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@TheRealTatamium
@TheRealTatamium Сағат бұрын
Awesome as always! ❤
@alexanderfortier5488
@alexanderfortier5488 3 сағат бұрын
I think another thing beyond being cognizant of triggers is just getting more reps in and working on risk assessment. With aggro sometimes you can think too much about "how do I not lose" when "how can I win" is more important. Aggro decks have less resources over time so it's important to focus more on the outs to win. The only aggro deck that can really do the long grind game more consistently is some of the cage convoke lists imo since they can rebuild board state much easier
@mouses2354
@mouses2354 4 күн бұрын
Only watched the first 3 games (skipped draft because your drafting needs less improvement) Game 1 23:06 Your opponent played anthem, their logical next move is a creature. Two strong possibilities are Ambush Wolf and Cathar Commando, so you shouldn't be attacking with the Fanatical Firebrand in either case (need to finish off the Wolf if they have it). You can't assume they kept a hand with anthem and no 2/3 drop, that's just building bad habits from facing bad opponents. 23:37 Phoenix has to attack, which increases the probability that Healer's Hawk will block. You're happy with a block, since you can Banishing Light on Anthem of Champions + Burst Lightning on the Cathar Commando (important to kill Commando before they can kill the Banish). If they block, that's a reasonable 3 for 3 trade (Phoenix/Burst/Banish for Commando/Hawk/Anthem). Therefore, I would attack first. 25:20 Attacking with 1/1s is bad tempo since you're forced to use the combat trick, which is potentially a 1-mana play later (instead of an effective 4-mana play this turn). 29:30 Discarding an untapped land with a 5-mana play and a 1-mana combat trick is not great. Could've confidently blocked with Squad Rallier the next turn if you had 1 mana available, so your land that gained you 1 life also lost you 2 life and the chance to be more mana-efficient. Were you surprised they attacked with their 2/2 into your 3/4? Because they did the same thing 2 turns ago. 30:58 Blocking with the 1/1 forces you to act first - in general, try to make your opponent act first if they are being sus with their combat. 34:40 Attack with Prideful Parent. You don't have Arahbo in hand, and you do want to pressure because your opponent took a turn off and wants to set up for the late game. 35:55 As soon as they declare no blocks, you should think about 2 things: First, your opponent doesn't have a sweeper. Second, you are very close to lethal. It's around this time that you should start thinking about whether the Banishing Light in your hand will enable an alpha strike next turn. The fact that you don't start thinking about either of these (you even mention how they could have a sweeper even though they didn't block) means you're not respecting the game state enough, nor are you thinking about your opponent's plays. 36:50 Banishing Light is already lethal. You don't see it because you're not thinking about life totals yet. 37:40 You even talk about what happens on an alpha strike (you put them to 1 life with a Fanatical Firebrand representing lethal), and you just... don't? You are really giving your opponent a chance to draw Blasphemous Edict if they have one. Overall: Your basic gameplay habits are slowly improving. Are you streaming and reading chat during these games? I would want to see some games where you're pure focus and no chat, because it's hard to improve if your gameplay is on autopilot because you are distracted.
@half_pump
@half_pump Күн бұрын
I love these well thought out responses! I agree with a lot of your takes. I read them all. I do stream and read chat while I draft and play. Some of it is to provide an entertainment factor but overall it does help me think out loud. Sometimes as you point out in your last time stamp those thoughts don’t translate to the action I take.
@thelifedragon2156
@thelifedragon2156 5 күн бұрын
53:00 yeah, abuelo cheats omni into the board from graveyard. draw cards untill you hit invasion of arcavios grabs something from the sideboard.... and thing i dont really know, theres no win condition in the deck from what i can tell. deck is sorely lacking a way to win on the turn you resolve abuelo. all you have to do is add one heroic reinforcements to the side board and bam, you have a same turn kill with unnerving grasp and invasion combo. (invasion grabs, grasp, grasp makes 2/2 and grabs invasion, invasion grabs grasp ect. then grab enforcements for the haste kill)
@half_pump
@half_pump Күн бұрын
Yea, that deck is wild. I still need to sit down and really take a look at it.
@thelifedragon2156
@thelifedragon2156 8 күн бұрын
i have that can opener. (got it for the bottle opener side) but nothing wrong with the simple stuff. can openers and mtg videos the like
@half_pump
@half_pump 6 күн бұрын
Definitely not! The sentiment is that if there is something out there you've seen but would like to see taken to the next level or maybe something that is not being done anymore I would love to know about it. Sometimes simple is the best.
@FRlDDY
@FRlDDY 9 күн бұрын
My guess, 3-3
@half_pump
@half_pump 9 күн бұрын
Spot on!!
@ReyaadawnMTG
@ReyaadawnMTG 11 күн бұрын
Dimir is all over Arena right now
@half_pump
@half_pump 10 күн бұрын
It is the strongest deck in Standard right now. Super high skill ceiling though so not everyone is great at piloting it.
@absentahc3007
@absentahc3007 11 күн бұрын
for the draft portion: at this point, i think your knowledge of the format is good enough that you could consider not using untapped overlay. i think it is a nice initial helper but in the mid-long term is quite distracting and sometimes misleading. good luck for the games and happy new year
@half_pump
@half_pump 10 күн бұрын
I’d agree. This set took me a lot longer to get comfortable with than Duskmourn so I kept using untapped a lot longer than I had hoped. Thank you and Happy New Year to you as well!
@thelifedragon2156
@thelifedragon2156 12 күн бұрын
p1p3 yeah, reasonable pic, i do like drakuseth though. i dont think 3 red pips is that bad on a 7drop. the bigger problem is the 7mana. 3 pips on a 4 or 5 drop would be tough but a 7 drop? not a big deal. more important if your splashing, or are very heavily one color. for a basic two color deck though, its not something you need to worry about too too much. if the best card is 2 pips, im probably taking it. there was also an eaten alive here too. worth considering p1p6. i dont think you need to pick up employment this early. card is not good unless you have ways to sac. and your not even in black (the only sac color) best to take one of the green cards here. could be a sign green is open. if you dont want to take green, even the kinship is more likly to be good in the deck p1p7 yeah, now overrun is here. another green card. land is fine. but green might be open p1p8 now bigfin bouncer is late. interesting. but yeah taking lion is fine p1p10 veteran is nice with prideful parent. i think its better than railer anyway. just my opinion p3p2 i think its arahbo as well. just go all in on cats now. p3p4 another cat is better. you got two arahbos now. if its close, take the cat. its a shame, that veteran would have been soo good in this deck now. --- well this deck turned out well. not to be too critical but maybe slow down in draft a bit? there was alot of good options in those early picks. lots of different paths. even if you dont take the card, i think its worth noting what else is in the pack. there was alot of strong cards in pack 2 as well that you kinda glossed over. not wrong as you were already committed to your colors but if you stayed open a bit more pack one, you might have gotten some other choices in pack two to pivot towards. for example it looked like green black was fairly open pack 1 and 2. not stupidly open but it was an option. could have been white green, or white black. (for example. p1p10 warden was late, p2p4 another eaten alive, p2p5 arena, elves, needltooth, p2p8 burglar rat, p2p9 another needletooth) you kinda just got tunnel vision for your colors, and basically forced them as a byproduct. even if you stick to your guns, its good what else is there, as it will inform you if pivoting in later picks is right, where the card choices aren't as close in quality ------------ build wise, id run scourge or even goldvein pick over employment. if you can sac what you steal, the card is great, other wise its just not very good most of the time ----------- game 1: 23:45 this play is fine, but i think banishing the anthem, and just offering the trade is maybe better in the long run. when op is at 17, this game is not ending very fast, it will also make it easier for your small, go wide, creatures to continue to get through and do damage. dont think your play was wrong but is something worth considering ---- game 2: 31:06 that was a little risky. not a big deal, as its just a 1/1, but i think id rather just block with the 4/4 and see what happens 31:54, arahbo first. make another cat on etb with hunter ---- game 3: 34:47 no reason not to attack with parent. always attack if you can ---- game 5: 45:26 perhaps just a little cautious with the arahbo, i think its ok to attack with it, with burst in hand ---- game 7: i remember this game getting very close, due two some mistakes, you almost lost this game. nice you didn't though. 59:22 you can just discard a land, you dont need 5 mama yet. and your likly to draw another land. 3 life lost 3 here is avoidable 59:54 now you should play the land, cuz you want it for rallier (didn't matter though) 1:00:53 no reason not to attack with arahbo. missed 2 damage here/could have kill another 1/1 game ended with you at 2 life, but either he would have died a turn earlier, or he would not have had the 1/1 that hit you for 1, meaning you would have ended the game at 6 or 5 life. thats alot more buffer life to play with. ---- game 8: 1:09:50 just attack with rallier too. that would change the clock to 2 turns instead of 3. and you can take a hit even if he gets pasted the 1/1 somehow. even attacking with the 1/1 isn't crazy at 20 life 1:10:52 you might have missed it in chat. all damage not from the combat steps is "non combat damage" ---- but anyway, congrats on the third trophy, and plat 2. that is clearly improvement, so your coaching with alex must have helped your game a ton. it could still use a little work but its getting there.
