Baked lighting is one of the ways the first mirror's edge looks so good to this day
@KZ_Suntorn5 жыл бұрын
this guy gets it
@magnusm45 жыл бұрын
Graphically, meh. Style, kind of it's own thing but not fully realized. Visually appealing and beautiful, not really. It's like if cancer joined a chat and everyone grabbed a bathtub of bleach and started playing Splatoon
@icarusswitkes9865 жыл бұрын
I love mirrors edge
@miltosser67994 жыл бұрын
half life alyx as well
@Skyflairl2p4 жыл бұрын
@@magnusm4 damn, the edge
@rorytait56405 жыл бұрын
Remember the old intro. I used to jam to it everytime. Great vids. Its because of you I got into programming and making games. thx and keep up the amazing work.
@MicMan27105 жыл бұрын
It seems like this is the only channel capable of teaching unity in a simple way. Other channels always over simplify or over complicate things. And so many of them have bad quality and bad accents. Awesome channel!
@bunnyviking70085 жыл бұрын
Good video. I was literally trying to figure out light probes this week as i knew they made the lighting more performant but the unity docs tell you how to place them, but not really what they do in detail. I love that your videos explain _why_ you're doing something, not just _how_ to do something.
@natalyasparrow67485 жыл бұрын
Thanks for the tip on the ebook! I really needed something like this. Your videos have really opened up the world for me, because I always wanted to do game development but didn't think I could ever grasp the skills needed to make anything more than mods. That all changed when I found your channel. So again, thank you so much for all that you do!
@Whatsittoy Жыл бұрын
I was struggling with the Unity tutorial on lighting at the light probe section. They linked to this video for good reason- totally cleared up my misunderstanding of how light probes worked and how to set them up. Fixing my scene was cake after watching this, thanks! The bit about the light probes themselves showing the light at their position is very nice for debugging your light probe setup, and using a white ball or cube too.
@MythicLegionDev5 жыл бұрын
Thanks for the great video Brackeys! I didn't even now about light probes before this.
@sundarakrishnann82424 жыл бұрын
An awesome teacher, I just remember your last video right now while seeing this video, I really miss your videos Brackeys...Please comeback...
@c1oudsky3 жыл бұрын
missing someone could sound nuce, but why ask to come back imagine you said goodbye to some people and moved on through your life with a smile cause you had other things you felt excited to go towards, but then someone reaches you and asks you to comeback? I feel like that would feel a bit off to ya, like you know what makes you happy but someone asks you to come back to something you got over
@eljerav68972 жыл бұрын
the ebook link is still working :D Great video and explanation, thank!
@Runix15 жыл бұрын
Oh wow, yeah, I expected to have to type settings into each individual probe. This seems like a super easy way to really improve the feel of my games! Thank you!
@shadmansudipto72875 жыл бұрын
I just learned this yesterday and it was hard with not many good tutorials, and you come up with one today.
@dremovremen1764 Жыл бұрын
I guess a lot of things have changed over these years? I didn't add any additional probes except for the basic 8, but my sphere still adequately reacted to shadow/light blue/red transitioning.
@ZOMBIEBUST3R5 жыл бұрын
I love the timing in your videos. I was just starting playing around with lighting since I've always done 2D or real time stuff. As soon as I opened youtube to find a video on how to mix baked lighting with dynamic objects you appear on my recommended hahahhaha. This has happened a couple times already XD 10 out of 10, good mindreader.
@techtycho47524 жыл бұрын
Thanks, I always wondered what is light probes until I watched this awesome video!
@123Billygoatman1235 жыл бұрын
Super concise! Proper lighting has always intimidated me, but your lighting tutorials help a lot!
