Works in v55+! This was discovered/noticed by Artificialair along with Jish, Maku and I in some testing, in the one and only Bread Discord! (This is both shoutout to them and my discord xD) Join the discord: discord.gg/XC2SV6aCjh
@artificialair9 ай бұрын
I've been capitalized
@makuaureo9 ай бұрын
Crumbs on top
@joshg15599 ай бұрын
What mods are you using in this video?
@philippelord19 ай бұрын
It actually makes sense from a coders perspective. It probably adds incrementally the rooms starting from main entrance, and every time a new room is added it always puts the same door opening, leading to this side effect
@Mirroalmond8 ай бұрын
Its "me"not "I"
@FredKirk-vi2rp9 ай бұрын
Fire safety regulations work like this in real life! Doors open toward the building/floor exit to make it easy for people to push their way out escaping
@roobilyne6038 ай бұрын
Hmm, that's really nice actually, how despite this game settings is established on planets/moons, it still incorporate real life Fire Safety regulations for doors in a building. There has been many valuable knowledge we can get from video games if we can take notice of it.
@Aweoe8 ай бұрын
@@roobilyne603you guys are autistic
@redpandagamingz69878 ай бұрын
@@roobilyne603great point, and i hate how video games are only seen as brainrot, they can be quite nice
@aquatuzmagnus43227 ай бұрын
but also ironic how the doors in game do not open towards the actual fire exit
@Moonflush7 ай бұрын
@@redpandagamingz6987 quite nice brainrot
@superbro64139 ай бұрын
TLDR for facility navigation-- Brick to brick: door is compass Grating to grating: door is compass Grating to loot (white): door is compass ALL OTHER INSTANCES: door IS NOT compass
@HiYesThisIsJake9 ай бұрын
Unless the grating is connected to the locker room, right?
@kingacrisius9 ай бұрын
@@HiYesThisIsJake Locker room is not white floor, so you are correct.
@moff9 ай бұрын
yo i love baba
@kingacrisius9 ай бұрын
@@moff Lol
@eaglepeakalpha9 ай бұрын
Baba is LOST
@TheBestPybro9 ай бұрын
WE GETTING OUT OF REND WITH THIS ONE 🔥🔥🔥🔥🔥🔥🗣🗣🗣🔥🔥🔥🔥
@bigmanlayne8 ай бұрын
Thank god I’ve been stuck here for 12 years
@xenird7 ай бұрын
Literally
@mimoosa73906 ай бұрын
I can't remember when I did NOT get lost on rend
@ventusargentum99579 ай бұрын
"brick brick, grating grating, grating loot (white) all lead home. Nothing else" A mantra I will forget while being chased by a thumper or other eldritch horror in the darkness.
@banana488012 сағат бұрын
Somewhere in the comments there is a better one that actually rhymes
@ventusargentum99573 сағат бұрын
@@banana4880 Ok? Wasn't really meant to rhyme in the first place. Just needed to be easy to say/remember.
@zeke71009 ай бұрын
this is probably one of the biggest finds in all of lethal company history so far. It makes the mansion basically never an issue again.
@CaffeineManu9 ай бұрын
Best part Rend is the best map to go to, it gives you a smaller maze of the 3 paid moons with tons of loot, so this is perfect for those trying to achive massive quota grinds
@fossfox8 ай бұрын
I don't know if I'd go that far lmao, the mansion still has a lot of dangerous enemies
@CaffeineManu8 ай бұрын
@@fossfox it does, but it does give more loot with less danger than Dine and Titan
@blatantslander7 ай бұрын
@@fossfox less dangerous than march hahah
@charlotte10607 ай бұрын
I like to use the inverse tp alot and I always get so lost in the mansion so this is such a big help
@Licherous9 ай бұрын
combine the bread and wurps guide for a manor navigation sandwich
@1v9machine_19 ай бұрын
Bread and Wurps guides got me to 10k quota in less than 60 hours i love them
@kingacrisius9 ай бұрын
@@lordmarshmal_0643 A manor is usually built on a large plot of land that is otherwise used for agriculture. It's basically a mansion with extra steps.
@masonbrasher8 ай бұрын
Literally the two best Lethal youtubers
@gluehoof5739 ай бұрын
I spent years as a firefighter. Performing a Right Hand Search or Left Hand Search, either from the entry point or a point further inside the building, was standard practice for Breathing Apparatus teams. Helpful when you need to search for people when smoke makes it so you can't see your hand just in front of your facemask. It really works.
