Manic Pixie Dream Worlds: A Critique of American McGee's Alice Games

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Noah Caldwell-Gervais

Noah Caldwell-Gervais

4 жыл бұрын

This is a video critique and retrospective of American McGee's platformer adaptations of Alice in Wonderland. It looks at how they deliberately diverged from the Quake aesthetic while still using the Quake engine, and how Alice's perspective shapes the game world. It goes in-depth trying to examine how this off pairing of artist and subject brought out some of the best of both of them and how the sequel fared in living up to it.
American McGee's Alice--
Alice: Madness Returns--
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If you enjoyed this video and want to contribute to the production of others like it, please consider donating through the crowdfunding website Patreon: / noahcaldwellgervais

Пікірлер: 892
@AmericanMcGeeOfficial
@AmericanMcGeeOfficial 4 жыл бұрын
That was great. Thanks for sharing. Will take your comments into consideration! :)
@b33byt3
@b33byt3 4 жыл бұрын
Thanks for your art.
@JF-xj3cu
@JF-xj3cu 4 жыл бұрын
Please... don't.
@Biouke
@Biouke 4 жыл бұрын
It's always a pleasure to see a creator taking the time to read and watch critics about their works. While I have the occasion, I'd like to thank you for both Alice games and also Out Of The Woods, those are always a pleasure to play again. I'm lucky to have stumbled on the first AMG's Alice soundtrack in a corner of the internet in 2002, Chris Vrenna had made a fantastic job and it introduced me to yours. Stay creative, stay mad, love you American
@Naru1243
@Naru1243 4 жыл бұрын
Both Alice games are one of my fondest gaming experiences looking back, thank you (and everyone else involved ofc).
@stayphrosty
@stayphrosty 4 жыл бұрын
@LimeyLassen
@LimeyLassen 4 жыл бұрын
I have to disagree about the Queensland section lacking narrative. I remember the power fantasy of the "eat me" cake was so fun and liberating until it dawned on me that what she was stomping to rubble was her own heart. The queen's power shrank so much from the first game it's kind of sad... it's like a role reversal where Alice is the bully now, and the queen is trying to protect what's left of her. They can never kill each other, but they keep hurting each other.
@Zaaggastkich
@Zaaggastkich 3 жыл бұрын
as a 10 year old kid struggling with ptsd, my grandma bought me this game accidentally thinking it was about.. well alice in wonderland. I was not allowed to play "agressive" games at home, but my parents could not deny me my grandma's present. This game resonated with my own struggle at the time in ways I still think about. I played it start to finish about 5 times, and now want to do so again. Thx for reminding me of a gem out of my childhood, and thx grandma for not knowing anything about games hahaha
@joemunkey
@joemunkey 9 ай бұрын
What a great comment. So interesting to see how even the most seemingly random games left and impact on people
@EbonyPenmarks
@EbonyPenmarks 4 жыл бұрын
I don't know what book you were reading, but OG Alice wasn't always on top of things. She was smart, but constantly fighting against those who enforcing values on her. She also cried a lot.
@aliciadrigo3277
@aliciadrigo3277 4 жыл бұрын
True. it seems to me like he really didn't read the original story or understood it or the characters. Also, he brings up Ramona Flowers as the 'Maniac Pixie Dreamgirl' archetype,but that's wrong. While the movie does no justice to this, in the comics she's actually supposed to be a deconstruction of that type. Like Scott,she's made plenty of mistakes and has flaws Over the course of 6 vols.,her seemingly perfect image is stripped back.
@SpankSandwitch99
@SpankSandwitch99 4 жыл бұрын
@@aliciadrigo3277 He was probably referring more to the movie than the graphic novels, since Ramona comes across far more like a MPDG (or at the very least a 'zoe Deschanel type' which is the more down to earth 'realistic' version) for a larger chunk of the movie, at least in Scott's POV, and only hinting at that being a shallow label with each new Ex revealing more about her as time goes on
@richmcgee434
@richmcgee434 4 жыл бұрын
Yeah, his grasp of the literary Alice seems very poor. She was a child (and a somewhat idealized child to boot, even by Victorian standards) having a dream, not an adult powering through an unreal situation.
@SarahBent
@SarahBent 3 жыл бұрын
"Alice gave her self very good advice, though she very seldom followed it."
@GOD-nx1yo
@GOD-nx1yo 3 жыл бұрын
Take a shot every time he says women
@UrbanTheFox
@UrbanTheFox 4 жыл бұрын
In addition to the wonderful work on the Alice games, I would also like to thank you for the succinct breakdown of why Sucker Punch was just awful.
@iug5672
@iug5672 4 жыл бұрын
@JohnnyTheWolf Looking at Zack Snyder's works is like seeing a failed game of Tic-tac-toe. It's never three good movies in a row, neither is three bad movies in a row, it's really like the dude tosses a dice to decide whenever or not he is gonna make it suck or not.
@UrbanTheFox
@UrbanTheFox 4 жыл бұрын
It was clearly a passion project and the artistry used to execue the quite stunning designs cannot be unstated. This does not excuse the underline message as well as the context it was placed in as he that he was both writer and producer those elements are squarely on his shoulders.
@sbonel3224
@sbonel3224 4 жыл бұрын
@JohnnyTheWolf Man of Steel got its hate mostly from marvel fanboys pissed by the fact that there aren't any comic relief moments in-between punches and superman isn't portrayed as the blank slate boy in blue which everybody should aspire to be.
@caesarplaysgames
@caesarplaysgames 4 жыл бұрын
UrbanTheFox I don’t mind Sucker Punch. I think it’s an entertaining movie. I know I know, burn me at the stake.
@UrbanTheFox
@UrbanTheFox 4 жыл бұрын
@@caesarplaysgames No incineration from me. If you are able to enjoy something or if problematic interpretation of said media do not resister with you why would I be against that. If this were so I doubt there could be honest enjoyment of anything.
@MemeticMutant
@MemeticMutant 4 жыл бұрын
Noah Caldwell-Gervais presents _American McGee's Alice,_ with special guest star _God I Hate Sucker Punch So Much_
@LuststrolchSGE
@LuststrolchSGE 4 жыл бұрын
My first reaction was to go to IMDB and to give the movie 10 stars.
@8REIS8
@8REIS8 4 жыл бұрын
A think most bitter snobs hate sucker punch. I really love that movie.
@pkphyre8920
@pkphyre8920 3 жыл бұрын
Honestly hating Suckerpunch is one of the most relatable things I can think of.
@Joseph-cq3ij
@Joseph-cq3ij 3 жыл бұрын
@@8REIS8 Even if you like it for the sexy women, violent action and blood-pumping music, there are movies out there that do the same and do it better and without the weird objectification angle. There's nothing to be had with Sucker Punch that can't be had elsewhere.
@nathanielhaven3453
@nathanielhaven3453 3 жыл бұрын
@@Joseph-cq3ij @Oscar Silva exactly. Go watch the dogshit reaident evil films to get all of the blood, gore, stylized action, and sexy women doing badass things with significantly less objectification
@chloepechlaner7806
@chloepechlaner7806 4 жыл бұрын
I feel the second games story would have worked much better- even well- had they made the new conflict something that happened to alice entirely after the events of the first game, and not retrofitted an entirely new conflict to past events. Being abused by a therapist or other figure of power when recovering is incredibly common, even today, and I think even if the specifics are unfamiliar- as they were in the first game- the general experience of feeling knocked down when you were just getting up is universal. It could have tackled similar themes and used similar aesthetics at each point, only with minor changes. Honestly, I hope for a 3rd game, only because it has a slim chance of doing something new with a great basis to build off, and even if it fails, it will at worst draw attention back to Alice and hopefully inspire some others to do better. Theres always room for this kind of story.