@aggressivemastery5 жыл бұрын
THANK YOU BRACKEYS !!! I've been having a problem with Amplify Imposter Shader, throwing the most screwed up and flickering self shadows. I had no light probes, but had my material set to blend with light probes(lazy to keep deselected that.) So it was blending at random between black of no light probes and the albedo texture. This tied in that all together for me this morning, and now it looks to be gone. This is a huge relief. Thank you, LOL Micah
@JoshuaAnthonyYT5 жыл бұрын
Brackeys, I'm making a game in a duo team in which I do all of the programming for a national competition, and I just want you to know it would be impossible without your videos
@brandonfarfan19783 жыл бұрын
As I was enjoying the lesson, it ended so soon. Thanks for this light probes lesson brackeys.👍
@ThomasChen-ur2gt4 жыл бұрын
We miss you Brackeys
@srmango17275 жыл бұрын
Got the e-book. This is gonna be very usefil. Thanks for telling us
@raque54235 жыл бұрын
Cool and usefull. The quality of the video is high and very pleasant for eyes. Thanks to everyone in your team:)
@blastoffproductionsgames96134 жыл бұрын
Thank you so much, I was terrified to use lightprobes before, now I know what they actually are now lol!
@MrFunkaliciouss5 жыл бұрын
At first I didnt know how light probes worked but this helps, thanks brackeys
@benmeister5 жыл бұрын
I really needed this. You do such good work explaining all the features in short fun videos.
@heyyounotyouyou37615 жыл бұрын
Very close to a million subs
@Oxmond5 жыл бұрын
The ebook is AWESOME!!! 🤓❤️❤️❤️
@Oxmond5 жыл бұрын
And great tutorial Brackeys! 👍
@ethanrushbrook33145 жыл бұрын
Brackeys videos are literally perfect. Why do people dislike?
@rajendraumrao96745 жыл бұрын
Very close to 1million subs
@andr3wdr0n35 жыл бұрын
Wait, that non static object casts shadow being in shadow!
@riccardomariotti38635 жыл бұрын
I was going to comment the same thing. It really bugs me cause it's not realistic and if you notice it once you'll see it everywhere. Anyone got a solution? (Great video as always anyways)
@gower19735 жыл бұрын
@@riccardomariotti3863 Yeh its called raytracing, all this other stuff is just fake tricks
@andr3wdr0n35 жыл бұрын
@@gower1973 realtime shadows solves that, but its "expensive calculations"
@profande5 жыл бұрын
@@andr3wdr0n3 yeah it's incredibly expensive cause it's raytraced edit: was mega wrong l0l. Read comment below
@GugureSux5 жыл бұрын
No, this has nothing to do with raytracing. Simple Deferred-shading projection shadows are old tech, and quite "cheap" to run this day and age. Some professional games mix static shadow-maps and dynamic shadows, culling latter away at the distance. Some go a step beyond and use more complex algorithms to fade dynamic shadows in/out as they move within the static shadow-map, showing the projected shadows only when on a well-lit area. Obviously these can cause other issues if your scene has changing lighting conditions (ie. day/night cycle), so many games just cull out projected shadows and leave only the per-pixel shading on the 3D models intact.
@____---__________--------_____5 жыл бұрын
Dude you're like a legend in my dev classes
@brandonhohn2455 жыл бұрын
THANK YOU, I was just getting into learning about lighting and was watching the older videos!
@emeraldmation70195 жыл бұрын
Can you do a grappling hook tutorial please
@siatap73105 жыл бұрын
Yes
@dsfmdiya75005 жыл бұрын
OMG YES
@gurka31415 жыл бұрын
ye
@itsar32755 жыл бұрын
yes..i too want that tutorial...please make
@maxlinneman42414 жыл бұрын
check danis tutorials
@DemersCreations2 жыл бұрын
If the probes don't show up in scene-view you need to increase the 3D icon scale in the Gizmo dropdown.
