N64 Rare were a team of wizards. They wrote their own renderer and texture compression method, effectively doubling the amount of stuff they could have on screen compared to other N64 games. When you look at it, Tooie was pretty absurd for its time.
@Legend64Project3 жыл бұрын
They really were on their A-game during the N64 era. Tooie still looks so good!
@lunasam910 күн бұрын
goldeneye, perfeckt dark, then microsoft came and changed it all
@zackbryans49823 жыл бұрын
Beautiful. People so often think that high poly and high resolution = good looking. The truth is that this style (and your execution of it) is far better looking than many games trying to look realistic. Simplistic and stylized graphics are so underrated now a days. I can't wait to eventually play Legend 64 when you finish it.
@Legend64Project3 жыл бұрын
Thank you so much. I hope I don’t let you down.
@StrawberryNUKE3 жыл бұрын
Style is always important and so many people forget that less can be more I'd rather have a simple stylized art style.
@mulanmiller50003 жыл бұрын
@@StrawberryNUKE Yes, it's all about the amtosphere. Just look at Silent Hill. Just timeless.
@mikeroegames3 жыл бұрын
100% agree. It’s all about artistic expression
@Boomrainbownuke96082 жыл бұрын
yup. polygon count isn't really a factor. its the execution thats important.
@adamsmith77193 жыл бұрын
4:35 Best. Ambient. Music. Ever. Love how you understand the N64 style is more than just a low poly count! Can’t wait to see more of your game.
@bojordan643 жыл бұрын
I'm at the beginning of my gamedev journey, currently learning C++, Blender, and Substance, and this project is inspiring as hell. I'll donate when I can, can't wait to play it.
@morganlak43372 жыл бұрын
Its been 3 months so I'm just here to say keep at it! I've spent almost two years learning art and its just finally starting to pay off, results will come!
@dvttutorials90493 жыл бұрын
Dude, this is what I've wanted my whole life
@mariotavolieri49143 жыл бұрын
I continue to be so infatuated with this project, I can't wait for more updates. This is fantastic.
@Xograch3 жыл бұрын
I absolutely love the old textured low poly style in games. If done right it can still be so beautiful, you definitely nailed it! I will check it out if/when it will be released
@aJellyJar3 жыл бұрын
I love the work you are doing, this small community of people trying to recreate the classic 3D vibe is really interesting to watch.
@jung-zen3 жыл бұрын
The revival of low poly graphics is underway and i'm so ready for it
@gamedev_byhobby8872 Жыл бұрын
Old low poly, cause there're quite a bit new low poly styles. From Minecraft to all those Unity flips. Makes me think that gaming art styles as with other styles, will always come back at some point due to nostalgia
@kiyasuihito2 жыл бұрын
Dude, you're actually doing what I've been wanting modern devs to do this whole time, "don't overdo the graphics, just make the games bigger with the same graphics." I love N64 era graphics. Keep up the good work!
@StrawberryNUKE3 жыл бұрын
You make it seem so simple It's good to not get bogged down by the process and the time it takes to do something creative I'm always stuck wanting to jump straight to final detail right away Measure 20 times and cut once, all things take time and if you rush it you will always feel ashamed of it.
@TheHangedMan3 жыл бұрын
Great job! Putting it in that hazy forest was a great idea, I love the feeling of the place. Very lost woods.
@sebay4654 Жыл бұрын
That is super cool (I'm a game design student with my focus being on narrative design (I use the story as the groundwork for everything (I use it to inform mechanics, art style, visual direction and similar things (my goal with games is to tell stories, I have two major projects I'm currently working on 1 being a adventure style game driven by story with the mechanical direction promoting the player to figure out there own approach to the "levels" as a sort of stealth in a normal house type scale, the 2nd project is a more experimental piece being a 3d platformer deliberately using older style rendering and texturing to evoke nostalgia through the stories themed of memories and the vote mechanic of sacrificing memories in order to progress (the story is that of a new experimental method of treating trauma has been developed and the main character has signed up for the first round of human testing with the trauma of the main character being what creates most of the enemies in the game (the first level/opening act reflects that of a good dream before diving in deeper and more corrupted as player progresses)
@MrCheeze3 жыл бұрын
Wow, this is absolutely gorgeous! Every update to this project is pretty exciting. The one thing I do think could be tweaked a little more is the particles which seem a little bit more HD than the rest of the scene right now. Not sure exactly what gives me that impression, though.