@chrisossu2070
@chrisossu2070 4 жыл бұрын
The second game balanced the actual combat and platforming a lot better, but a lot of the variety of the first game was lost. Even if the various environments changed aesthetically, they still had you doing the same things and did very little to use the varied aesthetics to create new gimmicks. The lack of bosses due to time constraints also meant there wasn't really much to look forward to at the end of each section.
@TitaniumSalvage
@TitaniumSalvage 4 жыл бұрын
They actually are in pre-production for a 3rd title however the way it's explained makes it sound like a prequel that acts like a reboot.
@chloepechlaner7806
@chloepechlaner7806 4 жыл бұрын
@@TitaniumSalvage something like a reboot seems the best idea
@chloepechlaner7806
@chloepechlaner7806 4 жыл бұрын
@floret
@areyousureyouenteredyourna85
@areyousureyouenteredyourna85 4 жыл бұрын
@@chloepechlaner7806 in my experience, the reason it usually doesn't get talked about is ironically enough that people tend to think the victim is crazy or needs therapy. Perhaps this is by design. I don't know. I just feel like even decades after the fact, life isn't worth living because the rest of the world loves "professionals" so much that the trauma will inevitably repeat itself. Can't kill myself either. I tried, failed, and it repeatedly led to the same thing. I can't get "help" because it's what hurt me to begin with. I can't truly live, because I'm afraid of everything I do or say as my true self leading back to that shit. And well, I can't end myself or get the satisfaction of vengance for the same reason. I'm fucking trapped.
@Axetwin
@Axetwin 4 жыл бұрын
It's funny you bring up Tim Burton's Alice. That movie started out as American McGee's Alice. He left the project because Disney kept pushing to make it more kid friendly.
@LimeyLassen
@LimeyLassen 4 жыл бұрын
Wait, really? Wow.
@TheCivildecay
@TheCivildecay 4 жыл бұрын
Do you have any source on that? It's quite intriguing
@TheArtkaw
@TheArtkaw 4 жыл бұрын
It's not that kid friendly is bad, its the way Disney and other Studios keeps trying to make every children's tale effing Lord of the Rings.
@EllaKarhu
@EllaKarhu 4 жыл бұрын
@@TheArtkaw Taking adult things and trying to force them into a kid friendly mold is definitely bad. It completely destroys the original vision.
@grogu4853
@grogu4853 4 жыл бұрын
TheCivildecay I found an article talking about it; www.google.com/amp/s/kotaku.com/alice-creator-on-tim-burtons-alice-in-wonderland-5639799/amp
@electronkaleidoscope5860
@electronkaleidoscope5860 4 жыл бұрын
I remember hearing about the first game from a friend back in my grade school days, like around early middleschool. They were completely obsessed with it for months- loved everything about it. One thing I could never get a straight answer on is why they were so compelled with the character, going on and on about how all the gore had context and made sense that it was in her mind. I recall they actually brought the game case in their bookbag so they could show me the images on the back since he couldn't describe them. I didn't know what on earth they were going on about back then. To younger me- a game was something a bit like Zelda or Mario. Failing that, maybe it's a bit like Halo- on the other side of this narrow scale I saw games in at the time. But never the kind of thing they were describing, or showing me. All those rambles came back to me watching this, all of it made sense, and speaks volumes both about this game and my old friend that they'd picked up on all this around the age 11. I think it's high time I took his decade old advice, I should really play this game.
@VashdaCrash
@VashdaCrash 4 жыл бұрын
I wish there were more comments like this, nice story dude.
@Zalastor
@Zalastor 4 жыл бұрын
same, dude... one friend at school had a copy and everyday someone different from my class would take the game to their home to install it... then everybody was talking about it!
@KaiTexel
@KaiTexel 3 жыл бұрын
That kid sounds like me from middle school 😂 brought the doctors book to school and made her dress in home ec!
@joemunkey
@joemunkey 9 ай бұрын
​@@Zalastorkids these days will never know
@MrRyanbtw
@MrRyanbtw 4 жыл бұрын
I feel Zooey Deschanel gets unfairly treated. Summer, of (500) Days of Summer, is not a manic pixie dream girl. She's an explicit subversion of that idea. The film begins with Tom reflecting selectively on their relationship, curating a selection of bright, fun memories to justify his upset over the break-up. Over the course of the movie, his curation breaks down: the bad comes into focus, and Summer is rendered - all in - as sometimes happy-chirpy, and other times deeply unhappy with where she is. When the film doesn't present her in entirely, it's done so while being simultaneously framed as a failing on Tom's part, not on Summer's. She even has her own life at the end of the movie - a direct subversion of the manic pixie dream girl trope: she comes into his life as a complex human being, makes him happy, and leaves of her will as a free agent to have her own life. Similarly, Deschanel's New Girl character, Jess, is centred explicitly on her as the protagonist, demonstrates a wild array of emotional traits, and explores her entire life. What might be ascribed to her as MPDG is, I think, just the conventions of the types of sitcom it's aiming to be: a colourful one, with a colourful cast of characters. Elf... hm, a bit, but overall I think Deschanel's unfairly maligned; there are actresses who inhabit the role much more often in reality, though not in popular consciousness
@JohnDoe-xf8ew
@JohnDoe-xf8ew 4 жыл бұрын
Ryan McCulloch I see what you're saying, but Zooey is often typecast as an eccentric, "adorkable" girl. That's why Deschanel is having a hard time finding work currently, because she doesn't have much experience playing other roles.
@MiloKuroshiro
@MiloKuroshiro 4 жыл бұрын
I was going to talk about that, but I couldn't had said better! 500 Days is exactly a critique and observation on the theme and how it's a destructive and assholeish attitude to believe and project that on real women
@aliciadrigo3277
@aliciadrigo3277 4 жыл бұрын
Neither is Ramona Flowers. In the original Scott Pilgrim comics,her seemingly perfect image is slowly stripped back over the course of 6 vols to show that in reality,she and Scott are far more similar than they would like to admit. Like Scott,she's made her fair share of mistakes and has her flaws. Tbf,though if someone only saw the movie they'd easily believe that given how Ramona is portrayed in the film.
@treasuremage7546
@treasuremage7546 3 жыл бұрын
Even in Elf, we're only seeing her through the eyes of a manic pixie dream guy.
@ArtistLisaM
@ArtistLisaM 4 жыл бұрын
Alice: Madness Returns is my all time favorite game, partially because I relate to her so much. (I also love it for it's more gothic esthetic, but that's not as important as her battle is). I get what you meant in your critiques of A:MR, but I have to disagree on a few things. First off, there isn't a "cure" for mental illness, ESPECIALLY not PTSD. I have PTSD and depression myself, and even though I've dealt with it for most of my life, there are still times I fall back. 1 step forward, 2 steps back, as the saying goes. I don't think Alice was "cured" at the end of the first game. I think she was seen as "well enough" to leave, while still needing to see a therapist. Don't forget that in the era the games take place in, mental health (especially that of women) was seen in a completely different way. PMS was, in and of itself, seen as a serious mental illness at that time. Second, even with the progress she made, sometimes all it takes to make hamper progress is for someone like Bumby to step in with the intent to mentally brake her. It's easier to break down a person that is in a rough place already. I think the Dollmaker was her subconscious feeling that there was something "off" about Bumby. Finally, I think it's absolutely possible for Alice to forget about her history with Bumby, only to have those memories return after a while. I've dealt with repressed memories myself, only for them to start coming back over a decade after my abuse happened. Sometimes, you have to work through other obstacles in order to remember certain events. Like I said, I do understand what you were getting at, but I see these things differently, having experienced them myself.