@lethalillusion2799
@lethalillusion2799 12 күн бұрын
LFG!
@half_pump
@half_pump 10 күн бұрын
This one felt good!
@happyflappypancakes
@happyflappypancakes 12 күн бұрын
Two Ahrabos is nasty. Those rares/mythics really take a deck from 4 wins max to 5+.
@half_pump
@half_pump 10 күн бұрын
Cats for the win!!
@thelifedragon2156
@thelifedragon2156 12 күн бұрын
22:07 i had to look this one up, as its super unintuitive, but apparently yes, maelstrom pulse will work. it says "cant be the target of non green spells" but pulse doesn't count as "non green", as its both GB. might want to ask a judge or test it in arena though (get a buddy online and play a game just to test it) 30:53 ive seen this one a ton in bo1. gets destroyed by sideboard tech, with graveyard hate and exile effects. not a super strong bo3 deck 47:09 tyvar and insidious roots is the big thing here. tyvar gives sudo haste to tokens, roots makes tokens mana dorks. keep foraging, triggering roots, making more tokens thus you get infinite mana and make a giant board state (the tokens keep growing) maybe even do some crazy non sense and win the game in one turn or two. lots of cool decks here. i have 3 of them. GB demons, UB midrage and a shell of the pixie bounce deck. cool to see these deck are still doing well so late into foundations.
@half_pump
@half_pump 10 күн бұрын
22:07 - that is great to know! I’ll have to do some testing as that isn’t super intuitive at all. 30:53 - this deck used to be pretty strong at the start of the season but the post sideboard graveyard hate really does shut it down. 47:09 - there were a couple decks that stumped me for sure and this was one of them. The last one I went over also stumped me a bit on how it won. Overall, I think standard is in a really interesting and good place right now with a solid core of tier 1 decks and then some jank that can just swing through a win a whole tournament. All is well in the world, haha.
@thelifedragon2156
@thelifedragon2156 12 күн бұрын
p1p1 again i might be a little too high on archmage, but i do think its the pick here. scavenger is great, but its a gold uncommon, so there is a chance it wheels. if it was a rare gold card, its never wheeling. but at uncommon, its possible. also keeps you more open, and your not passing a blue bomb pack 1 pick 1(not to mention the other great blue cards here). now maybe im overthinking this, but that would mean, most likely, someone very close to your right is gonna really really want to be blue. meaning, pack 2, you are not gonna get the best blue card available in the pack at least half of the time. makes it tough if your planning on being blue with the scavenger p1p5 i think you should wait to see if your mainly one color before you pick this card up. its just not very likely to happens, so most most likely will not make the deck. prideful parent is a nice speculation here. p1p8 again prideful parent, nice speculation, also kinda late here. p3p2 i wouldn't take barrier even if your hurting for 2 drops, its a defensive 2 drop, can never attack. dont want to over emphasize "BREAD", as iv said, its a little out dated, but sometimes holds some water, and a "defender" is at the bottom of the list. just to point it out. barrier will 99.99% of the time wheel from this pack, as there are tons of good cards here and barrier is almost unplayable. if you really need it, you can get it pick 10. thats about it. everything else i think was reasonable. maybe take the voyage p2p8? ----- this one looks a lttle rough around the edges. lili is super great, but what ive found is UB's common creatures are very weak in power and toughness, making it hard to get to the late game where UB shines, they tend to need alot of good interaction to really get there i think. just my exp anyway. and a chuck of yours is at the 7mana slot. so this one is gonna be hard. 16 lands, i dont think thats right with 2 7drops in the deck, i bet that was an oversight by accident ---- 33:54 just stab before damage, you would have kept your sprite alive. -------- tough games, like i said, too many weak early creatures, alot of your 2 drops were filler cards too. makes it really hard to hold your own in game. and yeah you could not keep up with your opponent's pressure. also. it also seems the golems were not great here. kinda like what i said in alex's coach video today. card is just too expensive to really be good. by the time you get to 7 mana, the 3/3 + blowing something up is just not enough to stabilize it was also a bit of a rough draft, the packs were very weak and nothing was really very open. in retrospect, seems like there might have been a White Black or Blue White lane this seat. but you passed some nice white so its hard to say. and yeah. even if you were white, hard to say if the deck would have been much better that was unlucky rough one. i wouldn't let it discourage ya
@half_pump
@half_pump 12 күн бұрын
p1p1: Statistically it is the second best pick in the back behind Dreadwing but for the ability to stay open and not take a gold card off the start may place it higher. I do like Archmage and it may have been the better pick here but I just had "pick best card" in mind. p1p5: Prideful Parent and Wary Thespian would have been better picks here. In retrospect I probably shouldn't have grabbed it but I was thinking I will be a primary color in SOMETHING so I could get some value out of it somewhere p3p2: Barrier was definitely a reach. There was better cards to pick but I got all in my head about the curve. --- Dimir was were I had my previous 2 trophies so I was feeling high on the combo but as we later find out it did not go as planned. --- 33:54: This was a punt. --- I'd agree with you here. Not enough to get me to the late game where this deck will shine. The Golems were my best attempt to add some more removal to the deck even though they were not great and expensive. I definitely don't feel discouraged it is part of the journey. After this B2M run I will be taking a break from foundations drafting and do some more constructed content which always recharges the batteries. I'll definitely be coming back for the next set in February but I reserve the right to change my mind if I get the itch prior to then. Thanks again for all the comments and interaction! Much appreciated!
@madmaskbass
@madmaskbass 13 күн бұрын
Geez some of those draws were super unlucky for you man. Makes me feel a bit better. Those Golems really messed the draw up on a few games but I know there was little else to pick really. These ones really help me with learning though so your pain has some silver lining lol. Cheers
@half_pump
@half_pump 12 күн бұрын
Thats the whole plan! I really want to help lower the barrier of entry for folks to get into competitive Magic by putting myself out there and taking the bumps and bruises publicly so folks can learn from my mistakes right along with me. Thanks for the comment and watching!
@arendadadovanbeek6335
@arendadadovanbeek6335 15 күн бұрын
maybe pick would've been a good include in this deck? when splashing.
