I cant wait to nervously stare at the 1v1 button each day for a few minutes before finding an excuse to do something else.
@DjiNNxx77 ай бұрын
😂😂
@Nilso27 ай бұрын
Happy to hear that I'm not the only one
@xxArCxxWavExx7 ай бұрын
Oh my god so its not just me? StarCraft was the most stressful game I've ever tried to play and it turned me off of every rts even though i love watching the games.
@rintv36757 ай бұрын
@@xxArCxxWavExx Ladder anxiety is very common. It shows you value ( sometimes even overvalue ) your ranking, and while ranking should be tense, it shouldn't scare you away. All too common fear unfortunately, but it's also just a skill you learn.
@ElfireII7 ай бұрын
@@rintv3675 nah, i feel that even in unranked games. The 1v1 experience is just stressful to me.
@MadDash847 ай бұрын
"The lead balance designer/scapegoat" 😂💀💀
@barbapapa78097 ай бұрын
I like the fact that matches are less than 10 minutes, short time tends to make 1vs1 competitive games less frustrating when losing and learning quicker
@ThiVasss7 ай бұрын
More importantly it took 1 MINUTE for the very first fight to break out! Many games nowdays, including SC and LOL have like 5 minute ritual before anything even happens.
@alexthorpe25227 ай бұрын
This has come out of nowhere and already interesting me more than Stormgate
@allan7107 ай бұрын
Same here. This has so much potential.
@cryptorcd93527 ай бұрын
And they even are going for similar graphic style, but this is 10x better! And feels noob friendly enough where I would actually try to play it lol
@falshion18377 ай бұрын
@@cryptorcd9352 The animations to the units in Battle Aces look so polished and filled with personality, not to mention the unit designs are clear and interesting, while Stormgate feels like it's still finding its legs (tbf it has potential).
@arkrou6 ай бұрын
StormGate, ZeroSpace, BattleAces.. they're all not great let's be honest, no one is leaving SC2 or WC3 for these
@pencilswordfish5 ай бұрын
It's the visual design. It looks way more polished, unit control looks very tight like it has SC2 dna. The unit designs look very clean, and have distinctive silhouettes. By comparison, don't know how else to say it but Stormgate looks very janky, the units look messy in large groups, it's not very readable. I;m just let down that it seems to not have basebuilding, altho at least it has macro.
@Amsalja127 ай бұрын
as someone that doesnt really play rts, this game looks really fun. Looks like you get to get straight to the fun and just micro everything
@rintv36757 ай бұрын
Footman frenzy the rts lmao You love to see it
@cyan82377 ай бұрын
Glad I'm not the only one old enough to spot it.
@askjoshy7 ай бұрын
Marine Arena from Brood War UMS, even
@georgecharnley20517 ай бұрын
Reminds me of mushroom wars but with unit micro
@1Maverick27 ай бұрын
Very much appears to me, as someone who isn't big into RTS games, that this is an entry level RTS that I will ABSOLUTELY be checking out. Starcraft is far too challenging for a new guy, this looks to be bridging that gap.
@Sifu-intraining7 ай бұрын
yeah same looks very accessibly to newer rts players that just want to focus on the fighting
@aresix82397 ай бұрын
Same. Looks less focused on clicks per minute and more focused on strategy. Probably because resource management was abstracted away to such an extent.
@TheDolmant7 ай бұрын
I'm big into RTS and this also looks amazing to me too. Let's remove all the boring bits getting in the way? Just the strategy and battles? Awesome!
@Kaiasky7 ай бұрын
I think one thing that's really interesting about the draft mechanic (in this and ZeroSpace) is that it kinda gives a chess960 feel to things. Instead of knowing timings and build orders (if it's a 12-pool, my opponent's first unit will reach me at...) you kinda need to just play some RTS. For better and worse, like... the depths to which we understand SC2 strategy is only because the community has collectively played millions of games of the exact same matchup. But at the same time, there's a degree to which SC2 strategy boils down to "execute a Clem build order better than your opponent and then don't walk into their tanks" that I'm hoping this'll avoid.
