienpope 20 күн бұрын
"I'm not a godot guy, or a unity guy" I think most people think this way. But there's always people who tend to raise their flags representing company x or y. Always happens when there are more than one big company in any field. Not healthy. Just do what makes you happy, do what you know and what excites you. My job is using Unity but I will play around with godot watching brackeys, as i did a long time ago now learning Unity haha. Also yes! Danes are incredible! Work with a lot of them too.
@askeladden450
@askeladden450 20 күн бұрын
Except godot is not a company. People raising the godot flag are not merely trying to fight an engine or loyalty war. They want to bring about a long term change in the industry which will be beneficial to everyone, removing barriers for people. Its just a small part of the FOSS movement. Its ok to do what makes you happy, but its also great fighting for a much bigger purpose.
@jonbednez
@jonbednez 19 күн бұрын
great breakdown of the video. and I think consistency is a big factor for a lot of things, not just game dev. its so inspiring and motivating to see any youtube channel go from 0 subscribers to thousands or even millions years later doing what that person loves. or releasing a game that person worked on with any game engine. cheers.
@user-ot3rn8pu7t
@user-ot3rn8pu7t 12 күн бұрын
As much as I have enjoyed Thomas's content in the past, this video especially just kind of annoyed me and emphasized the problems I have with the channel. Unfortunately, he's just really full of himself and after the money. There's some great content on here, but I don't watch 90% of it because of the attitude and the marketing. It was very interesting to see how competitive he felt in this video while claiming that he was happy to see Brackeys return, yet the only comments he made that felt genuine were the ones criticizing Brackeys.
@OrangeAceGaming
@OrangeAceGaming 20 күн бұрын
We need a Brackeys for Unreal Engine. One of the things that hold the engine back is lack of good documentation / great KZbinr(s) to teach us the engine and how to use it as solo / small team devs
@MrERJ1992
@MrERJ1992 19 күн бұрын
As I recall, there is that one youtube channel that I think remotely rivals Brackeys, despite having only half the amount of subscribers compared to Brackeys. The channel is called Unreal-Sensei.
@Gordoxgrey
@Gordoxgrey 18 күн бұрын
We do and have had for years, look up either Ryan Laley, Mathew Wadstein, Smart Poly, Unreal Sensei and then also for weirdly specific things Gorka Games and D3kryption
@boccobadz
@boccobadz 17 күн бұрын
Unreal has pretty good docs. Honestly, most yt tutorials are just things taken from said docs and shown in a video format. If you wanna make games/software, you have to learn to work with docs. You'll learn a ton, massively more than by simply following/clicking through yt tutorial. And you have Sensei with enormous free tutorials if you prefer that way.
@Gordoxgrey
@Gordoxgrey 17 күн бұрын
I think KZbin might have deleted my other reply but we do have a "Brackeys for Unreal" Ryan Laley, Mathew Wadstein, Unreal Sensei, Smart Poly
@KhroMcKrakken
@KhroMcKrakken 20 күн бұрын
Unreal may feel clunky or heavy to Unity and Godot users because it has systems in place that are already working out of the box, which is usually why people decide to use it. I believe that's also why you decided to try it; for the systems and tools that it offers. Other engines are far more customizable so they are more like empty boxes you can fill, while Unreal is already half full. And you can adjust the settings to make it feel a little lighter until you need the full power of it. But at the end of the day, typically the reason people don't like Unreal is because they are used to scripting, and switching to Blueprints is just uncomfortable. Which is valid.
@GrahamOfLegend
@GrahamOfLegend 20 күн бұрын
As a motion graphics designer-turned-game-dev, I love how at 7:45 you point out that he said "simply". Like, shout out to the community who can simply do that, but I certainly cannot 😂😂. Def on the Godot train though
@benbowers3613
@benbowers3613 20 күн бұрын
"Key word _simply_ download and change it. People like me, I 'm not smart enough to download and tweak open source software." Homie you made Pinstripe by yourself and you are running a game studio and selling courses. You are absolutely smart enough to type "git clone" and "git push" into a terminal. You simply _strategically chose_ to spec other stats than programming such as art, video creation, and business, which obviously worked out quite well. However, when you sell yourself short, you sell the people who look up to you short. I'm just saying don't paint the picture for game devs that look up to you that programming is some impossible thing.
@seangonzalez59
@seangonzalez59 20 күн бұрын
Nah, he dumb
@prrithwirajbarman8389
@prrithwirajbarman8389 20 күн бұрын
​@@seangonzalez59 nah. It’s time consuming to learn new things. He will eventually learn everything but i doubt if he would ever gonna make one with it.