@Torthrodhel
@Torthrodhel 4 жыл бұрын
It did make enough sense, yes. And it was very affecting. My fiancée was playing through it, and we were taking turns sometimes, and I had to hand the controller back at the tunnel imagery in the doll level I couldn't deal with it. Because yes it's garish and right on the nose and my thought process goes, but yes, in the real life, it IS garish and it IS right on the nose! Way too much! Just LIKE that! Huh... kept thinking back to the sky cards bit, all calm and empty. Calm and empty, and above it. And even the veil of tears before you've made sense of anything, there is a certain horrible beauty in that ignorance for a time. I mean I've had problems with fire and problems with underage abuse, and problems with amnesia. And dreams. And [finishing this bit, I just had no idea what to write here] Over a decade after, yes. Me too. Still missing most of school. Still keep blaming myself and have to handhold my mind through all the various reasons why not in order to arrive at a real place. To the point where it's got soul-crushingly annoying. Still wake up checking if everything's on fire too. I'll say this, I've yet to feel any other medium of art bring it out of me like this video game did. In tears writing this.
@llyle2533
@llyle2533 3 жыл бұрын
Thank you for sharing this. When he said American Mcgee didn't have the right or experience I don't remember the exact word I couldn't help but think does he. I never dealt with that exact abuse, but I felt like it really came close to the general consensus of how I felt after the things I'd been through. In a really weird way I felt represented not in the exact way, but I feel like it shed a light on ptsd.
@SarahBent
@SarahBent 3 жыл бұрын
This was exactly what I was scrolling through the comments to say. His opinions seem to hinge more on the creators feelings about the first game, rather than an honest look at how mental health works - additionally, sexual abuse of women is alarmingly common, and getting to see Alice's trimuph over just one asshole is ... amazing and satisfying in a way that is so rare. And I always considered the fact that she had melded Wonderland and London together to be positive - rather than blacking out, she had the best of both.
@juanausensi499
@juanausensi499 2 жыл бұрын
I also think the author is a little too harsh in AMR story, but we can't blame personal preferences on that. I think AMR story is incredible, and the 'on the nose' accusations have little substance: the explicit symbolism is only present in the very late game, when the player is supposed to have figured out the twist already. Before that is very subtle and well constructed. *spoilers* I also liked the ending very much. Most stories end with the hero killing the villain, but the hero is forced by the events, usually because the villain is about to kill the hero, so the killing is presented as not morally ambigous. But in Alice, the villain is not a direct threat to Alice anymore, he is going to take a train and forget about her. Alice willingly decided to kill Bumby because she decided he didn't deserve to live, and you can witness her making her mind and murdering Bumby in a matter of seconds. That's simultaneous bold, bleak, cathartic and refreshing, you don't see that in the vast majority of stories.
@Szgerle
@Szgerle Жыл бұрын
PTSD isnt real, lmao
@johnnonamegibbon3580
@johnnonamegibbon3580 4 жыл бұрын
I understand that the game can come off as edgy sometimes, but the music, art, and level/set pieces breath with a life while most games don't. In those respects, the game's a masterpiece.
@atortarr
@atortarr 4 жыл бұрын
I reaaallllyyyy liked Madness Returns, and felt alone in that. Glad to see such an excellent and fair assessment of the game, criticisms and praise alike, from a person and critic I respect.
@ArtistLisaM
@ArtistLisaM 4 жыл бұрын
It's my number one favorite game ever, so trust me, you're far from alone there, lol.
@areyousureyouenteredyourna85
@areyousureyouenteredyourna85 3 жыл бұрын
Alice and Alice: Madness Returns are both in amongst my favorite games of all time.
@LPempty
@LPempty 3 жыл бұрын
Me too I loved it! I thought it was interesting story telling and the game play was fun af
@LPempty
@LPempty 3 жыл бұрын
@Heavy Metal Collector yeah I would say combat got really repetitive but it was still fun. Idk I had a really good time and would play it again
@mariacillan9668
@mariacillan9668 3 жыл бұрын
You're not alone because I love it
@JackedThor-so
@JackedThor-so 4 жыл бұрын
"nobody's set foot in a hot topic in years" my friend, i can assure you, people do. people gotta get their harley quinn body pillows somewhere
@FallenAngelHiroko
@FallenAngelHiroko 4 жыл бұрын
From what I remember-of course this is faulty because it’s been decades-reason why it turned into more of a mystery is because once she got out, she kept having dreams that told her it wasn’t actually her fault. She’s older now and sees things differently. Like, a revelation of sorts. She finally accepted that it isn’t her fault. And since it wasn’t her fault, then who’s fault was it? When you have repressed memories, you cut out certain details. You might be seeing the bigger picture, but there’s a few things still missing. Like a puzzle. That piece looks like it fits-that it should fit-but it doesn’t. And sometimes you don’t realize it until towards the bitter end that you made a mistake somewhere.
@J0J0Reference
@J0J0Reference 4 жыл бұрын
Noah reading out the Patreon names at the end sounds like a teacher calling roll 😂
@RedVelvetBlackleather
@RedVelvetBlackleather 4 жыл бұрын
J0J0 Reference It was nice of him to do.
@watercolourferns
@watercolourferns 2 жыл бұрын
I think that what "normies" don't get about the second game is that it's a relapse. This is what we go through when we're dealing with our mental illnesses and disorders. We might be okay, but then something triggers us again and we can go down and crash HARD sometimes, specially if we haven't gotten quality treatment. I also liked the more narrowing of the trauma represented. I felt seen. Because the signs are always apparent and on the nose but everyone always seemed to ignore them or say I'm overreacting because I'm "crazy". So it felt vindicating.
@RenaDeles
@RenaDeles 4 жыл бұрын
"I'm not sure anyone has stepped foot in [a Hot Topic] in years" Yes..... People totally don't regularly still go to them *kicks ht merch under the bed*
@areyousureyouenteredyourna85
@areyousureyouenteredyourna85 4 жыл бұрын
I was thinking of seeing if my mall still has one. I need a new chain wallet, and maybe another skull necklace or something.
@aquariussolaris2492
@aquariussolaris2492 3 жыл бұрын
@@areyousureyouenteredyourna85 theyre in the back and you have to push thru all the nerd shit. But they have drag queen merch now so i cant really complain
@mus7c
@mus7c 4 жыл бұрын
funnily enough i found about madness returns and the original alice game *through* sucker punch. it might be because a female, and the fact that i was in my mid teens when the video game came out, that madness returns and its themes spoke to me so deeply. i never really put two and two together until now, but i remember so vividly being so off-put by the scenes with the doctor, the sexual themes, and disgust with one's own body in the game -- though not enough to make me stop playing or stop looking up videos on it here on youtube. might be reading too much into it, but i think it might have been because it was disgust at how others perceived alice and the other women in the game -- and by correlation *me* as a young girl back then -- that was off-putting, not disgust entirely with myself or how look; just how others made me feel for the way i looked. then again, i could be projecting here. i was 14 at the time and like any self-centered teenage girl, i felt nearly all media with a strong female protagonist felt like it was meant to cater specifically to me and only me.
@AraiiarA
@AraiiarA 4 жыл бұрын
I had exactly the same experience. Games like Madness Returns and Haunting Ground left such a strong impression on me because I experienced them as a girl going through my awkward teenage years.
@paradoxacres1063
@paradoxacres1063 4 жыл бұрын
@ mus7c Out of curiosity, how did Sucker Punch lead you towards these Video games..? 🤔
@mus7c
@mus7c 4 жыл бұрын
Paradox Acres back in the day there was a lot of correlation between sucker punch and anything alice in wonderland related. a few people made fan trailers for mcgee’s alice and madness returns featuring scenes from sucker punch or reused the cast from the movie for their fan-castings. basically it was one of those situations where you fall into rabbit hole of yt videos looking for one thing and end up watching gameplays for a 10 year old video game you had never heard of in your life. the funniest thing to me is that i didn’t like video games back then, and i still don’t. but the story in mcgee’s alice was incredibly compelling and it just spoke to me.