@half_pump
@half_pump 14 күн бұрын
The pick is a great idea when splashing to get access to those treasure tokens! Great insight!
@thelifedragon2156
@thelifedragon2156 15 күн бұрын
p1p1 now this is a gold card worth first picking. micromancer would also be good, but this is a soild choice as well. p1p4 i would speculate on white with the rebuke here. goblin surprise is a card you can get very late p2p5 going in more on red with the gorehorn raider is not unreasonable. but avoiding it is fine too p3p3 they both have their pros and cons. pretty close in quality, but if your gonna splash, the 1 pip of light vs 2 of pie is better p3p6 nighthawk or RW duel. really tough choice, but if your taking nighthawk, i would just plan to be 2 colors. ditch the red splash -------- build wise, not sure if splashing red is worth it. reasonable to just run a two color deck here. you dont need to have more than 3 removal spells. 2 or 3 can get you by. also this deck has alot of double pip cards, with only one double on color duel land, so thats a pretty shaky mana base for splashing 3 red cards. having a bad mana base might make you lose more games then the cards your adding will win. strong deck though. gonna lose a game or two to bad mana but it should do ok. 3 or 4 wins. --------- game 3 34:00 its winrate is pretty low. 5 mana card, doesn't effect the board and its easy to take life early game, then easy to ditch lands late game. not much of a threat really. 38:57 yup. they win anyway. you actually needed to use banishing light on their banishing light, to get the hawk back for the life gain, now that i look at the board state. though them getting another attack with etiali means you proably still lose. probably needed to just take the risk with the double block, claws out turn, to win this one. --- game 4 44:48 should use make your move on the valkories call, and just block with nighthawk. valk call is the bigger threat and the giant will just come back bigger anyway --- game 6 1:01:39 just double block the 4/3 and kill it. might as well. better than chumping 1:04:16 you can also just block with the nighthawk. op has no cards in hand. no risk so thats a shame, that game was very winnable i think. you just played it alitte too fast and loose it seemed. --- deck was probably better without the splash, but its hard to say. --- 1:11:34 yeah, good old BREAD 1:17:00 i cant wait. its always good stuff. personally, i think you're struggling mostly in the gameplay. drafting could be little better. should probably speculate on good cards in other colors and try to stay open a little more at least in pack 1. but mostly its just not utilizing your resources in game very well. previous drafts, you have been quick to discard your value generating rares. this draft you kinda just threw away your 1/1s, when you could have double blocked. also perhaps you're not recognizing the powerful threats very well. like Valkyries call, and etali, it really need to die quickly. so you should maybe be more willing to risk getting blown out just to kill it. though i just watched your number 31 draft live. so your coaching session must have helped, at least a bit
@half_pump
@half_pump 13 күн бұрын
p1p1: Alesha is SO good! p1p4: Seeing rebuke this far in should have been considered a sign but I had blinders on for red for some reason. I agree with your take. p2p5: Gorehorn is really good. That 55.1% in hand win rate plus the 60.3% played win rate is to not be ignored. p3p2: I think you meant p3p3 here but yea, I am figuring out that the pip count is critical in limited. p3p6: This one was tough but the Nighthawk effected the board more so I felt good about taking it. If I was only going two colors I wasn't super worried about land fixing even though it is a good practic to snag those when you can. ---- 1:17:00 I agree. My gameplay is my issue in limited. It is really difficult for me for some reason to break into the Limited mindset. That being said, I do enjoy the challenge of stretching myself as a player. You can't really "relax" and play magic you really have to think through your moves, the value of those moves and the efficiency of the move all while thinking about the exchange and what the opponent may have to interupt all of that planning you just did. Sometimes I have just find myself not thinking through and just acting on my first thought. I really appreciate all of your insight along the way! It has really helped me as a player. Thank you!
@thelifedragon2156
@thelifedragon2156 13 күн бұрын
@@half_pump well thank you, i apricate it. and yeah, i think it just comes down to practice, after you get the reps in, you dont have to think about it as much. you will just start to see the value plays as they come up. and recognize the serious threats more quickly. over time you will just kinda "know" what's efficient and whats a "good exchange". its just going to take some time
@TheRealTatamium
@TheRealTatamium 15 күн бұрын
Congratz! 🎉
@half_pump
@half_pump 14 күн бұрын
Thank you! Second month in a row means it’s starting to become not a fluke.
@thelifedragon2156
@thelifedragon2156 15 күн бұрын
p1p1 some gold cards are good enough to risk frist picking, but i dont think the bird is at that level. good card. but not quite that strong. not a big deal, but most gold cards i avoid as a first pick. general thing, i wouldnt call counter spells like scatter and refute, removal. its interaction but i cant do anything about the board state as it stands, so i wouldn't count them as removal in your deck. counter spells are usually kind of bad in limited but this set, the counter spells are a tic stronger and the format is a tic slower so they are good cards. just something to keep in mind p2p3 p2p4 p2p5, could have speculated on black maybe. it was an option. you were very lite on white so pivot pack 2 is reasonable p3p1 i think guided hair is a fair bit better than refute so id just take that. -------------- deck is not bad. biggest weakness is the interactive suit. just a banishing light, witness, and some counter spells. not bad but could be better. deck has some nice rares. not that much filler. nice synergy with the flash creatures and the counter spells, so it should do ok. 3 wins maybe? -------------- game 1: 32:37 i said that in chat. decent alternative line if they didn't cast commando, but obviously, countering the commando was the thing to do. i must have not been paying much attention. 36:08, probably want to double block the ground 3/3, could get blown out but your life total is getting a little low. tough call 35:55 and 36:28 karma was saying in chat that you punted cuz you played skymage after drawing with the lookout, but you drew into the skymage with lookout, so no mistake was made at all. 41:33 might as well play the better card. op is out of cards in hand. tough game, not really anything you could have done i think --- game 2: 1:00:41 very risky block, they have any spell, you dont kill it. probably just take it. but again tough call another tough game ---- game 3: 1:05:08 personally, i would just counter rat. its gonna get a card from you anyway 1:07:27 100% counter this. might as well use your mana, and you would get a 1/1 counter. you dont need to be super picky with your counters, countering almost anything is good enough in limited 1:09:22, just take the 1/1 for 1/1 trade 1:12:11. need to play skymage here. lili is a must kill threat. every turn op has it alive the chance of winning gets exponentially lower. the more big evasive threats the better the chance you have to kill her in one turn loose play there but lili plus a ton of removal to back her up is almost impossible to beat. deck wasn't the best but those were some tough games. so a bit unlucky i think.
@half_pump
@half_pump 13 күн бұрын
This was a tough one for sure. The deck wasn't great but it wasn't an 0-3 deck. p1p1: In retrospect I think I would have grabbed Dazzling Angel here p2p3/4/5: I agree. Reviewing the draft it would have allowed me to snag 2x Eaten Alives and a Bake into a Pie which would have really helped the removal of this deck. p3p1: Guarded Heir is definitely the better pick but I think I was feeling the pressure of lackluster removal and was grasping at straws to have something to help with removal. As far as the games, a lot of tough calls and just overall tough games. A little bit of optimization could have helped but I don't know if it would have changed the outcomes.
@thelifedragon2156
@thelifedragon2156 13 күн бұрын
@@half_pump p3p1: yeah makes sense. not a bad pick overall, its just like i said, i dont really consider counter spells as removal. could be wrong, but i dont think most high ranked limited players do either. so i dont think you should try to snag them up as high as normal removal, but any interaction is good. so again, not a bad choice.