@simulify87265 жыл бұрын
I used Unity for a week and than switched to Unreal. Now before you read further, it's my opinion for the work I am doing. I have to say that even though unreal is a heavier engine than unity, the features it gaves you are more than that of Unity. I was able to prototype an FPS game in just 2 days with Blueprints. However, I liked Unity's coding system a bit more than Unreal's. Unity Pros: 1)C# easy to learn 2)Great for mobile game development 3)Supports multiple platforms 4)HUGE online community 5)Ease of Use 6)2d is supported and is very powerful 7)Shaders,VFX, and animations are node based but VFX and Shader graph still under development 8)Ray tracing support 9)Assets Store Cons: 1)Dark theme is only available for pro version 2)UI is a bit old (fixed in 2019.3) 3)Most new features incomplete or under experiment. 4)No source code available 5) Performance issues Unreal Pros: 1) Blueprints scripting 2) Graphical quality is very amazing 3)Can develop games for multiple platforms 4)Node based Materials 5)Node based Animations 6) Sample game Templates are available inside engine 7)Ray tracing support 8)QUIXEL'S MEGASCANS Library is free for all Unreal users giving you access to over 11200+ PBR with everyday new meshes and textures, photogrammetric meshes and textures. You can also use Textures.one as alternative. 9)Good tutorials Cons: 1)Project build files sizes are huge 2) It can take a week or so to learn the UI but gives you flexibility 3)Epic takes 5% of revenue if a game exceeds 3000$ USD 4)Not suitable for running on low end machines 5)2d support totally abandoned 6) Tutorials not in abundance like unity
@desmondcayce4 жыл бұрын
I feel like this was a very balanced comment, and honestly, as someone who uses Unity you should use whatever engine you want that does the job
@lemax29804 жыл бұрын
Btw, dark theme is free now🤓
@koyomojo5 жыл бұрын
Thanks Brackeys ! 😌 Could you make a tutorial on a rhythm based game and principles of beat detection in unity please? 🙏
@pxltr5 жыл бұрын
I need it so much ( > -
@gabrielcoleman32675 жыл бұрын
I recommend checking out this Tutorial series kzbin.info/www/bejne/a6HQoINnj7SihNU It starts with creating an audio visualizer, and later gets into syncing animations with Beats per minute. Probably will find what you need here.
@Wayloz2 жыл бұрын
I miss you Brackey : (
@aaronplays_5 жыл бұрын
Please make a video about perfecting the baking. The sphere is casting shadows while in the shadow and the lighting transitions like a smooth gradient when going from shadow to light or vice-versa. At 7:59, the sharp line between shadow and light should be visible on the object too.
@sylvainatoz20455 жыл бұрын
Thanks a lot. I really taught it was very complicated. Awesome.
@ondrejeder88162 жыл бұрын
Thanks for this, great short and simplem video explaining the concept :-)
@IsTheRealKaz4 жыл бұрын
1M subs!! Congratulations!!!!!
@matrixcode2621 Жыл бұрын
miss u brackeys plz come back
@justgamesin72815 жыл бұрын
This seems realistic until you notice that the shadow fades onto the sphere. So standing on the shadow line, means you have a lighter shadow, not a half.
@primedialga5 жыл бұрын
or the light red taint is also on the upper half of the sphere...
@Icewind0075 жыл бұрын
It's a good compromise to real-time lighting.
@bunnyviking70085 жыл бұрын
I mean, do you care while you're moving around in a game ? If you're making a pure simulation for other purposes you can use straight realtime lighting and deal with the performance cost, it's not an either/or situation... you can even mix baked, mixed and realtime lighting in the same scene.
@clonkex5 жыл бұрын
Well of course. It's not magic. This is how lots of games handle lighting on dynamic objects and it's an excellent compromise that gives pretty nice results with extremely low run-time cost.
@justgamesin72815 жыл бұрын
I think the best solution for this problem is rendering the light around you in real-time and in the distance baked. I think that that’s how lighting works in mirrors edge. Which is still looking great 12 years later.
@testonedev5 жыл бұрын
I feel like Brackeys is spying on me... whenever I stumble over a Unity issue, just one week later Brackeys makes a video about it. Happened already like 10 times... Just yesterday I was checking out those light probes and felt "ah, maybe another day"... Much appreciated.