@paradoxacres1063
@paradoxacres1063 4 жыл бұрын
@@mus7c That's cool. I honestly never noticed people liked to mash the film and games together.
@elongatedmanforever1252
@elongatedmanforever1252 Ай бұрын
​​@@AraiiarA I lost love of Alice madness When I found out who bumby was, he ruined the game people rarely talk about Him he's a awful villain.
@halfpintrr
@halfpintrr 4 жыл бұрын
Hey Noah, actually the ending of Madness Returns is a lot more optimistic. Alice didn’t actually break. She actually manifests her powers in the real world, as the doctor reacts to her shifting into her Wonderland dress with surprise. It’s supposed to represent her synthesizing her trauma and growing stronger. She then goes to help others, as seen in the cartoons. She’s really going to be okay.
@yeethittter1285
@yeethittter1285 3 жыл бұрын
I'm sorry, in the _what_
@halfpintrr
@halfpintrr 3 жыл бұрын
@@yeethittter1285 Sorry, meant comics! There are comics by Dark Horse that continue the story.
@yeethittter1285
@yeethittter1285 3 жыл бұрын
@@halfpintrr Ahh cool
@cotren8860
@cotren8860 4 ай бұрын
​@@halfpintrr Wher can i read it?
@halfpintrr
@halfpintrr 4 ай бұрын
@@cotren8860 I don’t believe that they’re online but you can Google the comics.
@anonymous6705
@anonymous6705 4 жыл бұрын
I miss the 2000's emo aesthetic so much...
@Melvinshermen
@Melvinshermen 4 жыл бұрын
anonymous6705 same here
@aquariussolaris2492
@aquariussolaris2492 3 жыл бұрын
Ive been buying oversized black shirts and more eyeliner just to feel something
@VulpesHilarianus
@VulpesHilarianus 4 жыл бұрын
"Where we're allowed to debate if Avenged Sevenfold counts as classic rock." You scared me more saying that than I was ever scared playing Madness Returns.
@memebot6490
@memebot6490 4 жыл бұрын
It will eventually be considered so.
@ssssss211
@ssssss211 4 жыл бұрын
I'm just going to say that I related very much to madness returns and feel it does decent job communicating the feelings of what it's like to go through that kind of pain. (uncomfortably content warning) My sister was raped by are uncle in the room next to me when I was 5 and I blanked it out for years but my sister was nearly driven insane by it and I couldn't do a damn thing about it. When he died I felt nothing because I know it didn't magically erase the pain he had done and we had to continue living with it.
@unlimiteddream792
@unlimiteddream792 Жыл бұрын
I will manifest most painful and humiliating death for that pedophile rapist.
@elongatedmanforever1252
@elongatedmanforever1252 Ай бұрын
I'm sorry that happened did anybody Find out about it?? Or you're mom Or dad say something??
@coralinekozun7325
@coralinekozun7325 3 жыл бұрын
So, first off great video, I really appreciate seeing people talk about these games, they mean a whole lot to me. Second: I think madness returns makes a lot more sense thematically then perhaps you give it credit for? It’s still messy, don’t get me wrong, and I think it’s choice to essentially change the story of the fire was a bit questionable...but here me out. I think your analysis of the first game is spot on: it’s pretty unambiguously an internal struggle for Alice. But I don’t think it’s a bad thing that the sequel is a little more...exterior? Think about how Nurodivergent people, especially women, are treated in the mental health system, especially for the time the game is set: you leave the “asylum,” and you’re not cured, because you don’t ever fully “recover” from trauma, you just learn to live with it, a triumph in itself but that struggle doesn’t end. And suddenly your faced with a world that won’t take you seriously, that is actively harmful to you, and that you don’t feel connected to because of that: people take advantage of you and try to get things from you assuming you are “mad.” I think a lot of the choices in madness returns make more sense when viewed through that lens: through Alice both trying to cope with the world as she now knows it, a hostile and cruel “adult world” (to quote the queen from the first game), while the adults in her life either won’t take her seriously, or are actively attempting to harm her. Relapses happen, and I’ve known too many people fucked over and made worse by bad therapists, even if they were otherwise doing well. I think the choice to change the night of the fire to be ALSO a story of abuse does feels contrived, but even then here me out: Alice spent *the whole* first game in her own head. Alice spends much of the second game retreating from reality into her delusions, even if that’s not intentional on her part (it’s not, it’s a trauma response) it still means that she’s not really interfacing with the reality that *is* right in front of her. And because she’s lost in her own head she can’t see that this man, her therapist, is abusing her, and the children around her, and had abused her sister. We’ve all been there: sometimes it takes a long time and a lot of introspection to recontextualize events in our past, and realize that maybe we missed something, and while I think this choice could have been handled a bit better, I think it’s an experience that more people can relate to than you give it credit for, even if it’s not as fucked as Alice’s experience. Example: I’m trans. It took me a very long time to come to terms with that and accept it as a thing, but once I did? Suddenly a lot of stuff, a lot of the way I acted, a lot of the things that I did and wanted made a lot more sense. Obviously not quite the same, but it’s a story that I certainly felt a kinship with on some level beyond just the aesthetic...anyways, sorry for the meandering comments, it’s early here. Thank you for giving your perspective
@PeytonHelix
@PeytonHelix 4 жыл бұрын
That comment about self-hatred at 20:55 really stuck out for me. Gave me pause to reflect on my own struggles with my low opinion of myself from years ago. It strikes me as something very much worth quoting, honestly. I would like to share it a meaningful observation on the topic, assuming you don't mind folks doing that.
@noneofyourbusiness4616
@noneofyourbusiness4616 4 жыл бұрын
"There's one particularly notable exception to the rule" -- if you don't count the '80s films "Alice" by Jan Svankmajer or "Dreamchild" by Dennis Potter, that is.
@dedicatedtransportation4130
@dedicatedtransportation4130 4 жыл бұрын
Kinda sorta White Rabbit by Jefferson Airplane too
@FuckYourSelf99
@FuckYourSelf99 4 жыл бұрын
'Lost Girls' by Alan Moore too!
@dedicatedtransportation4130
@dedicatedtransportation4130 4 жыл бұрын
@@FuckYourSelf99 I feel like that one kinda leans in to the sexual undertones instead of subverting it
@99veruca
@99veruca 4 жыл бұрын
And the book "Alice" by Christina Henry.
@traviscue2099
@traviscue2099 4 жыл бұрын
"The train is coming with its shiny cars, with comfy seats and wheels of stars. So hush my little ones have no fear, the man in the moon is the engineer." I've always loved this line from Madness Returns.
@4T3hM4kr0n
@4T3hM4kr0n 4 жыл бұрын
(falls to knees) OHHH YES! FINALLY! Although to defend Madness Returns: remember though that this takes place in the early 20th century. The safety nets that we take for granted didn't exist yet, so its about blatant sexual harassment and prostitution, but nobody gives a damn. Pair that with brainwashing and you have a pretty horrific setup. It was also something that she knew of long ago (assuming you paid attention to those flashback sequences you get when you walk through that burning house door) and it is simply resurfacing because of what the doctor is doing and what is happening around her.
@elongatedmanforever1252
@elongatedmanforever1252 Ай бұрын
people back then lived in a rough Environment & life to them was Cheap & their morals were the Same blindly ignorant of people around them.
@RetroGamePlayers
@RetroGamePlayers 4 жыл бұрын
One thing that's so amazing about this game is how the difficulty level affects the actual level design. And the Music by Chris Vrenna from NIN is so good.