@curiousconsultant7922
@curiousconsultant7922 20 күн бұрын
It's funny how I had no idea that Brackeys left because I too left the dev space around the same time. And when I came back just a few months ago KZbin kept insisting I check out your channel so in my mind he walked so you can run. And now he's back, and you're reacting to it. Considering his style of teaching is unprecedented in terms of details and clarity, and you cover more of the functional aspect of being an indie dev as opposed to detailed coding courses (on YT at least). I think the two of you will naturally compliment each other. All I can say is: It's a great time to be into game design
@iamlordstarbuilder5595
@iamlordstarbuilder5595 20 күн бұрын
17:19 I feel like there's some kind of workflow issue with Unreal, that I can't quite put my finger on. I don't doubt it could do everything I need and so much more, I just struggle to work with it. Ironically, easier to write an OpenGL engine from scratch.
@NotYuzuru
@NotYuzuru 11 күн бұрын
I used to learn from brackeys tutorials on unity back in the day but quickly gave up (for unspecified reasons). This time however I'm back with a fresh start and maybe commit some back to the community. Really hope for the godot community to thrive
@stephanrobertgames
@stephanrobertgames 20 күн бұрын
but the beauty in add value to open source software you don't have to be always a "programmer" even as a user for example for gimp u can open new issues and request if you found a error or want a new feature so than a "smarter" programmer can take this task because for example he knows how to fix this
@nikobalek
@nikobalek 12 күн бұрын
The fear in your voice is unseen, just chill the legend is back
@pythonicentertainment6280
@pythonicentertainment6280 20 күн бұрын
I'm going to take his godot course & I'm super happy he's back
@keyzhao1775
@keyzhao1775 20 күн бұрын
Want to know more about reasons you don’t like UE
@pherostudio5398
@pherostudio5398 19 күн бұрын
Its not at commercial stage yet. I completely understand. Not having fleshed out mrchanics and support makes development 10x slower.
@RogerCaudle
@RogerCaudle 20 күн бұрын
I loved watching brackeys even before I used unity. They did a great job getting basic concepts across, so you know why you are doing what it is you are doing. Excited for their Godot content!
@teemomcnuggets9513
@teemomcnuggets9513 20 күн бұрын
I'm also so excited for him to return, I learned gamedev via his channel, then had a long break of not doing anything in the realm of programming which i was upset about, with difficulties getting back in (from other things irl, laziness or the feeling of nothing accessible to get me back in etc), but I'll definetly follow his godot stuff and hopefully enjoy it as much as i have all those years ago. I was so glad seeing his video pop up
@jordanhwang
@jordanhwang 19 күн бұрын
I know it’s against the grain to talk highly about Unity nowadays, but I think Unity’s tools are great for me as a solo dev and I’m glad you’re sharing your thoughts on this!
@fhy-jack
@fhy-jack 20 күн бұрын
I love your honesty in the video about your decision to use Unity. As a game dev at heart, I totally agree with you that the choice of software doesn't matter. Making a great game is the goal. Another key insight I learned from Brackeys is that it's okay to take a break, because you never know how impactful and significant your comeback might be!
@iFiSiKz
@iFiSiKz 20 күн бұрын
Is your hat letters upside down and flipped or os the video flipped?
@saifchowdhury974
@saifchowdhury974 19 күн бұрын
This will be the last Thomas Brush video I watch. I’m finally realizing he brings us no value unlike Brackeys did.
@mission-toast
@mission-toast 19 күн бұрын
???
@cassolmedia
@cassolmedia 18 күн бұрын
wtf are you talking about? why were you watching in the first place if the content is valueless?
@Laumania
@Laumania 20 күн бұрын
Fellow Dane here - he should have stayed in Danish I think :D As Thomas, I'm also staying in Unity for a lone time. See no reason to switch, not even if I started on a new game tomorrow. Good to have Brackeys (Asbjørn & co.) back :)
@ashtag1495
@ashtag1495 20 күн бұрын
You are right except Linux is an open source operating system 12:44 or 12:45 I guess😅
@ok_listen
@ok_listen 12 күн бұрын
If I was you, I’d jump on the Godot bandwagon and actually do tutorials for it. The number of teachers and/or quality videos around is very scarce, so this is the best time to apply your knowledge to a much user-oriented engine and even contribute to its development, just like the other comments said. There is already a good amount of games that has been released and made pretty good money, so i wouldn’t say that its that limited. Both you and us can benefit from this, so really, think about it, after you ship your new game.
@Project-NSX
@Project-NSX 20 күн бұрын
Great video, thanks! Hard agree man. My boss came to me asking if we could switch to godot, and where it may well get there one day, it's so far from being production ready it's not likely to be a viable option for quite some time.