@bonthebunnycat6679 ай бұрын
Yes! I learnt about this while investigating about firefighters. Thank you and your coworkers for your brave service to our communities, I will always respect anyone who serves as a firefighter
@gluehoof5739 ай бұрын
@@bonthebunnycat667 Thanks! 😳 ❤️
@ultrat00n9 ай бұрын
Wow, didnt expect a firefighter to see lethal company content 👀
@gluehoof5739 ай бұрын
@@ultrat00n Us gamers have infiltrated every part of society, pal. When you hear the signal, you'll know what to do... 😜
@earlparkour98399 ай бұрын
@gluehoof573 does that imply if a person is trapped in a fiery building, but can't leave, that they should get to an outside wall where a RHS or LHS would pass them?
@Instabwillity9 ай бұрын
Very helpful, you are a great asset to the company.
@roach34735 күн бұрын
Asset great great asset
@PoyoDesuka9 ай бұрын
Moss always grows on the side of the rock facing home.
@Gambling_addict10019 ай бұрын
You mean ship or main entrance? Ship correct?
@killerb36099 ай бұрын
@@Gambling_addict1001SpongeBob reference
@Avatcherr9 ай бұрын
@@Gambling_addict1001 Some of real-life mosses grow on the north side of trees/rocks, as they prefer darker and more humid environment. I'm not sure, if he meant anything related to the game, or if there's any moss in Lethal Company.
@YourCrazyDolphin9 ай бұрын
It's a saying.
@Sax45659 ай бұрын
@@Avatcherr nah it's a spongebob reference :D
@wolfcl0ck9 ай бұрын
you have just blown my mind in ways that I could not even begin to put into words.
@wolfcl0ck9 ай бұрын
I have GOT to see if these methods work on any custom layouts as well.
@chocotriscuit49179 ай бұрын
note to self: brick to brick = Good plaster to grate = Good brick to grate = EVIL Belt room, locker room, gen room = EVIL
@Balagnugnes9 ай бұрын
That mansion door method makes so much sense because i'd imagine the mansion map generates from the center out and on each predetermined hallway the doors are facing the same direction
@lalifunziy9 ай бұрын
Thank you Bracken for your tips to never get lost again!
@jacobrubydev9 ай бұрын
I've been playing with artificialair and he explained the "door strat," but I didn't realize he was the first one to actually discover it 😂
@artificialair9 ай бұрын
man
@CommandGamesIQ9 ай бұрын
@@artificialair how would you even discover something like that?
@redpandagamingz69878 ай бұрын
@@artificialairyou are a legend amongst men
@julianhernandez57329 ай бұрын
Actually, the tips for remembering facility are quite easy in my opinion. All you need to remember is which doors don’t give you useful information, which, if you included all of them all in this video, are: -any doors attached to a server room, big room, locker room, or apparatus type room (with or without the apparatus) -any doors between the maze tile and grating tile
@SuperAmazingJared9 ай бұрын
I mean, couldn't you just remember the specific types that help? there's only a couple, it's just grating+grating, brick+brick, and grating+loot room yeah?
@julianhernandez57329 ай бұрын
It really depends on whether you think more easily on the fly in negatives or positives. Personally, I jump through less mental hoops “crossing out” a door rather than checking it off. I suppose the wording of the issue lends to this sort of thinking because the question each time I open a door will now be “is the generation scrambled?” and it’s easier for me to assume that the generation works baseline, but can be disrupted by anomalies. Additionally, you would have to remember loot+brick, so you only save yourself 1 less mental check. Pick your poison lol
@julianhernandez57329 ай бұрын
In hindsight, can’t all of the “scrambling” rooms possibly connect to loot rooms? Or is that not a part of generation? worth some testing, but it’s possible that you have to remember that a loot room connected to anything but a grate/brick is also scrambled. You save yourself no mental checks 🤷♀️
@kingacrisius9 ай бұрын
@@julianhernandez5732 Loot + brick is random. It's way easier to remember the 3 positive cases than the many negative cases. It works in brick + brick, grate + grate, and grate + white
@joelwestman88099 ай бұрын
@@julianhernandez5732 but white rooms only work with grates, not with bricks. So whether you want to remember positively or negatively, you still need to remember positively that white rooms only work with grates.