@Biouke
@Biouke 4 жыл бұрын
The music introduced me to the game :) Chris Vrenna had been playing keyboards for Marylin Manson at that time. Iirc McGee was in contact with Manson to do the soundtrack but Manson finally proposed Vrenna for the job and did his own Alice-themed album Eat Me Drink Me.
@jemny7076
@jemny7076 3 жыл бұрын
wait what? how design changes?
@jemny7076
@jemny7076 3 жыл бұрын
@Elleborus ah okay thank you for the reply
@malidg21
@malidg21 4 жыл бұрын
We have been blessed by two videos in 1-2 days
@talkingtoast1200
@talkingtoast1200 4 жыл бұрын
Omg TY for this comment I some how missed the other video, SO happy ! Thank you Noah !!!!!
@notmynamedammit
@notmynamedammit 4 жыл бұрын
Phew, I put off watching this because I was irrationally worried that you might not like it. I remember it as being one of my favorite games growing up (girl/woman here), even though I was much more an RPG kind of gal (Baldur's Gate, Gothic and the like) who didn't like most "twitchy" action or platformer games. But I made an exception for Alice. I loved it precisely because of the hot-topicness/Goth-girl appeal. I was really glad there was a sequel and I really enjoyed playing through the sequel (I could even picture myself being more likely to replay that one). But I do think that you have a very good point on how the point of the story is missing a central relate point in the second one. It's quite sad because I think the design of Alice has so much potential for a "cult video game heroine" and I'd love nothing more than a new Alice game every couple of years. It feels like characters who aren't easy to "serialize" are at a real disadvantage when it comes to "video game pantheon" status, but serializability usually does rely on external threats and escalating those external threats over various games (even is those threats are used to occasionally reflect back on the psyche of the main character or explore emotional challenges for them too, like let's say God of War or Metroid or even Halo seemed to be trying on occasion). That said as a German speaker, the use of Schadenfreude threw me a bit. To me, in the context of German the "tone" of Schadenfreude is very much "childish glee", which to me doesn't really mesh with the kind of "reveling in a woman's suffering because it is oh so aesthetic" or even the sadistic delight of it while pretending to be concerned that I imagine to be more at the base of a Suckerpunch type of scenario. I feel like I've seen a lot of these in really old movies and books that do like "tales of sad and tragic harlot who meets a tragic end", that often are a really mixed bag culturally because many people say that in their context they really were novel and really measurably helped people understand certain others more (and maybe really did a ton for some actress portraying it in a movie), even if they weren't stories for the people themselves (kind of like an "Uncle Tom" type story for women, a work intended for an audience of others) Some of these artistic works always struck me as if to them female suffering is really an alien concept to them, maybe because it contrasts to them of what kind of more action heavy response they would consider the appropriate one and that is their way of trying to approach it (and in the process overlooking that a lot of the time the suffering isn't as passive as they perceive it to be, just because it lacks the action hero outbursts, something I think is quite well portrayed in Handmaiden's Tale which features a lot of examples of Tales of Small Resistance). Anyway, I'm trailing off. I agree with you that Alice The Original is nothing like that and it just feels like a straight forward story. And Alice 2 to me seems to me more born out of a genuine attempt to find a way to continue Alice the character, out of a desire to see the character carry on as a video game series, as an icon, because she was really frikking awesome. So the shift to more external threats makes a lot of sense to me just from a serialization point of view. I don't really have any personal connection to sexual abuse and I do kind of see how many some attempts of the story to reference it felt like taking wild knife stabs in the dark, but as an outsider I didn't mind that? Probably because I'm in the same position even if Alice isn't supposed to be? (btw, I'm nobody ;) it's a reference to the odyssee)
@deinonychusben
@deinonychusben 3 жыл бұрын
Alice’s two realities merged at the end of Madness returns. The third game could be Alice taking over the orphanage and redeeming herself by taking care of the children she neglected because she cared more for her own madness, while dealing with her joined realities in the REAL world.
@NANA-su5ql
@NANA-su5ql 3 жыл бұрын
Actually I think it’s supposed to be like a prequel to the games where she’s at the asylum
@eugene7914
@eugene7914 4 жыл бұрын
I've always loved the Alice games and could never figure out why the sequel felt like a more surface-level exploration of Alice's internal struggle. This breakdown of both games brought clarity - and a bit of nostalgia. I feel like I should get back to the games again and see the bigger picture you described for myself! Thank you, Noah
@romelsoyza4160
@romelsoyza4160 4 жыл бұрын
McGee is making a third game. Look up Alice: Asylum.
@LimeyLassen
@LimeyLassen 4 жыл бұрын
I have mixed feelings. The team that made these games disbanded, it's just American and whoever he can recruit to work on it. I won't be shocked if we end up in a Mighty #9 kinda situation. I'm willling to entertain hope, tho.
@Necroskull388
@Necroskull388 4 жыл бұрын
@@LimeyLassen It's quite true that the games aren't entirely made by the headliner, but there's nothing wrong with new talent as long as it's talented.
@hollandscottthomas
@hollandscottthomas 4 жыл бұрын
@@LimeyLassen He's actually in the comments section of this video! He has his own channel too with lots of dev diary videos. The new game sounds/looks awesome from what they have on there.
@browal14
@browal14 4 жыл бұрын
seems like it is exploring ptsd as the theme neat
@delroku
@delroku 3 жыл бұрын
Idk as someone who constantly reaches a point where you feel like you just healed just to fall again harder i felt how the story makes you go back through "that hell" Like Yeah i can see her doing that again I know I'd do I think that ALL THAT EDGE is justified because of how debilitating is trying to heal again and again and again, and every time it just gets harder and scarier
@ZiegIce
@ZiegIce 2 жыл бұрын
American Mcgee's Alice was one of the first computer games I ever played a child. I'd grown up loving the source material and I'd always wanted to indulge in anything related to it. When the game was ported to console alongside its sequel I had it pre-ordered day 1 and I loved every moment of it (wish it had been tied to almost any other producer except EA). Growing up I always knew there was something more to this game than the surface, it wasn't just about cartoonish violence. It felt more than that. As an adult I've grown up to become a therapist and I recognize the reasons the game left an impact on me. Many of those things were eloquently described in this video. Thank you Noah for the wonderful video essay on something near and dear to my heart and thank you American Mcgee for crafting such a wonderful whimsical and thoughtful take on it.
@reynoldssmith6696
@reynoldssmith6696 4 жыл бұрын
seeing two videos from your account in a two days makes me incredibly excited, you're work is one of a kind Noah and I hope your travels are treating you well.
@lucasrodillo6739
@lucasrodillo6739 4 жыл бұрын
Your video essays are a joy to listen to. The depth of the analysis, the metatextual references and the hypnotic delivery is always welcome. Keep it up!
@daltongoh9062
@daltongoh9062 4 жыл бұрын
Holy crap! Two videos? In less than two years!?!?!
@AcolytesOfHorror
@AcolytesOfHorror 4 жыл бұрын
I've been binging so much Noah Caldwell-Gervais that my inner monologue is starting to speak in his voice. Not mad about it.