@majormajorasic7 ай бұрын
SC2 just needs to adopt the minor deck buffs of Company of Heroes 2, just flat out rip the entire system and glue it into SC2.
@MangaGamified7 ай бұрын
Which has lower APM ceiling -- Battle Aces or ZeroSpace?
@Ljarvisone7 ай бұрын
2v2 in this game looks like where the fun will be.
@cubandarknez7 ай бұрын
I will definitely play it, but I have seen previous titles focusing solely on competitive multiplayer struggle with retaining a player base. If there aren't enough players, then new players just get stomped by veterans until they mostly quit.
@varyagace7 ай бұрын
new RTS titles MUST have a way to play solo, if only to learn how the controls work. else the playerbase will dry up eventually as you say.
@alphachicken95967 ай бұрын
I wonder why devs keep trying to focus on 1v1. 1v1 games are hard and intense by nature (chess, fighting games, starcraft etc), but shooters and mobas have been using 5v5-8v8 for a very long time now and its obviously very popular. Just enough for one player to have an impact but not enough that its necessarily your fault if you lose. Especially with how popular 2v2s are in starcraft it seems like a no brainer.
@axel_0987 ай бұрын
@@alphachicken9596this game isn’t just 1v1 there is 2v2 though. Go watch Pig’s video.
@jesse76th967 ай бұрын
@@alphachicken9596this game has 2v2. The 3rd game
@cousinpatsey24717 ай бұрын
@@alphachicken9596 it's a little easier to design and balance around, easier to link players without connection issues, generally reduces toxicity within the community as you can't blame someone you're supposed to be working with, and allows for more individual skill expression. 1v1 games and team games both have their strengths and weaknesses, both from a technical and design perspective. I think for a lot of designers, they tend to find a concept they prefer and keep working at it. These guys might just really like 1v1 games, feel comfortable working with them, and want to make them. All my opinion, of course.
@Evarakeus7 ай бұрын
One thing I'll be interested to see is if pros do what you often see in fighting games, where they'll focus on 1 fighter (or, in this case, 8) as their 'main.' I think it'll be really interesting to see what kinda combinations pros commit to if this does happen
@Erik_1237 ай бұрын
What do you think of "replayability"? My impression is that you'd get kinda bored after a few hours
@axel_0987 ай бұрын
Everyone who has played it says the gameplay loop is highly addictive
@schnasndasn15047 ай бұрын
Counter Strike is always the same, but people play the heck out of it.
@cousinpatsey24717 ай бұрын
I see this actually winning over a lot of people that like the micromanagement aspects of games. Easy to improve at positioning, stutterstepping, etc. And fast rounds is likely to help that. Quick to get into a game, quick to get out.
@jaho1017 ай бұрын
@@axel_098 has anyone played it for more than a week though?
@aloe77947 ай бұрын
@@axel_098 It seems addictive, but for the wrong reason though Imo it's more addictive to play because it's easier to boot up and play immediately but it likely won't give as much satisfaction as a single full game of SC2, or really any other RTS for that matter
@DiscipleofVenser19927 ай бұрын
Love the look of this. It feels like a fair point to bring up that maybe a little map design variety could help in addition to the aforementioned draft type mode(or maybe just have that as default). It could save needing an update every other week as units need changed or dodge the need almost entirely.
@kingdarius16117 ай бұрын
Adding a blink style mechanic is diabolical lol
@Yoshoy7 ай бұрын
Looks more like a real time tactics than a strategy game to me. I'm sure the fights are fun but I'm afraid it's going to be.. too scaled down? Reductive? You lose so much when it's "just" fights. The uncertainty if a drop will be detected. Options to prevent harass besides moving units to prevent it. Building placements and worker/army production balance just to name a few. A lot of complexity is lost, but I'm sure new complexity such as draft mechanics are introduced as well. Sorry just some rambling thoughts/first impressions.