@Codethe_Road5 жыл бұрын
Glad you can do this; hope you making actual money, and not just selling out for no reason.
@gammingchampion53945 жыл бұрын
You are much experienced in this line
@pccentre17025 жыл бұрын
Please make a video on postprocessing
@siddharthtrivedi33225 жыл бұрын
Amazing video and I really like this topic to cover :) One question - after implementing light probes, do we required Directional Light within the scene? I am asking this question because we baked light data.
@PlayerOne3605 жыл бұрын
Another great tutorial. Thank you
@marcinziajkowski38702 жыл бұрын
Brackeys when will you be back? I still have hope for your glorious comeback,
@JSmith-sm6fv5 жыл бұрын
Can you make a video or a continuation on the videos with shooting with raycast, reloading etc. By making a video on recoil and how to aim down on sight
@ThirteeNov5 жыл бұрын
Very nice tutorial presentation
@federickpabalate36065 жыл бұрын
Hey bro do a tutorial for asset bundle i hope you can make it. Thanks for having you bro stay healthy and keep motivate others about game development :)
@santiagobryan15 жыл бұрын
I was thinking about lighting and light probes just before the video. The timing is scary.
@d.l.74165 жыл бұрын
well statistically . . .
@mitopaler55744 жыл бұрын
very informative good starting point!!!!!
@MadpolygonDEV5 жыл бұрын
Ue4 does probes placement automatically and also adjusts shadows in shadowed areas
@SorcererStudios5 жыл бұрын
You came just at the right time!
@houssam30093 жыл бұрын
now that is what you call a true tutorial
@magnusm45 жыл бұрын
Light Probes, helps high quality visuals stay performant. Just another tool alongside Occlusion Culling and LoD to help hobbyists or average developers get more performance in larger games or more visually demanding games.
@Xgamesvidoes3 жыл бұрын
Ow gosh! That is going to be a shit thon of work to polish my games when I am nearly done! XD Imagine making a games where every level got like 15-25 rooms that need to be baked and manually been probed! XD Great tutorial!
@nyanprakash6645 жыл бұрын
Can make a video on how to make a ladder in unity? Thx
@herp_derpingson5 жыл бұрын
Can you do a video about RTX support for Unity?
@lilyanamallor25625 жыл бұрын
Can you do a video on how to implement in app purchases in Unity for android and iOS?
@pchris5 жыл бұрын
you can actually open the lighting window faster by just clicking that percentage bar in the bottom right at the beginning of the video.
@Alex-mq7kt5 жыл бұрын
This tutorial is LIT. I am sorry, but i needed to do that
@Bruce.B5 жыл бұрын
Looks nice. But is it possible to avoid projecting object shadows on baked shadows? Maybe by disabling projection when shadow prop detected.
@songwengang7552 жыл бұрын
What a nice tutorial as always!
@Maxime664102 жыл бұрын
Unity 2019.4.31f1 you can't select point of light probes. Even if the option to modify and activate.
@lukass16045 жыл бұрын
Can u please show how to build pre rendered games like clash of clans?^^ Thanks
@DIGITALMEAT3 жыл бұрын
Why did you checkmark your directional light as static? I thought that was only necessary for lightmapped objects no?
@wkhohwwhulvq39315 жыл бұрын
Could you potentially make a updated blender tutorial?
@ALIPAKKHOO5 жыл бұрын
Hi. Thank you for your tutorials. Please make tutorial about AssetBundle.