@jowkeen9169
@jowkeen9169 4 жыл бұрын
I think that NCG is right in saying that the game didn't quite recapture the same personal universal feelings, but it also apparently did successfully resonate with some among the intended audience. Having the abuse be that of her sister, and not herself. Having the trauma and the guilt of "starting the fire" be that of her not acting bolder and more decisively is actually a great narrative plan. I'm not sure if there was anyone with personal experience with that sort of guilt on the team, but the combination of buried memory and extreme feelings does weird things to a person's psyche. Especially guilt, the kind of guilt that is looking for a fault to hang on but cannot find the cause for how deep it is buried. That guilt ends up badly assigned, to things that are clearly, rationally not our fault. But at the same time must be, have to be our fault. unburying something that upends the narrative built up in your head is a, well. It's been a common enough occurrence for me at any rate to think a second game pulling that is quite spot on. It might feel like a bit of narrative sleight-of-hand and you might question the wisdom in doing it, but that's the same thing in reality. What's the wisdom in tackling the trauma when you could let it fade to your grave, you may ask yourself. Trauma is tricky, because if you leave it lie you may be functional for now but there's a sword of damocles hangin just out of sight and not one way of knowing what might set it off. Tackling the trauma is for sure a struggle and for sure an ordeal, but afterwards at least you *know* a bit more. At least you can plan a bit better. At least you've got a better tool kit for dealing with sword inflicted neck wounds and perhaps a needle and thread to get your head on straight faster and cleaner than before.. NGC is right in saying that it wasn't universal feelings however, that's just the front half of it. The second half for buried things like this, after forgiving and letting go of the totally generalized and paralyzing feelings, is to reassign those feelings to where they are the valid and proper emotion to feel. Directionless rage stemming from a core feeling of inadequacy and impotence? Gotta find a way to accept yourself or else you'll never get anywhere. Have to let it go and accept. New interactions with someone that ends up unburying a specific and personal injustice that made you feel impotent, inadequate, and enraged? Gotta re-litigate and accept that rage as a valid emotional response for that awful happening, lest your experience be erased by some sort of train of thought. Or maybe more like a train of memory . . . I haven't played Madness Returns but I've got a bit of experience with trauma, and uh. It looks familiar to me, even from a distance. Good on ya America and co. for capturing the absolutely foul experience of getting memories unburied and then questioned by those in a position of power and trust. Thank you. good faith representation is hard as hell to come by and this looks as close as any I've seen to being functional without being dis-empowering pity-schlock and without being exploitative suffer-porn. Hard as hell to do. Thank you.
@KingsCountyLightHaus
@KingsCountyLightHaus 4 жыл бұрын
I love that you drop your reviews like 3 at a time and I'm poring over them for days afterwards.
@veganmonter
@veganmonter 4 жыл бұрын
I was watching the Horizon: Zero Dawn video when the notification popped up of another video. At first I thought it was a re-upload. This is part of why I love your channel. Your videos are long information dense videos that throws a middle finger to KZbin algorithms. Instead of gaming the system and making 4 15 minute videos (with 3 of those 15 minutes about Skill Share) spread out over a month, you just upload them when you can. Please don't change! KZbin may want you to do these short frequent videos, but I love the long form. I may have to pause at times (your NWN video I had to) but I always finish them.
@Woodaba
@Woodaba 4 жыл бұрын
As a committed adherent to the Emo aesthetic, I'm a tad miffed I missed out on these games the first time around. Might have to give them a go.
@KrazyKaiser
@KrazyKaiser 4 жыл бұрын
This was a very well made and informative video. You got my subscription because YOU PERSONALLY READ all those patrons names at the end and that is dedication.
@lesbionicfig
@lesbionicfig 3 жыл бұрын
Late as hell to the party, but I liked the narrative of Madness Returns a lot and it hit me in the right spot when I was a teenage girl dealing with my own repressed childhood sexual trauma. It made perfect sense to me, having parts of your mind that are missing and coping mechanisms trying their damndest go prevent you from hurting yourself with the memory. Yeah Alice is an unflappable manic pixie, but that's how I wanted to be too. The game was on the nose and it's still just personally meaningful for it.
@elongatedmanforever1252
@elongatedmanforever1252 Ай бұрын
Yeah you're right it was definitely on The nose & kind of predictable.
@hmm8102
@hmm8102 4 жыл бұрын
i disagree that it was a bad move to make madness returns about an outside force instead of repeating the same introverted themes of the first game ive always loved how the first game was all about freeing herself from a vegetative state, and the second moving on to alice living in the real world of a sexist london and learning how to protect herself(and also in the process saving others) now that shes a little more in control of her life but definitely still not sane. i thought with the third game american mcgee wanted to make, the otherlands one, could be about taking yet another step into her own healing - helping others, which would complete everything and alice can finally live somewhat normally though what you said about madness returns not having as much symbolism and sometimes just indulging in the aesthetic for the sake of it, i didnt think about it much before but i guess its true
@nataliadoe7126
@nataliadoe7126 Жыл бұрын
The way I saw it was that everyone in Alice’s life whom was supposed to help her is actually exploiting her (possibly with the exception of Nan) and that is reflected in the characters in Wonderland now.
@bmnftw1
@bmnftw1 4 жыл бұрын
6:21 meanwhile, the wall ornament motif is literally a uterus.
@fhornmichaelmac
@fhornmichaelmac 3 ай бұрын
Here's an idea: if they wanted to make a sequel to the first game without backsliding on Alice's healing, one avenue they could have taken was the route Psychonauts went and have Alice explore the mindscapes of others rather than herself to help others parse their traumas. That way you could even accommodate different imagery and tectures better than what's currently in the sequel; differently themed areas or levels representing different perspectives or pasts for a given person, rather than having it all be Alice's.
@brunah4329
@brunah4329 3 жыл бұрын
well now watching this in 2021 I think its the time to do it with alternative culture coming back through tiktok games like this would fit right in and be beloved by the alternative crowd in general
@MKhrome
@MKhrome 4 жыл бұрын
A new Noah video, the day has suddenly turned into a glorious one. Awesome video as always!
@amp6057
@amp6057 4 жыл бұрын
Still one of, if not my favorite KZbin channels. Great work as always, Noah.
@Nom_Alex
@Nom_Alex 4 жыл бұрын
This was really good, hope you'll do more videos like this. What made it so good was : looking at the original book and comparing it to the intent of the game creator, comparing the game to another art form with similar theme and how you talk about the history of the books and the game. I think that's what made this video so good but I also feel like there's something more that I can't describe.
@Mithoswashere
@Mithoswashere 3 жыл бұрын
I just found your channel and I find it really mind boggling who much work and knowledge you put into those videos. Best wishes!
@JeffersonCalaway
@JeffersonCalaway 4 жыл бұрын
Just wanted to say I love your content. It's everything I loved about American literature with the cool headed confidence to approach it's problematic elements. Your videos strike me as genuine, almost humblingly honest in it's craft. I hope you know for a lot of folks you make some of the best media out there. Even against huge companies, polished small teams, and the lowest barrier of entry ever for an entertainment industry; you make some of the best content. You could retire now and I'd still enjoy your existing library for a long time, in the way someone might come back to the same book over and over. Because much like you say about the first Alice game, your videos speak to something more universal in a unique fashion. Transgressing the bounds of Americana to dip into modern and foreign concepts and see how it can uniquely utilize the American voice.
@thesii213
@thesii213 4 жыл бұрын
Man, those old Quake-y textures bring me back to my youth. Thanks for the retrospective!
@tuxandashotty
@tuxandashotty 4 жыл бұрын
I always kind of saw these games as a poor man's Psychonauts, but I respect them a lot more now.
@misanthropicservitorofmars2116
@misanthropicservitorofmars2116 4 жыл бұрын
This is a cultured woman’s psychonauts.
@Naru1243
@Naru1243 4 жыл бұрын
I think these games were a lot darker than Psychonaut. Sure Psychonaut was about entering the mind of others, but it didnt have the mental illness angle.
@Naru1243
@Naru1243 4 жыл бұрын
@Rambonus Ravager I played it through a couple of times
@davidcolby167
@davidcolby167 4 жыл бұрын
@@Naru1243 I mean...most of the game is about entering the mentally ill minds of others, innit it?