@Daniel-rd6st7 ай бұрын
Well i agree, but speaking from the pespective of someone who loves watching SCII games but could never imagine playing it for fun, since its just far too stressfull for me, this kind of game could hook me up. I dont want high levels of complexity, i want something i can enjoy and relax after a days work. Which is why i am also playing games like Chivalry 2, Diablo IV (i got really hooked up with this season) or direct strike. I do also play more complex games, but they either tend to be turn based, like the total war games, or single player builders, like Oxygen not included. In a nutshell, complexity is not always good, especially for casual gamers.
@TheRecurrence7 ай бұрын
This looks super fun, love the lack of races so you can make any composition. Lots of expansion potential too.
@ToTheNines873687 ай бұрын
Visually this one looks way better than Stormgate and zero space. Looks very responsive too.
@alexbernat59527 ай бұрын
I like how palatable this will likely be for beginners and how cleanly the developers can focus on balance and gameplay without too many bells and whistles involved. And I like the moba feel, it's like playing a moba as the creeps rather than the hero units! Makes me think also about how fun a roguelike single player mode could be for an rts, unlocking cool weird unit comps and wacky synergizing upgrades as you play, which might lower another barrier for entry if people don't want to do pvp but still want to dip their toes into the genre!
@DJ-3maj7 ай бұрын
Good idea, I hope they add a singleplayer campaign at some point
@edwinboswinkei22977 ай бұрын
I'm old, but for me the best parts of RTS is always the base building itself, starting from 0 building up expanding and then clearing the maps. C&C/Warcraft/Starcraft/total annihilation/Dawn of War i'm sure there are others, they also had so much story. I hope long games and build ups in RTS's come back into new games. Until then I'll keep it with BW and Sc2 as a viewer and casual player. Graphic wise this game feels very cartoonish same as Stormgate, made for a younger age in my opinion though that's pure taste.
@Daniel-rd6st7 ай бұрын
Well there is Age of Empires, which is a slower game, more focused on building than SCII imo.
@しらこ-4657 ай бұрын
I have the same thoughts. I was really looking forward to the new RTS games, but none of them look like they will be better to watch than BW or better to play than SC2/War3.
@Yayadays1117 ай бұрын
It's definitely a shame. I feelike base building aspect has been specialised in other sub RTS genres like tower defence or resource management Sims game.
@MangaGamified7 ай бұрын
If I want base building I play Tower Defense Games or games like They Are Billions or Cataclismo, as everyone said, this low niche of such gamers had already a saturation of RTS games from tripple A devs to indie devs. yeah we should have another 2-digith RTS game.
@betman67746 ай бұрын
Agree with everything you said.
@PopKMedia7 ай бұрын
Cool game! Two things i would like to see. 1. positioning spreads with a click-hold-drag move command like in total war. 2. Less fog of war. For newer players, fog of war simply means base trades or only using the recall unit
@sprogmcjob7 ай бұрын
feels more in line with a moba than an rts (not talking mechanics as those are rts)
@MangaGamified7 ай бұрын
I remember playing an RTS with it's own gimmick, you have one main/mother ship, where it's mostly the one gathering/stealing resources, it can also attack and is fast. And you can and only spawn units in your base and captured points. I'm not too sure if this is called RTS, it's like those old PS1 helicopter games, where you canture/defend points, and your heli can die and respawn with upgrades intact. I think its not exactly like S2 or battle realms where when you run out of resoures you also stop spawning new units. With this type of RTS your main unit still spawns and keeps all self-upgrades.
@DashBlue7 ай бұрын
I've always been interested in the idea of a micro-focused RTS, just all about the units's, like in Day9's game I hope this game does well
@HenriqueRJchiki7 ай бұрын
Battleforge. Unfortunately EA closed it down.
