don't remember (and never wrote in my notes) if poison works on this boss. would be great if it does though. actually, being so outleveled here might just mean the chance of poison sticking is insanely low. Was thinking about how this fight could be done right after getting to wiswald. At that point, you can protect everyone from stonega with earth talisman + academy gown and protect from dread with unshakable will. You can pretty much never die then since the boss only has single target physicals. Can save on phoenix downs by using four white mages and using AoE raise. Now the only question is how many attack items we have to use. Attack item amp and hitting a weakness means we deal 350 x 1.5 x 1.3 = 683. Then 282520/683 = 414. yikes. and in fact, beating the adds at the start would take like 15-16 attack items too, so that's a problem. when I did this though, I used the strat I described above, except I used salvemaker concoct, which has a higher damage potential than what normal attack items give.
@GloriaNeuMusa10x Жыл бұрын
Poison does work on it, but if you want to do the fight as soon as reaching Wiswald, you'll run into the issue of no Counter Savvy to avoid the counter to Black Mage skills. So you'll have to get extremely lucky to both poison and not get KOd by the counter. That being said, I really liked the idea you presented, so I decided to be a mad person and test out my own variation of your idea. Keep in mind that all I did was test it. I didn't actually do the whole fight. It wasn't the most consistent thing ever, but I used one White Mage with 3 Gamblers. My passives were Spearhead, Attack Item Amp, MP Saver, Unshakeable Will, and Bloody Minded. I threw Bomb Fragments at the Forklings with everyone to kill them. It took 13 of them to kill, so I used the Bomb Fragment 3 times and Bold Gambit once with my Gamblers. I managed to get Bold Gambit off and give 3 BP to everyone before Treant could kill us. Which was obviously a gamble, because if it didn't work out perfectly like that there was no chance. But I only need to rely on it at the start, so it was worth it. Now, the fun part is you don't need to worry about Phoenix downs most of the time, even with Gambler. Because I went all in on the luck factor and used Life or Death. As long as you smart about it, one KO isn't the end. The Phoenix Downs are for if you are in a situation where dying would actually lose the fight. With only Treant left, all I had to do was Life or Death, Raise, Work Your Magic(Or Hurts so bad with the Throwing Axe), and Bold Gambit a bunch while throwing Zeus's Wrath, Dark Drops, and Throwing Axes. If I ran out of MP I could use Gambler special to recover it for everyone. Now, admittedly, I dipped in the middle of the fight because it was taking too long. But in theory, it should work. I don't think I'll go back to beat and record it because it won't make for an interesting video and will be WAAAAAY too long even if I manage to beat it like that. But with all 3 weaknesses accounted for in 99 of each item and 1137 damage per hit, it is possible to deal the damage in only attack items. Not accounting for the turns taken to revive, restore BP, restore MP, and buff, AND not accounting for its own healing with casting Stonega on itself, that's a whole 249 turns of throwing items. You just need to make sure that if someone dies to not waste the items with them. Bold Gambit helps make it more realistic to get at least one person to throw at least 4 attack items while still staying in the positive to revive. That being said, in order to get Dark Drops, you need to steal them from Fungoo in the Wiswald overworld. So that's even more time. Or you could use the same main jobs, sub Black Mage, and just wait for poison to connect, then wait out the posion ticks. Anyway, it's always interesting and fun getting your perspectives because it's different from my DPS mindset. I like seeing how other people decide to beat fights.