@moocowp4970
@moocowp4970 16 күн бұрын
Have you joined Alex's d1sch0rd? (spelling this weirdly because my other comments didnt get through for some reason and i am guessing you cant mention certain things?) If so, introduce yourself in the introduction session or start posting some stuff in the self promo section :)
@half_pump
@half_pump 14 күн бұрын
Thanks for the reminder!! I just did.
@moocowp4970
@moocowp4970 16 күн бұрын
Wow your talk at the start while it was finding your pod pretty much mentioned most of my criticisms of your play in draft 25, which i didnt even comment. In that draft you were very inefficient in a lot of games, even the ones you won, often trading multiple of your cards for one of theirs. You also played a lot of things in your first main phase.
@moocowp4970
@moocowp4970 16 күн бұрын
It's great hearing you talk about some of the common mistakes and things you're hoping to improve. When I started getting better at Limited it took a while even after I thought I understood some concepts, so keep repeating the lessons and you will start seeing the winrate improve eventually, I'll guarantee it.
@half_pump
@half_pump 14 күн бұрын
At least you can say I’m somewhat self aware and trying to learn!
@larss4119
@larss4119 16 күн бұрын
You should try switching to the other view sometimes, so you can see your curve. You had way too many 4 drops and not enough 1 and 2 drops. Easy infestation sage over the raider.
@half_pump
@half_pump 14 күн бұрын
I try to do that more often in later drafts. It’s a good habit to get into for sure.
@thelifedragon2156
@thelifedragon2156 16 күн бұрын
24:22 id just bin turtle, filler card, and it doesn't do much on this board, and you want to dig for non creature spells. 28:55 its a good habit but i wouldn't worry about it too much. 34:25 they only have one card in hand so this might be the last chance to use tiny bones discard. under a tiny bit of presser here but its not too bad, so i think you can get away with the big card advantage play. tiny bones lets you cast the card they discard, not for free mind you, but so long as tiny bones is on the board, its a 2 for 1. 36:01 tiny bones can maybe still get some value, so there is some merit to a double block with the 3/2 and the 2/3. tough choice though 38:05 a bit risky to ditch land. fairly high risk. fairly low reward. not great. 3 lands is kind of a critical amount to hit early, most of the time. 44:22 your a little far from 5 mana, probably should keep the 4 mana spell 45:40 spell over land probably. 1:07:00 i would do what we like to call a "chump attack" just attack with the turtle. random card is probably better than a 0/5, buts its fine not too as well, turtle just isn't doing anything on this board state 1:09:47 small thing. just check how many cards in deck left. this deck draws alot of cards 1:14:04 small thing. any chance to get to mill a card with flash back, probably just do it. its almost never bad. in this case, it would be the same as casting the card without spending mana on it 1:31:06, yeah its a 5mana spell that doesn't do much the turn you play it, and it needs a good amount of non creature spells to be good. its not the bombyist card in the world but i think its pretty good, at least in the right deck. and i think its best in black blue so yeah. i might be alittle high on it though. 3 wins is not bad. i feel like the deck should have done better and im not sure what else you could have done to win, as (if i remember correctly) your only big mistakes were all in games you won anyway. might have been some bad luck
@half_pump
@half_pump 14 күн бұрын
This was a tough one. The deck felt good and my gameplay felt good (minus the mistakes you pointed out, but as you said I think I won all those games). Sometimes luck can rear its head but I try not to rely or blame it.
@tarfariclark7130
@tarfariclark7130 16 күн бұрын
Just got my lady into mtg so thanks for showing us ur first fnm
@half_pump
@half_pump 16 күн бұрын
Happy to share the experience!
@thelifedragon2156
@thelifedragon2156 16 күн бұрын
p1p1 technically progenitus is a bomb, but its impossible to cast, so its almost completely unplayable. love eaten alive p1p3 yeah so, its kinda hard to explain as "what is a bomb?" really just depends on the card. bombs are basily cards that will win games, more or less, single handedly. think super high power level. really only rares can be bombs just cuz they dont print card at the uncommon level that have that much power. but some rares are really strong but not exactly bomb level. like arahbo the frist fang, and drake hatcher. usually the cheaper rares. quite good but its not going to win the game by itself one good way to spot one is to notice that, typically, bombs generate value turn after turn, and usually at no cost (no extra mana needed), rather than just having a one time effect. like drawing cards more making creatures, or killing creatures. drakuseth, killing things ever attack. archmage draws cards almost every turn. though even if a card does this, it might not be at highenough level to make it "bomb" worth. like the 5/3 elf giant, makes 1/1s with landfall. its just alttle too weak on all fronts other times the card is just really really strong. like layline axe. and sire of seven deaths its kinda hard to explain why some card are bombs and other arent. it just takes time to get a feel for whats strong in limited. so yeah, dragon trainer not a bomb. bake is great. stays black, more removeal. 12:10 yeah, its hard. you gotta take the best card but you also need a low mana curve, lots of creaters in general, and a handfull of removal spells. sometimes, it cant be help. if you try to hard to keep the curve low, you might "drafting down" too much (taking lower winrate cards). its a banalcing act. theres always 4 or 5 tough calls every draft. p3p1 again, its a tough balancing act. but this is were in the draft where you start shifting your choices towards whats good for your deck. if this was p1p1 i would take archmage everytime. but you already have some great top end cards. and your deck has two cards that want sac fodder. so i would play it safe and pick rat. but i think pick is ok, its just high risk, high reward. generaly i think thats fine. just maybe sub optimal here? not sure ------------- deck is great, should get at least 4 wins.
@half_pump
@half_pump 14 күн бұрын
Love the insight into “what is a bomb” this is something I need to better define and get a feel for as you said. I’d agree with your breakdown of having a constant effect on the board. I like that guideline. This was a draft full of some hard decisions and trying to balance the curve with the better card.
@absentahc3007
@absentahc3007 16 күн бұрын
it looks like you are giving yourself some time to plan your next plays and, in my opinion, that is leading you to make better decissions and that, in the long term, will lead to better results too. kind of unfortunate but still a good run
@half_pump
@half_pump 14 күн бұрын
I have found since limited gameplay is so foreign to me that I really have to slow it down to have any chance of doing well.
@absentahc3007
@absentahc3007 17 күн бұрын
pretty smooth draft and deck looks quite solid. i would say easy 4-5 wins. good luck in the games!!
@half_pump
@half_pump 16 күн бұрын
Draft definitely felt good!
@reecepowell788
@reecepowell788 17 күн бұрын
Good effort, I watched some of the gameplay too. I think what I'd love to see would be this Vlog format, with important snippets cut in. E.G. you mention the punt you made, but you have the footage, so we could have seen it. Appreciate that takes a lot more editing! Keep it up - I'm enjoying the journey :)
@half_pump
@half_pump 16 күн бұрын
Glad you are enjoying the journey! That’s also a really good idea. I could definitely use some of the footage from the tournament to show specific moments I talk about. I’ll be looking into that in future videos. Thanks for the comment!
@absentahc3007
@absentahc3007 17 күн бұрын
for the draft portion: i keep seeing that you don't prioritize 2s high enough and kinda overvalue 5+ drops. as a consequence, the deck's curve is far from optimal, making you often fall behind early in the game, putting yourself in a worse position to play your deck's plan. best of lucks for the games ;)
@half_pump
@half_pump 17 күн бұрын
Great observation! I have started to notice that myself that I load up the expensive cards and don't have a great curve while drafting. I definitely need to do some work here. Thanks for the comment!
@moocowp4970
@moocowp4970 17 күн бұрын
Fyi you should be looking at the In-Hand winrate, not the Played Winrate when analysing cards. Played Winrate is only really used as a tiebreaker maybe between two cards that have the same mana cost. To demonstrate my point, if i had a sorcery card that said "You win the game" but it cost 12 mana it would have a 100% Played winrate, but would probably have a terrible In-Hand winrate, and would generally be a bad card, because in 99% of games you would not get to 12 mana and so it would just be a dead card.