@kungusrungus21339 ай бұрын
Very interesting, can’t say how many times I’ve been the last one alive and forced my friends to watch me run in a big circle. Excited to try this
@amruthchangappa9 ай бұрын
This is very similar to a way to something in Minecraft, the iron doors always point away from the central staircase of the stronghold. This isn't as useful in Minecraft though, because the central staircase isn't an exit, or guaranteed to connect to one, it's just the starting point of the generation. Its fascinating how LC uses a similar generation algorithm to create facilities, with the starting point being main
@supermariocraft99879 ай бұрын
This is exactly what I was thinking!!!
@redpandagamingz69878 ай бұрын
yes! and this actually has helped in my years of speedrunning, both games base that mechanic off of real life, doors open towards exit to make fire escape easier for escapees, allowing them to push through all the doors!
@aylanj1236 ай бұрын
isn't like, the same generation algorithm. Is just the way it is generated, rooms are rotated in the direction they are being put from. The generation starts and comes from main.
@alfonshedstrom98593 ай бұрын
The LC developer will probably see this video and make doors generate flipped randomly just to spite us
@Kuvanna7 ай бұрын
I love this but when I’m flying through doors while being chased I’m not gonna remember 😭😂😂 the panic is real.
@player_lv4309 ай бұрын
No terrible intro, no credit card, and no bs? Instant like!
@call_me_bread9 ай бұрын
ill take the credit card info
@TheSkyShaft9 ай бұрын
Seems every layout is generated from main entrance, then outwards. Zeekers might have miss rotated the door prefabs when constructing the different tiles when originally making factory or perhaps made them omni directional. I'd say that the consistency on Mansion makes it seem deliberate and that future layouts likely will also have this.
@Fo05169 ай бұрын
Or the inconsistency on Factory-type layouts may make up for the fact that you can't use secure doors to trap enemies on Mansions nor can you get the apparatus from them.
@Hyebri9 ай бұрын
Also makes sense for doors to open towards the exit, since that is how it is in real life so in case of a fire you could easily push through the doors.
@scribblecloud9 ай бұрын
i like that though, makes it feel like less of a cheat, i kinda wish it was more scrambled in mansions too, because now it feels almost too safe/easy
@john_titor19 ай бұрын
@@scribblecloud For what it's worth, I HAVE seen cases on mansion where this strat does NOT work... though it was an older version of Lethal Company, and I haven't played the recent one too much.
@redpandagamingz69878 ай бұрын
@@scribblecloudill leave Dine to you then 😊
@minaxa9 ай бұрын
For mansions, rather than paying attention to which way the door opens, it's much faster to just look at what side the door handle is on. Left = to main, Right = deeper in.
@Vercte9 ай бұрын
He says this later in the video
@Ta1ko9 ай бұрын
He says this in the video but thanks
@DarkIzo9 ай бұрын
3:34
@relzyn55459 ай бұрын
I suppose its useful for people that struggle with left-right to have something clearer
@MrDontSmokeKids9 ай бұрын
He said that in the video
@lukaszkulwickiАй бұрын
fun fact, its totaly in opposite what it should be. doors should open to the directory if fire exit, this is an ultimate rule of fire safety
@speckle54749 ай бұрын
7:47 nobody's gonna talk about that smooth transition?
@soya_kitchens9 ай бұрын
I didn't even notice that first time WHAT
@ronsku576 ай бұрын
@@soya_kitchensSAME DUDE
@adicsbtw9 ай бұрын
ok so I had a look at my decompiled version of the game to see if I could gleam anything, and it seems like the main connection is the "door prefab priority" that Lethal Company's map generator asset uses. Basically, the generator needs to decide which door spawner to use, and normally just uses the first one that generated, but the priority can be specified to have a specific door have its door used instead of the door from the other tile. The facility map generation uses priorities 0 and 1, with 1 being used on all grate tiles, the L-shaped and pillar loot rooms, as well as the room with the concrete floor and a staircase around going down it. Priority 0 is used on the maze tiles, server room, locker room, the large open room with the pits in it, the "bracken" room, and on the room that usually spawns the apparatus (note that both this room and the staircase room don't change priority, regardless of whether the apparatus spawns or not). Any rooms with matching priorities should point you out, while rooms with differing priorities will just point you in an arbitrary direction. Also, the doors in the apparatus room always spawn in a set orientation
@roubinnick9 ай бұрын
The guide really helped me navigate mansions AND impress my friends.
