20:24 kinda funny with this card. its an old card so its got rules text that plays very wonky and annoying in arena. if it was printed today it would probably say "UP TO ONE target creature cant block" because it doesn't have that text, you have to select a target even if you have mana for it. super annoying. 23:13 ok, so not bad of a mind set. leaving your option open to either play surprise or just another creature after combat isn't bad, but. big but here. IF you are going to use the 3man burn. its much better to just do it before blocks so you can push damage, just have to think about what you want to do. are you more likly to just let the trade happen? if so, dont attack with the 1/1. or do you want to just kill it? if so do it before blocks. i think any play is good here. its just better to commit to a plan rather than just react to your opponent. 23:17. yeah, so again same thing. commit to a plan. if your planning on just killing the 4/4 you should do it now rather than wait for them to untap and maybe counter with a hexproof trick, or a pumpspell. there is value into waiting to see if they are gonna play something better, but its unlikely they will play anything alot better and if they do, they will play it after combat so you will have to take 4 damage, risk walking into a trick just to see. not really worth the risk. its tough. lots of very nuanced plays in magic. i made this same mistake just the other day too, and just punished for it. to quote" "bad players play instants at sorcery speed, good players play instants at instant speed. really good players play instants at sorcery speed, sometimes" 26:41 small thing, grab a forest, use the second bushwack to kill the ooze while you still can without losing a creature. 28:23 oh no, dont two for one yourself. just kill the ooze. so yeah, this is why bushwack is just not very good as removal. tough to kill what you want to without shooting yourself in the foot. 35:07 this is where you do, two for one yourself. the hydra would have easily killed you in a turn or two so yeah, sucks but has to be done. 38:35 gotta kill the life linker, if he has a trick your proably gonna lose but its gonna be really tough to win the game if it stays alive 38:53 play goblin surprise for some chump blocks. you could have won the game if you did. i missed the play too though. also could have won if you blocked with the whelp. tough to do that much math so quickly, the perks of arena timers. makes me wish they just used a basic timer like in mtgo 44:21 small thing here. id just use goblin suprise to trade with the unicorn, save the burst for something else 59:24, normally you want to be mana efficient but here you really want to be able to block so its better to just throw out he 2/2 to block with. you dont want to have to trade with the spinner of souls unless you have too 1:00:17 100% block with the 1/4 there, you want to trade off with souls out. thats what makes the card soo good. 1:01:22 yeah, your just not valuing the souls ability for some reason, block with the 1/4, save the souls. every time you trade off a creature, you gaining one card in card advantage. just think it has the ability "every time a creature you control dies, draw a card" its even better than that, cuz your always drawing a spell not just a random card. sucks cuz i think you had a real good chance of out valuing the koma that came later with souls out but you just threw one of your bombs away this game. so yeah. 1:17:34 yeah you could have abraded earlier, some merit to that play but them being able to play 3 creatures with only 4 mana is pretty unlikely so id say that was just some bad luck. overall, some less than optimal plays here and there, miss counting damage did lose a game (it happens) but the big thing was throwing away your spinner of souls. lost some big percentage points with that one. might have still lost to komma but it would have been a close game.
@half_pump17 күн бұрын
20:24 yea that was a little confusing 23:13 this was my defensive nature coming through again. Your approach is a lot cleaner and makes a lot of sense 23:17 Magic IS hard, haha. I love this quote. 28:23 recognizing the value in exchanges seems to be a common issue I am running into. I love that you are catching these. It really forces me to think about things differently which I need. Thank you! 35:07 smh... 1:00:17 this was honestly a punt 1:01:22 this was definitely my first time playing with Souls and it shows. I wasn't recognizing the value and really wasting its potential. The miss count on damage is SO upsetting! But, I agree the less than optimal play is what got me in this run. Thanks again for the indepth breakdown. And a special thanks for the value breakdown! It is really getting my wheels turning over here.
@thelifedragon215619 күн бұрын
p1p1 yeah, pretty close, animist or abrade, both strong starts p1p5 i wouldn't say green is looking very open, but its hard to say as the packs have been pretty weak. but 2 drop is fine p1p6 another weak pack. i think you should just speculate withe shrikmass here, and plan to move off animist. it doesn't look like red or green is very open. dont want to marry your first pick p1p7, yeah again not much for red and green, goblin boarders is fine but bouncer is fair bit better i think. and your only have two good red cards and both of them are your earliest picks. i would argue your forcing red a little bit. not necessarily wrong but generally its better to try and stay open to the best cards pack 1. p1p8 ok, red might be opening up, could be that those were just some really bad packs. that being said, there is a cut throat here. not sure you should take it at this point but i want to point out blue was looking a little more open. p2p1, spinner of souls is a bomb, you just take it and hope to wheel a bite down. an old draft heuristic called BREAD (referring to the order you take cards. Bombs (cards that take over games), Removal, Evasive creatures, Attackers/abilities[creaters with abilities], duds/defenders) its a little outdated as everything has abilities now and the abilities can be quite good, but in general, the part about taking bombs first, then removal, then everything else still holds up as a good guideline. still have to think about what your deck needs and your curve and things like that but its a good guideline. p2p6 so here i think id just take the 2drop goblin, the 1drop is pretty bad and the 2drop is honesty kinda good in red green. and its only 1mana cheaper so, its not a big tie braker even if it was close, and i don't think it is in this case p3p4 ok, last pick it was the removal has you only had one bite down and two bushwacks (not really good removal, its ok but doesn't do the job super well) but this time, i think you should take the dragon. it is close though. yes needle tooth is cheaper and its close in winrate so it is pretty reasonable but, drakeuseth is a bomb, you swing with it once, you win the game. needle tooth cant do that. you wount get blown out with it either. you can just lose alot of tempo. sucks but not the end of the world. its pretty close but i think you just take it and cut some of your top end for it. your gonna want to cut something for needletooth anyway. i think if it was something like a 3 mana burn spell, "take the cheaper card" is lot stronger of an argument. again cant go wrong with cheaper cards. but i think when its only 2 mana cheaper, and both spell are very expensive in general. i like taking the higher upside. this might be a situation where a little bit card evaluation could have help you. dont mean to be too critical. taking cheaper cards is never bad. but sometimes you can bend the rules, and its ok. p3p5, this is where "cheaper card" holds alot of water, 1vs6 is huge. bomb would be nice but your still lacking in good removal. so yeah, burst lighter here for sure. overall, not bad drafting, sticking it out with red green payed off big time. forcing doesn't usually work out that well but im not gonna say it was wrong when it works. deck looks really good. 4 wins at least. though i think it could get all the way to 7 wins.