@김동훈-v4v7 ай бұрын
A bit more development in design, and I fell like this would be a banger of a game! I agree with you with the 'guns with legs', cause I get all these different units have different abilities, but all I can see are just small lumps with slightly adjusted shades. Except for that big ass tentacle eye, most of the units look bland. Hope the devs are willing to breath life into the units and their lores. That's what makes a game more lovable imo.
@jplayer0737 ай бұрын
Agree, these units aren't nearly distinct enough. Many of them look very difficult to discern.
@wuschu55637 ай бұрын
I think most units are diffrent enough. With one look you can recognise snipers, scorpions, the small tentacle guys, blinkers, recallers, the anti-air that looks like a small cyclone, the fast shoting one like small diamondbacks, etc. There is still room for improvement of course, but most units seems pretty distinct to me already.
@jiayojames7 ай бұрын
It's a LABA (Large Army Battle Arena).
@DariushMJ7 ай бұрын
Reminds me of HydraZone (SC1) and Marine Arena (SC2)... fun concept, but to me, macro is what makes RTS games fun to play
@mangotar07 ай бұрын
I am a fan of this concept! This is more appealing to me than Stormgate. I think this is more beginner friendly than Stormgate too.
@Deadlychuck847 ай бұрын
Does the game flip the camera angle to keep it consistent between matches or does the top right spawning player play from this same camera angle? It seems like it was the bottom left player's prospective in every match
@chaddunn63347 ай бұрын
When you play your perspective is always from the bottom left.
@Nil-js4bf7 ай бұрын
Given how I'm addicted to Direct Strike and wasn't too sure about Mechabellum cause there didn't seem to be any micro potential, I'm excited for this.
@mikehancoski7 ай бұрын
what are the sniper ranged units called? the ones at about 35 min in to the video that kill the "not tanks"
@SaccoBelmonte7 ай бұрын
Wow that one looks so good. Focused on fast micro. Love the mechanics so far and the units are really good looking, animations are very good too. It feels right at home and can imagine it being real fun to watch once we see players with world class micro skills.
@kathorsees7 ай бұрын
I like the idea of reducing the APM tax on players - mechincs like building workers manually, injects, chronoboost, etc. are literally just APM sinks. Not having to split your attention between your base and your units makes the game a lot less stressful and means you can focus solely on microing units, positioning, battles, etc. However, losing all base-building, upgrades, tech research, etc. just feels sad. It's removing a core part of the player fantasy of RTS. Why are battlecruisers and carriers so beloved in SC2? Because they're these massive, expensive ships that take a long time to get to, but are very strong. And building up to the required tech level is literally the emotional build-up that makes them feel so valuable and significant, it's what helps you emotionally invest in your units. If you could build carriers 2 minutes into the game, they'd feel cheap. And same goes for the setting/lore/theme of the game. To use board game terminology, this feels like a euro-game, while classic RTS are always "ameritrash". Meaning, this game focuses heavily on pure mechanics, and the theme is paper thin. There isn't a fictional world to get excited about. IMO, this is terrible - this hinders the emotional investment even more. RTS games lean hevily into the setting, be it fantastic or historical. Take Warhammer 40k, Total War, Starcraft, Warcraft... Picking your race/civilization and "cosplaying" it is a huge part of the appeal, of the player fantasy. Remove that, and you basically get checkers or Rocket League. The setting feels very casual, like a mobile game, but the genre is very hardcore, and I don't see this discrepancy working out well. To put it very bluntly, if my game pieces are boring, the game too becomes more boring. People want to see a tyranid telepathic space-parasite duke it out against a dark eldar hoverboard BDSM-lord. They don't care whether gray high-HP circles will win over brown glasscannon triangles.
@wafflecopter2087 ай бұрын
looks interesting, excited to try
@NoobeyTunes7 ай бұрын
Ironically capped to 10 minutes.
@TwirlingFern7 ай бұрын
Looks pretty fun. I used to get super stressed playing 1v1 StarCraft 2 with my 80 apm. Nice they take a different approach in this game. It’s a more sinplified like a UMS StarCraft 2 game.