@Cyber-Talks
@Cyber-Talks 20 күн бұрын
The reason that Blender can compete with Autodesk Maya is because they have more in house developers than Autodesk have for Maya and on top of that they have community contributions and fat donations and partnerships with the biggest players in the industry Nvidia ,Adobe, Epic, Ubisoft, Meta just to name a few. Another big contributor to the development of Blender is the internal Blender studio. I don’t think you can say the same on Godot at the moment hopefully it will change.
@XFallenFreakX
@XFallenFreakX 20 күн бұрын
When I saw that video pop up in my suggested I had to put everything down and pay ATTENTION
@yasserlatreche5594
@yasserlatreche5594 20 күн бұрын
Huge welcome to the Legend Brackeys"
@ekekw930
@ekekw930 19 күн бұрын
16:45 that wholesome wave lmao
@valzzu
@valzzu 20 күн бұрын
he was the one who got me started on game making
@stephanrobertgames
@stephanrobertgames 20 күн бұрын
Almost the whole web stands on open source. Even the most uses javaScript frameworks what is used in a lot of big and small companies, not just for web but also for whole applications based on web tech (like reactjs, vuejs and angularjs) are all open source AND supported by one of the biggest companies of the world like google, facebook or microsoft
@Dylan2042
@Dylan2042 20 күн бұрын
1:35 to 1:40 best moment
@GDScriptDude
@GDScriptDude 19 күн бұрын
The 100% free concept trickles down to the games and assets (willingness to pay) don't you think?
@withincode6848
@withincode6848 18 күн бұрын
I don’t think so, look at blender. Just because a good 3d modeling software is FOSS doesn’t mean 3d models are free
@jakes-dev1337
@jakes-dev1337 19 күн бұрын
Hey man- props to you for sticking with unity. It will be a great market for your channel. And honestly- the people who have actual projects going can easily convert knowledge to their own engine.
@RaonakDM
@RaonakDM 15 күн бұрын
Im definitely gonna be going onto godot when it gets a bit more mature
@brendonpaige4445
@brendonpaige4445 19 күн бұрын
Does unity work with .NET 8?
@Badguy292
@Badguy292 19 күн бұрын
I'm Danish too, love to see it!
@SpazeOfficial
@SpazeOfficial 14 күн бұрын
#TeamGodot
@SpazeOfficial
@SpazeOfficial 14 күн бұрын
GDScript -> C++ -> C# It's all worth it, right?
@EnderElohim
@EnderElohim 20 күн бұрын
6:25 Same for me with Unreal Engine. I wanna at least finish few more game with unity even before thinking to change engine :D 17:30 you are not alone, it feels too clunky to me too, i assume i feel like that because i don't know how to use it well compare to unity
@pacman1306
@pacman1306 19 күн бұрын
Now all we need is Dani to make a comeback then we're all good
@DoctorSoulis
@DoctorSoulis 11 күн бұрын
Omg its happening! Everyone stay calm!
@nTu4Ka
@nTu4Ka 18 күн бұрын
Brackeys is not completely correct when he says "in the past there were no publicly available engines and companies were using their inhouse solutions". Companies indeed were building engines from ground up but they were also selling them. Simply it wasn't widely spread because pricing model was mostly enterprise focused and was out of reach of indie devs. Also engines had narrower niche and capabilities and required specific skills to work with (higher entry point in comparison to Unity/Godot/UE). Moreover some companies aimed at creating games to showcase capabilities of their engine (widely known CryEngine and Crysis game series).
@Tonedriver
@Tonedriver 19 күн бұрын
I don’t even know Brackeys, it’ll be good to tune in to him. But I’m enjoying Unity tbh, I’m just new though.
@phillipefonseca4105
@phillipefonseca4105 20 күн бұрын
welcome back brackeys
@michaelwhaley4638
@michaelwhaley4638 20 күн бұрын
Love the videos, keep up the good work!!!!
@mlmattin
@mlmattin 20 күн бұрын
I think most reasonable people understand that not everyone can just dump Unity/Unreal and try a new engine. I'm moving on from Unity, but it's really easy for me. I'm just a hobbyist that has never even gotten close to finishing a game. I have another (non-game related) full time job with benefits that I rely on to support my family. There's no risk. Use whatever you need to use in order to make your games. In the end, the people who are buying and playing games typically don't care what engine it's made in as long as it's a good product. I'm glad Brackeys is back, I welcome any new game dev content of quality, regardless of which engine it targets. Good luck with your game Thomas, I wish you much success.