@absentahc3007
@absentahc3007 17 күн бұрын
totally agree, also untapped numbers are "funny", id rather use 17lands stats
@half_pump
@half_pump 17 күн бұрын
I need to become a better student of 17lands as there is definitely some great information in there that I am not taking advantage of.
@half_pump
@half_pump 17 күн бұрын
Great point! I will try to emphasize that in future reviews.
@thelifedragon2156
@thelifedragon2156 17 күн бұрын
p1p1 animist or helpful hunter. just cuz its mono colored. tough call p1p2, i dont mind picking arna this early. but mystic is great too p1p3 archmage of runes, card is a bomb, so another tough call with it or the burst, but as ive said before, at least at the start of a draft, bombs over removal. p3p2, bust is probably right, but dont sleep on the layline axe, card is a bomb, even if you draw it, it will take over the game. problem is the deck is already pretty clunky so cheap spell are the way to go here. not much else to say about the draft portion. i think ive been alittle bit critical in prior videos. but its really is more of an art than a science, so its hard to really say what is the correct pick most of the time. so, i think im just going to limit myself to the most interesting, most note worthy picks. -------------- as for the build i think id just throw in some cheaper spells, like adpt and mystic and maybe even run away together over some of the top end (4 mana and up). dont need shiven dragon. 3 blasts is proably a bit much even if you do want alot of non creature spells, and maybe cut one of the 4 drops. they're all about the same level of quality, maybe trickster? i know its a rare but its not that great. or you could cut the replication. i kinda like the card though. its a high risk high reward type of card, so i think its ok to run. --------------- 22:15 burst in response to the trigger, a 3/3 blood thief is more than good enough to kill with a one mana spell 22:32 and you dont really want to use witness on it., but now you kinda have to, as it will just be a 2/2. the less power and quality you remove with witness, the worse it is. wistness is a mana spell but you dont really want to cast it on small creaters unless you have to. card is only really good if used on a big bomb like a drakuseth or a koma. and it can be ok if used on just a big dumb creater like the 5/3 elf in green. on a 3/3 that grows over times, its fine, kinda needed here, but you shouldn't be happy about it. 24:45 unless your gonna kill the Ajani next turn on the attack, i dont think you use burst on it. better to just kill the 3/2, the 2/2 or even the 1/1 cat. or just save the brust for next turn to for sure kill Ajani 32:18, your planning to attack into a big board with a big creature. you should wait to cast your removal after they declare blocks, even if you end up killing the 2/2 first strike anyway, they might just block in such a way that you might want to cast bust full kick on something to blow them out and keep your etali alive. might has well keep your options open 33:42, yeah, very conservative play. your not under alot of presser, they have 2 1/1s and your at 12. dont need to go full ham, but at the very least, attack with two creatures there. you even have a removal spell up too. 46:57 i remember chiming in here, after looking at it again, i think the defensive play was right. 49:32 i didnt have the time to really go into this in live chat. so to elaborate on this play. again, i like the creativity, but bouncing your own bouncer with a spell that puts the card on top or bottom is going down on 2 cards. your two for zeroing yours, worst than a 2 for 1. normally, bounce spells are one of two things. 1: a tempo cards like "2mana; return targe creature to owners hand" you can gain tempo, but your down card advantage, as you lost your bounce spell, and your opponent still keeps the card. the other bounce spell is one like voyage, its a little bit of tempo without the card disadvantage; put target creature on top or bottom of their library (their choice) its expensive, so its less of a tempo card but you dont lose card advantage, as op as to redraw their creature instead of whatever else they might have drawn, or they just put it on bottom and its the same as any other removal spell. normal bounce spells are normally a 1 for 0 type of interaction in terms of card advantage, but are also have high tempo potential. but this is a 2 for 0, you lost voyage (which normally would have been a natural exchange of card advantage), and you have to redraw bouncer instead of the next card in your deck. and you spent 4 mana, and the bouncer is 4 mana, and whatever your gonna bounce next might not even be very expensive so your down on alot of tempo as well. don't mean to beat you up. just trying to explain the huge downsides to this play. much better to just use voyage normally. 51:55 the delay. oof. i was talking about the voyage on bouncer play, not bouncer on kraken. sorry for the confusion. that play was good ----- also. Marry Christmas, happy holidays. all that jazz.
@half_pump
@half_pump 17 күн бұрын
p3p2 Leyline would have been so good in this deck! 24:45 this is definitely a sequencing error and less than optimal play due to me getting ahead of myself rather than being patient 32:18 same. sequencing error/non-optimal play because I got ahead of myself 49:32 this is huge. SO MUCH great information here. I really like the way you think about the interaction and the value you get out of the exchange. I was definitely getting too "creative" here and didn't think about the value of the exchange. EVERYONE: READ THIS. I definitely don't take it as you beating me up. This is all just polishing the stone and I am taking it all in and trying (and still failing but I am trying) to engrain this into my gameplay. 51:55 yea the KZbin delay in the stream is killer sometimes. I have to weigh out a great chat and stream experience (all in one chat, stream managedment, etc.) versus the delay. I still haven't found the best answer to reduce delay and still have a great stream and chat experience. Happy Holidays! Thank you for watching and the in depth comment as always!
@moocowp4970
@moocowp4970 17 күн бұрын
Merry Christmas! Hope you had a great day :)
@half_pump
@half_pump 17 күн бұрын
Merry Christmas! It was a great day with family and too much food.
@moocowp4970
@moocowp4970 16 күн бұрын
​@@half_pump just how it should be 😂❤
@lethalillusion2799
@lethalillusion2799 18 күн бұрын
Bro is committed!
@half_pump
@half_pump 17 күн бұрын
@@lethalillusion2799 out here trying to be!
@thomassoutherland3971
@thomassoutherland3971 18 күн бұрын
It will be a fun journey watching you eventually make a pro tour. I have faith in you
@half_pump
@half_pump 17 күн бұрын
Thank you so much! I love the support and it definitely helps during the tough or grindy days.
@absentahc3007
@absentahc3007 18 күн бұрын
your mana fixing was quite good for a single splash but going down to 16 with double splashing and all those double pips in blue and black is certainly quite risky. hope yo dont get too punished during the games, good luck ;) EDIT: oh, i didn't realize you splashed squire. that card is much worse when you don't play it on curve, which is pretty unlikely being in the splash colour, so probably the deck would be better without it
@half_pump
@half_pump 17 күн бұрын
I royally messed up the splashing strat on this one.