@Twzzy9 ай бұрын
8:55 this tip combined with spray paint (and even better the BetterSprayPaint mod) is really good. I also feel like spray paint is heavily underrated in the community, but its so useful especially on big facility maps like March.
@manoknight37809 ай бұрын
Its too expensive for functionality it provides, so im better off eith just a walkie or just a shovel.
@idfrigginkman9 ай бұрын
@@manoknight3780it's 10 credis
@Lvl31Gardevoir9 ай бұрын
I recently played with some randoms that used spray paint to mark where they were going/have gone! I honestly was very impressed, and I have found a new appreciation for it.
@chickensky11219 ай бұрын
It depends a lot on the number of players you have (as with many items). If you're by yourself, taking the time to spraypaint directions is significantly less efficient than if you have multiple other players who can all benefit from them.
@idfrigginkman9 ай бұрын
@@manoknight3780 expensive? it's 10 company credits
@silver_wolff9 ай бұрын
Very useful, I never usually go too deep in the facility because i get lost very easily, thanks for the tip!
@OldDogWarfare9 ай бұрын
I extend my heartfelt gratitude for the enlightening tutorial you have provided. Your guidance has proven invaluable, and I am deeply appreciative of the knowledge you have imparted.
@senpai_mangue61419 ай бұрын
if the door has the same type of room on both sides, it will point correctly if its not the same, it will voiding the storage room (white, loot room) to cat walk, it will not help you good to know.
@jakeaboo42422 ай бұрын
simplified factory: brick - brick, loot room - catwalk and catwalk - catwalk point int he right direction, the others are pointless to mention (or remember) since they dont help
@lLa1ner8 ай бұрын
Great video! I've been using this tactic for over a week, and it has helped me countless times. I used to hate mansion tiles because it's so easy to get lost there and hard to find a way out. After learning this tactic, I confidently head straight inside using inverse teleporter, and sometimes I even find the exit faster than my teammates reach the entrance from outside. It's useful to know information about facility tiles, but I would say it's not worth using. Due to the large number of mazes, highly specific conditions, and multiple floors, this tactic often confused me. Thanks again for the information now mansion tiles are as simple to me as can be imagined. :)
@Ringer-539 ай бұрын
Really great video and to the point, love how you start with the meat of the topic, and then eventually add further details and tips as needed.
@swampet54579 ай бұрын
Love how comprehensive this is! Tysm for this breakdown!!
@littletommy42509 ай бұрын
I had no idea about this but thanks, this should make my work as a Mission Control/Terminal user to be easier for me so I don’t have to spend unnecessary time with one crew member to guide him back and leaving the other ones in a sticky situation.
@syrupchugger4219 ай бұрын
We use the turn left only strat from the start and it helps a ton. Thanks for the door tips
@HatsODoom9 ай бұрын
I've had my suspicions about the doors for a while now, thanks.
@tamamo39649 ай бұрын
Oh this is super helpful! We're always finding new, weird ways this game works.
@Captain_Rex149 ай бұрын
It’s like magically finding your Minecraft base from 5,000 blocks away. Just remember landmarks.
@jordanhoman02129 ай бұрын
So doors point toward main between the rooms in the same group, but not between rooms in different groups. Those groups are: Mansion Grate/loot Brick halls Big rooms/aparatus/main
@nighttimeserenity24478 ай бұрын
This is actually useful. To me, knowing some mechanics in the game explained well by others makes for a whole lot better experience overall. The comfort of knowing, despite the lack of experience with said knowledge.
@jefftracy37718 ай бұрын
Very helpful. The worst thing is when you and your friends have a bunch of loot on you and you end up lost in a "Hello Cleveland" situation.
@davecrupel28176 ай бұрын
Please never change this, dev....
@WDWiktor9 ай бұрын
that's insane. gonna use it whenever i play solo or duo with a friend. I love mansions and this is very helpful tip
@RepugnantWorm6 ай бұрын
This is some minecraft stronghold end portal locating type stuff
@zeKotako9 ай бұрын
Hope the dev keeps these, as they are really helpful navigating the mansion (not so much on the facilty)
@arkumbral21468 ай бұрын
2 other tips: 1st is kinda obvious, but if there's 3 branching paths from the main door (3 doorways without any of them being bricked off) then 2 of those paths will be relatively short and end in dead ends while the 3rd one will be the longest and most confusing one to navigate. I always look for the 2 short paths first to grab loot incase the 3rd one gets too confusing. 2nd is something i NEVER see anyone do or think about, buy spray paint and draw lines or arrows at each turning point that you can follow back
@magiusfantasia55064 ай бұрын
..........this is actually extremely insightful. --as someone who very very casually makes games and designs maps for fun, this makes me self conscious about how I place my doorways. Designing maps, it's true I always place doors in a way where they conveniently open away from players, which in turn subtly gives away a correct and incorrect path in maze like environments.