@Legend64Project3 жыл бұрын
Thank you. I agree. There are still a lot of nuances I haven’t quite gotten right. I will keep updating whenever I have any major breakthroughs.
@mikeroegames3 жыл бұрын
Absolutely brilliant. Now on my study list.
@tylerhughes1923 жыл бұрын
this looks really cool can't wait to see what else you have in store
@nidalnijmgamesАй бұрын
Man, congratulations, this is Art in its finest form! People can not imagine how hard is to create good looking low poly visuals, especially those of the golden era of N64. Congratulations!!! Amazing job dude!!!
@robertoaguiar62302 жыл бұрын
This was so soothingly good...
@DavidTehDude Жыл бұрын
The distant trees really sold the environment for me. Great job!
@MrCrazyhand3 жыл бұрын
I really like this kind of videos, keep it up man
@rolandkatsuragi3 жыл бұрын
Rareware were masters at utilizing 3D technology on Nintendo's hardware, just look at how they fit DKC on a standard cartridge.
@villagerjj Жыл бұрын
I am addicted to these dev logs, please make more!
@LegoDinoMan Жыл бұрын
Incredible video! Very informative on how to design an N64 style world. I loved the lighting effects on the lanterns.
@Phantoon3 жыл бұрын
This looks incredible. The degree of artistry is wonderful.
@diamondcore52823 жыл бұрын
Super inspiring stuff keep it up man!
@Ineedanameplease3 жыл бұрын
Man, as I soon as I know more about everything you're saying here this is gonna be such a cool video to come back to 😂
@Skiloose3 жыл бұрын
So impressive, can’t wait to see more!
@pokechamp39873 жыл бұрын
Amazing, loving your vids
@teresaivall14313 жыл бұрын
This is incredible. I am so so excited to be able to play something like this! Keep the updates coming!!!
@Death_Above3 жыл бұрын
Nice work man i love the end result
@emeraldeelentertainment89883 жыл бұрын
Excellent video once again!
@GlamourSwinexXx3 жыл бұрын
Thank you for sharing this workflow... this is SUPER inspiring to someone who REALLY wants to make a N64 style game in a modern engine. Kudos!!
@IReadTooMuchCrap Жыл бұрын
Really enjoyed this. Thanks for sharing!
@Billary2 жыл бұрын
I found your videos about 6 months ago and they inspired me to really take the time to learn how computer graphics work at a deeper level- thank you. After watching some of your older videos, I tried for a little while to figure out how to implement these techniques in UE4 and I made a lot of progress in researching how to go about doing it, but I never fully tried it out in the engine so it's awesome to have a reference of someone actually doing it the right way now. Thanks again for your videos!
@Legend64Project2 жыл бұрын
That is so cool to hear, thanks a lot. I’m really glad you’ve found the videos to be of help!
@TFx2TV3 жыл бұрын
bloody amazy stuff, keep it up!
@LuisMorales-gr2rs3 жыл бұрын
Love this keep it up!
@mulanmiller50003 жыл бұрын
fantastic work, feels so nostalgic
@vectonaut1503 Жыл бұрын
Really cool stuff! I remember seeing your early videos when I was researching how to make PS1 style graphics and you've made some amazing progress. That scene is beautiful and really makes me nostalgic for the golden age of gaming (at least for me anyway!). It's also cool to see more appreciation for this aesthetic too, and I'm hoping there will be a bit of resurgence similar to pixel art games - some emulating the limitations of older consoles and others a mix of old style graphics with modern rendering.
@jeffrey999 Жыл бұрын
So cool! Ill definitely be playing this once its out.
@crazelarious3 жыл бұрын
Beautiful work!
@LockedChest2 жыл бұрын
Now this is epic, will definitely watch for updates on this project and want to play it when it is ready.
@moviescolin Жыл бұрын
Wow, this is gorgeous!!