@thelifedragon2156
@thelifedragon2156 18 күн бұрын
20:24 kinda funny with this card. its an old card so its got rules text that plays very wonky and annoying in arena. if it was printed today it would probably say "UP TO ONE target creature cant block" because it doesn't have that text, you have to select a target even if you have mana for it. super annoying. 23:13 ok, so not bad of a mind set. leaving your option open to either play surprise or just another creature after combat isn't bad, but. big but here. IF you are going to use the 3man burn. its much better to just do it before blocks so you can push damage, just have to think about what you want to do. are you more likly to just let the trade happen? if so, dont attack with the 1/1. or do you want to just kill it? if so do it before blocks. i think any play is good here. its just better to commit to a plan rather than just react to your opponent. 23:17. yeah, so again same thing. commit to a plan. if your planning on just killing the 4/4 you should do it now rather than wait for them to untap and maybe counter with a hexproof trick, or a pumpspell. there is value into waiting to see if they are gonna play something better, but its unlikely they will play anything alot better and if they do, they will play it after combat so you will have to take 4 damage, risk walking into a trick just to see. not really worth the risk. its tough. lots of very nuanced plays in magic. i made this same mistake just the other day too, and just punished for it. to quote" "bad players play instants at sorcery speed, good players play instants at instant speed. really good players play instants at sorcery speed, sometimes" 26:41 small thing, grab a forest, use the second bushwack to kill the ooze while you still can without losing a creature. 28:23 oh no, dont two for one yourself. just kill the ooze. so yeah, this is why bushwack is just not very good as removal. tough to kill what you want to without shooting yourself in the foot. 35:07 this is where you do, two for one yourself. the hydra would have easily killed you in a turn or two so yeah, sucks but has to be done. 38:35 gotta kill the life linker, if he has a trick your proably gonna lose but its gonna be really tough to win the game if it stays alive 38:53 play goblin surprise for some chump blocks. you could have won the game if you did. i missed the play too though. also could have won if you blocked with the whelp. tough to do that much math so quickly, the perks of arena timers. makes me wish they just used a basic timer like in mtgo 44:21 small thing here. id just use goblin suprise to trade with the unicorn, save the burst for something else 59:24, normally you want to be mana efficient but here you really want to be able to block so its better to just throw out he 2/2 to block with. you dont want to have to trade with the spinner of souls unless you have too 1:00:17 100% block with the 1/4 there, you want to trade off with souls out. thats what makes the card soo good. 1:01:22 yeah, your just not valuing the souls ability for some reason, block with the 1/4, save the souls. every time you trade off a creature, you gaining one card in card advantage. just think it has the ability "every time a creature you control dies, draw a card" its even better than that, cuz your always drawing a spell not just a random card. sucks cuz i think you had a real good chance of out valuing the koma that came later with souls out but you just threw one of your bombs away this game. so yeah. 1:17:34 yeah you could have abraded earlier, some merit to that play but them being able to play 3 creatures with only 4 mana is pretty unlikely so id say that was just some bad luck. overall, some less than optimal plays here and there, miss counting damage did lose a game (it happens) but the big thing was throwing away your spinner of souls. lost some big percentage points with that one. might have still lost to komma but it would have been a close game.
@half_pump
@half_pump 17 күн бұрын
20:24 yea that was a little confusing 23:13 this was my defensive nature coming through again. Your approach is a lot cleaner and makes a lot of sense 23:17 Magic IS hard, haha. I love this quote. 28:23 recognizing the value in exchanges seems to be a common issue I am running into. I love that you are catching these. It really forces me to think about things differently which I need. Thank you! 35:07 smh... 1:00:17 this was honestly a punt 1:01:22 this was definitely my first time playing with Souls and it shows. I wasn't recognizing the value and really wasting its potential. The miss count on damage is SO upsetting! But, I agree the less than optimal play is what got me in this run. Thanks again for the indepth breakdown. And a special thanks for the value breakdown! It is really getting my wheels turning over here.
@thelifedragon2156
@thelifedragon2156 18 күн бұрын
p1p1 yeah, pretty close, animist or abrade, both strong starts p1p5 i wouldn't say green is looking very open, but its hard to say as the packs have been pretty weak. but 2 drop is fine p1p6 another weak pack. i think you should just speculate withe shrikmass here, and plan to move off animist. it doesn't look like red or green is very open. dont want to marry your first pick p1p7, yeah again not much for red and green, goblin boarders is fine but bouncer is fair bit better i think. and your only have two good red cards and both of them are your earliest picks. i would argue your forcing red a little bit. not necessarily wrong but generally its better to try and stay open to the best cards pack 1. p1p8 ok, red might be opening up, could be that those were just some really bad packs. that being said, there is a cut throat here. not sure you should take it at this point but i want to point out blue was looking a little more open. p2p1, spinner of souls is a bomb, you just take it and hope to wheel a bite down. an old draft heuristic called BREAD (referring to the order you take cards. Bombs (cards that take over games), Removal, Evasive creatures, Attackers/abilities[creaters with abilities], duds/defenders) its a little outdated as everything has abilities now and the abilities can be quite good, but in general, the part about taking bombs first, then removal, then everything else still holds up as a good guideline. still have to think about what your deck needs and your curve and things like that but its a good guideline. p2p6 so here i think id just take the 2drop goblin, the 1drop is pretty bad and the 2drop is honesty kinda good in red green. and its only 1mana cheaper so, its not a big tie braker even if it was close, and i don't think it is in this case p3p4 ok, last pick it was the removal has you only had one bite down and two bushwacks (not really good removal, its ok but doesn't do the job super well) but this time, i think you should take the dragon. it is close though. yes needle tooth is cheaper and its close in winrate so it is pretty reasonable but, drakeuseth is a bomb, you swing with it once, you win the game. needle tooth cant do that. you wount get blown out with it either. you can just lose alot of tempo. sucks but not the end of the world. its pretty close but i think you just take it and cut some of your top end for it. your gonna want to cut something for needletooth anyway. i think if it was something like a 3 mana burn spell, "take the cheaper card" is lot stronger of an argument. again cant go wrong with cheaper cards. but i think when its only 2 mana cheaper, and both spell are very expensive in general. i like taking the higher upside. this might be a situation where a little bit card evaluation could have help you. dont mean to be too critical. taking cheaper cards is never bad. but sometimes you can bend the rules, and its ok. p3p5, this is where "cheaper card" holds alot of water, 1vs6 is huge. bomb would be nice but your still lacking in good removal. so yeah, burst lighter here for sure. overall, not bad drafting, sticking it out with red green payed off big time. forcing doesn't usually work out that well but im not gonna say it was wrong when it works. deck looks really good. 4 wins at least. though i think it could get all the way to 7 wins.
@thelifedragon2156
@thelifedragon2156 19 күн бұрын
24:50 i was surprised you ditched archmage here, its one of the best cards in your deck. it affects the board, makes some of your cards cheaper and draws cards itself. i think you ditch rat here. already in the late game, you just want the most powerful cards now. and id just play archmage over bouncer if you had it. 39:10 i remember this game, op milled himself out, pretty funny, but we didn't know that would happen. cant rely on your opponent making mistakes, so i would have just witness protection the mage this turn, its a must kill threat. 58:34 cutthroat for snout is a fine trade. you win the long game for sure so just playing defensively is good. tough games though. even if you played perfectly, you might still have lose that last one
@half_pump
@half_pump 17 күн бұрын
This was a rough one for sure. Pitching Archmage was probably a mistake. I was thinking too "right now" and less about what it could do for me.
@thelifedragon2156
@thelifedragon2156 19 күн бұрын
p1p2, i was actually in the stream for this one, i was talking about how i think heros downfall is better than blow. during the review portion. after thinking about, blow does have more upside, being able to grow a creature with your removal is pretty big. that being said, i still like the conditional removal of downfall a little bit more. it has zero chance of getting blow out with it too. and its a better color as nice little tie braker. but yeah, i can see why blow was a tiny bit higher winrate. they are truly very close in power level p1p3, i think id want to pick up gourmand first, just cuz its an uncommon, and the sac fodder in white black are common, like the hunter. but hunter is perfectly fine to take first too p2p1 tinybones, stab, vessel, cat collector, epiphany. i think cat collector is off the table just cuz you didn't see any good white getting passed that i can recall. i think the pick has got to be tiny bones, cheap B+ card with built in card advantage. epiphany just doesn't make sense too take here as yes it is card advantage, its card advantage but there is a cheaper card with a mana sink ability that has even more card advantage. and it at the very least effects the board. even with tiny bones not there. stab is kinda just too good to take a 5 mana spell over. i love epiphany, its a great card, but you don't need to prioritize it. and it might even wheel. p3p2 i think its gotta be sera angel, think twice, or even ghoul. witnesss protection will wheel almost for sure and even then, you dont want to run it unless your really need too i think these last two picks are where the deck fell short a bit. lost some decent percentage points i think. p3p3 hero, edict. pretty tough call. i lean closer to the downfall, as you could use a little more spot removal and you really don't wanna have to run witness protection as for the build. i didn't want to say anything at the time, but i dont think the splash was a good idea. not added enough power to be worth it. egal and helpful hunter are nice but squire is bad if not played early and more importantly, you deck just doesn't need it. tons of strong top end already, you just need to survive to the late game and grind them out with archmage, epiphany, edict and icewind, and then finish em off with big 5/5s and flyers. i dont hate the splash, ive done similar splashes, but usually for better cards that help out the weaknesses of my deck. these white cards don't really do that here. so with that said, i actually like adding the turtle (nice defensive 1 drop) adept (filler 2 drop but it will keep you alive) and even the wizard (actually very good with all the card draw) over the white cards. running pick is still fine, it can ramp and help get to the late game a tiny bit faster. witness protection is pretty, bad but you dont really have much else to run over them, so it will have to do.