@call_me_bread4 ай бұрын
@@magiusfantasia5506 you design lc maps? If so lmk some, I would play them!
@mohdarafathossain78529 ай бұрын
Subbed for the left-right wall hugging tip
@irynag52199 ай бұрын
Thank you this will help me alot when I inverse in
@MilanaSolyanka6 ай бұрын
Thank you so much! I have a strategy of looking through facility with a friend who knows the way, but when they get killed... Unlikely that i'm finding the way out. This strategy loooks like it will help a lot❤
@BloodyCaesar9 ай бұрын
Bread, you baked me 2 great guides to this day, this one here will help me. I'm two different groups' navigator, they'll thank you for the tip.
@Weberkooks8 ай бұрын
if the door swings in, your going in, if the door swings out, your going out.
@tinymakeschaos9 ай бұрын
House of doors, take me home. Steel and bricks, not as fast! Brick to brick, bags are full. Grate on grate, I've got a crate. Loot and grating, feets escaping.
@celloj37038 ай бұрын
I rarely get lost but when I do, it’s the most hopeless feeling ever
@deltavasco67088 ай бұрын
interestingly the mansion method actually extends to the doorframes themselves even if they don't have a door: every doorframe has two sides, one with a ridge running around the frame and one with a groove, and the ridge always points in the direction you need to go to get to main, barring loops of course
@elle903688 ай бұрын
Following the direction the doors open is super similar to speedrun tech used in minecraft strongholds, cool to see it pop up in another game!
@davecrupel28176 ай бұрын
Door opens away from you = warmer. Door opens towards you = colder.
@zForce49 ай бұрын
This reminds me a lot of Minecraft Stronghold Entrace finding technique! Its very similar, based on how the doors are place in each corridor (flush or inward on a block). Wouldn't even be surprise if the mansion generation is very similar to Minecraft Stronghold generations
@Kiyosandwicheater7 ай бұрын
Thanks for the tips bread! Truly a great asset to the company
@ernovanchannel9 ай бұрын
I thought that it is one of those funny scared reaction videos as usual. but in fact, this is one of the informative videos out there. Thanks.
@CouchPotato5247 ай бұрын
You can also do what I do, and sprint through the facility wildly looking for pois, then realize I’m lost and spend the rest of the day finding my way back
@Franwow9 ай бұрын
Didn't you have like 2k subs like 2 weeks ago? The Bread man is growing, he is spreading.
@czpiaor9 ай бұрын
Wow, this is pretty similar to Minecraft stronghold navigation strats, has to do with how it generates. Thanks for the guide!
@isaaclooez50119 ай бұрын
This is actually really helpful, God Bless you and thank you for the help!
@maniacalcoast27426 ай бұрын
This is such a fantastic mechanic, that, if unintentional should not be changed at all. You need a level of calm and collectedness if you’re running from shit to analyze what direction to go from doors point esp on facility
@joshwebb42448 ай бұрын
Was already doing wall hugging but the door one is actually insane
@Fo05169 ай бұрын
There doesn't need to be a door in the frame for you to tell. You can look at the frame itself, the frame is off-center on factory maps. On mansions i think it's the same on both sides.
@HarButNotHar9 ай бұрын
Even though i maybe won't find you again, i'll leave a sub because this is something really useful for me.
@ClaudioDM9 ай бұрын
Amazing video you deserve more views!
@snowdust53828 ай бұрын
the fireman methid is hug left or right wall at all times. a left sided search is hug left wall to go farther in and turn around and hug right wall to go out, same for a right sided search but hug the right side to go in turn around and hug the left side to go out. bam! never get lost agian ever!
@plrnull8 ай бұрын
This reminds me of how minecraft speedruners locates the end portal in the stronghold
@daeyzo8 ай бұрын
this is so big brain. Thanks for sharing!