@TheTenshi7777 ай бұрын
Is there a single player mode, like a campaign to play by myself?
@danch16917 ай бұрын
Due to No single player campaign & extremely simplified/dumbed down gameplay - ive immediately moved on to more promising new RTSes Stormgate, Zerospace and Tempest Rising
@weaponizedemoticon11317 ай бұрын
Feels like a merge between a MOBA and a tactics game. Pretty cool. I like my base building, but this looks fun.
@davelag78387 ай бұрын
It looks pretty interesting
@FORtheSWARM10007 ай бұрын
Able to select all units. It's just gonna be another deathball RTS.
@KaiserMattTygore9277 ай бұрын
yay.... :/
@venomsouls44787 ай бұрын
I think this is an issue that needs to be adressed by proper game design rather than reducing QOL features. No one who even remotely wants to have success with their game would revert controls back into the 90s. Just make the objective so that you have to split your army in order to win. Have several points of interest that reward splitting + multi tasking. That way you can counter deathballs.
@FORtheSWARM10007 ай бұрын
Selecting all units vs selecting limited units isn't an outdated design choice, it's just a different one that makes deathballing substantially weaker because of the amount of extra focus needed to control it. Being able to select all units isn't QOL. It's something that makes the game fundamentally different, and is probably the single biggest difference between SC BW and SC2
@venomsouls44787 ай бұрын
@@FORtheSWARM1000 You must be joking. Limited unit selection was a thing due to technical limitations at the time. Not because developers thought having to select groups of units individually is a fun mechanic. Name one succesfull modern RTS that has limited unit selection. Bloated apm requirements for unit control is nothing we should aim for if we want the genre to have a future. Just design your game to reward army splitting. That would be innovative.
@FORtheSWARM10007 ай бұрын
@@venomsouls4478 Being able to select a limited amount of units was a conscious decision, at least according to Patrick Wyatt, who worked on both WarCraft and Starcraft. The ability to select all units existed, but they decided against it because they wanted more tactical movement than globs. Limited selection makes individual units more valuable, and is a way to reward army splitting. You can still deathball with limited unit selection, its just slower, and requires attention, which makes it weaker but still viable. Limited selection of units is neither bloating apm nor hindering the genre from having a future. It is just a different design. People that have played RTS games would get used to it in a few games, and people with no experience wouldn't have the expectation to select all units. Limited selection isn't the game killer people make it out to be.
@eldenbling26157 ай бұрын
I'm calling it now- Kraken is broken If it doesn't lose damage as it loses HP, then it's better than an army of smaller troops. An army gradually loses attack power as units die, but the Kraken does max damage until the moment it dies
@OlovMetal7 ай бұрын
I agree with the BAR draw a line to make a formation. It would fit with this game.
@qonra7 ай бұрын
I'm excited to play this game, beta cant come soon enough
@kufkl7 ай бұрын
After watching a few games, I really like the premise, but I feel like they should be aiming for roughly a 10 minute average game length, and maybe a 15 minute max timer. Games just seem a bit too rushed currently in my opinion, and the slight increase would lend itself to a bit more enjoyable viewing experience for any casting, etc. Thoughts on that?
@megavergatario17 ай бұрын
competitiveness is the key of success
@MrKinein7 ай бұрын
This game looks so fun! It is probably lower budget game, and simpler to understand. It captures fun essence of the RTS multiplayer game. Although for me deeper resource management and better setting would be more preferable - robots are soulless by definition :)
@Unformed87 ай бұрын
10:33 - Cyclons getting swarmed by zerglings
@Corusame7 ай бұрын
This game is gonna be huge
@peterlaanguila50987 ай бұрын
New rts are never gona be an evolution of what Sc2 is, they will always look like a simplified mod
@ab-lymphocite54647 ай бұрын
It feels most reminiscent of COH but much faster and without having to deal with the dreaded "I looked away for 1 sec and my vet 3 squad died to a grenade!". The way the unit roster works also feels in the same vein as mechbulium. The one potential flaw I can think of is how simple the maps are. I think this game is begging to have dynamic maps and/or terrain to further spice up the battles beyond your blow vs my blob.