@MrLynxTv
@MrLynxTv 19 күн бұрын
"Brackeys Is Back" YT tutorials bout 2 be lit 🔥💯
@T8BB
@T8BB 19 күн бұрын
WELCOME BACK BRACKEYS
@ajharbeck2075
@ajharbeck2075 19 күн бұрын
I think that the Console companies need to make their software SDKs for porting as their own addons for game engines so that they can still protect their info while allowing FOSS game engines like Godot to be ported to their consoles without middle men and complications, or at least work tegether to make the addon; because the addon doesn't have to be open source the same as the engine. Fix all the licensing baloney. That's the biggest problem with Godot IMO. With Unity, I think that they should ditch the soft ware subscription model with a one time game release fee, even though That's not the biggest cost, but I might be wrong about that, I just don't want to feel like I have to remove the game from market down the line to stop bleeding cash.
@MegaSimsie
@MegaSimsie 20 күн бұрын
The thing you mentioned about some people treating game engines like religions and cults is exactly why I avoided Godot for so long. I remember the creator of Godot said something similar and that kind of attitude isn't helping the community. One look through KZbin comments or on Twitter and it looked like some sort of cult. I did however cave and try it out a couple of weeks ago and it does meet my needs very well and I'll be using it for projects in the future. An engine is a tool. People can sit around and moan about others using x-y-z or they can get their shit together and get some work done.
@SylvanFeanturi
@SylvanFeanturi 17 күн бұрын
I stopped using Godot specifically because of how shitty people in its Discord are. Maybe you're amazing enough to never need to ask about anything and can completely detach yourself from the community - if so, the more power to you - but I rather just use something else. Especially since for 3D, there are just better open source engines.
@ok_listen
@ok_listen 13 күн бұрын
For me it has been the total opposite. People have been welcoming and super helpful, even on Reddit which is the de facto toxic app. It's almost like people are people, and don't change their personality because of software..
@andrewhoyer
@andrewhoyer 17 күн бұрын
Could you flex those biceps more? We need motivation to hit the gym too!
@cbbbbbbbbbbbb
@cbbbbbbbbbbbb 14 күн бұрын
Was he really that influential? I think I may have seen one or two of his videos in the past, but I didn't realize how big he was. Million's influenced sounds like a bit of a stretch. I've never spent much time watching tutorial content, moreso game design and coding related videos. Anyway, I did watch his godot tutorial yesterday and it was definitely well produced and easy to follow. Always good to see great content being produced in this space. Also happy to see Godot being pushed more. I swore off Unity after their pricing changes and have absolutely zero reason to ever go back. Most of my gamedev is hobbyist small projects anyway. I don't typically use engines so it's not like they are losing a customer in me, but I hate people just continuing to use it when they have shown the world what they think about developers. On the other hand, I totally understand that people can't or won't switch for various reasons. Inertia is a big deal.
@OnlyRealCloud
@OnlyRealCloud 19 күн бұрын
When the world needed him most.... he returns
@S0ggyW3tW4t4r
@S0ggyW3tW4t4r 16 күн бұрын
Did blud call Linux an engine?
@loconeko42
@loconeko42 4 күн бұрын
Brush literally saying he can't go FOSS because to do so, you need to be principled. We knew that about him already, but still, the admission is funny.
@ceanhuckabay1559
@ceanhuckabay1559 19 күн бұрын
Thomas, I'm actually happy of your criticism of Unreal. I thought I was the only one that didn't like using it. Everyone in my career has told me that I have to get on-board with Unreal, but I simply just don't like it. It is clunky, as you put it. No offense to anyone that uses Unreal, but it isn't for everyone.
@krisy
@krisy 20 күн бұрын
as a beginner and godot user, i want unity and unreal and other engines to get better alongside godot. i dont get why ppl are defensive sometimes about their engine of choice, it reminds me of apple vs android fanboys .. i dont care about the companies behind these engines, i care about all the developers making cool stuff and i think we should all want to see more creative and fun games no matter what theyre made with, so we should want all those tools to evolve as well
@kiwifrogg
@kiwifrogg 19 күн бұрын
W4 games is a spin off company from the godot devs, it is to help those wanting to port to consoles, so console support is fully possible, it is not free however.
@adventurousdrake4071
@adventurousdrake4071 15 күн бұрын
It's not free for Unity either, you need to pay for the Pro plan to have access to the exporters.
@kairu_b
@kairu_b 20 күн бұрын
Nice video and thanks for sharing your thoughts 🙌
@disinlungkamei2869
@disinlungkamei2869 20 күн бұрын
You are an inspirational Thomas
@kitty99288sjsw
@kitty99288sjsw 20 күн бұрын
If you are unity dev, then you can learn godot in less than a day because it's easier. The only thing hard a bit about godot is its UI.