@DemoniteBL7 ай бұрын
Me learning about all the mechanics of Lethal Company even though I don't even own the game
@FriendLee.1337 ай бұрын
See I love playing the games I love and learning small things like this. Although I can see how it may ruin an experience, I have so much fun learning why the game does what it does.
@Angel_wing269 ай бұрын
you can also check the handle. left will swing outward, right inward
@amiactuallyreal8 ай бұрын
you can just look at which side is the handle on the door: left-its going to the main, right- going away from main
@Emma-rt5ve9 ай бұрын
This is a game changer for sure, omg thank you 🙏
@zewzit9 ай бұрын
So basically only doors that are on the same "biome" work. Mansion only has one biome. Always work. In facility, if the door does not connect two different types of rooms, it works (just consider loot rooms = grating, still factory like)
@FAILMASTERTHEGAMER9 ай бұрын
If the knob is on the left it’s going towards main, if it’s on the right you are going deeper in or going in a dead end
@Emma-rt5ve9 ай бұрын
You’ve earned my sub for sure, thanks for helping a newbie out
@adeled88339 ай бұрын
DUDE I HAVE A NEGATIVE SENSE OF DIRECTIONS!! Thank you so much i am dying to learn ALL of it :O ❤❤
@Vioblight9 ай бұрын
Awesome guide. Seeing you pass loot and no monsters felt yucky and weird lol
@kingaxol_8 ай бұрын
Just look at the door handle, if it is on the right, its wanders, if it is on the left, it leads to entrance. You do not need to open it to tell. Also on facility it sorta works, but since there are less doors and more halls, its harder to tell.
@kingaxol_8 ай бұрын
oh , i shoulda watched the whole vid first, mb
@svist75239 ай бұрын
on mansion the door handle can also be a tell tell sign if the door handle is on the left its towards main if it is on the right its going deeper in the mansion
@NteyDK8 ай бұрын
This will save you some time: on mansion tiles - you dont need to open the door to receive info, just look at the handle, if handle on right sight of the door - you going deeper, if handle on left side, you going to main. Edit: Oh you said about it later)
@MSKON10009 ай бұрын
Man you’re awesome You saved a lot of my time, thank you
@CrisisStriker9 ай бұрын
Think a better way to explain the door swing pointing for the mansion would be how the doors “funnel down”. It’s easier to remember that if you have a situation where you have opposite doors pointing towards each other.
@zini5689 ай бұрын
Ive actually never noticed that. Well done! 👍🏽
@nathanc64439 ай бұрын
2:22 imagine the door swinged in
@XxInfinityxXTimer9 ай бұрын
And the fiend mod destroy my door. There goes my door compass strats
@VelMecanna6 ай бұрын
Thank you so much for the mansion trick, it'll really help ^^
@itsdiscocreeper9 ай бұрын
This type of generation is really interesting, and it makes me curious if future interiors that Zeekerss makes will act in similar ways
@ericklopes40468 ай бұрын
B2B - Boy on Boy G2G - Girl on Girl G2W - Got to Wank
@JJoBo_8 ай бұрын
Lemme help everyone out here, you don't need to "Open" the door to figure out which direction to go, look at the door nobs, if the door nob is on the left the entrance is through that door, if the door nob is on the right, it's not through that door, this works on all interior locations in the game. There is some other ways to determine too, in the "facility" tiles the bars will always be curved outward towards you going in, and pointed away from you going out, (there is always multiple ways to determine which side of the door you are on) but the left or right door nob method still works the same way in that area so its probably more helpful to you to go with the door nob method regardless since it's easier to remember a detail that is always the same.
@marissam31768 ай бұрын
He talked about door knobs in the video
@tedku7203Сағат бұрын
Most people might know it at this point, but you don't actually need the door in mansion room to find main gate. The door frame itself tells you the same thing. The frame is always 'protruded' towards the main gate.
@Alernategem2 ай бұрын
Not only is this huge, but I actually think this might make me play again since now there is some kind of strategy and I don’t have to be completely lost lol. As for the usefulness of the facility methods: it really doesn’t seem like too much to remember so it can definitely be useful when lost
@kelp_khan8 ай бұрын
this makes the inverse teleporters actually useful!
@aeroforce22029 ай бұрын
I think the easiest way to look at mansion is if it opens towards you, colder, away from you, warmer lol
@ANiceGuy9 ай бұрын
i always kinda thought that whenever u opened a door it would open depending on which side of the door you are opening from and not always a pre-set direction