@toot1st1057 ай бұрын
Is it coming to consoles?
@emiliomagallon94907 ай бұрын
feels the kind of game you get bored of pretty fast tbh
@Corusame7 ай бұрын
Each to their own. I personally can see myself sinking a lot of time into this. Short focused RTS gameplay sounds awesome
@matthewfuller80667 ай бұрын
Looks pretty fun! Worried about how replay-able this game will be but this looks for fun than Stormgate already. And I’ve played many closed betas of stormgate including the new race.
@DuppyBoii1877 ай бұрын
The most professional battle aces
@itwasduke017 ай бұрын
dune2 hd, how that compete with sc1 ?
@Bliringor7 ай бұрын
Looks interesting! More of a real time tactics game, than a rts, but it looks interesting. Will play it as it comes out :)
@jefferyharper57207 ай бұрын
After watching 2 games, it's about having the bigger army. The one with the most units won both games.
@benismann7 ай бұрын
you sure they dont have more units coz they're already winning?
@jplayer0737 ай бұрын
So it's a win more type of game. That's not great.
@Daniel-rd6st7 ай бұрын
Well more stuff beats less stuff, but you should watch more games, unit composition seems to matter a lot.
@frostjune60727 ай бұрын
if your entire understanding of statistica is "i saw something twice so its an unbreakable rule" then buddy. back to school.
@jefferyharper57207 ай бұрын
@frostjune6072 there were only 2 1v1 games. What part of that do you not understand? I see you're a product of the indoctrination centers.
@jefferyharper57207 ай бұрын
I'd like to see a little longer games with bigger maps.
@MrDgf977 ай бұрын
I wish Stormgate was as aesthetically pleasing as this. Stormgate feels and plays much more to my appeal, but it looks really rough in my opinion
@hoff08397 ай бұрын
I can't decide if you're doing a voice as a character thing or something
@pallingtontheshrike63747 ай бұрын
This game misses out on: - The modders/beginner game designers that work in scenario/map editor - The VN/4x bois who play campaign and campaign mods - The simcity builders who just want to macro really, REALLY hard So this is... certainly a set of design decisions.
@HenriqueRJchiki7 ай бұрын
All of these are irrelevant. The only relevant players are 1v1 competitive players who are good at the game and not cringe campaign PvE players
@pallingtontheshrike63747 ай бұрын
@@HenriqueRJchiki poe's law is so fuckin dead, long live poe's law
@toomuchcheeze65987 ай бұрын
Aka a dying breed of gamer in a dying genre.
@gushlergushler7 ай бұрын
Quite nice to see a different concept to the other RTS in development atm. Personally I am not a fan of the visuals as is regularly the case with newer titles, my boomerness prefers gritty. That being said, curious to see how the game will feel.
@RoomInArles7 ай бұрын
This is the Starcraft for gen z, going to get my friends to check it out
@Sebastian-xy2up7 ай бұрын
Reminds me of Arena Wars, even though i've never played and only saw trailers. But wasn't it their concept too, to focus on unit production and micro only? But Arena Wars kind of vanished. I've never heard of it for years.
@Alex06CoSonic7 ай бұрын
BTW the game is running on Unity!
@Red-wb5jj7 ай бұрын
I don't like that the base building aspect is completely removed. I think building and planning a base is one important part of each RTS. So the fights are cool, but there is no base building at all. That's the reason why it won't reach so many people. It's like having a shooter game without a multiplayer. Or like a hack & slay without items. It feels now like a MOBA with an army instead of a hero. Will find its fan base, but it's nothing SC:BW players, Age 2 players, C&C Generals players, Warcraft 3 players, or Dawn of War 1 players looking for. And this game is fast-paced. How good that worked in SC2 we have seen for many years. Good luck with this game!