@Ckoz2829
@Ckoz2829 4 жыл бұрын
Naru1243 4 levels in Psychonauts are accessed by way of patients at an asylum. Gloria was bipolar, Boyd was severely paranoid, Edgar is obsessive and suffers from fits of rage, and Fred is locked in a battle for his mind with his descendent Napoleon Bonaparte. That last one is kind of a stretch, but none the less they all have mental illnesses that are reflected in the levels you play in.
@Locaneo
@Locaneo 3 жыл бұрын
This video went from a 7/10 to a 9/10 when you said how Sucker Punch is the baseline of 0 for feminine interiorality. Excellent examination of my fave platformer adventure of all time btw.
@elongatedmanforever1252
@elongatedmanforever1252 Ай бұрын
the movie sounds like Cringe 3/10 for me.
@IndoorSitup
@IndoorSitup 4 жыл бұрын
Underrated little series, glad to see you play it, Noah.
@bepkororoti8019
@bepkororoti8019 3 жыл бұрын
I really appreciate your thoughtful essays, especially for the more introspective aspects
@lpfc2851
@lpfc2851 4 жыл бұрын
Excellent work Noah, as always. I loved these games growing up, and you beautifully articulated why. Please keep it up!
@lacfts
@lacfts 4 жыл бұрын
I've been hooked on yout reviews for a few months now and have loved going through your library. As I listened to the first few of them, I found myself hoping you would do a review on the Alice games. Now here they are. These are some of my favorite games. Thank you.
@charethcutestory7122
@charethcutestory7122 4 жыл бұрын
I was just recommended your channel and I'm definitely a fan. You have the most relaxing voice lol
@danielpaavola9134
@danielpaavola9134 3 жыл бұрын
Watched a bunch of your videos, near perfect balance of nostalgia mixed with rational and honest critique. Keep up the good content!
@7ambris
@7ambris 4 жыл бұрын
Well you've earned a subscribe from me. This is one of the most in-depth and meticulous game analysis videos I've seen and I loved every moment of it. Keep up the good work!
@blakehorton8110
@blakehorton8110 4 жыл бұрын
Man you put a lot into these vids it makes my brain hurt kinda to watch them but watch them I will , back up every 30 sec. to actually pick up what your laying down I will as well , never have I seen someone pit as much into these reviews as you man it's awesome and i am thrilled I found your vids it's as real as it gets , love it man keep em coming brother
@richstoehr3247
@richstoehr3247 4 жыл бұрын
A serious and observant critique of a couple of my favourite games. You've made my Monday, Noah!
@StillGotShit4Brains
@StillGotShit4Brains 4 жыл бұрын
No One Lives Forever video please Noah!
@98Clank98
@98Clank98 3 жыл бұрын
after watching this i went back and re-watched a cutscene movie of Madness Returns and honestly it does hold up pretty well. i feel like it would've been so easy to establish a sense of Alice's agency by just having a bit more of a push and pull over who controls Wonderland. in the game itself, Alice is forced to run around between set pieces desperately searching for answers regarding what's happening from Wonderland's cast. ultimately, however, she gets all her major revelations from the flaming doors and her memories of the house which are just coincidentally lying around in the middle of levels, with the exception of your conversation with Lizzy. there's nothing Alice can do to halt or hinder the Infernal Train, and so she's stuck chasing its vague path of destruction and doing mostly-unrelated side quests for the cast. somehow, despite a lack of real purpose or direction, she happens upon all the answers she needs and eventually the train itself, but it does feel kind of cheap. there is that underlying thread suggested by the Hatter and Caterpillar on the train that she's punishing herself for not acting sooner by forcing herself into scenarios wherein she actually helps others, but that could've easily been way more explicit way sooner. maybe it would've worked better if, with her explicit mission to repair Wonderland, more of the levels were based around actively flushing out the Corruption and the Ruin, or repairing the damage done by the train. then you end up with this tension of Alice trying to keep up with the pace of the train's destruction, her reality and fantasy becoming more unstable as she begins losing more and more ground until the 'all is lost' moment. then you can have, at her rock bottom, the "there are no centaurs in Oxford" moment, revealing the missing piece of the memories she had been fighting to repress all this time, and that momentum of victory and fury continues all the way up to a final confrontation with The Toymaker.
@kameronlavender1478
@kameronlavender1478 4 жыл бұрын
2 in one day. You made my night. Thank you, I've missed your content.
@unceasingcape
@unceasingcape 4 жыл бұрын
I really love how you dive in to the story of games. Looking at the narrative not just the mechanical.
@huwguyver4208
@huwguyver4208 4 жыл бұрын
Just when you start to wander where Noah has gone, he answers the question with back to back killer videos.
@Zeithri
@Zeithri 4 жыл бұрын
3 great analysis's in one day. It was a great watch!
@plainlake
@plainlake 4 жыл бұрын
I always got to pump the volume up on these.
@MightyMurloc
@MightyMurloc 4 жыл бұрын
I'm overjoyed to see my favourite video essayist deconstruct one of my favourite game series. I sent a tweet to American McGee encouraging him to look at your work.
@Encentix
@Encentix 4 жыл бұрын
Thank you so much for this! The Alice series by American Mc Gee is my all time favorite game franchise! It‘s such a beautiful mix between fantastical horror, fantasy and it has a female protagonist which I loved! Combat platformers are really awesome but it is so hard to find one that does it for me like Alice did. I‘ve played the game probably over 5 times and I still can‘t get enough! I really hope that Alice Asylum can become a reality and I am so extremely excited about it!
@coralinekozun7325
@coralinekozun7325 4 жыл бұрын
This is such a good video! I never see anybody really talk about these games, and this was an absolute treat! ^__^
@minigmaenigma
@minigmaenigma 4 жыл бұрын
This was a wonderful critique, I can't believe I hadn't seen any of your videos before
@DarkestMirrored
@DarkestMirrored 4 жыл бұрын
As someone who has only played Madness Returns and thus has only second-hand experience with the first game, this was a really interesting analysis- I wish that you'd gone through the second game's flow and level structure with the same detail you had the first game's, though.
@daniloakiraikedo945
@daniloakiraikedo945 4 жыл бұрын
Always a pleasant surprise to see a new Noah Gervais video.
@Lern2Read
@Lern2Read 4 жыл бұрын
This is probably your finest, most impressive work. Your critical powers are staggering, and I’m excited to see so much more!
@vexinglex4996
@vexinglex4996 4 жыл бұрын
What a lovely and well thought-out critique of both games. I absolutely love both games myself and our family played them in front of a small computer screen. I think one of the tragedies of the sequel is that it refuses to accept the possibility of Alice being herself and STILL face intense emotional and psychological conflict. Much like heroes in sequel games, they always have to find some excuse for their loss of power. Dante's a massive gambler and has accrued many debts, so he has to sell off his weapons... Dracula sleeps for a really, REALLY long time so his powers become dormant in Lords of Shadow. Link... Well, Link pretty much just can't carry worth crap and that's sad. Alice was able to conquer a great deal of herself and her tortured psyche in the first game. Like trauma survivors, she was able to rise up above the previously inescapable pains of her existence and be a better person, at least to herself. What I believe Madness Returns was trying to evoke was the oftentimes invisible tragedy of survivors who suddenly feel lost in the newness of their regained life. In the modern narrative of human existence, people do not become weaker simply because they realize something in their past was manufactured or deliberately corrupted by a wicked person. Instead, they begin to doubt the worthiness and validity of their growth and slowly start seeing phantoms in piles of clothes strewn carelessly on the chair... Even when they know they already killed the boogeyman. Alice suddenly became weak in the second game because she discovered was being manipulated and abused... But she wasn't weak. Trauma survivors don't weaken. They regress... And regression is even more terrifying than weakness because empowerment is a security blanket that regression often tears apart.