@half_pump
@half_pump 17 күн бұрын
Love that you were in the stream! The pick breakdowns are always top notch. Great insight as always!
@lethalillusion2799
@lethalillusion2799 20 күн бұрын
Arena committing highway robbery on your gems 💀
@half_pump
@half_pump 19 күн бұрын
haha, that happens from time to time.
@thelifedragon2156
@thelifedragon2156 21 күн бұрын
52:42 that will work but again its a risky play. i was thinking to do the same thing but i would have waited until you really needed too. you can take one more hit before taking this risk. but knowing your at 5 mana with a good 6drop in hand, your gonna be tapped out next turn if you draw a land, so this is not the worst play. 53:36. ok so, lots of ways you can do this, but with this card, one pile is hidden. you can take advantage of this. op already know you have the horde in play. so they're really not gonna want to give you the card draw sink of sailor. they also really don't want to give you the removal of banishing light to get the 2 for 1, so a couple ways you can do this. put sailor in face up pile, other 2 strong spells in face down, you will most likely get the face down pile. light in face up pile other 2 spells in face down, you will most likely get the face down pile. either way, you can most likely draw two spells here. all that in mind, you kind of really want the light, as the angel is gonna kill you before you can get enough 2/2s with horde. so its reasonable to just put sailor, the heir, and the 2 lands in the face up pile to basically guarantee they give you the light other small things this game: 54:24 dont chump with the 6/6 flyer, just no need. 56:18 and hold up refute, no reason not to. 1:03:51 yeah, i get the mind set. the problem is, your losing a lot of card advantage/value in the process. you traded a 2/2 and a flight for one stab. (general rule, is don't use your tricks defensively) and now you lost the amour's one time indestructability mode and your hawk for one burst lighting. (edit: another general rule. don't attack into lots of open mana when op has lots of cards in hand, when you have to use a trick to save your creature) (basically, you just don't want to be the one blinking first). so just letting yourself get two for oned just to get cards out of their hand is just not a very good strategy. even if you had a ton of draw going on, its still typically better to try and get the most value out of your cards that you reasonably can I think you drafted pretty well. this one just came down to the gameplay. mostly just the last two games.
@half_pump
@half_pump 19 күн бұрын
This was a heartbreaker for sure. I think I mentioned it but I think I was getting tilted from a morning of some bad games and making a lot of errors because of it. It keeps coming back to value, value, value and I am not making the right exchanges. Some of these guiding rules are really nice that you mentioned like try not to use tricks defensively, look at the exchange (2 for 1 or mana value) and not attacking into a bunch of open mana. All super valuable insight. Thank you!!
@thelifedragon2156
@thelifedragon2156 19 күн бұрын
@@half_pump understandable, I play a lot worst when I'm tilted. also want to make it clear, just in case, as its a little nuanced; attacking into open is ok, even more so when you have a trick, but if you have to use the trick for it to be a good attack, thats whare you run into problems. and yeah 100%, limited is often won from margins.
@thelifedragon2156
@thelifedragon2156 21 күн бұрын
p2p1 yeah guarded heir would be great but I think light is just a little too good of a removal spell. p2p2 this one is a lot closer. mostly cuz now you have 2 strong removal spells, and its still early pack 2. sun blessed healer is really strong, and adds a nice 2 for 1 in your deck. something most removal spells don't do (good with the cat collector too) its really tough. because you already have 2 solid removal spell, you could take the healer here. I could see a strong argument for taking either one. taking rebuke is probably the safer, more disciplined pick though p2p3. again its very close. I worry you might be overcorrecting just a little bit. not so much cuz you took another removal spell but cuz you didn't really think about it. its a tough balancing act. you have to fill out the weaknesses of your deck, and the curve of your deck. i think i like taking savor here (also good with cat collector), but its a bit of a coin toss. its a very strong 4 drop. and the deck still has none. rebuke is good too though, and i do like having a nice level of removal. I don't think there is a right answer here, but after this pick, I wouldn't worry about grabbing more interaction. p3p3, yeah this is the upside of taking removal early. you can nab the bombs when they show up. armor is great, don't even need to worry about the rebuke. this one looks really solid. you even got some bombs too. I'm thinking at least 4 wins. and 5 should be doable
@half_pump
@half_pump 19 күн бұрын
I definitely had some overcorrecting going on here after such a bad removal base in my last draft but I think in the cases I took it that it really was a coin flip as you said and that I wanted to be on the side of more removal in the play through. I definitely think this is a strong deck too.
@absentahc3007
@absentahc3007 21 күн бұрын
i agree, the curve was too heavy in 3s and very light in 2s, and black was the colour to pair with your good white cards BUT i think that picking dazzling angel over arbiter was the right pick at that point. and rallier is probably the most undervalued white card, a mana sink with card advantage, especially in this format: sign me in
@half_pump
@half_pump 20 күн бұрын
Doing those reviews when I don’t get 4 wins is super helpful in learning the format quickly and gets you familiar with the stats on the cards. It has also helped me take a step back more during actual drafting and find the open lane. Counted!
@absentahc3007
@absentahc3007 21 күн бұрын
dang, those angels decks were really tough, not a lot of chances of beating them, keep doing your best ;) also, as a good practice i think you should consider not playing spells before combat unless they give you some kind of advantage for combat. you make opponent's life much easier when they have better/perfect info ;)
@half_pump
@half_pump 20 күн бұрын
The angels ran me over in this run for sure. The precombat spells is an Aggro player habit where you generally cast your spells before combat to clear the way. It’s not optimal (even in Aggro but it just doesn’t matter most of the time) and a habit I need to break.
@thelifedragon2156
@thelifedragon2156 22 күн бұрын
27:41 risky play. to quote Jim Davis "number one rule: dont get blown out" this is a fine trade as it is and your risking getting two for oned by casting a trick defensive. up side is if he goes for a trick you can trick in response and it will most likely be a one for one, or two for two and you wont lose tempo from trading a 3drop for a trick. 30:23: small thing here. block and bonce with the pup is a fine little play but i think its alot more mana efficient to just play pub and block with it. 41:21, could be a little more defensive here. op is winning the race ever so slightly here and so blocking with angel on scavenger to keep him from looting more is good enough. the stab was unfortunate, reasonable to play around it but you also need to block with something. block with the lord and the cat shrinks but you block with the token you can get blown out. tough choice 43:35 yeah woe is also i nice one i didn't mention, reasonable choice as well 45:27 yeah, rebuke again here, but sire is soo good its hard to take anything else. tough choice 47:08 make your move is a fine pick too, dont love it but mid way though the draft, no removal, its reasonable tough games, didn't really see anything you could have done to change you win loss outcome. your draws weren't the best and your opponents had some strong decks
@half_pump
@half_pump 19 күн бұрын
You definetly win some and lose some. Overall, I agree that the play was pretty good all around (with some definite area's of more optimal play available) and just ran into some great draws from the opponent and not so great draws from myself. One thing I am really trying to keep in mind is you really can't control the draw so what I need to focus on is ringing out as much value as I can out of ever card and interaction as possible. It really is a game of percentages.