@Yayadays1117 ай бұрын
It's a subgenre. That's like saying moba would fail because it has no base building or tower defence would fail because it has no units.
@zaxtonhong39587 ай бұрын
“It won’t reach so many people” is crazy reductive. More mechanics doesn’t automatically mean better for attracting an audience. For every person like yourself who is sad by the lack of base building, there is another person (or maybe 2 people or maybe 10, you don’t know) who is happy they don’t need to think about bases.
@MadDash847 ай бұрын
@@zaxtonhong3958 I think this assessment is correct based on the data. Traditional RTS enthusiasts are going to find fault in the game's lack of dimension, but this format is likely to capture a much broader casual audience. Whether or not there will be enough depth and variety in the gameplay remains to be seen, but it already looks like the format caters much better to the monthly MTX update model. The game essentially looks like a marriage of StarCraft 2 and Warcraft Rumble.
@ExtraordinaryWordSalad7 ай бұрын
I'd argue removing the base building aspect is a strength in this case. Like there are oodles of people who enjoy the tactical and micro-focused aspects of RTS games and want that primarily or are new to the space and are intimidated by the seeming complexity of a more traditional RTS. Really the one major problem I think they need to address is new player onboarding. 1v1 and 2v2 pvp formats no matter how short and punchy are an extremely punishing way to onboard new players they need an engaging campaign or at least a well designed Coop PVE or AI Skirmish mode to dip RTS curious players toes into the space without letting them get discouraged by a string of losses to a human opponent on their first few days. Like to return to the personal appeal here: I play a lot of Zero-K on the spring engine its from the same lineage as sup-com, total annihilation, beyond all reason and the like but its laser focus on making it so that you focus on fighting your opponent rather than fighting the UI or unitutive knowledge checks, where you just have to know that X does bonus damage to Y like in Age of Empires II-III-IV. This allows it to focus more purely on the choices that matter and the fighting for information, control, and resources that make the game one of the most engaging RTS I've ever played. How zero-k does this I could write a small essay about but the game's creators already wrote it better than I could so you can read their posts about if if you want. But a quick example is that they reduced the complexity of the Economy so you don't have to focus as much on the macro details and can instead focus on the micro. Energy and Metal and Build-Power are spent at one to one ratios. (Build Power is literally just a measurement of your ability to spend your other resources doesn't have a perfect translation to Starcraft though you could compare it to having a lot of larva as zerg or capacity in your production buildings as Terran or Protoss to spend your bank away.) If it costs 70 it takes 70 metal, 70 energy, and 7 seconds in any factory (Which all have 10 build power), 3.5 if you boost the factory with one caretaker which also has a buildpower of 10 . Simplifying the economic macro allows for the early game to focus more on fighting for information and map-control against your opponent
@benismann7 ай бұрын
I honestly think RA3 did good with dumbing it down. workers only mine, bases build everything (but differently), units eat resources while producing, which means queue-ing up is free. There was no supply tho, maybe it would've benefited from that..
@travisdunlap45267 ай бұрын
reminds me of Command and Conquer 4 but I like the general map layout and format better. Very interesting
@whythreeh7 ай бұрын
I am not sure on how to put it, the newer games just lack the soul to it. There's no world building, there's no lore to get you into it. It's just straight PVP MOBA style, despite being 'RTS'.
@pdrpm82697 ай бұрын
Bla bla bla
@toomuchcheeze65987 ай бұрын
Who cares? There are plenty of great single-player games. Including rts that already exist. Go play those.
@NightRitual7 ай бұрын
Marine Arena / Footman Frenzy
@bidaumsguides37897 ай бұрын
This looks really interesting, I love watching SC2 but it is extremely unlikely I’ll ever get into actually playing due to the complexity of the game, Ive also gained an interest in LoL lately but on that side the teammate RNG is stupidly frustrating at times. Ive been craving a MOBA style 1v1 competitive experience and this game could really scratch that itch when it is released.