@tomr1041
@tomr1041 4 жыл бұрын
What a cool video. I've always been interested in level design for games and had no idea these games existed. Im gonna have to check them out now, thanks Noah!
@GingerStrawhat
@GingerStrawhat 4 жыл бұрын
Great Video Noah, It’s been years since I’ve played either of these games and I think I walked away the same as you but I could never put my finger on why the first game left a bigger mark on me the the second. I’m actually a bit surprised it’s not just a retrospective on American McGee as a game designer and how interesting he is at designing. He went from Doom to Alice to Scrapland to Bad Day LA and the to Grimm and back to Alice. Maybe another day, but point it Great Job glad your back!
@XxMeatShakexX
@XxMeatShakexX 4 жыл бұрын
I love how I haven't played this in like 15+ years yet remember everything shown in the video perfectly. Really says a lot about a good visual design.
@codycampoli4869
@codycampoli4869 4 жыл бұрын
This video was a wonderful journey into a series i had only ever seen bits and pieces of and this has given me a strong desire to finally play them for myself. thank you noah :)
@Monkey_SK
@Monkey_SK 4 жыл бұрын
Another fantastic deep dive into the world of videos games, thank you Noah.
@Carlitomarron-ez6ui
@Carlitomarron-ez6ui 8 ай бұрын
The first game did tell a better story but I gotta say the ending of Madness Returns is one of the best endings I’ve seen in any story. Wonderland merges with London (imagination merges with reality). Alice overcomes her trauma but she is still insane & there is no permanent cure for that level of mental illness. She’s blissful in ignorance. It’s beautiful
@NightmereCosplay
@NightmereCosplay 3 жыл бұрын
I know this is a year old, but this is a FANTASTIC analysis of these games! I really enjoyed your thoughts and insights, I paused my whole morning to watch this hahaha
@yo-im-soup1317
@yo-im-soup1317 4 жыл бұрын
My friends talked about Alice: Madness Returns all the time when I was younger. All I knew about it was that I was terrified of it - I didn't even know it was a sequal to a game that sounds genuinly really interesting story-wise.
@LordEvilmancer
@LordEvilmancer 4 жыл бұрын
I missed your videos style, keep up the good work
@apoisonedgift4966
@apoisonedgift4966 2 жыл бұрын
Welp. I've never heard of you until you were recommended in a comment on a podcast today... this was the first video I watched... and you have my subscription. Well done sir!
@QuestForTheGrail
@QuestForTheGrail 4 жыл бұрын
Holy shit, I've been waiting for this video ever since you announced it back in February. So stoked I can finally watch it! Thank you, Noah
@dmotz
@dmotz 4 жыл бұрын
Another outstanding video, your work is fantastic! I still remember being deeply unsettled by the magazine ads for the first game and I never guessed there was so much substance beneath the gory style. Maybe it's finally time to give it a shot.
@sarahgent2674
@sarahgent2674 4 жыл бұрын
To me Alice in the books is essentially a nothing character who stuff happens to, and while sometimes she's clever in pointing out how her dream doesn't make sense, she still thinks London is the capital of Paris and Paris is the capital of Rome and I don't see at all where you're coming from with the magic pixie dream girl article
@timetuner
@timetuner 4 жыл бұрын
The aesthetic of this game has unreasonable staying power. I was fairly young when a friend loaned a copy of this to me. I remember having a ton of trouble getting it to run at all, then getting stuck and giving up within the first hour. Despite that, seeing this version of Alice and The Cheshire Cat gave me a little pang of nostalgia.
@hiddengems1769
@hiddengems1769 4 жыл бұрын
Noah, you always pick incredibly interesting topics to discuss, and you cover them in such detail, with such amazing scripts. Your work ethic stuns me. Also, 30:10 made me laugh so hard
@3ndlessL00p
@3ndlessL00p 4 жыл бұрын
Absolutely love this video, I had no idea I needed a critique/retrospective on this game. In 2011 I loved Madness Returns, though I certainly thought it had its flaws. Back then, being a hot topic teen, I also watched and enjoyed Sucker Punch uncritically. Now I'm shaking my head at my teenage self. How nice to get this thorough critique of both from you today, in 2019 no less. I never got to play much of the original Alice, but I remember being blown away by the levels I got through. This video has convinced med to go back at play it all the way through. You are one of my favourite video-essayists on youtube, your uploads are always worth the wait. Keep up the good work 👍🏻 Cheers from a fan from Denmark 🇩🇰
@SuperHipsterGamer
@SuperHipsterGamer 4 жыл бұрын
His interpretation of sucker punch as a story about the female psyche makes no sense to me however. The movie wasn't about women, but a condemnation of the idea, that there's no female empowerment when pop-culture over-sexualise female characters even if they are physically empowered in the narrative. It's made by men for men to enjoy. It's a middle-finger to 90's comic trends. It's not a man making a story about feminity. But a man making a story condemning specific parts about male-nerd culture. Babydoll gets lobotomized because Zach Snyder believes it to be sexist, that men believes women can empower themselves through a lap-dance.
@ravenfrancis1476
@ravenfrancis1476 3 жыл бұрын
@@SuperHipsterGamer Yeah, no. A woman can empower herself through a lap dance if she genuinely wishes to perform the lap dance and isn't doing so through necessity or coercion. It's not "feminist" to punish a woman for executing sexual agency, that's the exact sexist behavior the film is supposedly condemning. And is really hypocritical since it doesn't seem to mind when its actually objectifying and exploiting its women cast.
@SuperHipsterGamer
@SuperHipsterGamer 3 жыл бұрын
@@ravenfrancis1476 You can argue with Snyder about that premise.
@ravenfrancis1476
@ravenfrancis1476 3 жыл бұрын
@@SuperHipsterGamer I don’t need to, because I actually understand what feminism *is*, and it’s not a bunch of women all glossy and perfect wearing sexually revealing clothes for the men to ogle at and then have them lobotomized for actually acting of their own free will that’s not motivated purely to make the male director’s dick hard. The only way you can even slightly see a hint of feminism in Sucker Punch is if you adopt the male chauvinist dudebro’s very limited understanding of feminism.
@SuperHipsterGamer
@SuperHipsterGamer 3 жыл бұрын
@@ravenfrancis1476 No. I am saying you can argue with him, because I certainly don't intent to.
@deathdoor
@deathdoor 4 жыл бұрын
Know this channel for some time, this is the first video that I actually watched. It was really good.
@KnjazNazrath
@KnjazNazrath 4 жыл бұрын
Nailed the first game, completely got the second one from a biased perspective. You can't *cure* madness, you can only keep it at bay. Alice feels better about the fire not being her fault and deals with the guilt involved. Then, when she starts going through *actual therapy* she starts uncovering the truths which laid behind the fire. The fact that the second game deals with things more linked to Carrol and some angles are "on the nose" *is* a flip of the first game's re-construction, and that's kinda the point. The first game finishes on an up because she left the asylum and dealt with her personal guilt. The second game finishes on a down because she can't handle the abuse she went through and has to retreat back into a level of fantasy in order to survive. This is something often seen in the victims of abuse. I won't talk too much about it 'cause it tends to be a very personal thing for people and thus one's fantasy won't gel with most others, but you'll often find that people who have gone through it have "something special" about themselves or their worldview in relation to more "normal" people. Read into that positively and negatively and you might be halfway to the point I'm making here. But who am I kidding? No-one's gonna read this. The algorithm hates me and no-one cares what I think anyway. Sometimes you've gotta shout at the wall to make yourselves feel better, is all.
@jethrobaarda7442
@jethrobaarda7442 4 жыл бұрын
Well I read the beginning and ending of your comment so you are half right. But I liked "you can't cure madness you can only keep it at bay" part so there is that.
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