@pizzakidd2 жыл бұрын
Would love if there was a 2d light probe tutorial for pixel art games like ours... who desperately need a VFX Lighting artist 😅
@Gnurklesquimp5 жыл бұрын
Hey Brackeys, I may need to look through your videos better, but I've been thinking abouta top-down game with guns and jumps etc. that also interact on (Maybe pseudo-) vertical layers. I say pseudo cause old Zelda and Pokemon were 2d with (Sometimes one-way) collisions that create the illusion of verticality etc. I want it to be a very systemic game with blocks on grid (Think Axiom Verge) twin-stick game, but was wondering how ''vertical'' aim and arcing projectiles etc. would work. Even in the pseudo 3d Zelda's you could throw free-moving bombs over ledges that proportionately adjust range over +/- height, for example.
@JonathanMacher5 жыл бұрын
Pls make a tutorial about Reflection plane probes in Unity!
@isaiahgarcia10385 жыл бұрын
Do you have a tutorial for split screen camera and controls for 3D. Split screen games are one of my favorite types of games
@khybot4 жыл бұрын
good explanation. thank you.
@rebellevi19355 жыл бұрын
Can you please make a tutorial for first person wall running, i would really appreciate it
@spaceyd46353 жыл бұрын
nice portal reference
@upset50295 жыл бұрын
Could you please make a tutorial on how to do wallrunning in unity?
@t.holzenhauer70974 жыл бұрын
now i have to find a video for reflexion probes as well :-D
@siddharthtrivedi33224 жыл бұрын
Light probes only become useful when you bake the light? Not when we use only regular lights Please share your thought regarding this...
@JoaoNeto-up8zi5 жыл бұрын
Finally new Brackeys!
@NextGenDiary5 жыл бұрын
Please, make a video about LAN Multiplayer Networking System.
@mixture94455 жыл бұрын
Hello Brackeys Love your videos
@werti48945 жыл бұрын
cool feature and all, but the tools for it are non-existent, which is a big problem for unity. The tools just aren't great. Try placing these light probes all over the place in a huge complex map with varying terrain. Thankfully the community has made tools to fix unity's problem. Hopefully unity actually adds a tool for light probe placement in the future. Also for anyone doing additive scene loading then currently light probes won't work with that setup. Only light probes from the latest loaded scene will be active.
@vystorm5 жыл бұрын
Which tools are you referring to? I want
@werti48945 жыл бұрын
@@vystorm it was on a forum post about light probes or workflow feedback, I can't find it currently but I will let you know if I do. it's a tool where you place a volume and it fills it with lightprobes, also allowing the check if each probe is on geometry and discard the ones inside geometry.
@Skyflairl2p4 жыл бұрын
@@vystorm Search up magic light probes on the asset store if you havent already found something, its really amazing!
@KGhary5 жыл бұрын
can you talk about convert Gameobject to entity object and what it's mean
@twistedstriker4 жыл бұрын
The offer is still up, I just got it.
@ARGallardo_5 жыл бұрын
Could you do some easy and useful lighting tutorial for Unity 2D?
@bagieta84465 жыл бұрын
There is already a video about 2D lights
@ACAPULCO86 Жыл бұрын
you ROCK thanks!
@grindyn Жыл бұрын
4:00 That's such a nice loaf of bread!
@hadi198519855 жыл бұрын
hey there brackeys, tnx for your great tuts can you make a video explaining "behaviour tree" and "vfxController" in 2DGameKit of Unity? really having a hard time figuring out them!(and i suppose nobody really haven't talked about it, at least in youtube and yes i googled a lot!!)
@johninglis26225 жыл бұрын
can you do some general unreal tutorials in the future?
@halfvastgames54432 жыл бұрын
ebook still available
@CCV3344 жыл бұрын
I'd love to know what you did in your post process volume
@cubaindy67004 жыл бұрын
Nice shirt!
@NifarisRed5 жыл бұрын
can you attach a probe to an object say a barrel save it as a prefab, then every time I place that barrel the probe will be there, instead of making each sean by hand?
@dimitricalleau97544 жыл бұрын
Thank you
@JP-ne1ki4 жыл бұрын
Automatic light probing would be a nice feature in unity
@RohnB4 ай бұрын
Oh buddy, my nerdy abilities are expanding. That computer's joke got me to laugh