@tovedetered7 ай бұрын
This game looks AMAZING
@Jeff-fc7nf7 ай бұрын
Looks fun to play, kinda boring to watch tbh, since it doesnt seem that dynamic with the units being to symmetric.
@benismann7 ай бұрын
also it looks kinda boring. I mean the visual. It's not bad, but it's just kinda boring
@TertorForss7 ай бұрын
@@benismann Yep, really bland to look at, I couldn't imagine watching a tournament of this.
@francis95234 ай бұрын
This looks super fun just like Immortals and Zerospace 😊
@umrete7 ай бұрын
At the semifinals of every sc2 tournament: 2 Zerg, 1 Protoss, 1Terran _You win again David Kim._ For real though this looks like a fun game for normies, I wish them luck. Cheers
@CyrisAeon7 ай бұрын
This looks amazing.
@dopaliscious3187 ай бұрын
So like tooth n tail?
@SBG4207 ай бұрын
God yall fast!
@maxwell_edison7 ай бұрын
cool looking game but i haaate the voices, the effect needs to be tuned lol
@maxwell_edison7 ай бұрын
I also feel like some of the units blend in a bit too much, but I guess that's just first impressions
@chaddunn63347 ай бұрын
It reminds me of zone control on sc custom games
@NeroTheAngel7 ай бұрын
I am very intersted in this game but I fear that its could be to flat and easy when it is for newbies in the RTS genre
@enriquegarciacota39147 ай бұрын
I’m not a micro player, I play Zerg ;(
@bathsaltshero7 ай бұрын
all looks cool but my inner sceptic can only look at this and see them micros/dlcs in the form of 'unit packs' that are subject to 'op meta of the season/month' and a p2w game in the end. i hope i'm wrong tho
@samaeltheangelofdeath7 ай бұрын
Haha dude ummm so, is you umm does Speed up the play time on the Video like 2x, is that 4k in 480?
@GameDogLeader217 ай бұрын
This game looks very fun
@marczwander8936 ай бұрын
Kraken ❤ this game looks amazing! So much good stuff🎉🎉
@Kamilkk20077 ай бұрын
Please more battle aces! :)
@shanthagopian75597 ай бұрын
I think they need to slow down the unit production times, its too fast, kind of makes it so you constantly are clicking unit creation. Also a few randomized map events or some map points of interest would be nice, like resource pickups, destructible rocks, mercenary camps. They can even make it so you have a side deck of 3 or so units and then a building in the map where you can produce said units. Why no building? Why not make a simplistic building system or make a building deck too?
@rockun79297 ай бұрын
The execution looks very good, but the concept is not my kind of thing. I never liked footman frenzy
@Alskaskan7 ай бұрын
It looks stripped down, which I appreciate, but I do hope that it is not too stripped down to such a degree that it loses strategic gameplay in favor of purely tactical, or that the strategy boils down to rock-paper-scissors
@akosbajka70317 ай бұрын
I really like the huge army battles. 🙂
@operationkilled7 ай бұрын
Sooo... This game (Battle Aces) its like Dawn of War I and II (Leaning more on DoW II gameplay), me like.
@venyakrabov7 ай бұрын
Looks fun to play. Can this be?
@Asango7 ай бұрын
This just feels like Planetary Annihilation 1v1
@haakonglindtvad54897 ай бұрын
So no basebuilding? This is just dawn of war 2?
@VeryBadPlayerTV7 ай бұрын
Not gonna lie the fact that it auto ends at 10 minutes makes me not wanna play. Within my last few sc2 games I played 2-3, long 35-50 minute come backs.
@longwalker17 ай бұрын
starcraft 2 but i dont have to macro! yay!!!!! excited for it
@nimpichu37117 ай бұрын
The art style seems so much better than stormgate
@matthewclark79557 ай бұрын
Looks fun tbh
@Emiltecknar7 ай бұрын
They made marine arena to a full game
@Rawsheeve1337 ай бұрын
with no macro in the game, it looks more like a mobile game