@lethalillusion2799
@lethalillusion2799 22 күн бұрын
Pretty cool to see the dedication. Watched almost every foundations episode, hopefully you can finally get to mythic. Dang just saw the draft, unlucky.
@half_pump
@half_pump 20 күн бұрын
Thank you! I will be finishing AT LEAST a draft per day in December so more to come!
@thelifedragon2156
@thelifedragon2156 22 күн бұрын
p1p1 really tough one. lots of great options. i think i just one of the black removal spells. can be hard to pick up later. i don't love the 2/2 angel as it can be hard to get a lot of angels but it can be strong so i don't dislike the pick either. p1p2, angel or rebuke p1p4, angel or rebuke this is kind of why i don't love the 2/2 angel. this format is not really a strong synergy set. it can come together but often its more of a secondary thing. there's just not that many cards that go with any given synergy in the set with maybe the exceptions of the black sac theme and the white black life gain theme. but overall cards like the 2/2 angel kind of forces you into taking certain cards. the angels you took are strong cards, but removal is just harder to get. so i value them over other cards of similar win rates. i don't think these picks are bad but it could bite you later in the draft p2p4 unicorn could be a nice option. the land isn't going to work the way you want it to, as it needs to enter as an angel. but its still a fine pick up when you don't know your second color yet p2p5, second unicorn yup. p3p1 you do need removal but bushwack doesn't really do that job very well. so id think id just take the angel. you want removal but you want your removal to be strong too. bushwack is often going to either not kill what you need it to or it will, but it will two for one yourself in the process. p3p3 you still need removal very badly, so id just take bite down, very tough though, the cat is very strong. if you had been taking removal more highly you could get away passing one up. taking cat isn't wrong per say but its a risk 19:48 so yeah, you basically only ended up with 1 and a half removal spells, very light, this is going to be a tough one. unfortunately you just didn't see a lot of good removal after pack 1 in your colors. and you passed one up late. so that's the moral of the story for this one i think. just have to prioritize them a little more. (mostly the strong one like rebuke. cards like make your move, blast, and witness protection, to a lesser extent. you can usually pick them up late anyway and you dont want to run them unless you have too) the curve is also a little wonky but it happens, not something you can always avoid. deck should do ok though. i could see 3 wins for one
@half_pump
@half_pump 19 күн бұрын
This was a tough draft in general. A lot of instances of coin flip choices or area's where I really needed to be decisive but had a hard time doing so. The removal was definintely an issue. Your comment on synergy is something that I really need to keep in mind. This set HAS synergies but they are not as strong as other sets. I think I am a little biased in this area because I really started drafting with Bloomburrow and that was a super strong synergy based drafting format. I am definitely playing catch up on how to play without traditional synergies. I feel like I might have forced angels a bit and that was likely what made this tougher than it should have been.
@thelifedragon2156
@thelifedragon2156 19 күн бұрын
@@half_pump yeah, this set was basically a core set. so its more the mind set of "synergy is a bonus". that being said most limited sets are very synergistic. in particular. Bloomburrow was even more so than normal but yeah mentally prepare to return to "synergy is very good" next set. (id say for synergy sets. you want to draft the cards that are synergistic but also at least decent on their own. the 2/2 angel is a good example of that) the angel 2/2 is very strong if you pull it together but its also just fine by itself so yeah, didn't need to go super hard on it
@xiofacts
@xiofacts 22 күн бұрын
wow sir
@half_pump
@half_pump 20 күн бұрын
Wow, indeed!
@thelifedragon2156
@thelifedragon2156 22 күн бұрын
21:00, i do tend to keep risky hands but i dont hate this hand, at the very least, you have stab to deal with early presser and any land gets you arena to dig into a red source and unlock your whole hand. not a bad mull but i think its keepable 31:43 i think this game is a good example of the issue with folly. you were getting beat down hard by kraken, folly look nice from a card advantage stance but by not effecting the board you took 5 to the face for free, then 1 bounce and then one stun sealed the deal. just playing artist sooner might have helped, and then just another cheap body could have possibly kept you in the game. 46:25 yeah i actually forgot about that too. the game doesn't show it as text or with a symbol on the card but it does show it with the toughness having a golden sparkling boarder. it could be alittle more obvious though. its tricky. card still takes the non combat damage so it makes you think it will still die normally.
@half_pump
@half_pump 22 күн бұрын
That lack of visual cue was definitely a bummer. I also feel you on folly, that got away from me so fast. Thanks again for the well thought out comment!
@thelifedragon2156
@thelifedragon2156 22 күн бұрын
p1p1, i love picking up solid removal when i get the chance. so id give the nod to fiery annihilation. its just easier to get nice 4 drops later than it is to get strong removal. but berserker is a fine choice as well. p1p2, this is a really tough one. i honestly like the dragon, its a bomb, and you get to say red instead of moving into a second color but nothing wrong with taking a strong 3 drop over it. artist is definitely the more disciplined pick, and might be the correct choice, as dragon is not the best as it doesn't do anything the turn you cast it. if you play it, then op untaps and just kills it with banishing light, or pie. you get no value and are down on tempo from a 1 for 1 trade. but it can be hard to kill (red and green can almost never kill it for example) and it will just win the game if left unchecked so i don't mind taking it. also, you wont be passing anything super tempting for people to jump into red for, and so are less likely to be fighting over red in pack 2 and 3. normally much more important to worry about whats getting passed then what your passing but, when it comes to flashy bombs, its something worth thinking about. not to mention the gold card might even wheel. small little things like that push it over the edge for me, but again. cant go wrong drafting cheaper cards. p1p6 i would have just taking plunderer, but employment could make the deck. not one i would have considered but its fine. could be good later. the rest of the draft was pretty straight forward. red black was very open, so not alot to think about for this one, the deck basically drafted itself. 17:20, i think id just run the goblins over folly and employment, not alot of sac for employment. and folly is much better sideboard card but this is best of one. and a few more early drop creatures wouldn't hurt even if they are filler as the curve could be a little better. but mostly its just employment is a risky card, might just rot in your hand. and cards like folly (make op dicard their two worse cards in hand) tends not to do very well in limited, not effecting the board (unless your using the -1 mode, which doesn't come up very often) and your down on tempo as op didnt have to spend mana on the cards. you are up card advantage, so its not that bad of a card. when its good its good but when its bad its very bad. and more importantly, you dont need the card advantage for this deck, your cards already have tons of 2 for 1s and what not, built into them. and your already running one card advantage engine that doesn't effect the board (arena) so pretty risky to play two cards like that. not a huge deal though. all that said, this one is pretty great. dare i say it could go all the way. and i think it should but at 56 mins in the video, looks like it didn't. thats too bad, but i got to image it at least got 3 wins right? 17:25 thats ok, i like going in detail
@half_pump
@half_pump 22 күн бұрын
Great insight as always! This deck felt better than it performed. I really do read all of this and take it into consideration in future drafts, so thank you!
@michaelwilkerson1287
@michaelwilkerson1287 23 күн бұрын
AETHERIZE is bad...... like bad bro
@half_pump
@half_pump 22 күн бұрын
I concur.