@SnakeEngine
@SnakeEngine 19 күн бұрын
I feel save with Unity. I feel unsafe with Godot. Quality of Open Source is just less predictable.
@bovineox1111
@bovineox1111 20 күн бұрын
Unity is still great. I keep looking but I can’t easily move so… unity has to be doing a great thing here
@dreamingacacia
@dreamingacacia 18 күн бұрын
I found the recurring pattern you talked about yourself in this video. It seems your schedule is too tight. This will put you on the production line similar to factory workers. Well I think you're smart enough, but you just need some affirmations and still considering alternatives. It won't last long, at least your mental health won't last long in such schedule. My advice is to take 1 minute everyday to only focus on your own breath. Solely for your breath, nothing else. I hope this will help you to at least buy a bit more time for you to find your own solutions. I don't need anything in return other than if you noticed someone that's going through similar situation, do remind them. Well it's a human in service for humanity, so I could say "I'm doing my part".
@smashr6107
@smashr6107 20 күн бұрын
Yay🎉
@alejandroborge2435
@alejandroborge2435 19 күн бұрын
I believe as a game dev you need to learn 1 engine and stick with it. What is your purpose? to make and design games? or to learn all the engines that you can use to make games? Relearning game engines will just keep you at a beginner level in terms of making games.
@lukajolich7669
@lukajolich7669 15 күн бұрын
It doesn't take long to learn a new engine after learning one. I learned Unity decently after messing with it for a year, and I have now learned Godot pretty well mostly based on a single weekend I dedicated to learning it. Learning different game engines can teach you different ways to tackle problems, and some engines are better for certain types of games. I far prefer Godot for 2D games and find that it really does not take long on there to put them together and have way less loading to deal with. On the other hand, if I want to make good-looking 3D games, I might switch back to Unity or try Unreal since both have more tools for 3D games, especially in Unreal's case.
@pixboi
@pixboi 20 күн бұрын
With Unity you'll have the benefit of having an actual managed and paid team, that is continously working on the engine to improve it and compete with Unreal (which to some extent, you could consider a virtual part of your team). Unity has lots of good stuff, also lots of nonsense, but I tried Godot for a while and the primary bad smell for me was the absolutely religious community that has a very naive look to everything. With Unity, I appreciate the feeling of having elbow room with C# to do your own stuff, but also out of the box things I dont care implementing. What would make Unity killer for me was some degree opening up the engine, or at least a more flexible API that would allow for custom stuff. They're going in the right direction there with SRP
@hound_of_justice
@hound_of_justice 20 күн бұрын
Yeah thats the FOSS syndrome that also manifests in the Blender community. Like im glad those tools exist but good lord stop pretending like those are the industry standard killers and what not and more annoying most of those people arent even networked with professionals in the industry let alone be skillwise on the level of those.
@askeladden450
@askeladden450 20 күн бұрын
​​@@hound_of_justiceisnt blender already by far the most popular 3d tool? I get that its not used as much in the AAA industry, but AAA is only a small part of the overall industry in terms of employment. Most of the industry comprises of smaller studios, indies and freelancer, where blender is probably the most popular one, especially in low income countries, which make up the majority of worlds population. But yeah ofc, its a general purpose softward so cant compete with specialist software like zbrush or houdini.
@hound_of_justice
@hound_of_justice 20 күн бұрын
@@askeladden450 The most popular? Yes, in the indie area and hobbyist area. Although im one of those indie solo devs that use 3ds Max, Maya, ZBrush and Marvelous Designer instead of trying to do it all in Blender.
@askeladden450
@askeladden450 20 күн бұрын
@@hound_of_justice yeah but thats looks more than the yearly revenue of a good chunk of the world's people. Its not really fair to call people hobbyist just because they lack purchasing power that you do. Even larger studios in South Asia user blender, since all they are missing out on is some convenience, which people are used to doing in such parts anyways.
@hound_of_justice
@hound_of_justice 20 күн бұрын
@@askeladden450 Well the majority of the userbase are hobbyists tho, in many if not most cases one can even tell that before you even see their showcased projects. There is no shame in being a hobbyist. But there is a shame in being a hobbyist and not being even networked with professionals in the industries but still blindly making bold yet false claims.
@innercerulean
@innercerulean 20 күн бұрын
brackeys is backeys
@gyokzoli
@gyokzoli 15 күн бұрын
Well, it feels like Thomas Brush is afraid of loosing customers for his paid tutorials and that's why he made this reaction video.
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