@Grimgool Жыл бұрын
God this is incredible had to come back and re watch this video weeks later cause of how nostalgic the feel is
@PayxiGandia Жыл бұрын
I got chills from this, delicatessen
@CloudlessStudio2 жыл бұрын
This is so good man! Great work. I kinda like the blended look of N64 over the sharpness of the PS1
@drawingwithjay44883 жыл бұрын
Looks amazing
@bioman1hazard6072 жыл бұрын
Dang, this looks absolutely gorgeous. I'd be playing the crap out of this if it was on the n64
@JayRKID2 жыл бұрын
Hi there, I've started making my own N64 style 3D platformer in Unreal, thank you so much for you videos, I hope to start my own Dev vlog soon, I've subbed to you anyways and looking forward to seeing more
@DozerMane11 ай бұрын
so sick man. do you have a video of you creating the texture atlas and or the individual textures? Looks so good!
@Karyonic3 жыл бұрын
You've done an amazing job, makes me wish there was as much focus on N64 retro-styled projects as there have been PS1 in recent years
@dcvmu3 жыл бұрын
The way they got that level to run in Banjo-Tooie was by running it in 5 fps lmao Just teasing, this is looking fantastic and I love the look. Can't wait to see more.
@Legend64Project3 жыл бұрын
XD yeah that game does have some pretty bad FPS drops to be fair!
@HYDRAdude3 жыл бұрын
very impressive stuff
@Pendoodlex3 жыл бұрын
Looks so good
@cursuscruor50803 жыл бұрын
This is beautiful man.
@5ibben2 жыл бұрын
Beautiful!
@Razevixen3 жыл бұрын
Incredible!!!!!
@Yeet-by5or2 жыл бұрын
I love the use of Mystical Ninja OST in this. Insanely underrated game that never got the recognition it deserved.
@mathewjohnson69193 жыл бұрын
This is so dope.
@clairearan5053 ай бұрын
I've made few few shaders/materials that use mod to tile subsections of a single texture atlas enabling the best of both worlds for tiling textures with a rock bottom poly count. Unfortunately, unless you're baking in that low res look at a higher resolution or using padding between the different textures on your atlas, texture filtering breaks that technique. It's great for PS1/Saturn style visuals, but you're pretty much right on the money in terms of technique for N64. It looks rad.
@UnrealSensei3 жыл бұрын
Love this, who needs lumen and nanite when we have the N64. Hopefully you start a new style for indies
@TakumiJoyconBoyz3 жыл бұрын
One thing I am curious about is how strictly you are going to limit yourself to N64 limitations. Like which are worth sticking to and which are worth bypassing to you? Are you going to try to keep close to something the N64 could run? Are you going to implement the general blurriness from the aggressive AA? Will you cap the framerate to something closer to what N64 games of this scale run? Or is this more like Shovel Knight where it's kind of like an imaginary enhanced version of the target console? Sorry if I am asking too many questions, I am just curious about your design philosophy for the game as it seems like quite the personal passion project and we don't see stuff like this very often.
@Legend64Project3 жыл бұрын
Those are all good questions! I am aiming to get the look as close to the N64 as possible. The environment looks way too HD at the moment and I still think it’s missing something. I am experimenting with the frame rates as well. This may be more complicated than just capping the FPS though. I think a lot of the work will be down to how the animations are key framed. As shown in the video, I’m okay with cheating with the triangle count as long as it still looks N64ish.
@TakumiJoyconBoyz3 жыл бұрын
@@Legend64Project Yeah, triangle count certainly makes sense, especially when you probably COULD have done it for less at the expense of taking much longer to actually do it. If everything is a little too crisp for your taste I'd definitely consider the aggressive AA option to kind of blur things unless you think that's a bit too far. Granted, with the way you're implementing texture filtering I suppose you're likely very okay with blurriness. and yeah, if you look at things like Ocarina of Time you can tell the animations are made to look nice even at low framerates, kind of like how cartoons know how to move when animating on twos or threes. I've even seen those same animations smoothed out for higher framerates and they actually look very awkward once they do so I agree animating to the framerate is important. Anyways, thanks for replying!
@MrCombatgiraffe4 ай бұрын
nice to see you do this i've had an idea for a few months and wanted to capture that ocarina of time look as well. nice open fields and such, but wasn't sure how obtainable it was on unreal engine since all i see is newer looking nicely polished things. didn't want to consider unity after the backlash with charging devs per game downloads and such. but i guess i just had to visualize it differently though. your game looks really nice, keep up the good work. :)
@Aaronmac4043 жыл бұрын
I would love to know more about how you got the material billboards used for the lens flares to render infront of the geometry. Do you have any links to resources/learning materials that you used by chance?
@JustSomeAussie13 жыл бұрын
very cool very swag i like it!
@bobbynick53582 жыл бұрын
You know what would be a interesting retro game concept? if there were 3 kingdoms and each one have their own 90's low poly look, a N64 style, and PS1 style and the Sega Saturn style.
@The69Health Жыл бұрын
11:21 tells me you're putting extra thought in to level design.
@deinemama63032 жыл бұрын
This is so fucking cool man
@StiffAftermath2 жыл бұрын
Nice Mystical Ninja ost at 3:20 in the video :)
@alexwithd3 жыл бұрын
Awesome. A nice video that ties it all together! :D What are your plans for upcoming videos?
@DeepFriedOreoOffline3 жыл бұрын
Wow this is so cool to see! Also, you created that Hyrule Field for the Guardian scene? I knew this was all going to be awesome when you started to set stuff up but this is absolutely amazing, and seeing the workflow is very informative!
@Legend64Project3 жыл бұрын
Thanks a lot! Actually that was misleading, I should have said “I re-created it based on the original model” as I had to make the area again so that it would work using my texture atlas.
@DeepFriedOreoOffline3 жыл бұрын
@@Legend64Project I think I get what you mean, even if you opened it up in Maya and vert-snapped all the geometry to the original Hyrule mesh, doing it all for the sake of using your atlas is quite inspiring :) I am afraid of hard work sometimes, lol.
@Legend64Project3 жыл бұрын
@@DeepFriedOreoOffline it took way longer than it was worth to be honest XD
@silentslayergaming84693 жыл бұрын
Please post more videos like this. Your content is truly unique and exactly what interest me. Do you have any tips on how I can learn to do this and make my own game in this style.
@Legend64Project3 жыл бұрын
I will try! I would recommend learning the fundamentals in Blender. If you are new to 3D modeling, studying with Blender Guru is the way to go. You can learn a lot very quickly. I wouldn’t focus too much on emulating a single visual style if you are just starting out as it will limit what you’re able to do later on. I am trying to switch over to Blender myself. Start out small and build your way up to bigger and bigger projects!
@jeremydragon-shapeshifter Жыл бұрын
Would it be a dream come true if there be an N64/PS1/Saturn Maker software like there is NESMaker? IMO, that would be so cool and more convenience to create a 5th Generation style game!
@skilarbabcock Жыл бұрын
Something your map is missing is multilayered grass texturing
@lifeartstudios62073 жыл бұрын
Really wish you had a discord. Would love to get a group discussion and show and tell for retro graphics in modern engines. I think you'd like what I did since it's very similar to yours, but entirely vertex lighting and no post processing.
@johanleemeyer26263 жыл бұрын
this graphics is sweet
@Badguy2923 жыл бұрын
Subscribed. I love this shet, also love UE4.
@TriforceMeteor3 жыл бұрын
Wowie hype!!
@SAZERU Жыл бұрын
dude whats the music at 8:59 i remember hearing it but dont know the name eee
@morganlak43372 жыл бұрын
Is this just an unlit shader for the geometry? It looks really good
@Andrew-tl9gk Жыл бұрын
Maybe can you make the blossom tree leafs more rare and random so they dont float around everywhere all the time? This would be more realistic IMO to see a leaf fly around here and there only.
@csmemarketing3 жыл бұрын
I'd rather time travel back to when OoT was released. A much better world than in 2021.
@Legend64Project3 жыл бұрын
Sadly true.
@gaia90203 жыл бұрын
can you make a tutorial on how you did some of the things? like the lance flair on the torches, that you found to be difficult, or some other things you had to find away to make them work. Inspired by you (and some n64 let's plays) I began to create a few thing in n64 style graphic in blender :D
@kaijucobalt20642 жыл бұрын
This looks amazing! If you don’t mind me asking, how did you make the textures? Im working on an N64-style animated short (rendering and animating in Maya) and I’ve been using a mix of seamless photographs crunched down to 64x64, and some original textures I made in Substance Painter at the same resolution. They look fine, but I feel like they’re lacking character. Is there a particular way to get the look? Thank you very much for making these amazing videos!
@half-pipe9791 Жыл бұрын
i'm doing something similar to this myself and i would like to ask how exactly you made that grass texture. i cant quite figure out how to get something that looks authentic to the time period
@tommydrager5497 Жыл бұрын
beneath a steel sky OST for the win
@Gecko1993HogheadIncOfficial2 жыл бұрын
I wonder if someday there will be a featurette that will work on Old School hardware like the PS1 & N64?
@inedibleRED3 жыл бұрын
you should try reducing the render resolution or use a post-process effect, particle would look better with blockier, bigger, and lower res petals!
@Stany2 жыл бұрын
Big thanks for your video ! I actualy make a inde game based on N64 graphic, your video was useful. (sorry for my english I'm french)
@Legend64Project2 жыл бұрын
That’s cool! I’d like to see it!
@mythhead268810 ай бұрын
6:45 Love your work. How did you import the map from Banjo Tooie to Blender?
@bentsivertsen49683 жыл бұрын
6:57 The "magic" was sacrificing fps.
@markmeadows70932 жыл бұрын
Just stretch the textures out and make them fit in four kilobyte blocks. Big polygons with very little corners are angles. Then get some Vicks vapor rub and smear it on your screen.
@shitchops Жыл бұрын
Remember the n64 expansion pack ? maybe thats how they ran the banjo level 😋
@Rawrlz3 ай бұрын
How did you create your textures? Can you do a tutorial on that?
@DMARtunes3 жыл бұрын
Love the MT32 music.
@Punisher1992 Жыл бұрын
Do you use Unlit or Lit for performance, or style... or u just use all the modern things you can?
@GabiN643 жыл бұрын
You should write a book one day
@toasterdev83292 жыл бұрын
is the music that starts at 0:22 and ends at 1:52 some kind of remix of banjo kazooie music and specificaly the witch's lair?
@Legend64Project2 жыл бұрын
It’s Dr Burke’s theme from Beneath a Steel Sky.
@toasterdev83292 жыл бұрын
@@Legend64Project oh ok thanks it gave me that kind of banjo kazooie kind
@Legend64Project2 жыл бұрын
@@toasterdev8329 hehe that’s why I chose it :D
@toasterdev83292 жыл бұрын
@@Legend64Project you inspired me to make a n64 style game now:)
@Legend64Project2 жыл бұрын
@@toasterdev8329 oh, good luck!
@kaypathy3 жыл бұрын
Very nice you should try to implement vertex snapping, i think it'll look even better
@Legend64Project3 жыл бұрын
Not sure what you mean? Vertex snapping when 3D modeling?
@kaypathy3 жыл бұрын
@@Legend64Project just look it up,theres a tutorial by the sickly wizard on how to do that but im not sure on how u can implement to ue4,itll definitely make your game look more retro
@Legend64Project3 жыл бұрын
@@kaypathy ah you mean the PS1 thing? Whilst I love the look of that, sadly the N64 didn’t have any texture warping. I’m trying to keep the games graphics as close to those on the N64 as possible.
@kaypathy3 жыл бұрын
@@Legend64Project oh :) you are staying true to that,thats fine then.im learning ue4 myself so i enjoy your channel.cheers m8
@parusastringent70733 жыл бұрын
Impressive. I would be curious to try this with godot. I am not sure to have understand. The textures you use are open-source, created by yourselves from pictures you took or modified pictures found in the net without knowing if there is a copyright attached to them or not ? Thx in advance. I sure hope to see more of those kinds of low-tech graphics in the future.
@Legend64Project3 жыл бұрын
Wow yeah I totally skipped over that. The textures are made by me. I use a combo of ms paint and photoshop.
@Althoms-gs2ww Жыл бұрын
It is possible to create a n64 game using unity hub?